Ciri995

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Ciri995 last won the day on May 27

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  1. The point is stop complaining about this little things and just play. People have to stop thinking about Vendetta as a game where they jump right into end-game without any effort (aka a very esiest and fast version of official nostale). This server has it's own identity and have to be considered as it is; regarding the sp point question, i also want to mention that when i started out on this server i faced the same difficulty at low leve: i just got my first sp but i couldnt use it that much because of lacking of sp points. So the choices for me where the same as for u, but i also got the opportunity to buy a 150k (?) sp point potion from bazar around 300-400k.. and u know what? The time i spent farming this 300/400k was the same as if i went to farm the 10k ones in glacernoon.. just wanted to speed up the process like a dumbass.
  2. XDDDDDDDDDDDDD Let's add dander seeds, too hard to farm! Anyways, for sp potion u have plenty of options: drop in glacernoon (3x each drop), drop from normal mobs (sunny meadows drops the cards that are worth 1k points), craft food that grants sp points (also glacernoon food gives sp point)
  3. That sounds like a lazy ass to me Drop-rate is way higher on this server, i still drop from sunny meadows at lv 99+50, maybe i don't drop 4x seeds every mob for sure, but in 10-15min i can gather way enough seeds for a time-space or two.
  4. Explain me why a slowdown to the playing expirience is bad. Explain me which kind of difficulty a new player can find if u get a package filled up with eq/snacks/blessing/potions every 20 levels, while leveling with act1 quests gets u to lv83 in few hours. Less gold income from bots/goldsellers = prices going down = new players benefit, older player not that much different from the past, he still grind for loot in a6 or do raids for selling boxes. Spending more time doing in-game activities to gain gold it's just an overall benefit for the life of the server.
  5. Ive been playin' nostale since italian server beta (around 2007) and i had plenty of characters there too.. i made act1-2-3 questline about..15 or 20 times already, buuut im not coming to the forum screaming about how stupid, non-sense and boring the questline is, now that is something we NEED to do if we want to have freedom with trades. The only people with a toxic attitude i see are all of this guys complaining about "making the act1 questline" I really don't get the point on complaining about such a stupid thing. It has already been said that to meet this requirements and get access to trades it's about some hours of your time, nor days/months; as u can spend 8h /day being sit in nosville watching for the ill-informed guy that will sell u something to resell for way more gold and make u a profit, you can also just go rush act1 questline. The only post i appreciate regards this patch are the ones that asks for better droprate of quest-items and such as; this people suggesting this kind of thing just tried to figure out a solution to the main problem of doing the questline for a high level player : the low droprate. For me the rest of you that just complain about doing the act1 questline and say that devs have made a bad job with the latest patch are just lazy asses (not to offend anyone but it's the truth). Try to figure out a solution to make this questline thing easier to you, instead of just complaining about the whole thing.. And anyway, if such a little thing makes people quit the game, well, i think that they don't even care that much about the game itself.
  6. Done act1 questline on 3 of my main characters (2 before patch, the third yesterday night) U're just lazy guyz
  7. Go act5.2 magmaros have good drop rate for those
  8. Just waiting someone closing this non-sense topic
  9. As vivi said account sharing is allowed, but if any of the shared accounts are involved in illegal activity, all of them gets a ban
  10. I was just curious about how people manage resistences in glacernoon because im having hard troubles even with avenger resis Also about the pure damage thing, how do u move to counter that? Double overall def+ ench defs on armor?
  11. Soo as far as i know most of people use avengers resis in glacernoon but 112% res? Assuming u face an archer with c45 eq.. he got 36% resdrain from eq only (orange effects) + 20% from shadow stone = 56% res drain (assuming he's using shadow stone a_a)...if u add the shell options u can get up to.. 80-90% res drain? So how can i archer, counter the res drain in glacernoon effectively? Even with 70/70% resis and s-all res on armor i can get up to 168% res or so Also wanted to know how to effectively survive in there. I got a trash r7+10 c48 armor, around 100% crit reduction from jewels.. i still get oneshotted by random scouts or ridicolous crits from them.. What i should improve? Not to mention that i can only set my sps 100 x x 70 for now
  12. To be honest i always prefered enhanced damage over crit just for money reason and lack of aknowledge; recently i got a gun for my dg with both crit dmg and enhanced dmg (pretty high the 2nd one) and i do absourd damage compared to the same gun with only enhanced damage BUT i also compared a gun with only crit dmg (48%) and a gun with enhanced damage only (177) and i dealt way more with the 2nd one (having on both evil 13%, sdmg 18% and shadow energy around 80%). I didnt compare them in pvp tho. For bows i only had one with high enhanced and sdmg (170 and 19%) but never had one with crti damage so i wanted to get an idea. Actually i got offered a pretty nice set c45 r7+10 with 25 x x 20 sls, enhanced 142, sdmg 44%,def 33 and 3x res down, so i was in doubt if it could works fine in fc or i had to get one with crit dmg instead (limit budget, crit+enhanced+ sdmg stuff it's around 4b + for bow only) Another thing i had in mind is that most of people got crit reduction on jewls that goes up to 100%.. if u add the armor crit reduction and buffs, crit damage goes low. On the same boat, enhanced damage can be countered by high def, but i know most of people in fc rush res-all armor or negative effects (referring to archers and mages)
  13. Yes i got the crit thing but having 150 enhanced is not like having 1000-1200 base +150? it become 1150 - 1350 and then applying all the % in that the increased damage should be significative
  14. Hi there, i don't have enough resources to test it all so i wanted to ask player's opinion. Let's assume we got an archer lv99+50 with all books, all accessories/and stuff that aim to increase the damage, 100 atk and 90 element, 100 atk and 90 hp sls (one for pve, one for pvp). Now this archer have 2 bows nad have to choose 1 of them. Both bows have the same stats (and %): S%dmg S%dmg pvp Def pvp I dont take count the minor stats that can be evil damage, lower society and element proprieties so let's say both bows have the same One bow have crit damage 50%, the other one have 150 enhanched damage. Which one will be more impactful in terms of DPS? I know having both crit and enhanced damage it's the top choice but i want to see which one of this options have more impact in terms of damage both for pve and pvp (pvp mainly FC, not arena) Thanks in advance for the answers