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Showing content with the highest reputation on 01/16/2021 in all areas

  1. Akan CB FK -->> viewer to want to say, only that if you set the rules, then they must be observed, if there is not enough participant, then just ask someone on the other side to leave the group of participants, especially since there were those who participated more than once, and not add the same character that is already in the group
    1 point
  2. DoT don't work on SP balls any other debuff/buff doesn't help you, you have to hit them with which ever skill you want but pulls, and every hit removes 1 point in ball's HP, so if 10 HP you need to hit it 10 times to break it, if 300 HP you need to hit it 300 times to break it, basically any player overpowered or alpha gears, level 65 or not will do 1 point in dmg to it no matter what. And SP is good for EXP/RP farming too, re-read my post about why SP is the right choice.
    1 point
  3. Iam suggesting to make all the higher tier bosses, namely DS, HoO and Abyss (and future non-trial/non-4t dungeons) immune to CC because it's possible to completely negate the main mechanics of some of the bosses. Currently, many of the DS/HoO/Abyss Bosses are cheesable due to the fact that well timed cc can effectively negate their mechanics and make them much easier. This was apparent when DS came out (namely, Bushi), and imho has gotten worse with both the HoO and (not as much) Abyss Expansions. The problem with these methods is that they're not entirely reliable, making some runs very frustrating because people insist to cheese bosses and accept a 30-50% chance to fail and restart despite having the capabilities to defeat the boss the intended way. ------------------------------------------------------------------------------------------------------------------- I'll list examples from those 3 dungeons so it's easier to understand: DS: Bushi: When Bushi gets to about 50% health, he'll start riposting for about 10 seconds before attacking you. The fact that you can see both the time left on his riposte and him effectively staying still during that time makes it trivial to stun him at the right moment and effectively take away why Bushi is scary in the first place. HoO: Phantom: It's possible to not have him spawn clones by cc'ing him around the 50% health mark just like Bushi and kill him quickly with enough damage. This effectively defeats the purpose of having him as a Mdps check, because really all you need is a rdps that can bp him quickly enough (which most of rdps are capable of). Abyss: Sakyua: Pretty much the same as Phantom, even if it's less of a problem imo. Basically you can stun her out of the aoe she casts when she reaches about 50% health. This is imo the highest risk boss because not only does it take the longest, but it's also possible that she CC's you before you can CC her in time. People that attempt to chain cc her and go for damage are much more likely to die, but it also cuts down the time it takes to do the boss considerably because you can keep attacking. ------------------------------------------------------------------------------------------------------------------ There are certainly more examples, but in those 3 cases, the mechanics of the bosses are completely shut down because you're allowed to point click CC a boss with (in most cases) just one skill. The effects of this change would be: - Fairer fights due to the fact that people have to accept the boss mechanics and find ways to defeat bosses the intended way - Less frustration due to people wanting to cheese bosses (and accept failure chances) over doing them the intended way. - More credit for everyone who's involved work, I guess? I find it sad to see more or less well thought out bosses be cheesed and made irrevelant. - Every boss will get harder, mainly because bosses can move a lot more freely and there aren't free damage windows (+ knockdown damage). - The 3 mentioned bosses will be a lot harder, because you actually have to play around their mechanics. This imo okay, since they were intended this way. ----------------------------------------------------------------------------------------------------------------- Furthermore, with this change I would like to see ways introduced to remove the bosses CC immunity for a short bit, in order to have a reward for enduring their mechanics. Some examples could be: - Phantom - HoO: CC Immunity removed for x seconds after both of his clones were killed - Bushi - DS: CC Immunity removed for x seoncds after his riposte is finished - Sakuya - Abyss: CC immunity removed for x seconds after she has finished casting her shockwave This is imo completely optional, but it would make the change feel less of a direct nerf to everyone whos running those 3 dungeons (and future ones) regularly.
    1 point
  4. Spectator here! awesome pvp i'd like to participate in the future events.
    1 point
  5. First, English is not my main language, please forgive me for the mistakes that might appear in the text. Event feedback: I’m tired of the small events that have been organised recently. I didn’t participate in the last one to be honest. I’m not saying we should stop doing these, but I think we’re lacking some fresh events. I like the event point system, it’s working well and continuing events like “hide and seek”, “spelling bee” or “trivia” to get these event points is a good thing. But repeating these events is a bit boring. The first idea I have is simply to have more boss spawns, like the one you did in May with <Angered Sprite>Melody. Boss fighting is fun, rewards were good and accessible for everyone, there were achievements point when killing the boss. Maybe we can re-do this event, but I like the idea of seeing a new boss, with same reward system and a new achievement. Autumn leaf event: For this second part of my text, I present you an original idea. The theme is centred around autumn season since it will take some time to be prepare, and at this time we might be in autumn… Keep in mind it’s just a theme and it can be adapt for Christmas or Alpaca theme! Main goal of the event: collect as many as possible of event token that can used to buy stuff to an event NPC. What are these event tokens? An object obtained via in game quest that works as a currency for a merchant NPC. In the proposed theme, it could be <Autumn Leaf>. How to obtain these event tokens? Complete quest in game, like trial quest, TW quest or arena quest. The idea is there is different ways in game to obtain these tokens, so PvE and PvP players can enjoy the event. Rewards? Player obtain rewards by trading event tokens they have gathered. Duration: 2 weeks? Can be more or less, but event merchant NPC cost should be adapted. At the end of the event, all event tokens that have not been used are deleted. Some suggestions to obtain token: Add event token to the following quest: - 3v3 Arena Quest: 2 tokens - Monster Battle Arena Quest: 2 tokens - Territory War Quest: 4 tokens - Level 50 Trials Quests: 1 token - Level 55 Trials Quests: 2 tokens - Level 60 Trials Quests: 3 tokens - Level 65 Trials Quests: 4 tokens Suggestion of rewards at the event merchant NPC: - Blueprint: Autumn Spirit (*): 100 tokens (+10 tokens for crafting) - White/Alpha NT exclusive pet: 50 tokens - Alpha NT fashion: 25tokens - Random Class Token Bag: 3 tokens - Random Fragment Bag (you get 1x fragment of Eden Crystal, Safety Stone or Wartsone): 3 tokens (*) Main goal of the event, this blueprint can be used at the foundry to forge an item, let’s say by using 10 event token and 1 Warstone. The final item obtained could be a fashion or a funny thing. By successful crafting, the player gets a title (that works like Legendary achievements and give +5 points in core stats (not too strong, but still fun)) and achievements points (3 points like an Event Boss). Final word: I find this event not so complicate to add in game, I know it may take some time to design it and test it, but I’ll love to play it! It will allow all players, to connect and play each day to complete it, PvE only players and PvP players get rewards, achievements players get points, fashion victim players get NT pet and fashion, it gives class token and consumables fragments… Please feel free to comment and critic this idea. I really hope we get some new event in game. I’m waiting to read all your ideas too!
    1 point
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