So I've been playing for a week now, and I love what you guys have done, but I think there's a few key issues that need to be addressed.
The Hoarding
I think it goes without saying that hoarding is a problem. I joined in late and it's difficult to find anything from essences and stardust to even regular safety stones. Even with the gold to spare, demand far, far outweights supply and those buying aren't actually using the stuff they buy. This is I believe, for two key reasons:
- Low supply: This I believe was done to keep people from going full +10 from the get go, and I quite like seeing peeps walking around with +2s and +3s. It's a fresh change from the awaken server, but on the flip side, even if you have the desire to go into PVP, unless you've been playing from the start or cash in like a mobidick it just doesn't make financial sense to try and upgrade equipment right now.
- No penalty for hoarding: I've heard someone else suggest it, but bringing back SS expiration would probably get rid of this in a heartbeat. If you buy or roll a SS. Either use it or sell it to someone who will.
Proposed solution: Increase supply and compensate by allowing SS, essences and chisels to expire. Players will have no other option but to upgrade and gear up for the current meta. If you decide to do this, give fair warning though
Gap between AP buyers and free players
I've put a hefty amount of AP into the game already. I run my own company and every hour I don't spend working has a cost attached to it, but as things stand right now, I can't imagine how a free player could concievably get their achievements done in a reasonable amount of time.
It mainly comes as a side effect of the hoarding of essences and stardust, but for example it cost me somewhere along the lines of 60-70k to get just over half my stuff done without essences (due to lack of supply at the time). Essences themselves don't even lower the cost most of the time, and some times it's the other way around. The primary culprits are rings and necklaces, which have success rates as low as 36%.
This compounds with the lack of safety stone supply to make PVP a sport that is really expensive to get into. I think many of us here agree that not having achievements done cripples your ability to compete in any meaningful way sometimes even more than having a +3 weapon does.
Proposed solution: Bump the craft rates of rings and necklaces to be in line with weapons. This should drop the costs to about 2/3rds of what they are now.
Longevity
It seems people are complaining about lack of stuff to do. I don't feel that way, but one possible solution would be to introduce regular balance changes to spice things up a bit. Making it something fluid and transitory should also give Jordan free rein to experiment.
That's all I've got to say. Other than that, having a blast