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Found 7 results

  1. Jay7

    Suggestions

    Hello VGN, I don't know the right place to put this but I have 2 suggestions of another game you may try to make a private server of. The name of one game is Kabod Online 2nd one is Age of Conan It would be awesome to have a private server of these games as these games were really fun when I played them. I hope you may have a look into doing this No pressure though xD
  2. Now I know that this is going to be a long rant (possibly rant?) and I'm aware that this will probably just be closed, archived or thrown away after a bit of time. But I am here to give it a go at my thoughts and hopefully bring out other peoples thoughts/feelings on the same matter. Vendetta has been an amazing network for quite a few years now, have had a few ups and downs as anyone would, but you guys are holding strong and retain the BEST Eden Eternal server of all time, as well as the best (and only?) Scarlet Blade server. I believe in the staff and the capability of you guys, I also highly respect the GMs most of all for their hard work in running and taking care of these games as just a hobby between your busy IRL lives, so for that I want to say thank you and let you know I appreciated it all. Now, for the matter that will be shot down 😂 I'd like to ask that for your 4th game you consider giving Twin Saga a second chance. Vendetta had the most amazing TS server of all and I did try/play on the others, but always stuck to Vendetta and even played all alone for a long time until you guys closed. I know the server stability was bumpy and had 3 rollbacks so the server came off to a bad start with that, as well as having Aeria/To servers come out at the same time. But I believe you guys can make it popular and run it better than anyone else could, Jordan himself in charge of it would make it awesome just like he's done with Eden! (I think it'd be cooler if you guys picked it up again under it's original name: Astral Realm.) I truly miss playing Twin Saga on Vendetta's server a lot so I have a little bit of hope that if anyone else misses it too it might be enough to convince you guys to give it a second try. Thanks for reading/considering.
  3. HI HI GS NOVA HERE~! Your lovely cosmetics designer ❤️ First off I wanna say thanks so much for the love of the new costumes I have made for you all so far! it's made me really happy to know you all like them so much~! SO! as the title of this post says this forum thread is for you guys to suggest and request future cosmetics that you want me to make for the game (If i haven't already) The conditions for requests are as follows: You can request: Outfits, Lingerie's, Weapon Re-skins, Bike Re-skins, Pet Re-Skins, Hair/Hat Colour modifications. Cosmetics are limited to what is currently in the game. We CANNOT add in new models at this time meaning I can only work with what currently exists and modify it. Content from Dragona is the only exception regarding: Pets, Bikes and Weapons. Your request must be new or related to the game, I will not use designs from Copyright Characters Meaning unfortunately no character cosplay. However... The concepts from the characters such as a Magical Girl or Street Fighter can be used with our own designs. There's still hope for you Sailor Moon fans! Please take into account that some details won't be possible but i will try my best to make up for it! If you request a cosmetic that has already been made or is in progress I will let you know! When requesting a Team set (Example: Midnight Diva) Please try to go into detail for each class and explain the concept as best as you can! Faction based cosmetic requests are most welcome!! Lastly! Requests for an existing costume to be fixed or updated is also welcome! Be sure to explain in detail what you want changed
  4. Hello guys, i have an idea of creating a new system that will help the entire server players, while keeping long term content, and help new players to be able to reach older players while playing with them and cutting some issues that abuse the game mechanics like alts etc. Lemme know in the comments, if you think this is a good idea or not. Since EE contents have been easy to get, and thus making content to get dry very fast, or also that guilds specifically help their guildies only, i was thinking this: ---------------------------------------------------------------------------------------------------------------------- Making a way to get new gear, whereby it takes atleast 1 week to finish a set of gears for a specific class, Giving players a choice on which class they want to gear first, and afterwards they can proceed to the second class. Since EE has so many classes, and is one of major reasons why players chose this game in the first place, because of diversity. It makes players make the server more active and gives time to the GMs also to have more time to make patches. So thus a total of 40 classes, would take 40 weeks to finish all of them (which i know not everyone plays all , but it will take that amount of time), instead of making it into finishing all your gear within a few weeks then get bored doing nothing in the game. I know it sounds like ''oh i have to grind a lot" but no, i have a suggestion for that to as follows: The new dungeon types will be very easy unlike the past contents being too hard for new players to join on it, so it only benefited the older geared players to get their things done and then new players who do not have guilds or are not in big guilds are left with a hard grind that does not feel rewarding. The aim is to make new players and old players get together while doing easy dungeons together, and reach a specific set amount of gear. For example , Level 105 set & weapons. This will in turn help newer players to get their gears and be able to join PvP, while still having to grind gold to get their forts + gems, so it just cuts the ''grind fest'' to get gears, then grind even more, to fort + gem it. Taking so much time while adding legendary achievements into it, makes new players not able to join or do PvP without having to grind for a long time to even be able to pose a challenge, As the current PvP requires you to be very optimal, otherwise you will just get killed. So for example, a player can only get 1 Weapon, 1 Head Piece, 1 Body Piece, 1 Belt Piece, 1 Boot Piece, 1 Glove Piece per day, and the reset happens on maintenance. Therefore if they choose to gear a class like Berserker for example, They can get the gear done, in 1 week , but they cannot gear another class, Asura for example until another week. That adds 2 weeks to the game players to do their stuff, making the game active more. ---------------------------------------------------------------------------------------------------------------------- Currently on EE, players have to grind very hard to get their gears, and even if crafted Level 100 Gear is easy to get, there is not enough players doing it to even sell those sets or make them, because of the issue of Guildies only help their own guilds but not anyone outside, then be done with it. Thus it kills how other players can get their stuff and unable to even participate on PvP. The point is to make old Content of EE like 70 S trials from 50~60 trials type of thing again, where it is easy but everyone gets gears. But again you may thing that it is just how EE works, but here is how i suggest to change it: Use the arena queue system of EE I remember back then in the old days of EE, people would ask to queue for arena to get their tokens done for their gears, However here i don't want the queue system to go into arena pvp, but instead queue into dungeons This way, people can queue with anyone in the server into a dungeon, and finish the dungeon, and if they get queued with new players, they have no choice to carry the new players. So you may think, alts abuse/kicking people might be a thing. Here is how you counter that: When you queue into the dungeon, you have a NPC to teleport you into the dungeon so like a barrier (like a requirement), The NPC requires, you to finish a certain main quest line to be able to access to the other side, else they won't be able to. But even with alts, the dungeon should be very beginner friendly so, people who do queue with alts will end up clearing it anyway. BUT People, will get queued randomly with other people like 3v3 arena. So there could be something like: (3 old player, 1 alt, 2 new players) Therefore, the old players can help the 2 new players get their gears, But in the case scenario of where there is like : (6 new players), the dungeon should be easy enough to do it or require minimal gears. Remember the point is to join up players to be on the same level so they can interact in end game PvP easier, thus making it more active, while keeping the dungeon long-term so keeping the server alive. ---------------------------------------------------------------------------------------------------------------------- Speaking of kicking people or leaving dungeons Kicking people for no definite reason from the dungeon should be considered bannable. And people leaving the dungeon for no reason, should get the ''defector'' penalty to 30 minutes, therefore they get punished if they want to be toxic or dicks to others. Thus resulting in their own loss. ---------------------------------------------------------------------------------------------------------------------- The daily should only be doable once you access via the NPC, so therefore if someone DCs, they can queue again and finish their dungeon, or if others do leave again, they can just requeue and finish the daily which UNLIKE currently on EE, if you disconnect and lose your run, it basically means you lose your daily thing you planned. So this will also counter that for players who dc often This idea basically keeps old and new players grind for new content together and enjoy new patches together, unlike the current EE, where new players are stuck on an old grind to even reach new content, and by the time they reach new content, it is dead already, so they have it hard to get their things done. It also affects PvP, as there is always old players, but less new players for a long term. Being honest, from the new player infos i got, they are not happy with THAT amount of grind to even get to a certain point in the game. It does not feel rewarding at all to them, which is a negative thing. If this is possible to do, players just have to grind gold to get forts + gems instead of hard grind for level, hard grind for forts, hard grind for gems, hard grind to do achievements. It cuts the non- rewarding hard grind, while maintaining a grind as a MMO should be. ---------------------------------------------------------------------------------------------------------------------- Summing it up, lets take it into an actual scenario: >Content releases, New gear & Weapon >Players queue in dungeons like they do for 3v3 (I believe kicking is not possible in 3v3 if that helps, reduce the kicking issue) >All players around the game queue together, with multiple types, everyone benefits from getting a gear done in 1 week, Next week they do another class, thus enjoying all classes >Dungeons are relatively easy, but kept in the long term, thus very new player friendly, remember this is not meant to be challenging content for old players, but to make the entire game more fun and active, To make things easier for the GMs, do not develop new maps for this, just use old maps which was left unused, This will ALSO, bring the very essence of EE lore, making players feel they are playing EE. >Based on the release on this, the post patch of this will be more challenging, thus, every single player in the game, both old & new, get to accept a new challenge, unlike the current EE where only old players experience a challenge like GoP, but new players get tormented for even going there, which results in many quitting. It is important to create equality between players, in this case, PvP will benefit from becoming more active as well. And not become a super grind fest for people who do not really have time to play so much. It makes them play EE, but it also makes them feel relaxed and have fun with it. Since it is a long term, the content will always be done. And based on this many things can be changed. We can still grind our gold, to fort & gem, but not grind so hard for the gears instead then grind even more. So most things stay the same, while making things not too easy, but also prolonging the game life in another way rather than making it more grindy to prolong content life. ---------------------------------------------------------------------------------------------------------------------- Finally yes, it may seem like this comes from FF14, and it is true, I played FF14 a lot and tried to assess what made the game successful from the 1.0 where it failed. This is where the game constantly grows and currently is the most active MMO with very high player base. I know some will say, EE & FF14 is different, but i thought hard about this as well because some things like queue system and defector on EE, is the same as on FF14, as well as the multiple class system where in both games you can change to any class, whenever you want. In FF14, if you kicked a player for no reason, you will get reported, if you leave the dungeon for no reason, you are unable to queue for anything in the game for 30 min, which is like EE's queue arena system. Make use of that system and change the whole way of EE, making it a less stressful grind fest game for new players, as well as fun for everyone to participate in every content possible, as well as PvP. I have already suggested this to the GMs, but it will be quite a big work to get into the progress, of it, that is why i made this post to the community, so if you find this is a good and positive idea for the server as a whole, let know in the comments. ---------------------------------------------------------------------------------------------------------------------- Sorry for the long post, but thank you for reading, Enjoy ~
  5. Some time has passed since someone wrote a review about BK (https://forum.vendettagn.com/index.php?/topic/3829-blood-knight-from-pve-perspective/) so i try it myself. Jordan wrote himself its difficult for him to balance this class, that's why i just make some rework suggestion. The class is pretty much dead and no one wants to play it or even thinks about playing it. This was a spontaneous idea so i hope I didn't write too much BS. Have fun reading BLOOD Knight rework Blood Field Cost 3% HP per second Max HP +30% M-SPD +15% Damage of all skills +30% Following spells are now 16m AoE spells: - Demonsword - Drainingsword - Drainingsword Mark - Demonsword Mark - Bloodsword Mark Additional Effects: Demonsword: Slash & Fire resistance -8 Draininsword: Strike & Dark resistance -8 Bloodsword: Pierce & Nature resistance -8 all three can be stacked up to 2 times for 7 seconds. causes spell state on yourself for 10 sec stacked up to 2 times. Bloodborn Cost 2% MP per second Recovers 1,5% HP per second Party members in 15m range are granted +10 Elemental Resistance and -15% dmg received. While in Bloodborn state under attack the caster is granted +5% ATK & +3% dmg dealt for 10 sec, stacks up to 10 times. Zealot's Law - Double hit rate +60% - Tripple hit rate +30% - M-SPD +40% - CRIT +20% - Defense - 15% Demonsword Deals p-dmg to the target. tripple dmg If Demonsword state is stacked 2x and caster is in Aura: Demonsword Mark target is stunned for 2sec. Drainingsword Deals p-dmg to the target, double dmg If Drainingsword state is stacked 2x and caster is in Aura: Drainingsword Mark target is mundaned for 4sec. Bloodsword Deals p-dmg to all targets within 20m If caster is in Blood Field state deals tripple dmg and recovers 10% of dmg dealt as HP. If Bloodsword state is stacked 2x and caster is in Aura: Bloodsword Mark target is knocked down for 2sec. Aura: Demonsword Mark Surrounding enemies in a 30m area lose -5 of all resistance. - Deals Fire dmg now Additional effect for Demonsword: - 25% chance to increase the damage of Demonsword by 100% for 12sec. lasts 30 sec. Aura: Drainingsword Mark Surrounding enemies in a 30m area are damaged with fire dmg for 10% of your P-ATK every second - Deals Dark damage now - dmg dealt -10% Additional effect for Drainingsword: - decreases max HP -0,5% per sec , A-SPD -10%, C-SPD -10%, M-SPD -15%, dmg dealt -10% for 10 sec, stacks up to 3 times. lasts 30 sec. Aura: Bloodsword Mark Surrounding enemies in a 30m area are taunted, doesnt work on Boss monsters. - Deals Nature dmg now Additional effect for Bloodsword: - 75% chance for tripple dmg, 50% chance for double dmg - dmg of Bloodsword increased by 200% lasts 30 sec. KP Changes: Steadfast Believe +1,5% HP and swapped with Bloodstain position Blood Evil Removes the cooldown of Aura: Bloodswork Mark Great Might Removes the cooldown of Aura: Drainingsword Demonlord Removes the cooldown of Aura: Demonsword Blood Blessing changed to Parry Rate +1,5% Review: Bloodknight is in my opinion a pretty weak class which you couldnt even play without the Holy Skill. It's (I guess) not the sense to make a class based on the Holy Skill, it should be playable even without it. Also I got the feeling some classes are pretty behind the others why i tried to give the new kit some "teamwork" things. The reducing of resistances strongers the BK if it is able to stack the spells which makes him a strong pdd for longer fights and not too OP for pvp, because of the need to stack its debuffs/buffs and switch the Aura's. Through the " - resistances" (especially the nature and pierce) classes like Druid and mostly all Bow classes are maybe buffed a bit cuz of this combination. The HP drain from the selfbuff is kinda some thing a BLOODknight should have, he empowers himself through sacrificing HP. The HP recovery of the Bloodborn state isn't a stone carved thing yet cuz it could remove one of the few weak points this class got now by replacing it with the "- MP" debuff. Still this class needed some combos in my opinion and also some chance to stack its dmg and keep it for longer than 10sec. Also the class got compared to mostly all other classesa pretty low base HP which would be even lower if you aren't forced to skill the +10% max HP KP for the "Bloodsword Mark". Im not sure if the Aura's need some nerf or kinda a debuff for the other spells while one of them is activated. Same thing with the Fire/Dark/Nature dmg. It would give the BK a chance to be a bit like a Annihilator and help to melt BP. I don't want to create a second BM here while i try at the same time to make another pdd which is worth the time to gear and play it, that's why i would love to get some feedback by the community aswell as Jordan. If you write something please write down what you would change and the most important thing: add a "I would play it" or a "I wouldn't play it".
  6. Hey everyone! Leave here your suggestions to Crystal and Gem Altars. Put the correct name of the item,specifying if is legendary,prime or alpha. Also,include on which altar do you want it. Ps: If you don't specify the altar we will assume that you want it on Crystal altar.
  7. Hello, I have a suggestion that can improve a lot of things. First of all I would like to talk about the auction sale tax which is much too high. New players wanting to put an item for example at 3000gold will pay 150gold to put the item at auction and for players like me putting the legendary at auction you have to put a higher price to cover the tax, but sometimes the items don't sell so you lose too much golds. It should be lowered or totally removed because it makes us lose a lot of gold. I have another alternative for this, that of keeping the tax but to return it if an object is sold or to return the tax only if an object is not sold.