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DrakkarUlfsark

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Posts posted by DrakkarUlfsark

  1. 5 hours ago, Norleras said:

    There were more.  I won't name names, though.

    but if none of you is a real punisher you guys should at least listen to people who played the class for about seven years now instead of guessing what would be good. for once do something that @BesTweaveR or I have been suggesting and undo those pointless changes you've made so far. some of those changes were a waste of effort, such as the damage passive and overkill's animation

    • Like 3
  2. because SWs can kill most people in one combo, and they always land stun first, so people die to them without even fighting. if you want to make a build to kill shadow walkers you wont be able to kill any other class. even with full ch-acc build my stuns still miss 80% of the time. shadow walkers already have a lot of accuracy and chakra accuracy so they never miss, and now they also ignore crit-void and have a lot of damage boost.

    anyway I guess u agree that punisher is a dead class right now. the only utility we have is a cocoon that benefit the rest of our team.

    I'm gonna have to say that level 54 and 59 caps were much better balanced than now, there is almost no improvement in the changes made so far. Instead of making complex buffs and skills with a lot of stats yall should try to make it simpler, crit-void/crit-eva/dot-reduc were never meant to be put in classes skills, those have to be built through gears

    • Like 2
  3. I was looking into all classes skills and I noticed something: from lvl 59 to 65, most buffs and debuffs get new fancy stats such as crit-void, crit-eva, cleanse, heal. punisher didnt get any of those, add that with the damage passive being nerfed and as a result punishers got a low dps in pvp and a even lower tankness.

    what I propose for a general fix not only for punishers but also for other classes is:

    undo punisher's damage passive change

    add a -DEF effect to penetration

    add a buff to defense cocoon that affects only one person, and gives some defensive stat such as ch-resist/def/crit-void/crit-eva

    and please undo overkill's animation change.

     

    I belive shadow walker's damage needs to be nerfed, they got lots of damage boosts since lvl 59 cap. people cant see them coming because they are invisible, cant tank them because their debuffs are too strong and their buffs got extra damage.

     

     

    now related to what @SparkOne said about mech stun, its common when someone lags to move a bit after being stunned. for punishers its really annoying because after u use swiggers and firing squad, our own buff wont let us move foward to keep the target stunned. having a better range on mech stun would help. if you are playing against a punisher even lag benefits you :s

    • Like 1
  4. The only way to take the Wanted bounty from a player from your own faction is using a destruction skill stone in your weapon and repeatedly duel untill the stone triggers. so if you see a system message saying "PlayerA has killed the Wanted character PlayerB" and both players are in the same faction, you can assume they are doing it on purpose, because no one ever uses destruction stones in their builds and the chance for it to trigger with a perfect timing in a duel to kill someone is very low.

  5. idk if raising the effect of exp boosters is a good idea to fix exp in endgame, bcoz bellow lvl 50 the exp rates are ok, we mainly needed the level 60+ mobs to give more exp when they are killed. before the patch I was getting about 1% exp per hour farming seona's dg using booster. now it should be 5% per hour which is still very low.

    I'd suggest to change back the booster to its original values and boost the actual exp from mobs (which should probally take more time to be done but it is the most efficient way to fix one part of the game without breaking others)

  6. 18 hours ago, BesTweaveR said:

    I've been testing more the Punisher class today and here's what I figured out:

    (Note that this was done considering the use of skill reset after the Halloween candies fix patch, so no extra skillpoints).

    It sucks as class, please revert (adding - refer to bottom of this post) or delete this fuking useless class because no one will play it for PvP anymore.

    You forced every PU players to go DoT skills, for the sake of now giving them a chance to make different builds.. how?? What different builds? They all have same builds.

    PU was 3-4 hits for Sw, Cb, De  (referring to first patch  released with extra skills - before Halloween candies fix etc.) while it had 36k hp full defensive set with maxed cocoons and HP. Now the PU after last patch if maxes all cocoons gets circa 28k HP. (I consider Hp/Cocoon relationship because otherwise PU would get no skill points to put in nearly any attack skill). 

    If I ditch cocoons to get max hp because it's a damn 3 hits dead class despite 33-36k HP, because no cocoons. Now with the skill resetting due to extra skills added I find myself with 28k hp with all cocoons maxed, what's the point in maxing cocoons when i lose 8k hp? Makes sense? Fuking NO! 

    Either max HP with lose of offensive or defensive cocoon you lose too much and PU is useless 200%. 100% useless it was already from the moment you took off passive physical damage.

    You gave PU a bit of Eva boost in trade of Void: if PU needs to have some high ch-acc to also a not buffed Sw to stun it, you made the PU go opposite of Eva because Ghost set is not giving Eva, how does it help the PU in any surviving? SW anyway kills PU without Mech no matter what gear/jewels set/build.

    Moreover to make PU not even go physical you reduced that damage, and to not let it having any surviving chance you made it go chakra builds with eva buffs. Why? makes no sense.

    Also, reduced void on cocoon: PU is by origin an Eva based class! You guys added Eva just to make easier for other classes to survive better! Medic now itself can stack up to around 12k Eva and also up to 12k Ch-Eva with it's own buffs only. More than a PU, also what's the point in giving 500 Eva on Mind over Body skills? How will that help any surviving? Not even in PvE it does help in any way, why was it done?

    If i try to get maxed hp I 100% have to lose either penetration or offence cocoons in order to resist a bit more and have a chance to not be 2 hit by someone in PvP (using passive HP + defence cocoon combo). Of course then my damage will suck, it fucking sucks. Men you guys have fucked up the whole class! It's unplayable now!

    There are people talking on forums about PU having even more damage now, to those: have you even played PU ever? I see dudes who are SWs and also just made the accounts on forum and are talking about  PU being still too OP, requesting to nerf it more, do it, because no one already is going to play it anymore for PvP. They have no idea about this class and are all about just getting this more nerfed. No one is going to play PU in these conditions, max just to farm pve, thanks to Eva. The day that won;t work PU is dead 100%.

    Going Atomic build: useless, it has long CDs, it's a hit and run class hoping the enemy will not stun or pull and fuk you. This column also consumes too many skill points. 

    Going Plasma: it sucks in principal, the idea was a bullsht, you forced half of classes to go DoT, not just PU. Killed all the fun in game about even surviving or having a chance to surviving making it even more unplayable as a game, Wh, Sw, Pu all same (DoT based - Could almost add medic). How was this an improvement? all I feel is that you guys sat all this time making us to wait for the patch and did not really even consider the majority of issues you were going to cause. Seems like you guys took all the comfort and waited till the last moment and then brought up a draft of an unfinished idea to present.

    This column also consumes too many skill points.

    I see no logic in anything that has been done on PU beside changes suggested by me, nothing makes sense. You guys worked with feet

    All you did was to completely change this class to some other non-existent with hopes that it will work.

    Only good things are: removal of casting times, increasing stun time on Overkill, change of Enfeeble animation and adding of acc and ch-acc. And all these things were suggested by me.

    In all game there were mostly 3 players playing Punisher for PvP always: italy2, BumpetyBoo, Drakkar. Rest use to PvP once a month and ditching it in less than 20 minutes. All of the 3 mentioned Players play this class since ever, and are complaining about it. @DrakkarUlfsark has quit PU already, I'm using it till event is over and then retiring it. @BumpetyBoo has no other option as he only has medic class other than PU, and ME is not fun for a DPS class player but soon he too will end the pain ditching the PU.

    (Why Medic AoEs has a diameters of up to 50m? Why can those heal up to 10 players? Why noe Cleansing and other aoe skills cal affect 6 players at lv 1?)

    Overkill's animation and cocoon area/cooldown: something that has been changed without necessity.

    The issue with defensive cocoon is that if the buff it too big PU becomes decent but everyone else who shares that buff becomes freaking op. if the buff is too weak everyone else gets a decent buff but PU becomes too weak.

    one possible solution:

    change back to the original duration/cooldown/area of lvl 54 and 59 cap.

    make the cocoon give 2 diferent buffs: one that boosts a small amount of eva (like 900) and void and affects 6 players, and another one that has some extra eva and void, plus some amount of defense, ch-resist and DoT reduction, but this one only affects one player (which should be the owner of the cocoon as long as he stays on it by priority).

    one thing that could help is to remove the visual aura on Firing Squad, its huge and using it is like putting a target on yourself so everyone sees and aim for you. also whats the point of the imobilize debuff if whippers can pull punishers in firing squad? we are the only class who uses a buff and gets rooted to the ground, then in mass pvp whippers come and force pull punishers 25m away from where they were, and they cannot run back because of the imobilization debuff wont allow them. being pulled while firing squad is on is instant death.

     

    now some issues going on with other classes: DE's reflect is too long and too strong, I'd say make it 20 sec and 50% reflection.

    shadow walker's smoke screen DoT is way too strong. its at least 25k damage with a single skill, and its AoE.

  7. On 5/14/2019 at 10:21 AM, Spektar said:

    Another problem is when PU activates Firing Squad, which means that she cannot move, but still can be pulled by WH.

    And that is not the way Firing Squad should work.

    its kinda cool when Im on firing squad out of range of everyone and some wh pulls me, then I just use detonation and wildfire in his face and boom rip whipper. but I agree that wh's acc and ch-acc from pulls should be nerfed. 

  8. 4 hours ago, Filomena said:

    About last point, uhmm, I entered in new AK with my 59, and I noticed some old experience players, above all in FK side, are level 64. Maybe they are stopped there intentionally, for some reasons? I don't know that cap, so I hypotized it could be something in 64 better than reach 65. Just my mind, correct me if I'm wrong.

    leveling from 64 to 65 takes at least 10 hours of grinding, most people stop at 64 so they can use Lv64 earrings and the effort to lvl up isnt worth the Lv 65 suit

  9. gonna leave my statement here that I disaprove all sorts of exp-loss, and this feature should be removed for the sake of the endgame. one thing that many successful private servers MMOs have in comon is that they focus on the endgame instead of splitting the player base in 4~5 diferent areas. if we put all those players together we can always have massive pvp, more people in battlegrounds.

    sometimes I play another faction based mmo in a diferent private server where we have 25x25 battleground every 4 hours on common days, sometimes 70x70 on weekends, and its not a global server (not even english language). the server has been up for about 8 years, maybe more, and its still kicking, all because of the endgame focus

    Stop giving people what they want, and give them what they need instead.

  10. Make a cash shop item to convert slow bikes into enhanceable bikes

       Those bikes in Davidson's shop look cool but they're slow, also there are many bikes such as sleipnirs and cruisers with 160 move speed at max enhancement. So would be nice if we can craft a version with 180 speed at +10, using the slow bike + a cash item, something like a Bike Overboost Device

     

    Level of bosses in amara

    The 4 main bosses and 2 mini-bosses(hounds) are level 69. that reduces the damage and debuff duration of lower level players on them, Amara is deserted 95% of the time, no one kills bosses and hounds anymore bcoz its not worth the effort, so lowering their levels to 64~65 would help to make amara great again (and maybe nerf Hound's HP to 7~10 milion)

     

    Soccer Pit for leveling

    Soccer Pit in lower levels gives high amount of exp and has been used as a leveling battleground for ages, it stops being useful at lvl 50+ when the exp is low and in terms of pvp the map is mediocre. So since so many players already gave up on leveling due to the low exp rates after level 60, we could use it as exp battleground again (note that there are 66 characters at level 65, and 231 others between level 60 and 64)

  11. About pet skins, most of those added to the game recently really doesnt fit SB style, its nice to have more pet skins yea but I recomend u guys pick either cute or sci-fi, stuff like zombie mage and skeleton warrior (and some others) are a bit out of the game context

    • Like 2
  12. Ellis used to be a great area where most of the players in endgame would duel and start fight clubs, but since the lvl 60+ patch those duels can only be done in Enocia/Mereholt/Barbiron (war areas dont allow duels between members of a same faction), cyberskin armor cannot be used in those maps, which makes the duels not so similar to a real open world pvp against the oposite faction. It is a minor thing but would be great if you guys could make cyberskin armor usable in pve maps for the sake of the duels.

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