Kwai

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  1. "Arch-elementalist Wind/lightning" Build Guide. Hi guys. After severals months to make a good arch-elementalist, I finally make it. I show you how to make a arch-elementalist Wind/lighting ! Let's start ! On this build, we use the Wind and lightning stance because he have a regen spell (wind storm) and good burst spell (Lightning stance). compare with the ice/fire stance's he have a good spell but is very weak in solo and very long to setup on boss fight. I use the "Great Magician Staff" for the bonus damage (lightning bombardment and wind tornado +30%) and M-atk +5% and "Evil Eye Rune Grimoire" for the +20% MAG (only use on a group of ennemy or during the magic burst charge) "Magic Burst" is really good for burst (+5% MAG stack 10 time). Charge up with the wind stance, once reach 10 time, deal heavy damage with lightning stance skill. Ezelin has the lowest basic HP stats (90%) but his "Affinity Magic" (+20% M-CRIT DMG) is really good and avoid allocating more KP or certificate. Human is good too with +5% CAST SPD and regen MP skill but his HP is low (97%) This Class has a very weak defence, don't forget to allocate some resistance gem on your equipments . 2. Gameplay: 2.1. Stance System: These two Stance has unique properties: -Wind stance: Wind resistance +10 and move speed +10% can provide HP regeneration,buff and boost skill (usually we start with this stance). -Lightning stance: Lightning resistance +10 and move speed +10% provide heavy damage and aoe (use this stance only when "Magic Burst" is charged). Of course you can boost stat and skill in using KP in class talent. 2.2. Charge "Magic Burst" faster on boss fight. Charge the magic burst is really boring on single boss fight but i found something for charge faster. When use "Magic burst" stay near the boss, use "attack" skill (or double click on the target) and cast a spell. Now he is stack up to 2 instead of 1. 2.3. Cycle Active: Lightning: Arcane Shield Equip: Wind stance: "Evil Eye Rune Grimoire" or "Great Magician Staff" Lightning Stance: "Great Magician Staff" -Begin -Wind stance -"Magic Burst" -"Auto attack" x1 (double clic or "Attack" skill) don't forget stay near the boss. -"Wind Bombardment" x1 (Cast spd +10%) -"Wind Storm" until "Magic burst" is charged -"Wind hydra" (Lightning stance skill DMG +200%) -Lightning stance -"Lightning Storm" x3 or 4 -"Lightning bombardment" x1 -"Lightning Tornado" x1 -"Lightning Hydra" x1 -Repeat 3.Stuff 4.Certificate and class talent. Allocate on Staff master and Black magic is really important. Gift of magic is great too ! For the rest allocate on Wind and Lightning branch. Typical 2H weapon master and M-ATK +10% for some accuracity and damage boost ! 5.Glyph Messie: Luck Glyph Warrior: Last Resort Glyph Knight: Frozen Knight Glyph Templier: Healing Light Glyph Dragon Knight: Drake Tail Strike Glyph Thief: Cruel Slashe Glyph Martial artist: Meditation Glyph Blade dancer: Noctural dance Glyphe Samurai: Shrine belief Glyph Hunter: Digengage Glyph Engineer: Laser Cannon Glyph Ranger: Meteor Shower glyph Inquisitor: Final Verdict Glyph Cleric: Death Glyph Bard: Roaming Thunder Glyph Shaman: Rage of Storm Glyph Sage: Aura: Invisibility Glyph Magician: Silent storm Glyph Ilusionnist: Meteor storm Glyph Warlock: Infernal Glyph Luminary: Holy Prayer Glyph 6.Potion Recommended: Magician Lv2, Healer Lv2, Complete support potion Lv5, Reality mana knowledge Potion (All HL Pve Donjon except GoP). Optionnal: INT AGI LCK Potion Lv1-5, Malice ward Potion lv1, Mulled vine (HP+10%). 7.Starstone: Recomended: Fire Meteor: M-ATK +5%, Violet starlight Luna Rock: INT et AGI +3%, Sprite Salacious Star Stone: INT +7%. 8.Pet: Battle: Pet with skill "resistance collapse" Glitzy Sprite princess: Great for the heal. Aura: Magic armored scorpion: Recommended with the M-ATK +7% and all stat +5% Thank you for reading the guide ^^ Kwai
  2. Hi guy and welcome on my guide for my build with my Demon summoner ! you can give your opinion or advice below ^^ Let's start ! UPDATE PATCH V36 On This Build, we use mainly "Vin's assault" for deal damage to the ennemy and "Kyle Meteor" for large AOE and Stun (useful for PVP). When you can, after "Vin Riddick Pet" Summon "Ruthless Ruler" for Optimize M-ATK and Elemental resistance. Grimoire we will use is "Paranormal Fantasy" (For M-ATK + 5 %) and "Evil Eye Rune Grimoire" (+20% M-ATK. Recommended to use only on a group of ennemy for proc quickly). This Class is very tanky with "Demon Blood" (-30% damage taken) and Evolve skill "Kage Blood" (-50% Damage taken +10% HP regen per sec) The recommended Race for me is Halkin for "dimension flash" (2% to deal double hit) and keep decent base stat. "Dimensional Jump" is very useful for dodge aoe and Small bonus on Dodge stat. Demon summon and Evolve Skill System: You can summon 3 different Demons. Each are special evolve Skill and bonus stat. We focus on the first demon (Vin Riddick) for debuff dark resistance + ACC and the skill "Vin's assault"(Deal Triple hit dark damage around X meters) . Next you can summon the ultimate demon "Ruthless Ruler" this demon give all demon skill, buff, debuff and a new skill "Cage blood" (damage taken -50%, regen +10% and Buff M-atk on hit). Other demon buff: Gass Kyle: debuff fire resistance -15 % and P-atk, M-atk -10% Howie Jobin: debuff Nature resistance -15 % and Mov Spd -15% Stuff: Certificate and class Talent: The class talent focus on cooldown for the skill "ruthless ruler" for summon quickly. Glyph: Messie: Luck Glyph Warrior: Last Resort Glyph Knight: Frozen Knight Glyph Templier: Healing Light Glyph Dragon Knight: Drake Tail Strike Glyph Thief: Cruel Slashe Glyph Martial artist: Meditation Glyph Blade dancer: Noctural dance Glyphe Samurai: Shrine belief Glyph Hunter: Digengage Glyph Engineer: Laser Cannon Glyph / Forcefull fist glyph Ranger: Meteor Shower glyph Inquisitor: Reaper's Shadow glyph Cleric: Death Glyph Bard: Roaming Thunder Glyph Shaman: Rage of Storm Glyph Sage: Aura: Invisibility Glyph Magician: Graviton distortion Glyph Ilusionnist: Meteor storm Glyph Warlock: Infernal Glyph Luminary: Blinding victory Glyph Potion: Recommended: Magician Lv2, Healer Lv2, Complete support potion Lv5, Reality mana knowledge Potion (All HL Pve Donjon except GoP). Optionnal: INT AGI LCK Potion Lv1-5, Malice ward Potion lv1, Mulled vine (HP+10%). Starstone: Recomended: Fire Meteor: M-ATK +5%, Violet starlight Luna Rock: INT et AGI +3%, Sprite Salacious Star Stone: INT +7%. Pet: Battle: Reverant Zachiki Warashi: My personnal recommendation (and very cheap pet) for Nameless aura (débuff Dark resistance -10% - -50% Max.) Put on 1st skill nightmare attack (Resistance obscure -5%) for optimise the pet on debuff resistance. Glitzy Sprite princess: Always great for the heal. Aura: Magic Armored Scorpion: when Crit DMG is Cap at 300% Magic Shirley: Recommended but really rare TIP: -Form very good duo with equilibrian and "help" each other (equilibrian on dark stance) -Don't forget to summon your pet. Without him your Dps is very low. -In Gate of pandemonium, Vin's Riddick can one (or two but is rare) shot by Boss skill, after summon Vin's summon quickly Ruthless. Don't worry he is pretty tanky. -Sometime the Demon can Aggro the target in solo -don't forget to debuff with "Give command" Skill (+15% Damage taken). -During the effect "Ruthless Ruler" you can use "Cage blood" 2 time use at your advantage. Thank you for reading the guide ^^ Kwai Edit: French Version (and with more picture !): https://lesguidesedeneternal.wordpress.com/2018/02/13/eevgn-guide-sur-le-demon-summoner/
  3. Kwai

    Arch-elementalist Change Suggestion

    I update my suggestion you can check if you like ^^
  4. Hi guys, It is a suggestion for change skill and KP for Arch-elementalist. It is a great class but deal low DPS especially with the fat P-DPS/Triple hit Class friend (like Blade acrobat or Blade master for example). I want to look like Blade master but for M-dps (High risk = High Reward) more your combo is long and complex, more you deal heavy damage. I notice for the Blade master use debuff for deal heavy damage . Why you can buff yourself for arch-elementalist ? Stat Class bonus: HP: 90% -> 95% MP: 137% -> 130% Class Skill: Arcane shield: Every time you are hit by a ennemy, Elemental resistance -5. Stack 5 times -> Every time you are hit a ennemy, Elemental resistance -5. Stack 5 times Blood conversion: Cooldown: 8sec -> 4sec Fire Bombardment: Dot DMG +XXX/sec -> Dot DMG 1% of your M-ATK/sec. Stack 5 times Lightning Bombardment: 50% chance to stun for 1 sec -> 100% chance to stun for 2 sec Fire Hydra: For each hydra destructive rage: skill range +5 meters and skill cooldown -33% -> For each hydra destructive rage: skill cooldown -33% and Fire Hydra Damage +20%. Glyph: Silent Storm glyph: When "Arcane Shield" State is active, Damage deal +20%. note: This glyph require the corresponding class talent Class talent: Ice Mark: Nothing -> EVA +1% per KP's Fire Mark: Nothing -> ACC +1% per KP's Lightning Mark: Nothing -> Cast SPD +1% per KP's Wind Mark: Nothing -> Move Speed +1% per KP's Thanks for reading !
  5. Kwai

    Arch-Elementalist's combo for dummies

    I remember (for sakura island duel of course) i dealing around 100-120K with lightning storm (other player are around 70-80 Lighting resistance ) the only problem is too long to setup and is very ramdom (with lightning bombardment stun).
  6. Kwai

    Arch-Elementalist's combo for dummies

    I working for the Pvp skill too ! but it is a old combo (Not working at 100%) Post-battle -Arcane Shield: Lighting -Magic burst -Wind Stance Cycle: -Wind Bombardment: Cast spd +10% + 5% M-atk (Magic burst) -Wind Hydra: 200% Lighting Storm, Cast spd +10% + 10% M-atk (Magic burst) -Lighting stance: 100% Lighting Bambardment, 200% Lighting Storm, Cast spd +10% + 10% M-atk (Magic burst) -Lighting Bombardment -Lighting Storm x3 -Lighting Bombardment -Lighting triple hit skill for final damage -Repeat
  7. Kwai

    Arch-Elementalist's combo for dummies

    Interresting, it look like my combo i use for pve. Now with Mana regen potion you can cancel the mana -1% for arcane shield (-300 mana per sec and +500 - +600 per sec for the mana potion) My combo: Perma buff: Arcane Shield: Fire (+ Regen mana potion) Elemental reversal: Fire Item for proc: Awaken grimoire (+20% M-atk) Cycle: -Ice stance -Magic burst -Artic Storm: Bonus M-atk and crit rate +20%, +50% (Magic burst) -Wind Stance Single target: -Wind Hydra: 200% Lighting Storm + Bonus M-atk and crit rate +20%, +50% (Magic burst) -Lighting stance: 100% Lighting Bambardment + 200% Lighting Storm, Bonus M-atk and . crit rate +10%, +50% (Magic burst) -Lighting Storm x3: -Lighting Bombardment -Repeat Multi Target: -Wind Hydra: 200% Lighting Storm, Bonus M-atk and crit rate +20%, +50% M-atk (Magic burst) -Wind Storm: Lighting Bambardment Become AOE (14 meters), 200% Lighting Storm, Bonus M-atk . and crit rate +20%, +50% M-atk (Magic burst). -Lighting stance: 100% Lighting Bambardment + 200% Lighting Storm, Bonus M-atk and . crit rate +10%, +50% (Magic burst) -Lighting Storm x3 -Lighting Bombardment -Repeat
  8. Kwai

    Arch-Elementalist's combo for dummies

    Thank you very much for the combo is very cool it can help beginner player ^^ but with the actual combo, the dps is very low (mostly in PVE) I think you can deal more dps with other simplified combo: For example : Buff: -Magic burst -Ice Shield Cycle: -Ice stance -Ice tornado x20 -Ice bombardment -Fire stance -Flame bomb -*Repeat* or Buff: -Magic burst -Lightning Shield Cycle: -Ice stance -Ice tornado x20 -Ice bombardment -Wind stance -Wind Hydra -Lightning stance -Lightning storm x3 -*Repeat* There is a lot of combo like this (I work for searching other combo) Since the patch v29 you can Stack more easely Buff it very usefull for deal Heavy Damage This class has a great potencial in pve or pvp but it hard to play (I work since Class Patch for Main this class because it is my main before the patch) It is a great idea to share the basic combo for become a great arch-elementalist ^^
  9. Thank you for your answers ! hoping it gave you good idea for your future patch. ^^
  10. Hello, I present you a project have been working for several weeks , it is about an "extention" which has for name "Divine Eternal Trial". There is very Big chance that the project will not see the day because it is too much ambitious. but I post it because certain idea are interesting (Training Dummy for example) . (It may be that some object or skill is too powerful it is possible to nerf it if needed) Sorry for my bad english, i'm french. What the extension adds: -New raid 8-10 players -New medal for raid -Ultimate Trio Divine Trial for the most experimented player -Unique spell -New Stuff -Training Dummy instance (for test dps) Main idea: 1.Raid 8-10 players dongeon lvl 95-100 Try: 0/5 per dongeons Difficulty: Hard for stuffed players (+14), *need a diversified party* New Medal tier: Eternal Master Expedition Medal (Random name ) Suggesting area: Windsnaps lair, Rose temple, Siren cove, Decayed hallow. Idea: Monster more stronger (20% ATK, aoe skill for mobs (Stun, dot or massive damage), Pharaos wall buff on every boss) Spell for boss(last boss only): Awaken Stance: Below 15-20% HP, restore 100% hp, damage taken -50%, Atk +50%, atk spd +200%, All Ailement Immunity (With aura FX around the Awaken boss ?) Chaotic Properties (Awaken Stance only): All Phy Resistance +50 for 10 seconds when effect expire, All Elemental resistance +70 for 10 second (every 30 second) Awaken unleashed (Awaken Stance only): Deal 999999 damage within 50 meters (after 5 min) Intereting loot: Mob Drop: Heal and Mana potion, White Weapon and armor. Boss Common Drop : Eden Crystal fragment, heal and Mana potion, White Weapon and armor. Boss BP Drop: White Weapon and armor(common), Wonderland godstone(common), Eden Crystal fragment(common), Stormy mountain stone 10-100 (Rare), Cross crystal medal pack (rare), Eden crystal (NT)(rare), Boss pet(Last boss only)(Very rare) Quest: Need to kill an specific boss, kill mob in the dongeon (like 10 or 20) or complete the dongeon. Quest reward: (Fame contribution (guild), eternal points, Eternal Master Expedition Medal x10, Divinity Trial Ticket x1) Eternal Master Expedition Medal shop: Divine Trial Ticket (10 medal/u) Locus life leaf (100 medal/u) ,Cross crystal medal pack (250 Medal), Honor medal pack (250 Medal), New pet (blue) (500 Medal), legendary Mount (800 medal), (unique Potion, New cape and new weapon set recipe ?) 2.Trio Divine Trial Difficuty: Ultimate (stuffed players and experiented player (+14), *need a diversified party*) Players: 8-10 Players Try: 0/1 Need a Divity Trial Ticket to enter Donjon name: 1.Ultimate Warrior Trial Bash 2.Ultimate Magician Trial Vivi 3.Ultimate Enginner Trial Jordan Dongeon 1: Ultimate Warrior Trial Boss: Ultimate Divine Warrior: Bash BP: Fire Lighting Dark Donjon localisation: Big Floating Circle with the boss in the center (talk pnj in aven) Music for boss: Unique music (without eden eternal music) buff: 50% ATK,Atk spd +50 %, Pharaos wall buff Common skill: Angelic Awakening: Below 15-20% HP, knokning them back ally 10 meter 3 time, restore 100% hp, damage taken -50%, Atk +50%, atk spd +200%, All Ailement Immunity (With aura FX around the Awaken boss ?) Chaotic Properties (Angelic Awakening only): All Phy Resistance +50 for 10 seconds when effect expire, All Elemental resistance +70 for 10 second (every 30 seconds) Ultimate Rage (Angelic Awakening only): Restore 1% Max HP per hit for 10 seconds (Every 1 min) Strange Poison (Angelic Awakening only): Deal 888 damage per seconds on target for 10 second (every 30 sec) Purification (Angelic Awakening only): Deal 999999 damage within 50 meter (after 5 min) Loot: BP: Ultimate warrior Bash Set Bash's Holy hatchet (Trophy): Hp and Str +5%. every Attack has 5% chance to increase atk +15000 and Crit rate +300 Bash's Holy left wristband (ring): Malice +10% and ATK +1000. every Attack has 5% change to increase Def +1000 Bash's Holy right wristband (ring): ACC +500. every Attack has 5% change to increase Atk +1000 (3 piece Bonus: 30% P-atk, 10% def, +10% Crit Dmg ) Bash's Holy essence x5 (Potion): P-atk +8%, Damage taken -8% for 10 seconds Classic: Cross crystal medal pack White weapon or armor Dongeon 2: Ultimate Magician Trial Boss: Ultimate Divine Magician: Vivi BP: Slash Blunt Pierce Donjon localisation: Big Floating Circle with the boss in the center (talk pnj in aven) Music for boss: Unique music (without eden eternal music) buff: 50% M-ATK,Cast spd +100 %, Pharaos wall buff Common skill: Angelic Awakening: Below 15-20% HP, knokning them back ally 10 meter 3 time, restore 100% hp, damage taken -50%, Atk +50%, atk spd +200%, All Ailement Immunity (With aura FX around the Awaken boss ?) Chaotic Properties (Angelic Awakening only): All Phy Resistance +50 for 10 seconds when effect expire, All Elemental resistance +70 for 10 second (every 30 seconds) Lighting jugment (Angelic Awakening only): Deal Triple Hit Lighting damage within 25 meters, 50% to stun the target Fire Jugment (Angelic Awakening only): Deal Triple Hit fire damage within 25 meters, 50% to deal 999 damage per sec for 10 second Ice jugment (Angelic Awakening only): Deal Triple Hit ice damage within 25 meters, 50% to freeze for 5 second and decrease the P-healing for 20 second Purification (Angelic Awakening only): Deal 999999 damage within 50 meter (after 5 min) Loot: BP:Ultimate Magician Vivi's Set Vivi's Holy Staff (Trophy): Hp and INT +5%. every Attack has 5% chance to increase M-atk +15000 and M-Crit rate +300 Vivi's holy Ether Ring (ring): Malice -10% and M-ATK +1000. every Attack has 5% change to increase Cast spd +500 Vivi's Holy Crystal Ring(ring): ACC +500. every Attack has 5% change to increase M-Atk +1000 (3 piece Bonus: +30% M-atk, +10% cast spd, +10% M-Crit Dmg ) Vivi's Holy essence x5 (Potion): M-atk +8%, Damage taken -8% for 10 seconds Classic: Cross crystal medal pack White weapon or armor Dongeon 3: Ultimate Engineer Trial Boss: Ultimate Divine Engineer: Jordan BP: Blunt Nature Dark Donjon localisation: Big Floating Circle with the boss in the center (talk pnj in aven) Music for boss: Unique music (without eden eternal music) buff: 30% M-ATK, Cast spd +100 %, Pharaos wall buff Common skill: Angelic Awakening: Below 15-20% HP, knokning them back ally 10 meter 3 time, -80% damage taken, restore 100% hp, Atk +50%, atk spd +200%, All Ailement Immunity (With aura FX around the Awaken boss ?) Chaotic Properties (Angelic Awakening only): All Phy Resistance +50 for 10 seconds when effect expire, All Elemental resistance +70 for 10 second (every 30 seconds) Ultimate armor (Angelic Awakening only): Reflect 10% damage for 10 second (every 30 second) Project A.N.N.I (Angelic Awakening only): Mark 5 target randomly with debuff "Target" for 5 second, After 5 seconds deal 50% HP max for you and 75% hp max for ally around 10 meters Purification (Angelic Awakening only): Deal 999999 damage within 50 meter (after 5 min) Loot: BP: Ultimate engineer Jordan's Set Jordan's Program (Trophy): STR and INT +5%. every Attack has 5% chance to increase M-atk +15000 and Atk +15000 Jordan's SpeedBoot (ring): Move spd +10 % and M-ATK +1000. every Attack has 5% change to increase STR +200 Jordan's Support Gem Ring's(ring): P-atk +1000. every Attack has 5% change to increase INT +200 (3 piece Bonus: +30% M-atk and Atk, +10% M-Crit Dmg and crit dmg ) Jordan Holy essence x5 (Potion): All stat +5%, Damage taken -8% for 10 seconds Classic: Cross crystal medal pack White weapon or armor Quest: lv100 Divine Trial: -Defeat Ultimate Divine Warrior: Bash 0/1 -Defeat Ultimate Divine Engineer: Jordan 0/1 -Defeat Ultimate Divine Magician: Vivi 0/1 Quest reward: earn a title "Divine Slayer" (All stat +15%, Hp and Mp max +10%) Secondary idea: 1.Training dummy Instance (Unlimited/Solo or multi) Training dummy with a lot of hp for test debuff, damage taken or testing new build and class. Location: Ramdom npc in Aven 2.Level 100 Holy Monster (spawn in lv 80-100 area similar with Mutant monster lv 75) 3.New pet 5.1 make pet skill slot 3-5 useful 5.2 New pet skill 5.3 Basic Class pet (Mini Warrior, Mini Hunter) with 2 basic class skill 4.Glyph for remain awaken class Thanks for reading my post ! Credit: Helper: Mr Doudou Picture: Kwai Writing: Kwai