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Kaizou

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Posts posted by Kaizou

  1. 28 minutes ago, ChavezSempai said:

    Act 3.1
    Maple Woods
    Fir Forest 

    Act 3.2 
    Midgard
    Valhalla 

    The problem with updating these maps or even trying to make their raids worth anything is that people pass these levels without needing the content as the experience rate from C30 and under is very high, I'm not saying the exp needs to be decreased further, but I'm saying that most of it is sort of wasted content if the player base goes 90+ to Champions in a small matter of time.

    Another thing that would be useful is if the drop rate of random items like cereal grains, red fruit and much more junk would be reduced in Act 5.2 maps as it just fills the inventory so fast, I know 5.2 isn't used as much but for the people who do go there, it's a pain to just get your inventory full every 5 seconds and then your unable to loot the important stuff like Diamonds etc.

     

  2. For the C45+ equipment changes, I believe the C48 mage robe became useless because you lose 10% resistance to all elements, that is a HUGE down-grade compared to all the other equipment, even if the robe gave a 20 second invulnerability buff, I still wouldn't use the robe as it wouldn't be reliable or worth the major down-grade from a hellord/heavenly set. For the Mage robe I suggest that the 10% ressistance lost from the C25 and 96 armour to be added to the C48 robe.

    • Like 1
  3. 2 minutes ago, Perse said:

    The problem is not the price of the resis, the problem is that there are no even on nb, so is nearly imposibble to get then.

    Also you need x5 shoes or globes in order to make an s5 (if you use kertos and vala as base) so gl if you want this resis

    That's only because Zenas is no where near as spammed as Erenia, so of course there wouldn't be as many ressistances.

    The raid is also much longer and offers rewards that aren't as par as Erenia either as the special main item is a 0% Zenas shoe with low tier effects, making it pretty much un-valued.

  4. 1 hour ago, HelalHabibi said:

    I agree to this its realy hard to get this res but whats the meaning in playing in a modified server if you need thousand of hour to get your res finished ? Its realy hard to get them like Fairy Affinity. 

    Not everything in the game is essential to every player, and there wouldn't be a point in playing this game if everything was just spoonfed to us and everyone had the exact same equipment, that's literally the only reason I can play VGN after moving from the GF servers, because it has a sense of realism and doesn't feel like a toy where I can just do what I want with little to no effort at all.

    • Like 1
  5. 4 minutes ago, Softi said:

    I disagree. The resistances are part of the end game content and should be quite difficult to achieve even if it's annoying but if Bash decides it's a good idea it shouldn't be only 30-50 raids since like you said it's easy for some people to do 17-18 in one hour. The 100 raidbox success would destroy the prices though so I don't know how to think about this.

    I was literally about to write your exact sentence.

    • Like 1
  6. I do like a lot of your suggestions but some of the things you suggested I believe already have some sort of functionality in the game, just like how you can use snacks to gain a bonus amount of added HP/MP for consuming them.

    The things I think that aren't needed is Speed increasing items, people can already get extreme amounts of speed just with a Specialist, and it would decrease the reason to buy a mount, on your ressistance idea, I think what would be nice is a Major Trophy that increases ressistance instead, when it comes to your shield idea, I feel like it would really take the purpouse of Mages mana shield away, and not only that it would make Mana Shields over powered as users would be decreasing the damage they take in a lot more than usual and I really don't want any of mages specialists nerfed again, *cough* seer.

    When it comes to upgrading the Primary Stats (A Shell) I'm a bit 50/50 on this one as shells are normally defined when you bet them, but sometimes I do feel like some stats are very uncommon such as crit reduce. When it comes to Secondary stats (Orange stats) I believe that they should be left alone and don't need changing due to them being sort of the base line for all classes to use, if there was any change to Primary/Secondary I believe users should ONLY be able to make an adjustment to 1 stat in particular, so for example if you increase HP recovery while defending from 65% to 70%, then you wont be able to change any other stat on the shell permanently, or increasing maximum HP from your orange stats from let's say 3500 to 4000, you wouldn't be able to then change anything or that stat again.

    I agree with your System Increase idea to do some sort of quest or something to gain a buff for an hour or something like that, this would be useful for mobbing or raiding and I believe that choosing and completing a quest for one of these effects should be available only once a day and dissapear once you enter arena or maps like fc, these could be small appliances such as 2% more attack power, 10% more HP and MP recovery while resting or regenerate 130 HP/MP every 4 seconds (even in combat), however I don't believe these should be an item or permanent.

    I'm not really 100% on your SP star system as I feel like the benefits are too strong, the Pet system would be interesting as Pets could have their own individual and special stats just like a shell, maybe 5 stats max which involve things like you mentioned such as increase defense in this or that map, or even for a partner having 2% chance to increase all ressistances by 10% while defending. I find your SP Enhancement post very interesting, I think it would be better of more of a skill tree where you can invest points to (like Job Level and CP at Malcolm/Doggo), and when you invest points you could gain minor differences on specialists skills, I believe the enhancements shouldn't be too significant and that they should be class specific as some specialists have attributes that really don't need enhancements, or maybe certain skills wont be changable, personally I've always hated the cool down of Mage's mana shields as it makes the sp's un-usable in some events, I also hate how Magma Sword is only used once in a PvP because of its 90 second cool down, so it would be useful if those could be reduced based on %, I believe range should be left untouched, MP costs is a good idea, maybe when you decrease cool downs it will increase the cool down of another skill, increasing buff/debuff effectiveness should decrease an even amount of your HP/MP/Defense/Atk, So if I was to increase my fire ressistance reduce on a skill by 1 it would decrease my HP by 90 or if I was to increase my range by 1 it would decrease my defense by 200, these should also have max increases so ressistance reduce on maybe Lava Gush could be like max 5% increase, range on a skill can be increased only by 1 cell, MP consumption max decreased by 50MP, skill cool down max decreased by 10% while another 1 of your skills lose 10% cool down, and once you either spread these stats in different skills or one, it would use the points up so you wouldn't be able to have like 10% cool down here and somewhere else. but instead 5% on 1 skill, 3% on another and 2% on one of your last skills. And then a reset item like the Point Initialization item.

  7. On 8/16/2018 at 8:32 AM, Bash said:

    1v1 Tournament kinda system with a ranking sounds like a lot of fun for sure.

    One step at a time I've been promising a PVP patch for months now so it will come.

    As another suggestion, this then made me think of another viable and un-abusable method of PvP, if there was some kind of tournament mode. For an example, a tournament of 10 people, every user has to pay 1 million gold to participate, and if you lose a match you are removed from the tourney, the players who wins then fights will move to the final round, and if you win that round, you are rewarded with 10 million gold and return to NosVille. The reason that this is un-abusable is because the prize gold is the amount of gold everyone used to enter the tourney, meaning if someone was to use alt-accounts, they would neither earn nor lose gold.

  8. There's always times in NosTale where there's no maps available to mob, or you just grow bored of doing the same repetitive grinding over and over again, therefore I would like to suggest a PvP mode that is similar to AoT but isn't centered exactly around arena.

    Currently Channels are really full meaning players like me are unable to participate in Arena Of Talents as its only relevant on channel 1, not only the channel difference is affecting this but the fact that you have to find another 5 participants in order to start.

    This is where I want to come in and suggest a new registry type of PvP mode, where you register in any "normal map" ( excluding maps such as raids, lod etc) for a 1v1, players who register for this mode will then be teleported to a small arena map to fight with a timer, the opponent will always be someone close or similar to your player level. This is very similar to the PvP mode in Elsword.

    I personally don't beleive there needs to be a ranking as it would be a mode just to waste time while waiting for an opportunity to mob or raid but I wouldn't mind in there being something of the sort.

    This really is my main suggestion but I do also want to leave some alternatives like 2 versus 2 battles where your partner is randomly chosen, or a free for all containing 4 players.

    Thanks for listening to my suggestion as I really believe this will be a fun experience and more active if you don't have to go arena to register, it would also keep me sticking in the game when things get stale rather than afk'ing or logging out.

     

    • Like 7
  9. Currently the servers are becoming full on multiple channels, way more than usual due to the update, I was thinking of suggesting a mini way of mobbing such as creating a timespace that requires materials for champion level players to enter it, therefore players like me would be able to mob at their own time and pace without worrying of others stealing their map. The timespace would consist of monsters that is currently in the maps such as Hells ruins, and another separate timespace to have heavens gate 4 mobs etc without a change of drop rate.

    In terms of what the rooms consist of it could be timer rooms with spawning monsters or kill all to unlock the next room. I believe this timespace would prove useful and satisfactory for the player base that need to mob to earn gold.

    Thanks for your time.

    • Like 2
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