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Kaizou

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Posts posted by Kaizou

  1. Since there's no current place where you can find the info on all trophies, I thought it would be great to make a page on the forums for future reference when needed. I'll start it off by posting images of the current trophies I've got or seen.

    Divine Rainbow Crystal

    NTV_P31_002.png

    Peaceful Hour Glass

    tMtpFR8.png

    Cube of Destruction

    tgmihMI.png

    Rock of Defiance

    E6IubWY.png

    Artifact of Swiftness

    gNUeetj.png

    Shadow Gem

    uRc87kQ.png

    Artifact of Force

    NTV_P33_004.png

    Feel free to add whatever is missing and I'll update this page.

    • Thanks 2
  2. Don't know what ASB is, 6v6 doesn't sound great, and the date is just too soon to establish a PvP event as players would want to get ready before participating.

    You also havent stated an incentive to make players join your event or specified a structure so before proposing an event you should make sure you've thought about everything beforehand.

  3. I think players should be able to have their items visible in the market place without actually needing their characters in order to sell them. Sort of like how we have sign-posts but they'll only dissapear after (example :5 hours) rather than if the player leaves or logs out of the game.

    Then the summary and gold earned could be visible at the Cuarry Bank.

    lvivgwm.png

    • Like 3
  4. 7 minutes ago, Toryss said:

    Totally forgot about that, not much of a mage player myself haha :D

    But afaik its a %bonus which amplifies base stats, so that might be the main reason its very good on swordsman, since the have highest base def. 23% of 700 is more than 23% of 500.

    What I meant by 23% is 23% is that it's not like it's secretely giving you a different bonus to the other classes than what it states on the shell,  the % it gives will of course impact your own personal stats and will of course be different per player as we all have different builds, armours, rarities and more that could impact your defence stat value. So yes even if we all did have 23% bonus it would affect everyone differently which is not what I'm going against.

  5. 1 minute ago, Toryss said:

    Why is overall def good for mages but not for archers? I always thought they would have similar defense with swordi having the best def. 

    Mages have mana shields that reduces damage intake, so more defense in general has a bigger impact, swordsmen also have defensive buffs as well as having the highest hp value, whereas archers dont have many defensive attributes on their specialists, making overall defence less effective than the other classes, but in theory there is no difference, 23% defence bonus is 23% defence bonus.

    So it's not that it isn't good for archers at all but it's just not as big of an impact in comparison when you don't have defensive buffs taking advantage of the increased defence, however it still is worth using for all classes depending on the situation such as 1v1 PvP.

  6. 51 minutes ago, Squizzy said:

    This idea has been suggested at least 3 times before, i've seen it multiple times

    You gotta admit though it'd be great if it did happen, I really want to use either Archdemon or a Blazing Fire wing design on my volcano without losing my Onyx so if there's a chance of it coming to light then I'll go for it.

    It's also a win-win for everyone as it could easily be on the nosmall as it's only about cosmetics and doesn't affect gameplay as much as other items.

  7. Would be cool if you could use other wing designs as skins over your current wings as everything using Onyx makes everyone look the same.

    Example : You could still have the Onyx Effect, but the visual can be Blazing Fire wings.

    • Like 1
  8. After the trade limit intro, I think we should keep this apart from AoT, so like a new mode entirely as I use AoT to gain gold on my accounts that cant trade yet.

    And also I don't find most of the rewards useless in Rainbow battle Chest's as items like Runes are quite scarce from other game modes unless you plan to spam aom.

  9. I agree with your statement @Ciri995

    But without people malling we wouldn't be able to run the server, however I don't mind as much now as compared to official, because we actually have a chance of competing by earning gold within the game at a steady pace, but gold reduction updates like blue souls & c25 champion eq reduction does kinda hit hard for those who rely on these methods as the gap between nosmallers & f2p slowly becomes further apart each time obtainable gold from pve is reduced.

  10. The VGN shop already offers enough in my opinion as it's got all the regular items official would have, the mystery box rotations are also less rng then spinning the NosWheel. That being said, it also offers a lot more in terms of bonus VGN depending on the amount you spend.

    I wouldn't say the Nosmall would necessarily be the solution for new players to progress as without the trade function, accumulating a lot of gold isn't necessary, especially with the Level Packages at the Armoured Bash NPC giving players a head start.

    Buying gold will always be a cheaper solution because they can only get customers if it's cheaper than the games rates.

  11. Everyone makes it sound like a big deal, if you already spend time playing the game then you'll complete the trade limit requirements in no time. Most people are on the forums complaining about the system, while some of us started straight away as the patch released and no longer have any problems with the trade limit.

    Once it's done it's done.

  12. I don't think he was necessarily talking much about PvE but more about PvP situations such as caligor and otherwise.

    Also when it comes to balancing, the best thing imo would be buffs only, classes that are already at the top of the food chain can be left untouched, such as Scout, Seer, Battle Monk, Warrior, DG, Assasin & Ranger, then we can consider SP's that are the best of both worlds which is Archmage & WK which also don't need changes due to their viability in both PvP & PvE, I also want to add Demon Hunter into the list as I believe it's a strong specialist but it's just not used as much.

    Regarding all the other remaining specialists, we can look at their individual weaknesses and flaws.

    Here are my personal rankings (PvP Based) :

    S+ - Scout/Assasin/Warrior/Seer  (Basically the best in PvP and most used)

    S  - Battle Monk/Ranger/Demon Hunter/Dark Gunner (Comparable to S+ in effectiveness & use & still poses a threat to S+)

    A  - Volcano/Archmage/Tide Lord/WK/Fire Canoneer/Avenging Angel/Renegade/Blade/Crusader (Powerful but significantly weaker than S & higher)

    B  - Red Magician/Holy Mage/Gladiator/Destroyer (Under used, still possible to win but chances are quite minimal)

    F - Blue Magician/Berzeker/Death Reaper (No longer used and the smallest win ratio)

    I can't really comment on the other classes, but I can say my opinion on Mage.

    Tide Lord : Just needs its bubble not to be popped,or maybe a countermeasure such as a buff with 5 seconds of protection to damage above 5,000 once it pops, then the buff dissapears after the time or if the shield is reloaded.

    Volcano struggles as it takes a lot of damage, the mana shield would be great if it was 30% reduced damage as not only does the 30%+ shields have better stats in general, but they're stronger SP's overall.

    Red Magician uses all its skills in one go and that's it, it doesn't have any combos or game changing debuffs, just burns and 2 stuns on high cool down skills, then burn isn't even as effective anymore as everyone's hp is higher among recieving champion books.

    Blue Magician needs a mana shield and less 'all or nothing' type moves (aka having multiple skills that wont ever come back during the entire duration of a PvP).

    Holy doesn't necessarily need to be included as its more of a suppourt role but for the few attack moves it does have, they're very insignificant.

    I know there wont be a change anytime soon but it's fun to speculate and think of a day when changes could happen.

     

     

    • Like 1
  13. What would also be really great too is if you can customize your skillbar to what buttons you prefer, I use the control + layout on the upper half because the other one makes you use control and alt for most of your skills, which doesn't seem like actions made to be performed by a human hand considering you gotta really stretch to press Ctrl/Alt + (whatever else key) to get the full use of your skillbar.

    What I use :     (GL stretching between Ctrl + 9-0 without breaking your bones!)

    W3KwBtN.png

    It'd be great to choose between use of the Alt + keys that's currently been taking by Alt Faces and then have a small menu which you can keep open 24/7 or choose to close on the side with alt faces to click on instead.

    Example :

    p8cP8Ia.png

     

    oxbdQxK.png

     

  14. Everyone always skips the dialogue so even if it was implemented, 99% probably wont see it.

    But places like the forum and other players are always available so it's really dependant on the individual to seek further info to make their gaming experience smooth.

    Although I do believe there should be a message for situations like bringing partners to arena, as the game doesn't tell you the reason for kicking you.

  15. 1 minute ago, hazarbaba said:

    Yeah ur right but if you want to make money by a game, nothing can stop u. And also if i wanted to do quests til lv 55, i'd go  and play on original servers which is p2w

     

    But you see, that is my point, no one wants to go through these quests, but the difference is that a normal player wouldn't need to make tons of new accounts besides your buffers or side mains, and after that is done, it'll be in the past, however, a user selling/buying gold probably gets banned consistently as they have no feelings towards the individual account, it's only being used for their end-goal and when that is achieved they can repeat the process using a new account, but now every single time they want to repeat that process, they'll have to also gain one million reputation, Lv.83 and complete Act 1.6 which could decrease the amount of illegal activity greatly due to how time consuming that process is before they can even start making/trading gold.

    • Like 1
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