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LifeStream last won the day on January 16 2021

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  1. IGN: Gozen Wish: Unique 50 Shades of Black Gear (ME)
  2. 39-55 in the same BG in itself is very unfair... Bunker should simply stay for end game players along with AK. There is no meaning in having that NB, it adds nothing to the game while creating an unfair BG and more issues for SB team to fix.
  3. NB 39-55 should be scrapped (a wasted BG slot, no one attends it) and Unique L38 rings drop brought back to Asmodeus in Viledon, Unique L48 to Catherine in Nemesis. add Unique L42 trinket drop to Catherine. Remove EXP gain from RP mobs (no one even farm RP mobs for EXP), some HP/SP/CP drop for the map level would be welcome for RP mobs who have no drop if possible.
  4. problem is tradable versions were in the pack before for those that drop in 50+ BG, why were they change to NT version? There is no notification about, just found out when I opened trying to give another player in PvP as I knew they were tradable to find out they were changed to NT.
  5. Bring back Hypo Pack with tradable Hypo inside in 60+ BG, those that drops in BG now are all NT versions of Hypo. it makes it impossible to help others in PvP when they run out of Hypo.
  6. fix particle resist on ME suit (base and enhancement value) and defensive buffs so they match other resist like with all other classes in game.
  7. DoT don't work on SP balls any other debuff/buff doesn't help you, you have to hit them with which ever skill you want but pulls, and every hit removes 1 point in ball's HP, so if 10 HP you need to hit it 10 times to break it, if 300 HP you need to hit it 300 times to break it, basically any player overpowered or alpha gears, level 65 or not will do 1 point in dmg to it no matter what. And SP is good for EXP/RP farming too, re-read my post about why SP is the right choice.
  8. One more thing I think 60+ need is a third BG that will be 1hr after Ark and 1hr before TP, as such I will propose a high level Soccer Pitch. I know many might worry about PvP there, still: Soccer Pitch is the most unique BG in SB in every way to be honest (for bad or worse) since one can farm EXP/RP/Gold there or PvP(I know well enough it's not obvious there but it's what makes it even funnier), really up the the player(s). EXP can be set at same as the evergreen on balls so people can actually use it to level up even if lower geared and have to solo do the leveling up, that way new player will have at least that issue cared for. When I say Soccer Pitch I mean Soccer Pitch, nothing changed but maybe the BG reward for level 68 cap. I precise nothing changed because as much as I know all the sacrifices and hard work the staff is putting to make SB stand, keep going and moving forward somethings are better off left as they are. I say it cause I think it would be wrong to try to reduces balls number or increase the number of hit needed to break them or change their places or the fact they give gold, RP and EXP. Just the good old Soccer Pitch nothing else Lets have something different, lets add something to the fun
  9. My suggestions are quite straight and simple: Return to the basics. Make the game accessible to new players, I talk here about the 60+ maps/DGs. Return to the basics, meaning: No mob or Boss in PvE/PvP/DG should be higher than players max level, SB has always been like that til we moved out of 54 cap... New player can't simply do a thing at 60+ and the results is obvious they quit and rightfully so, being full +10 but unable to do anything being at max level is nothing accessible, we will never get new players unless they can join and have the time to learn the game and grow (farm for gears/RP to reach the top in terms of gears). All previous cap til 54 it was always possible to start lower in gears and make your way through farming and doing Bosses at PvP map, now it's not possible at all, even super max geared players have hard time running DGs... The key to moving forward is making sure new players have at least hope to catch up to the best in time as far as gears/jewels are concerned, for that they need to be able to farm 60+ DGs. it's already nice that leveling up pet is not an issue. It's about time to remove debuffs from 60+ PvP map Bosses so that people can actually PvP while doing Bosses like back then, Orenji DoT for example is very problematic for SWs when there is PvP at Bosses. Make BG (not AK/NB) worth attending, they should have their special set of reward unavailable anywhere else, like tokens u could get and use to craft special things like 3 days NT Guardian Blessing and other special items that can be created and that only BG tokens can craft. fix Amara RP mobs in Oasis drop, 500 NT CP pots should be replaced by 800 NT CP pots. Bring back the old launcher where you could set all kinds of graphic options before launching game.
  10. Might be better to have the words go around as much as possible and make teams on site, will avoid cases where people wanna change team after registering with one or situation where those of a team are absents. The idea is good though and I hope it succeeds. Shout about it at NB/AK time when many are on.
  11. Bring back the old SB launcher where we could set graphical options and other before launching game.
  12. Why is Veil of Tornado cooldown 10 sec instead of 8 sec cooldown? Something seamed weird ever since I got Major Mech 55, I felt like something was missing then started investigating to find out Veil of Tornado is not 8 sec but 10 sec... That's more than troublesome, I have rotation I use in PvE particullarly when in mech (WH can only really do some DPS in Mech in PvE) with 10 sec cooldown I can't use it anymore, Veil of Tornado have always been 8 sec cooldown. All other classes kept their cooldown the same from 50 to 55 Major so why change cooldown only on WH? SW got 6 sec debuff on 3sec cooldown skill, SE 6 sec debuff on 2 sec cooldown skill and AoEs, PU got added AoEs + plasme debuffs and so on... Still no cooldown was changed.
  13. This is basically what I think should be handled skills wise. Cyberblade: Debuff on Major Mech skills Deus X Machina and X blade should be remove, CB can regenerate HP and already got OP debuffs on the ground. Defender: Nerf Frenzy at 65 particularly (non sense a class can just buff and 2-3 shot kill another). Remove immobilize from DE Major Mech (WH immobilize precisely because WH is the only class in the whole game without offensive buff and is mid range, unless ofc u give frenzy a real nerf at 65). Medic: Restore normal particle resist (same value with all other resist) on ME 65 suits (base stats and enhance stats) and buffs, it's unfair to make a class vulnerable over all other on a particular ch-atk under same conditions, there is whatsoever no way to justify it. Kali skill Sudden Recovery skill charge time should be removed and clear 3 debuffs with cooldown reduced to 30 sec. Many debuff have been added by Major mechs yet ME Major Mech removes 1 debuffs with 40sec cooldown... Substantially Reduce Kali skill Veil of Pain cooldown from the actual 12sec , Kali only have 3 attack skills. Can particularly help ME farm solo better. Increase ME Detection Mastery skill value so its max be on par with SE Inner Sight so that ME can see SW with max fade and no passive concealment. Replace both of ME stun skills animation with that of ME skill Advanced Atomic Launcher cause they are incredibly slow to cast. Punisher: Remove DEF -400 and DoT reduction -2000 on Penetration skill and Major Mech skill (PU build the most crit-atk from all classes - 13k from buffs only - removing people DEF is too much, DoT reduction don't make sense on a DPS class, PU even debuff -750 DoT reduction with Major Mech while even WH only debuff -1400 in all...) Substantially reduce PU DoT on skills (again it's a DPS class, DoT barely make sense on it), a lil comparison between DoT queen WH a basically tank class with no offensive buff and PU a DPS class that build the most offensive power in game (stats here are with skill maxed): WH Flaming Whip is 2800 Dot, 8 sec cooldown, skill range 7m, AoE radius 14m, AoE targets 6, duration 10 sec; PU Plsama Bullet is 3200 DoT, 10 sec cooldown, skill range 20m, AoE radius 5m, AoE targets 3, duration 10 sec. WH Immolation is 2712 Dot, 25 sec cooldown, AoE radius 16m, AoE targets 6, duration 12 sec; PU Plsama Bomb is 3200 DoT, 25 sec cooldown, skill range 20m, AoE radius 15m, AoE targets 6, duration 14 sec. WH Rising Tempest is 2500 Dot, 45 sec cooldown, AoE radius 30m, AoE targets 6, duration 14 sec; PU Ultra Plama Bullet is 3572 DoT, 35 sec cooldown, skill range 20m, AoE radius 14m, AoE targets 6, duration 14 sec. Make all PU skills on the ground 20m range max like all other classes; making slows skills, stun and even debuffs Penetration and Enfeeble) 25m range is so unbalanced since no other class can attack at that range. if a PU attack someone they should at least take some risk. PU damage is so high I don't really know why they even have DoT skills tbh... Even those DoT skill can do so high dmg without the DoT you can try it on test server. Sentinel: Nothing to say for now. Shadow Walker: Reduce crit-void debuffs (5k in total which basically is what most DPS got in all...) they already reduce DEF. It's so hard to build meaningful crit-void, anyone using crit-void knows well what I mean, then a DPS class is given -5k Crit-void, while actually already removing -320 DEF, -2600 VOID and -3800 of all resist when both debuffs maxed, and practically all SW in game are using uni collapse, I let you do the math. Remove DoT on Major Mech, really it has no place on SW Mech at all. SW have no need of extra DPS. SW Void Slash doesn't say in tooltip that it does damage while it actually does, also that skill don't take SW out of fade, this should be fixed. Whipper: Increase Rising Tempest DoT and reduce it's cooldown (30-35 secs), the skill is suposed to be WH "killer move" but it's actually the less effective DoT skill on WH... Lower DoT compared to other skills. It was originally the WH DoT skill with the highest DoT, Why it has been nerfed that much remains a mystery... Shorten animation for lightning Whip it take too much time to cast. On a general note: Lazurus Blessing (revive) should be disabled in NB, why would ME revive people in a BG???????
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