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Kaizou

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Posts posted by Kaizou

  1. On 3/21/2019 at 5:20 PM, Kareyl said:

    Going forward with mage, less cards that require change, definitly no card that needs such changes as swordie's SP7.
    Main focus will be SP1 with minor changes for SP3 and SP5 where SP2, SP4, SP6, SP7 and SP8 are pretty strong currently

    Important question first, can anyone link me Morale stat calculator to properly adjust morales as a stat it would be really helpful, and I can't quite find in online, without it, it's rather impossible to correctly and fairly change it! Ty for all support

     

    Let's start with SP1 then

    Fire Burst
        - Around enemy in 1 cell -> Around enemy in 2 cell
        - NEW (debuff 15% chance) Minor Scorch 7 seconds duration level 1 every two seconds burn mana player level*3 

    Fiery Breath
        - Select one -> Around enemy in 2 cell
        - NEW (additional debuff 70%) Minor Scorch 7 seconds duration level 1 every two seconds burn mana player level*3 
          IF enemy is under Minor Scorch replace it with Scorch 15 seconds duration level 3 every two seconds burn mana player level*3 
          Fire resistance is decreased by 20

    Firestorm 
        - Around enemy in 2 cell -> Around enemy in 3 cell
        - NEW (debuff 60%) Minor Scorch 7 seconds duration level 1 every two seconds burn mana player level*3

    Firewall 
        - NEW (debuff 80%) If enemy is under Scorch cause Major Scorch level 4 deubff 20 seconds duration ALL resistance decreased by 30, 
          being attacked have 25% chance of being inflicted with paralysis

    Inferno 
        - NEW (additional debuff 80%) If enemy is under Scorch cause Major Scorch level 4 deubff 20 seconds duration ALL resistance decreased by 30, 
          being attacked have 25% chance of being inflicted with paralysis

    Mana Transfusion 
        - NEW 10% of recieved damage is reflected

    https://imgur.com/a/X0AxM2V

    SP1 seems like a big change but its actually just adding a new debuff, I feel it might add a lot to his act 4 viability and maybe some pvp spice
    as for PvE we lack place where fire element is needed, but adding up AoE range might fix some of problems with overall preformance. 10% damage reflection 
    might be tricky but the idea is, it's working like any other damage reflection, maybe with cap the same as sp5 reflect.

    SP2

    Healing 
        - Restores HP player level*20 -> player level*35 + 2% of max hp
        - Consumption 50mp -> 70mp + 1% of max mp

    Group Healing
        - Restores HP player level*55 -> player level*60 +8% of max hp
        - Consumption 250mp -> 600mp + 5% of max mp

    Cure all
        - NEW grants buff increasing all attack and defence by 10% for 35 sec

    https://imgur.com/a/CoZuQO8

    For all Holy lovers who wish they could be more useful and wouldn't be forced to play damage dealers in age of crits being stupidly  strong choice for pve that everyone goes for

    SP3

    Ice Shard
    Ice Lance
    Freezing Blast
        - Around enemy in 1 cell -> Around enemy in 2 cell

    I really hate how these three skills are literally reskined basic attacks, increasing it's aoe range will help with mob clearing for 5.2 lovers 

    https://imgur.com/a/VtOhpJT

    SP5

    Power of the Volcano
        - NEW Increase all resistances by 10
        - NEW Cooldowns decreased by 5%

    Magma Plating 
        - Defence against 5000 critical damage. -> Defence against 3400 cirtical damage
        - Duration 12.0 seconds -> 24 seconds
        - Movement speed is increased by 2 - moved to separate buff for 12.0 seconds (Burning Haste Level 4 positive effect)

    https://imgur.com/a/imdVc8J

    It is pretty good SP, where I think Buffs where a bit of an issue, I can't guarantee those changes are correct ones
    But personally I feel it would increase it's base stats, maybe increasing it usability by strengthening power of the volcano will make players more likely to pick Volcano.

    Personally I feel like there is no issue in any other mage SP whatsoever, I would make a lot more changes for SP3 if it was solely for my ideas, due to my bias that it is the worst SP of mage, but this is just personal bias. Giving Holy mage a buff on curve might resolve a problem with people just bringing alt for hb and might cause some hollies to be used as an actual player

    Similarly to my SP7 for swordie suggestions, it might be an overbuff for sp1 that I honestly doubt. Well once again, I will try to find out more about zerker now, and edit a bit more from my previous post.
     

    Personally I feel like RM just needs more complex skills/debuffs with shorter cool downs, as you pretty much use all your skills near the start of the PvP untill its only your first few available every now and then, it definitely needs more types of debuffs but more burns isn't exactly what I would have in mind.

    I would say Holy is fine in its current state as all of its skills now have a purpouse, the main dissapointing aspect is how your Magic Light debuff from the skil Holy Light will only land once in a blue moon which I believe would be nice if it was at least a 30% chance so you could actually expect it to work every now and then.

    Blue Magician strongly needs a mana shield as well as skills that aren't reliant only 1 usage throughout the entire PvP, then its debuffs are also heavily focused on stuns only which doesn't do the specialist many favours with how rarely they land due to the large amount of negative effects available, but I believe it would be better if the stun chances were reduced in order for the cool downs to also be significantly reduced rather than using a skill once for the entire pvp, but for the mana shield I believe it could be implemented into Frozen Shield, so that when its casted the sp also recieves a shield for 60 seconds on use.

    Magma Plating dissapears once you recieve a critical hit of 5,000 or more, so reducing it for more time would'nt necessarily do the sp any favours.

    The last sp I'd comment on is Tide Lord, the specialist is perfectly fine in my opinion, its just the mana shield that's the problem as it pops when you're under damage which makes the sp very unreliable and easy to lose any fight (especially in PvP with multiple players) within seconds.

     

  2. 4 minutes ago, Nayxa said:

    Im neutral here 

    Yes and No, maybe change to decrease each 2 days? That might be the easiest solution in this case

    Even so I don't think that is so necessarily to add , as its only a few points which u win back in no time

    I don't think you've actually participated as at this moment in time, you lose more points from a lose then you would gain from a win, and because the teams are random, your placement isn't fully in your control.

    This season is more punishing for losing so climbing back up isn't as easy as you think it would be.

    Matches are random enough so I don't need another 3rd party problem leeching my points for no reason.

  3. Somehow I've had the worst rng today and wasn't able to participate in even 1 match up for multiple hours throughout the day, I still have 1 final hour left to participate but if I'm unlucky again then I'm guessing it would affect my score.

    So I wanted to suggest that registering for a match could count as playing a match as the inevitable rng has actually put me at risk of losing points for no reason.

    BEcCvaO.png

    • Like 2
  4. They were really cheap awhile ago as bazar was stocked with them for even almost 20-30 million gold each, the price has only risen now as someone bought the remaining shoes, but they're not necessarily an item that many people are trying to get, so the price isn't really justified at the moment.

    Personally I would pay a max price of 50kk for one of them but nothing more.

  5. 3 minutes ago, Nayxa said:

    It might not be possible but , i agree 

    It could be cool to have for example the berserker in F/M even though it might be a bit confusing for some players 

    Are we now both genders or what? XD

    Can we marry another person with the female/male version of an sp? 

    And what are we then? aliens or something like that? 

    There's nothing really confusing about it, it's just preference.

    Also I'm sure that you can marry an account with any gender combination, just the same way you can change your accounts gender at any time even after the marriage.

  6. Would be cool if you could have an item that would change the gender of individual sp's rather than having to change your entire class.

    I'm suggesting this as some specialists just look way better in male/female.

    It would also be fine as a nosmall item as long as its tradable.

     

     

     

     

    • Thanks 1
  7. NosTale sprites are 2D so their designs and clothing most likely isn't separate or detachable, in order to give them new designs you'd have to re-do their drawings and animations for every possible action such as walking, sitting and casting skills while taking their multiple angles around the character into consideration.

  8. 17 hours ago, Zenasso said:

    Ah crap i have forgott to answer to a cheater player  ..Sorry

    From +11 to +15 there are 78 points more 'than distributed with good SL make a frightening difference between a SP +11 and another +15.

    I've heard a lot of people complain about you and how you  with a seer+11 could do more damage than people with equip and SP better than yours...

    Already the fact that if there are three seers against three other people it is almost stupid to fight, just wait in the respawn point that the battle ends.
    The fact that there were two other people does not mean anything
    First because you were all three of the Seers, so potentially three SPs set up in the most disparate ways to hold and do damage at the same time.
    Secondly because, as you said, we do not even know the equip of your friend and of your opponents.

    This is now a beautiful and good excuse.
    By now it is clear that this famous balance will never come or if it arrives it will make sure that the magician is not touched in the slightest.
    Also because no offense for those who handle things, but for a couple of months the balance that Nostale Korean wanted to apply (with relative buff and nerf to the SP) is just ONLINE!
    As the Entewell \ GF will modify the balances will be roughly those and then it is useless to hope that the GF suddenly in a moment of inspiration changes all Korean balance to ensure a perfect game between sp (it will never happen because we talk about the same company who buys the patches 3 years after they went out in Korea!).
    This repeat is an excuse to protect the magician.
    But then ok you want to wait for a balance? Ok
    BUT YOU CAN ALSO NERF THE SEER, ALSO OF LITTLE! Or maybe add 10 res..or improve the archer defence...or nerf mage attack...I do not think the developers have a total of times they can open the client and modify the game.

    And also..this game is DIFFERENT FROM THE ORIGINAL.

    You need to improve the sp\equip etc for the people with all...because in the original server it's hard reach the max with sp equip etc.

    We have an item that reduce the res to 10\15 20....and just a global res that is useless againt the shell+the shadow gem...

    This server is different...you can do what you want... like transform useless sp like the red\destroyer\jaja into a good pvp sp...No mages are the GS class...better not nerf this unbalanced class and the broken sp called SEER.


    No better to create another PVP maps where the stronger one wins with tarots, buff and unbalanced SP(ah and lucky for the allys that you find dont forget) ...
    Everyone complains about that sp!
    Your strongest sp is a pain in the a** for 7 of our sp and we must also keep quiet because most of the GS are wizards and do not want to see their precious characters nerfed.

    Do you also want to tell us the names?
    Actually, I know what they're called:
    Lucifer.

    There are a lot of archers because it's easier to make money with this class.
    But when a magician arrives at c50 there is no difference in PVM.
    While in the PVM the difference feels a lot, especially when using something called: Seer.

    Of course yerti is useless in 1v1, lucifer or maru is better. Yerti is it's good for ambushes like erdimien(against mage).

    Using seer = cheating? I should be ashamed of myself, for using a specialist that's apart of my class.

    You've never seen hollowknight's equipment, how can you just assume that this specialist is doing all the damage when its attack power isn't even that high compared to other specialists, then how would you even know the opposer has better equipment when you probably havent seen theirs either, and its not even the only specialist he uses as he also mains Dark Gunner.

    6e666Im.png

    Rainbow Battles match making is random, and its your choice to go what sp you want, so who cares if we all go seer, wasn't our choice to be 3 mages in a team.

    QMqLKFX.png

    When it comes down to it, I still lose and die my fair share in RB, people take out my mana, I still get hit 10k by archers, get my shield removed by dark gunners and get shredded by archers that actually have decent shells on their bow, but nope, Seer is apparently 'god' so I must be immortal.

    Then if 3 Mages are on a team, and think going to the same specialist is a good idea to defend, why is it a bad thing, its just a way to win a competitive game, where if you want to win you'll have to use the best competitive specialists, same as a situation where you had 3 swordsmans, if they all went warrior as their plan to defend the capture points, does that then make them bad in general?

    Seer technically doesn't even do that much damage compared to other specialists including mage one's, the only real way for Seer to kill the opponent is through blade changer as the rest of its skills aren't strong enough to deal deadly blows in terms of pure damage and attack power.

    NosTale Korea has shutdown, and has always been separate from the GF servers, meaning they were never intended to have the same updates, and neither is Entwell looking for 'solutions' to mages as there isn't a problem there in the first place, if you've seen the Korea changes of Seer, you'd notice its barely changed at all.

    'Nerf Magic Attack' - Mages don't deal critical hits and our damage has a consistency of keeping its damage in the middle between archers and swordsmans without ress reduce. I don't really see the problem as if our attack power was so 'high', we'd be playing other specialists in comparison to seer, but that's just not the case because the casting times are just better on seer than any other mage sp and you cant afford to waste time while its only 20 seconds untill the enemy spawns again.

     

     

     

    • Thanks 2
  9. 2 hours ago, Ciri995 said:

    Hi there,

    im building my mage all around Dark Gunner sp (want to do all raids up to Fernons) and im just thinking about the equipment.

    For the wand:

    which is the best between c25 and c45 one (as support weapon)? As for effects only, c45 has more %dmg increase but it's worth the money?

    For the gun:

    at moment i got a c25 one r7+8 with shadow energy+70%, evil damage 15%, enhanched damage+177, s%todmg+18% and pvp stats..

    But honestly i want to get a better one; i don't know what combination of shell stats is better, i should test around, but i heared that crit dmg 50%+, ench 140+ and sdmg 15%+ it's must have to deal huge damage.

    Also, since i want to get a +10 gun, i was wondering if is worth the price getting a c45 one, or a c25 should fit just fine...?

    As for the sp itself, im going to raise it to+100 after i got all the equip i need.

     

    Specialist's with decent perfections and SL's are able to reach up to 3,000 in attack power which would be a good reason to favour c45 equipment over c25, the 5% damage boost may seem little but compare that to your attack power to judge wether its worth it or not. Such as 3,000 (Your ATK P) divided by 10% = 300, then half that to give you 5% = 150 bonus attack power (just to make finding 5% simple), then you can decide wether the 5% difference is worth it or not, but of course there's other variables to consider such as the bonus ress reduce,  base attack power of a c45 weapon as well as other variables that increase your attack power outside of your character information. So if you're trying to deal as much damage as possible and have faster raids, its worth going for c45, the price for c25 is still quite high in comparison so I'd probably still go for c45 unless you're on a tight budget.

    Your gun is quite decent but stats like 'Damage to Evil' only work against certain types of monsters (Act 6 Hell Side & Erenia) and Shadow Energy wont be very effective in Fernon as she has a lot of ressistance, focusing on full damage would be the best decision, a critical damage inc gun w/ enhance and s% dmg will largely increase your damage, especially as DG is able to crit 50% of the time.

    But when it comes to raids like Erenia, your gun shell is favourable but I personally wouldn't recommend planning to use DG in both raids, there may be a few hosts who will add you but its not exactly favourable over another light specialist that gains 50% more damage to the dark element, nevertheless even if you do choose this path, at max there's only 1 DG in a raid which isn't something I'd bet on if Erenia was one of my main sources of gold.

    If you're planning on getting a +10 gun, then I definitely wouldn't waste resources on betting a c25 one.

  10. 2 hours ago, Nayxa said:

    The question here...Who haven't quit/been banned or thrown it away?

    I mean it could only some 10 to 50 people that's still here on the server, which makes this beneficial and might make some veterans /buyers happy to get a bit of love, making them a bit more special(if u know what i mean) , beta is only once...how could this cause harm?

    I know some might disagree about it but i think it's probably a good thing to those who got this exclusive costume and might make them aware that we care about them?

    Well the first statement is due to personal issues and not necessarily related to the actual costume set.

    It's an old item and an update on an item that is only going to be catered to a very small amount of players with no plans to bring it back is a bit pointless imo.

    The items given was VGN's way to show their appreciation to those who played the beta, I don't see why they would need to suddenly be like : 'here's more for those who played beta!' 2 years afterwards.

     

  11. 3 hours ago, Squizzy said:

    +5% attack/def is op stats? lol? it's a small bonus.

     

    "much more important time to spend development time on" I highly doubt changing a stat of a costume requires much effort at all.
    Maybe you don't see the reason because you don't own it, but the costume feels completely useless. 

    It has no "specialness or uniqueness" it's just complete garbage. 

     

    I think its already special in the sense that only a few users can own it, like certain titles aren't always available such as the Beta season titles, but that doesn't exactly mean they need to give stat boosts because they're not special enough.

    It feels more like asking for a free advantage exclusively to those who already own the costume.

    But if I was to think from a developers standpoint, the change isn't exactly beneficial or profitable to make the change in the first place.

    You recieved an exclusive prize already for playing beta, why would they now add more effects years afterwards which would only affect beta players/ those who bought the costume when it was available for a limited time.

    • Like 1
  12. I don't see a reason why an old item that cant be obtained should recieve buffs or changes, it would be a waste of time when there's much more important things to spend development time on, or that time could be used for future costumes instead which is already happening.

  13. 1 hour ago, Nyet said:

    I'm aware of how to win, but you can't focus objectives when you can't even hit people to make them go heal / back off from the point etc. I've had games against teams where the warrior will solo hold mid since he's unkillable and the other 2 players will either hold a point each or run together, a scout can invis over the wall and will die trying to take the objective 1v1 vs a moraled opponent, the other team mates will need to pass through mid or run around, it takes time and is just ridiculous.

    I have an r8 bow with 623 hit rate & a death tarot giving me 773 hit rate, yet I probably hit at most 1/8 attacks against a moraled opponent and it's the core reason I lose rainbow battle, every game lost so far has been vs a moraled team.

    Like I said earlier an archer can't tank as much as a mage outside of scout, if you're vs a moraled scout and forced into ranger a boost crit can hit you 20k+ easily, if you get hit by 2 of those you're instantly dead, it's completely forcing you to sacrifice a stronger sp to have the ability to hit someone at all, in my opinion it's beyond stupidity.

    Having played against rangers I know how hard their hp drops after I crit them twice, I'm unwilling to sacrifice even more points from a trash k-d when I'll most likely lose anyway just for a chance to hit someone. From my experience a team with a war vs a team without will lose every time.

    I can see what you mean but I just meant that you should figure out something that works with your team and rely on them more, from my point of view you're taking in all the damage while trying to kill your opponent yourself, basically solo'ing the enemy team (Just my assumption).

    When I'm with a team, I'd try recommend who to aim for which would be the biggest threat to us, or who in what order we'll kill if I feel like its necessary, we also take turns swapping between healing so that there's always 2 members of the team defending, and 1 member rotating to spawn in order to heal.

    Communication and pointing out which enemies health is lowest etc could change the outcome of your matches significantly.

    Sometimes its also not obvious when a crystal can be easily captured, so pointing that out to the nearest member or who ever isn't being attacked is also helpful.

    I also know that this cant always be the case as the teams are random and you might get paired with someone less capable of winning overall but I still believe its a good practice. Let others defend your weaknesses, and then find a way to defend theirs.

    And in a situation with a warrior, if I was an Archer I'd probably focus on killing the opponents with less hp, then have the entire team take out the war when there's an opportunity. You may also have a Mage on your team who would be best to go against a warrior since morale doesn't affect them and then fully focus on the swordsman at your given chance.

     

  14. Like as Rokelo said, killing isn't the main point of Rainbow Battle.

    But the difference here is that you can plan how you'll play with your team mates and change specialists to have an easier time against what sp's they may be using. Going in with the thought of only killing the opponent may not be the right mind set in order to win the game. 

  15. I think its best not to base events on families as its too much of a requirement to have 10 members per guild just to participate. The rewards for Rainbow Battle made it worthwhile but if it was  family based then the mode probably wouldn't be active or playable awhile after release.

  16. 2 hours ago, Nyet said:

    I'm kinda over this thread so I'm not going to bother writing multiple paragraphs each time to just reiterate the same point I've said, you're looking at this from a mages perspective against archers. An archer will be unwilling and shouldn't be expected to sacrifice so many stats for something accessible to both other classes.

    Mages DO more damage than archers because they have increased defence. It is very clear this is the case it's even the same with swordsman but to a lesser extent, mage will and does do the most damage to each class as an overall in comparison to archers, that's just facts. You must be blinded by your class choice to not see that a mage is THE tankiest class and does the most CONSISTENT damage output. 

    I have not said that it should be changed to S-% reduce res, however that would've been balanced because it's a joke that a mage can have 45% damage enhance reduce defence and reduce so much resistance WHILE being so tanky, it's simply unfair. Mage is the most flexible class in terms of tanking and damage output. Mana shields are a joke on top of the already high resistance allowing 2x defence. Archers have 0 flexibility, it's go overall res or get raped by any mage INCLUDING seers. Then you just get fucked by seer anyway. It's a lose-lose.

    You're arguing in favour of your class which has the most resistance, the most defence with shields and the most consistent damage output with the ability to do insane damage against non-overall resistance armours which no other class can replicate. I can't comprehend how you can believe your class isn't strides above all other classes in the game. It's a joke to believe otherwise, mage allows mediocre/shit players to excel in the game when they simply shouldn't.

    Especially in arena, in my opinion the removal of buffs just fucked up arena, all classes were strong with buffs, archers could actually do what the class SHOULD do and one shot people, mages had DG to also one-shot which the class shouldn't even be capable of and swordsman can just go monk with green buff to utilise hawk allowing high damage and defence. Now all buffs are shit compared to a mages, the current state of arena gameplay is edged in a mages favour so hard it's become shit to try and even kill one a lot of the time, hence why 90% of archers in arena will be invis cheaping to try survive the elemental damage they'll take without it or just the 30k damage in 1 combo from a seer.

    Anyway I can't be bothered to answer any more on this I've said my piece more times than necessary yet it comes down to your perspective on archer as a mage player. Being someone that has played both classes, my mage with probably a 3kkk c25 set would destroy my archer with a c45 bow worth more than the set alone. If you transitioned to archer you would see the difference.

    How does having more defence = damage output, without shields, we'd literally be squishier than Archers as we have the lowest health pull in the game.

    We don't miss because our cooldowns are longer and so are our casting times.

    So are you suggesting that we should all lose our mana shields, because the 6.1 and 2 patch brought books equally and distributed stats equally even though we all have different attributes in terms of class which were probably not considered in the release of the official patch from Entwell.

    The shells have been this way since the game began, but I can see your point, although I doubt shells will change anytime soon. I also wouldn't link armour shells and a specialist together as they are separate entities, shells shouldn't be programmed to give or take an advantage away from a specifc build/class/or specialist in a sense that they wouldn't program a weapon to be weaker in the hands of a mage or seer so that they will purpousely be limited on damage just because they are able to tank outside of what the shell offers.

    Elemental properties are literally part of what a Mage is in NosTale, adding more ressistance negates the reasoning to have ressistance reduce as a mechanic in the first place. Not only are Mages able to reduce ressistance, but Archers and Swordies are also able to so its not exclusive to Mages, adding more ressistance in any way shape or form definitely affects your classes more than mine as your specialists don't have as much reducing properties on their specialists, meaning every ressistance update could possibly render someone's entire set useless depending on the outcome and how easy it would be to obtain said ress % item such as all the ress hats added in to the game (Winter Hat, Dracula Hat, Knight Helmet, Reindeer hat, 10% ress hats etc).

    You also make it seem that Mages are the entirety of your problem, but if your problem really is our damage, then wouldn't you be at more risk of dying to another archer? Just as Seer is a different SP to volcano, there are also different classes with strong abilities that may oppose you, Seer also doesn't reduce ressistance, so they're most likely to be using a damage set, whereas Volcano's are all about elemental damage, so they'd most likely go for reducing ress.

    When buffs were around the majority of players didn't stand a chance as those with strong enough computers would just be fully buffed, that's not fun for anyone without a strong enough computer to have a chance of even competing or fighting back, now we have an even arena where you're only able to use your own character's abilities and you want it to go back to how it was, how is that fun?

    In this reply I tried to keep my replies as simple as possible and straight to the point, not everything is about Mage Class as every update affects all of us, adding more ressistance may allow you to stay alive vs more mages with full reduce sets, but that also removes the possibility of Archer and Sworsdmans being able to use anything other than full damage builds, so by adding something you also take in the same time.

    I can see how everyone would think I just want to defend my class personally but I just fight for what I believe in, the same way you do for your class. Archer's have the best damage, and wost defence disregarding the books, and Mages have medium damage with medium defence disregarding the books. If we truly want balancing, then I believe nerfing what wasn't a problem for decades today isn't the solution, we should more or less focus on what allowed our classes to deviate. Which I believe are books.

    The Shadow Stone is also a heavy topic between good and bad as it affects those without enough ressistance to negate it but at the same time it makes the elemental reducing mechanic an actual viable option in today's meta as reduce shell options aren't enough to compete with fairy affinity, Avenger sets and all the new ressistance items added in these past couple of months. So overall the problem really is, what is fair between allowing ressistance to be reduced, and not allowing it, where I believe this discussion should've gone from the start but it really ended up falling down to Seer as usual, even though this topic was not about the specialist in the first place.

     

  17. 2 hours ago, Nyet said:

    I can't really understand your point, don't get me wrong I'm not here to diss your equipment nor sp's I'm simply stating if an archer went the build path you're going it would not work at all and yes mages and archers should be built differently, but as I've said earlier a mage benefits from all stats an archer would build (crit aside) and res reduce on top of that.

    An archer can have "decent defence and damage perfs" it won't let them tank against res reduce opponents. Like you have already said archers are "High damage low defence", bringing up the fact that there are certain items i.e. Rainbow battle trophy, Inferno, Defence weapons etc. is simply irrelevant. I find it extremely hard to believe most archers will sacrifice a LOT of damage just to become partially tankier, not enough to consider it as viable. If I stack up what you're saying with my current equipment I would lose 10% damage, 150 enh, crit damage, move speed, 5% PvP damage, 150 enh to gain 10% fire res, 10% res & 3/5% PvP defence (That is just swapping pets, skins & trophy which aren't even the main focus of a character, they're SIDE BUFFS). That is a ridiculous trade-off and is not viable for an archer AT ALL, not to even mention golden wings as if an archer would use them as opposed to onyx is ignorance.

    The classes are not comparable at the moment, a mage does NOT have to go any of these things, I used to play seer with a fluffy bally as the only defensive option, I had mage trophy r8 & onyx wings, I was still able to easily tank people with unarguably better equipment than myself. As I've said and will continue to say throughout this thread, a mages sacrifices are minimal in comparison to what an archer must sacrifice to still not even be 50% as tanky. Then on top of that a mage still has insane damage, in most cases I would say higher than an archer judging the damage consistency. If we're looking at the majority match-ups lets be honest it's scout/sin vs seer/dg/volc(rarely) vs war/monk(rarely).

    In this match-up an archer does not stand a chance. A sin will find it hard to 1 shot a seer even with the defence reduce as the mana shield still applies with the already 40k+ hp (80k in arena). If an archer can output 80k dmg vs 35% mana shield and other stats on top you must reconsider your equipment choice. A mage can win any 1v1 with pretty average eq and destroys in a gank / 3v3 situation.

    I think it's time to stop looking at what is available to an archer which MUST result in a negative trade-off compared to a mage. Without trading off the damage a mage already has: higher res, higher defence, defence / mana reduction buffs all with a full damage build.

    As I have stated earlier, it would be different if res reduction was an S-% statistic it wouldn't allow for mages to have 45%~ damage, enhance damage, reduce defence & 20%+ res reduction on a SINGLE weapon. I agree with you that books etc. have thrown the balance of the game, however they've thrown it majorly in a mages favour so much so that the classes can't compete, instead of looking from your POV of how a mage can adapt to "take less damage" when it's already not needed, look from an archers at how much they are losing damage when they can't scratch the surface at the tanking ability of a mage. 

    The problem with building differently is that there isn't a big range of viable shell stats to use, if anyone doesnt use double % damage and possibly defense reduce and enhance then they'll do no damage whatsoever, but if shells were to change today and any shell stat with double s% damage and reduce ress was to get their stat removed, it could cause major problems for everyone who have already purchased shells or didn't buy the shell due for the intent of ress reduce, Bash also stated that he most likely wont be changing things such as shells untill he's sure that the official hosted servers wont make a move regarding this subject, so there's nothing we can really do about shell stats, when it comes to armour I'd agree on our classes not being able to have the same builds, as in my eyes and opinion, an archer probably wouldn't benefit much by using a double defense build if there's no defensive attributes to begin with excluding possibly a specialist like Demon Hunter, so the mana shield in general is what I believe makes using a double defense robe more plausible but I'm not saying that it should't be an option if an archer does choose to use a double defence shell, that is up to the player.

    When it comes to perfections the same thing regards the whole aspect of either you have defence buffs or not, having high defence perfections is definitely beneficial as a Mage but I've also noticed that a lot of archers skip out on the defence stat or even SL in general in favour for example : 45 attack and then left with around 26 defence, I know that it won't be as beneficial to an archer as it would other classes but I still believe its a stat that makes a difference, they still wont be tanky but not preparing defences at will definitely put anyone at a disadvantage.

    I also don't see the other items as irrelevant as they're all options available to everyone willing to make personal improvement, although what matters most is what you prepare for what game mode you prefer most, neither would I expect an archer to use Mega Titan or Golden wings as you have no defence in the first place so you don't benefit as much from them, but in my eyes I'd look at the bright side, not only is this ressistance trophy available, but we also have a second chance to get a Jennifer's Hat which could be to the 10% damage you lost from using your trophy slot on ressistances.

    When it comes to damage I still cant come to an agreement about it, it's like saying that because I'm able to kill my opponent, my damage is too much, but I believe the difference is that Archer's defence is low, and Mage's damage is medium, and because our medium damage is more than swordies as they have the lowest damage while you have the lowest defence, it equivilates to seem like high damage to an archer as you'll die faster because of your class's weaknesses, only the Seer SP has the best dps regarding blade changer but the rest of its skills are normal casting times based on other mage sp's, but in comparison our other SP's are much slower in terms of casting and animations which I believe gives archers a decent window to punish as they're faster in speed, casting and cool downs.

    An assasin completely 1 shotting a Seer may be not completely likely but that depends on the circumstance such as if its at full hp or half etc, but I believe removing a very decent amount of health would still be the outcome judging from what I've seen, that and the removal of mana which would be an open window for the opposing team in either arena rainbow battle or fc to finish off, even in 1v1's tbh as when you don't have your crit inc, cd reduction ignore defence etc you're still able to gain charge from the opponents attacks on 2 skills that have quite short cool down times.

    But I believe that the problem here is your focus, you're asking for something that your class isn't made to excel in, which is defences and that's really where this entire problem is, I understand your frustration to mana shields but I stand by them as I'm against the nerfing of my entire class due to a problem revolving outside add-ons that cause our class to be stronger such as books and trophies.

     

  18. 37 minutes ago, Nyet said:

    @Kaizou

    The thing that confuses me is how you claim to have "adapted" and are "perfecting" your mage as if to say it's almost perfect now.

    I mean, your volcano at best has average / decent perfection, your weapons are res reduce based to utilise ganking / FC / Rainbow Battle, though your armour is made for a 1v1 with 2x def? If anything I'd say you haven't adapted at all, you've used the imbalance of your class having extremely high defence, the highest resistance and high damage. Your robe is obsolete to use in a ganking scenario, yet you have the ability to benefit from a mediocre semi-incomplete set that works in certain situations based on a mages resistance and defence buffs.

    Regardless of whether or not you're using seer, the increased resistance combined with any defence buffs allow for 2x defence robes to be very strong when they shouldn't be.

    To act as though you've adapted is far from the mark in my opinion, even in terms of element based volcanos I wouldn't say you're a major threat and from Rainbow Battle, which your wand is pretty much made for, your defence is simply lacking considering I've played against you first hand and that's in a scenario you should work best.

    I just think you don't understand what adaptation is when your class is given all the stats on a plate, you just pick and choose even though they don't suit your build. Your c28 robe for example, 10% res stats on a TUNIC, would not be adapting, it would be too low and you'd get raped by any elemental sp, like it's been said many times, archers simply don't have that choice to use different tunic options.

    My tunic has something like 23% all res 12% fire res and I still get hit high damage from decent volcanos. I'd just say it's easy enough to look at yourself when you're given half the stats off the bat.

     

    Adapting isn't this one time thing you do once, you change your equipment, sp's etc for the situation you'll be going against, you may have misunderstood what I said about perfection as I was talking about perfection stones to get the stats you need such as ressistance in a certain elements etc, never did I say my Mage is perfect either, I only stated the things possible to win in different situations, and as I also stated in a previous post, I can only PvE for progress, meaning it takes me a lot of time before I can make a decent amount of progress to get the items,sp's etc that I need, then adapting in general doesn't 100% revolve around Rainbow Battle for me, there's different things I need for different occasions such as preparing ress and getting event pets and even improving myself for PvE, but anyways I'll be changing myself for RB soon enough as I know my current SP's aren't enough to pull me through, and the specialist I'm planning to invest in almost has 15-20% ressistance perfections all around which is my plan to counter ress reduce users.

    You also haven't seen my Volcano's perfection's, they're not average.

    I also have 2 different wands, 1 for ress reduce and 1 full damage set, then I'll repeat myself in saying that I have to grind to get anything or anywhere, this will be my only armour for a long time untill I get another opportunity to focus on creating more robes and because of that I'm also at risk to ress reducers at this current point in time, I've also lost a ton of battles where my ressistance was reduced and these weren't even mages as reducing is viable to all classes.

    Then you argue that my mana shield is imbalanced when its literally the only thing that keeps me alive, Volcano has a 20% mana shield and because it's lower than the rest of the sp's I suffer way more damage than the other mage sp's, then it would be quite stupid of me not to increase my defensive attributes if I have them in the first place. Claiming that the only reason Mage's can tank is due to our shields is wrong, you should also consider our defensive perfections, sl's, points going into defense, defense weapon skins, PvP books that increase % def, overall def enhance books, Cube of Destruction etc, there's a lot more that's boosting us than just our mana shields, but it is because our class has mana shields that all these attributes and add on's from the Act 6 and 6.2 patch makes us more tanky by giving us a major defensive boost, archer class also benefits from these but because your class doesn't have defensive attributes and buffs in the first place your defensive will simply not be on the same level, and nor was it intended to be, and if all the stat bonuses our classes are getting isn't a factor at play, then why was Mage not a tank god before champion levels, why was it not seen as this over powered class with Seer leading the way? Because we didn't have this end game potential, and before this potential we were seen as one of the weakest classes.

    Then you're judging my set and calling it mediocre when I barely showed anyone my set, but as it's not easy to get a wand with all ress then specific ress,  double damage and def reduce I lost out on some stats because of it, and cant reduce all the way through with Volcano, my wand works better with other specific elements but I'm still preparing them in the background, so for now I'll have to use Volcano, but if I knew Rainbow Battle was coming so soon before-hand I probably would've made changes to myself earlier, but since it came shortly after being announced I had to participate in the beta season with only what I had, but I'll definitely be making attempts to change that in this season.

    Then I really disagree with your statements about picking stats on a plate, 10% ressistance didn't make us gods and we still have to spend just as much gold as you do to build our characters, making sure we have decent defense perfs and damage perfs, having and selecting the right shell, picking and choosing isn't something we can decide to do, it is what comes with our class, and our class came straight of the bat with ressistance reduce properties as a key factor since our first specialist, the only choices we can make is what our class gave us, if we go full elemental we lose out on general damage and risk the chance of our opponents having enough ress to negate our element, if we go full damage it's very unlikely to benefit from ressistance reduce but our damage also wont go any higher, there's set backs and everything has limits, but now you have a ressistance increasing trophy that would allow you to pursue such builds but instead its not enough to even consider using it because you have to use your trophy slot on it, but you have to give up something for another, just like in my c28 robe, because its aimed on ress I lost out on other stats I could've had, but I gave up such stats like enhances and proper dodges just to have an extra chance of not getting punished by ress reducers and taking more damage than usual as the shell I had also doesn't come by very oftenly.

  19. 4 hours ago, Essyx said:

    First of all, fully agree: 

    Anyway, i think, that this games needs more alternate equipment. The only choice we have now -  laurena accessories. What if to make high-level pvp-oriented accessories? Atleast which are c35+ and has the same stats as arena accessories had before

     

     

     

     I also wish that we could have more weapons and armours that deviate from having the same orange stats enhanced over and over again with each act release, just like act 1-4 weapons with different stat bonuses, different effects and with different ways of obtaining them.

    • Like 1
  20. 2 hours ago, Zenasso said:

    1) Cuz seer is usefull everywhere and assassin is strong only in 1v1 and if an archer took a stun 70% it's lost.(And you can have an immortality to 10 sec vs our 80% probablity to absobe the attack...usefull ony in arena)...

    2)Cuz it's the only way to counter your mana shield

    3) Dude seriously? 30\40% from the freeze? You have like the monk sacrifice up 24/24h and you can also buy an armor with the shell vs the freeze(i didn't find a shell that ignore the magic shield...)

    4)Dude you adapt cuz you are a mage! Forum exist for improve the game and discuss about what is strong and what is weak.

    5) You continue said that we have a lot of damage. Yeah probably but this "INCREDIBLE DAMAGE" It is limited by the fact that we can do that only among archers.
    While an archer faces a swordman you just have to hope that he misses 90% of the hits otherwise a well-rated critic and you are already red-life.
    Against magicians it is useless to talk about it, as well as you resist like swordsmen, and you also have constant damage that we can not avoid except with a poor% (not counting the excessive res decrease).

    You said that me and other archer need to improve our equip but channel said that you fear a paricular archer and you're afraid that these 10 of res can overturn the situation between classes.
    Start buying a  res increase up your armor as well instead of complaining about 10 res that we are entitled to.
    Right ah you can not ... because you need overall defense to fight against the other 90% of the players without dying in a few seconds like archers.

     

    1. If we want Seer to be used less, then give Mages a better reason to use our other specialists, being stunned isn't something that just affects archers, no one like stuns and we all have just as much trouble dying to them because we cant move or fight back, this would most definitely be the case for archers because they aren't suppoused to be tanky and stuns are a % chance that players are able to obtain on shells and equipment and sp's, buffing a class because of stuns isn't really a good reason as it's just another method in the game, no matter how annoying it is to you or me. You also claim that Seer is this 'god' specialist but I just don't see it in the same way, a Seer can be 1 shot by assasins that ignore defence, our mana can be removed, our shields can be removed and we can also be stunned, there is many opportunities and possibilities to kill a mage, just because we may have defence, doesn't mean we don't have weaknesses, the difference in weaknesses is just that defence isn't one of them.

    Then from your screenshot of Frozen Crown, I just found out that your claim was biased, there was not 20 players against that seer and caligor was reported to have a lot a lag that day causing specialist skills and actions to also lag, and nevertheless from your screenshot that Seer's health is dropping and its stunned which is what your earlier statement was claiming that only Archers would suffer most from, when a Seer is stunned, it cannot mind sink and the potion of evil has taken away the seer's mana shield, but because I wasn't at the event, you used it as a point against me to prove your point.

    Your point 3, this is EXACTLY my point, there's armour out there with the shells you need such as a double defense armour with 10% ressistances, but you don't like it when I use this argument against you, this is my c28 armour which I'm glad I still have a screenshot of for this argument. Exact proof of what I did for my ressistance problems and keeping double defence.

    vgAxJVf.png

    4. So it's only mages that can adapt.... Use different items... pets... tarots.. shells.... and otherwise?

    5. It's not limited amongst archers, each sp is different with different damage and different abilities, assasin can 1 hit almost anyone, but attack vs defence will obviously cause a difference in the overall damage number, but that doesn't mean because you might not be able to 1 shot us with anything that isn't assasin, that you wont still deal the highest damage numbers out of all our classes, if Mages didn't have a shield then we'd just be squishier than archers AND have damage amount averages of 5k-7k from damage alone when Archers can reach 100k HP in arena, what chance would we stand without either having super high damage or defence in exchange for damage.

    And now for your last statement, just because channel may have the same view points as you doesn't mean everything he's saying is factual, he's trying to use my in-game relationships to void my argument, Ryuma is just another arena archer who's irrelevant to me outside the game and arena, I have many other users I fight in arena so what makes Ryuma so special that you would think I'd go through all this effort and replies for a single player, no, I'm about replying to help the future of the game, not because of who may like me or not within the game, bringing personal issues into this topic isn't going to do you any good, and neither was I basing any of my statements towards ANY specific user and I would never use personal issues to fuel my replies on forums, you saw my first post answering clear and shortly, so what I do in arena is irrelevant to this topic as I'm not a child who would complain about another class just because someone who may dislike me is using it.

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