VGN GM Jordan Posted April 17 VGN GM Report Posted April 17 The Wyvern Lord The Wyvern Lord has arrived at Eden Eternal Vendetta! Weilding the new weapon type, Nunchaku this Heavy Armor magic class is the ultimate close range magic damage dealer. Step aside Dragon Knight and Luminary! This class has a brand new feature in the game. The basic attacks of the Wyvern Lord will scale using your M-ATK, M-CRIT Rate and M-CRIT DMG. The awaken classes are not available for the Wyvern Lord yet. Note: The Vendetta Training Nunchaku are available along side the other 2HD weapons or for those who have already opened the chest can be purchased from the Loyalty Shop for 10 EP. Wyvern Lord Skills Spoiler Dragon Soul Prepare to absorb the soul of a dragon. Select what soul you want to enter your body. Soul of the Hateful You embody the soul of hate and become overwhelmed with hatred. Your skills become enhanced by the power of darkness. Soul of the Champion Bask in the glory of the dragon champion. Your skills become fiery just like your soul. Soul of the Ferocious You become cold to the wellbeing of others. Dragon Rush Cooldown: 4 seconds Grants M-ATK and dashes to the target dealing Magic DMG to all enemies within 10 meters of target. Hateful Dragon Rush Grants M-ATK and dashes to the target dealing Dark DMG to all enemies within 10 meters of the target granting Dark Armor status for 7 seconds. Dark Armor DMG Taken -10%. Champion's Dragon Rush Grants M-ATK and dashes to the target dealing Fire DMG to all enemies within 10 meters of the target reducing their ACC & EVA -pts for 10 seconds. Ferocious Dragon Rush Grants M-ATK and dashes to the target dealing Ice DMG to all enemies within 10 meters of the target stunning them for 3 seconds. Dragon Strike Cooldown: 3 seconds Grants M-ATK and deals Magic DMG to all enemies within a 15 meter straight line. Hateful Dragon Strike Grants M-ATK and deals Dark DMG to all enemies within a 15 meter straight line recovering 5% of the DMG dealt as HP. Champion's Dragon Strike Grants M-ATK and deals Double Hit Fire DMG to all enemies within a 15 meter straight line. Ferocious Dragon Strike Grants M-ATK and deals Ice DMG to all enemies within a 15 meter straight line reducing their Ice Resistance -5 pts for 10 seconds, stacks 5 times. PVP Changes Ice Resistance -3 pts. Dragon Calamity Cooldown: 5 seconds Grants M-ATK and deals Magic DMG to all enemies within 20 meters of the caster. Hateful Dragon Calamity Grants M-ATK and deals Dark DMG to all enemies within 20 meters of the caster recovering 5% of the DMG dealt as HP. Champion's Dragon Calamity Grants M-ATK and deals Fire DMG to all enemies within 20 meters of the caster knocking them back 5 meters. Ferocious Dragon Calamity Grants M-ATK and deals Triple Hit Ice DMG to all enemies within 20 meters of the caster. Dragon's Fury Cooldown: 4 seconds Grants M-ATK and deals Magic DMG to all enemies within 20 meters of the target. Hateful Dragon's Fury Grants M-ATK and deals Dark DMG to all enemies within 20 meters of the target reducing their P-ATK & M-ATK -10% for 10 seconds. Champion Dragon's Fury Grants M-ATK and deals Fire DMG to all enemies within 20 meters of the target granting Move SPD +2% for 10 seconds, stacks 15 times. Ferocious Dragon's Fury Grants M-ATK and deals Double Hit Ice DMG to all enemies within 20 meters of the target. Dragon's Energy Cooldown: 20 seconds. Hateful Dragon's Energy The caster is coated in a Dark Energy Veil making them invisible for 10 seconds. While invisible the caster recovers Max HP +3% and Max MP +3% every second and their next attack will deal Double DMG to enemies hit. Champion Dragon's Energy The caster is immune to damage for 3 seconds and is granted "Champion's Rally" status for 10 seconds. Champion's Rally Your attacks will increase your M-ATK +pts and M-CRIT Rate +pts for 10 seconds, stacks 10 times. Ferocious Dragon's Energy The caster summons a frost around them for 7 seconds. Enemies within the frost take Ice DMG equal to 15% of the casters M-ATK every second. PVP Changes Ice DMG equal to 8%. Sammy & Syntha Sammy's Chamber and Syntha's Lair are now available to be entered. Take the fight to these two bosses in a small arena like battle to show them whos boss. Located in Death Mountains (X:798,Y:849). These dungeons are designed to be taken on in parties of 3-5 players and are relatively easy to defeat. You will be rewarded with progression items that will help progress your Angelic and Demonic weapons. Path of Destiny Updates We have made some adjustments to the Path of Destiny to improve the health of the system and the game. As of the moment the system is very unhealthy for the game as it promotes not attending certain activities when you do not have time to farm it or logging out of the game to prolong the effects to avoid farming it multiple times a day. So to improve the health of the system without completely removing it we have merged several of the buffs together reducing the total from 20 class based buffs to 8 blessing buffs. In addition to the reduction of the amount of buffs we have also reduced the stats each buffs give to reduce the gap between having the buffs and not having the buffs. We hope this reduces the need to have these buffs and pushes them more into the category of a its nice to have. The new and improved blessing buffs: Spoiler Blessing of Fortitude Max HP & Max MP +5% for four hours. Blessing of Strength P-ATK, M-ATK & G-Healing +5% for four hours. Blessing of Mindfulness P-CRIT Rate & M-CRIT Rate +5% for four hours. Blessing of Power P-CRIT DMG & M-CRIT DMG +5% for four hours. Blessing of Swiftness ATK SPD & Cast SPD +5% for four hours. Blessing of Awareness ACC & EVA +5% for four hours. Blessing of Speed Move SPD +5% for four hours. Blessing of Protection Physical & Elemental Resistance +5 pts for four hours. Movement Speed Changes We know that this will be a sensitive issue / topic of discussion. However, it has been known for a while that there is a big issue across the game with how fast people are moving and while some people are happy with the game this way others are not happy. Part of the reason we do not have battlemounts within the game is to avoid such issues but over the last few years this has become a bigger issue across the game. So what we've done is applied several caps across the game depending what content you are currently participating in and what we think is fair for the size of the map. These new caps are: World Maps & Dungeons: Caps at 100%. Territory War & Battlegrounds: Caps at 60%. Guild vs Guild & Guild Arena: Caps at 60%. Elysian Island & Temple Arena: Caps at 75%. 3v3 Arena: Caps at 50%. Sakura Island: Caps at 60%. Now you're probably wondering... "Hmm, this is too low, my mount moves faster than most these speeds!". Well along side these changes mounts are not part of the movement speed cap anymore. So if you are using a Legendary Mount, no matter if you have 10% movement speed or 100% you will receive the full +90% that your mount gives bypassing any caps. Note: Class based mounts will behave in the same way as normal mounts. We hope this change brings more balance to the game as a whole. Equilibrian Update To better suit the class to the current game we have optimized the class and improved certain areas of the class to make it better all around. We are aware this class was already good in certain party setups and we feel like this is completely unchanged in that regard (maybe even slightly improved in those areas too). Due to the changes being so minimal there was no requirement to reset the Class Talent page. Spoiler Holy Blessing Grants M-ATK and deals Holy DMG to the target reducing their Holy Resistance -8 pts and Other Elemental Resistance -5 pts for 10 seconds, stacks 5 times. Heavenly Light Enemies hit will have their ACC reduced by -30% for 5 seconds. This status cannot be removed. Note: Holy Blessing cannot co-exist with Darkness Strike. Shadowy Light This skill becomes Darkness Strike. Grants M-ATK and deals Double Hit Dark DMG to the target reducing their Dark Resistance -8 pts and Other Elemental Resistance -5 pts for 10 seconds, stacks 5 times. PVP Changes Holy Resistance -10 pts. No longer reduces Other Elemental Resistance. Stacks 3 times. Can now co-exist with Darkness Strike. Sickle of Darkness Cast Time: 2 seconds Grants M-ATK and deals Double Hit Dark DMG to all enemies within a 20 meter target area. Additionally there is a 50% chance to stun enemies hit for 3 seconds. Shadowy Light Enemies hit will have their P-ATK & M-ATK reduced by -20% for 5 seconds. Heavenly Light This skill becomes Sickle of Silence. Grants M-ATK and deals Double Hit Holy DMG to all enemies within a 20 meter target area reducing their ATK SPD & Cast SPD -15% for 5 seconds. Additionally there is a 50% chance to silence enemies hit for 3 seconds. Divine Circle Cooldown: 30 seconds Cast Time: 2 seconds Grants party members within 50 meters P-ATK +pts, M-ATK +pts, DEF +pts and Elemental Resistances +10 pts for 30 seconds. Heavenly Light Party members are granted DMG Taken -10%. Shadowy Light Party members are granted Skill DMG Dealt +5%. Shadowy Scriptures of Despair Cooldown: 8 seconds Cast Time: 3 seconds Grants M-ATK and deals Triple Hit Dark DMG to all enemies within a 20 meter target area dealing additional Dark DMG equal to 25% of the casters M-ATK every 0.5 seconds for 5 seconds. Shadowy Light Enemies hit will have their P-CRIT Rate & M-CRIT Rate reduced by -20% for 10 seconds. Heavenly Light This skill becomes Heavenly Scriptures of Despair. Grants M-ATK and deals Triple Hit Holy DMG to all enemies within a 20 meter target area dealing additional Holy DMG equal to 25% of the casters M-ATK every 0.5 seconds for 5 seconds. Additionally reduces their G-Healing & P-Healing -20% for 10 seconds. PVP Changes Dark DMG equal to 15%. Hallowed Realm Cooldown: 30 seconds Grants the caster DMG Taken -90% for 3 seconds. Heavenly Light Additionally recovers HP +10% every second for 5 seconds. This status cannot be removed. Shadowy Light Additionally grants the caster Cast SPD +200% for 5 seconds. This status cannot be removed. Inner Fire Cooldown: 30 seconds Instant Grants party members within 50 meters AGI & LCK +pts and Move SPD +20% for 30 seconds. Heavenly Light Party members are granted ATK SPD & Cast SPD +10%. Shadowy Light Party members are granted P-CRIT Rate & M-CRIT Rate +10%. Heavenly Light Cooldown: 1 seconds Cast Time: 1.5 seconds Grants the caster the blessing of Heavenly Light. Sickle of Darkness becomes Sickle of Silence. Shadowy Scriptures of Despair becomes Heavenly Scriptures of Despair. Adds Bonus Effects to: - Holy Blessing - Divine Circle - Hallowed Realm - Inner Fire Shadowy Light Cooldown: 1 seconds Cast Time: 1.5 seconds Grants the caster the curse of Shadowy Light. Holy Blessing becomes Darkness Strike. Adds Bonus Effects to: - Sickle of Darkness - Divine Circle - Shadowy Scriptures of Despair - Hallowed Realm - Inner Fire Game Updates Bears now have an additional level 110 racial craft, the Wyvern Lord glyph! We have normalized the values of the Quick Aim I & Quick Aim II certificates. Blade Acrobat skill Sword Dance range +5 meters. Sword of Elegance now gives Sword Dance DMG +20% instead of range +5 meters. The Vendetta Guide Book has received some updates! Bug Fixes Fixed an issue with the Agent class, Special Agent class and Gunslinger class where the Racial Passives where not being applied. Fixed an issue where the Agent class certificate combinations where not being applied. Fixed an visual issue with Inquisitor and Agent classes not visually updating the Class Weekly Performance numbers (Class stress). Fixed an issue with Dual Pistols not having all their intended weapon glows when fortified. Fixed an issue with Dragonridge Sanctuary gear not granting attack stats to Dual Pistols. 😝 Happy Easter 🤪 4 1 2
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