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SenorBernd

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Posts posted by SenorBernd

  1. 12 minutes ago, Tuti said:

    I don't like this idea.
    Imagine trying to fear a martial artist in arena and it turns out to be a warrior/warlock who cant be feared.
    I know that would be hard to happen since you can see the class of your opponents pressing Y and when targeting him. But if it can happen once means that this costume can get you a advantage it shoudln't.

    I think that's a pretty weird argument. I mean i don't now how much time you have in arena to zoom in and look at how your opponnent looks, but i just tab around and hit things tbh. Apart from that i don't think it would cause any confusion at all, except you're literally blind.. Do you also think you're fighting a mimic when someone has their outfit on? Or fighting a schoolgirl if they have the uniform on? 

    I mean i can see where you're coming from but that's really just a bit nonsense tbh

    Apart from that: not everything in this game revolves around PvP and Arena, something many players and sadly even some Devs still don't appreciate/understand :D

     

  2. Hi!

    Since many of the real costumes look pretty shit on Rats/Frogs/Bears and the implementation of Mimic class outfit worked out pretty well i thougt it'd be nice to ahve more of the class outfits as real costumes. Let's be real some of them look pretty neat on the "other races" for example martial artist or ranger but in general many of them.

    Would be nice to see, don't know if honor stars would be the best choice for them tho, maybe like CCM or even pure Gold(would also make a neat goldsink for the economy).

  3. 2 hours ago, Bash said:

     

    You know i defended your decisions in the past but this time you're simply just wrong.

    - I remember pretty well that around 2 years ago when we germans(ofc not every single german but a huge pack at once) started playing on awaken and wanted to sell some stuff, GS' were immediately whispering us to "not push the prices down too hard" because we sold some things a bit cheaper than the "regular" price to catch up quickly etc... So much to your argument of Staff not being involved in the market and "all in players hands and their fault". I wanted to hold this point back but at this point i literally don't care anymore tbh.

    - Both of you are still ignoring the fact that people are actually making pretty good suggestions and you still think it's just about 75% stones not being on altar. It's about the up-system in general. Btw. if this was a real "classic experience" there would be 50% and even 100% stones on the altar regularly. Jordan said multiple times that he came into the game rather late himself so ofc he can't know how upgrading worked before green/blue/orange stones were introduced. This is just a side-point tho. The real point - of the upgrade-system completely fucking people COMBINED with the fact that the highly needed stones have a rather low supply - still stands

    - I stopped cashing on this server because i think the outcome is rather low anyways(at current rates 100$ = ~100k and you pay at least 40k for one single upgrade from +8 to +10 alone if you go the safe way for halcyons or maybe even more if you go with lucky. Right now my belt for example still stands on +8 after over 24k of CLSS - not even mentioning they way it takes from +3 to +8 since 6-8 is basically the same just a minimal bit cheaper). You don't need to know many people or have much knowledge about the game in general to realize people are cashing way way less right now. And that is on a rather good altar even. I'm glad that Jordan did admit that Reset Scroll supply was way too low earlier so we can expect them to be around way more again, which is nice. Then again it's highly needed obviously so people cash again.

    - I'm doing my daily dungeons/pirates/trails now to gather gold again since as mentioned many times before, as a F2P player it takes ages to catch up. Maybe i can gather enough gold to finally upgrade my belt from 8 to 10 in like ~3-4 weeks. Then again Awa weapons are already knocking on the door at that time which means the fun begins again from the start. 

    - In the end yes, to a certain point players greed and own decisions make the prices for stones/altar stuff in general BUT(and here comes the point that get's aggressively ignored each and every single time it gets brought up): If Altars and rates are shit(and yes, the last weeks had many shit altars, you simply can't argue against that) of course people will 1. cash less = less ECs on the market = higher prices for ECs = higher prices for stuff. Right now you can just clearly see that only a hand full of people actually play the Altars, world/peer/auction house pretty much confirms that. Please tbh don't argue with "but AERIA has way worse rates than us go there if you want to pay 300$ for a fortify set). Guess what and you said it before in the past: this isn't AERIA and this server isn't nearly comparable to AEIRAs current state. And spoiler alert: a full fortification from 0 to 10 may not reach 300$ but if you stick to the comparsion of 100$=100k you can pretty much say it'll cost you a whopping 100$ for a single item +10. Or else farming for 3-4 weeks/item which is simply not enough time if you want to complete a weapon and a set before the next update.

    - What this server needs in my opinion is A: More atractive things for cashers to cash for / B: a rework/adjustment of the upgrade system(literally see the 20 suggestions that have been made by others already, for example fusing X amount of Lucky innto a 75%) / C : If A and B don't work out, Gem Altar and moving safety stones there while putting better/more exclusive stuff into the normal altar.

    I'd love this server to go on for a while i really do. That's why i was defending you guys very often in the past even if i may have not agreed 100% on a personal level too. I thought too that "it's always the same 4 people complaining" but that bubble popped for me a while ago already. But at the current state as i said above you can clearly see the trend of cashers chickening out(i feel like they are like animals as they know a storm approaches before we even know it) and the spiral slowly turning downwards tbh.

    Best regards and ofc still best of luck for the server

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  4. 33 minutes ago, infecttado said:

    i'm too late on this post, xD but Placeble skills should be changed during 70 cap as it was on aeria if i'm not wrong, but its better for DD running, cause u can control it better.
    For pvp is totally worse cause you can evade 100% of samurai skills now.

    And with 100% you mean 2 skills :D As jordan said, if the target is moving you won't hit it anyways, even if the skill is on-target. The only real difference is that you get a chance to skillshot with placeable which is nice tbh.

  5. 2 hours ago, Tuti said:

     

     

    42 minutes ago, Norjomah said:

     

    Just leaving this here to say i strongly agree with both of these posts. 

    I think that Statement is winding yourself out a little easy tbh @Bash. The market price is directly linked to the supply.

  6. 14 minutes ago, Yukani said:

    A way to fix the fortification problem is increasing the buffer system of ultramarines and corals, in a way that when you fail 10 or more of them you can at least get a 40% + chance on the next forts it also would lower the price of sublimes and make it more acessible to more players.

    I think this actually is a pretty good idea. Nearly all games have a "you fail so and so much you get it for free" system if you invest enough. So since 10 Lucky SS would make it 100% it would be fine to make it at least 40 or 50% chance from the 11. stone on. 

    In the end it all comes down to the % increase system(and i dropping completely if you close the window) so i really think this should be adressed with higher priority.

    • Like 2
  7. 21 minutes ago, Annuia said:

    why is that though?

    Because if he starts to balance change some things, people will demand to do it for other things too. Not gonna go too deep into it since it will cause a huge pile of shit again but if you look through the suggestions section you will find a thread about changing stats on greatswords and one about changing stats on capes. Same thing as this would be.

    • Thanks 1
  8. 23 minutes ago, Annuia said:

    Now the question is, why dont people drop the prices? If one drops the price, the others will follow and things will drop overall making it less expensive to get everything, so why does nobody do that, I wonder?

    Are you talking about ECs specific there? Because if someone sells them for 80g they are gone in 10 seconds and on the market again for 100g. This would work with things that are harder to obtain but i doubt EC prices will drop ever again. Even if they do a super shitty altar the cashers will simply not cash and wait for a new good altar to sell again. 

    In the end we gotta admit that there are more chances to gain gold now(more 0/2 and 0/10, new armor chests etc) but - and here is the common problem that was always there - you need even more time now as a casual to grind it all out.

    I do not agree with your point on not being able to roll altar for profit since i know multiple people that still do it pretty well. You just need time and patience(but that was always the case)

  9. I think putting the Star DIamond Altar in so early was a huge mistake since that is what raised the EC prises to 100g+ from usually ~80g.

    Of course people willl sell the items from Altar more expensive if ECs are more expensive BUT it's also the people that "have too much gold" that simply buy items so overpriced. See for example Roger Enchant cests II, they are bought by a few people for 800g ea right now which everybody knows is simply insane ~

    You can't just pinpoint it to the Devs / Sellers / Buyers since it's a constant flow inbetween all of them being dumb sometimes tbh. sure Devs will try to do things that make people cash more / sure people always try to make the most gold off of selling stuff / sure there always are some people with enough gold that are desperate enough to buy stuff way overpriced.

    I will stand with my point tho that the Star Diamond Altar pretty muich started things going "out of hand"

    • Like 1
  10. 43 minutes ago, Astraea said:

    Yes there are viridians stones in circulation now but i'd say it's mostly due to the fact there were basically none in circulation before this altar. People are more or less forced to take them because it's the best way they have to uncap their new gear if they didn't hoard stones beforehand. Price went down though (i think?), i'll give you that.

    About the huge amount of stones used it's probably due to all the hoarders uncapping their new gear. Unless you meant regular viridians specifically.

    You confuse availability with supply and demand i think.

    The literal sense of them putting Viridians on the bottom row AND increasing the amount of SS on the higher rows was because there was a low >availability<(meaning you simply never had any viridians except sometimes 2 lucky in high rows and low rates on the higher rows SS). Now that there are more Safety Stones to get ofc people try to get them, where supply and demand comes into the game. Ofc on day 1 of the cap people sell SS, Chisels etc. way over the regular price. Take chisels for example as they suddenly go for 650g+ on a rather easy catch-rate on altar. 

    We just need to stay calm and watch the changes unfold for a few days/weeks. You can't just come here 1hour after the release and "complain".

    So again we keep in mind -> Availability NOT = supply/demand

  11. I'm against adding drivers to 65 weapons. As others and myself said before, just keep them at 110% max and keep awa weapons at 115%. Sure the 20 people that use the double-dmg club instead of awaken would love to see a 120% but it's afaik the only weapon that's better than Awa.

    I see no need at all for driver system. Also i guess it's a bad idea to make a poll since literally every single poll that was ever made here got sniped by alt accounts. This decision should be made from the comments on this thread if at all.

    • Confused 2
  12. 17 hours ago, Folkichan said:

    I gave my money and my time into this server believing it would be different this time, that when all of the past servers I played on EE failed or closed down that this time it wouldn't happen again, that this time the GMs would actually listen and do something before it was late, but it seems like EE has a curse and either it was designed to fail from the beginning or it's just unlucky to always be managed by the same type of people. People that don't care to listen and give people what they're asking for and thinking they know better.

    It was a good run, I will probably give this server a few days more worth of grinding for the old times sake and nostalgia and then move on to another game that at least gives some attention to their community.

    Best Regards and Stay Safe.

    I found some of your points pretty good at the beginning but you threw away all your credibility with that one tbh. I honestly do not believe that you're a GM for another game that's run by an "official" company. 

    I think the fact that awa server is running for years now is prove enough that it can't be that bad and you just joined the "mommy me and my 3 friends are not happy so the whole server must be unhappy" club.

     

    After that post i stopped reading the thread because let's be real, there won't be anything actually reasonable to read anymore. 

  13. 10 hours ago, Jordan said:

    I'm somewhat of the mindset that it will have a greater effect on the classic experiance if you have Resistance gems especially of a higher level than you would have at that level cap previously. The same arguement could have been made 2 months ago because correct me if I'm wrong the level 4 elemental resistance gems are actually level 60 and not level 65?

    My initial post was indeed aimed more at the Stat-Gems since i don't really care for PvP anymore in this game :D 

    It'd just be nice to hear a clear no so people can prepare their lv 3 LCK gems in peace. There are more people against it than for it anyways so it's fine for me.

  14. Yeah @Jultan you may wanna also Quote Jordans 2nd post too which basically this is built on. I said it before many times, people here keep nitpicking single bits and pull things out of context 24/7 and it's pretty exhausting, but as one spends some more time on this Forum they will soon learn which people do only whiteknight what they want and try to get rid of different opinions no matter what(even if they speak positive to what they want or neutral).

    Now onto Jordans 2nd Post: "G-Healing (Not WIS) grimoires would remain unchanged. This wouldn't be us changing everything to have a purpose but fixing some of the things that already have purpose but are weird (Like the WIS on ALL Greatsword's).

    There is no reason to go around changing everything as INT on a mace has purpose (maybe not on a healing oriented mace but maces also have damage oriented aspects to them). I'm not going to go over every weapon and judge what should be changed on them, its either them all or nothing."

     

    This is why i said earlier you can go into that thread and replace the word greatsword OR grimoire with the word cape. Just try it and read the post again.

     

    (Btw. you saying i'm angry about him not changing Greatsword is ridiculous. In my very first post and another post i stated that i welcome such changes and i'm with OP on the topic. I just wanted to show that this topic already got worked on. I wasn't the one instantly jumping onto the white-knight fence and shitting on others. Just to let that be said.)

  15. 14 minutes ago, Kibo said:

    Such weirdly aggressive replies here.. even when being asked to stop.

    I support this if it were to be changed, as unlike greatsword (which was originally supposed to be for tanking), INT has never had any use when it comes to healing.

    I mean i'm really lost for words right now tbh. How can you read through this thread and even comment on the previous posts and STILL not read the other thread. Sorry i just don't get it. But ok i guess. I wonder why i keep finding myself surprised over people not being able to read over and over again. 

    I'm at work so i don't have the time to multipost-quote things into here but literally just read the other thread as you can just switch out the words "cape" in this thread with "greatsword" or "book" in the other.

  16. 18 minutes ago, Aeri said:

    respectfully, this topic isn't about greatswords. i am specifically requesting capes be changed because there is very few of them, they are resource intensive to craft, and the biggest effect if this were to be implemented is +16 wis to healers. players have 120% weapons, and sometimes we struggle to outheal that. please don't derail the post again.

    You could've just read my post instead and realize that the Thread wasnt just about greatswords but about stat changing in general and it even has Jordans replies to this topic in it. You didn't even actually click and read it, did you?

     

    Don't get me wrong, i'm totally with you on changing useless stats but as i said, just read the thread posted above, you'll pretty much find all your answers there already.

  17. 45 minutes ago, ted said:

    I agree with you, however maybe for people doing archivements it could be some kind of annouance specially those who want the dragon mount, but I personally don´t see the need to add those merchands since there are more important issues to attend at the moment.

    You dont need the 65 gems for the 65 gem achievement :D Sure there are always things that are more important but i honestly really don't think this is un-important. 

    Also both of you didnt elaborate >why< you think that it's a bad idea?

  18. I'm gonna just respond to the actual Suggestions since i don't really care for the whole "drama" around it.

    1. Completely disagree. Rankings are absolutely fine as they are and also very easy to get into(especially the Hero and Explorer. Sure if you need to catch up Adventurer and Master will take a while but whhat do you expect. People at the top of those Rankings are pouring effort into it from the very Start)

    2. As everybody should know i agree hardly on the server needing SS in PvE content, tho i don't really think your suggestion is the best. There are many many really good Suggestions around in the previous threads already.

    3. I totally think it's fine to have cosmetics in the Altar. They'd need to fill up like 11-14 slots in every single Altar with different actual ingame things. It would either end on a complete trash altar every single time or be just way too OP as i don't think with ~35 items that are all useful for the actual gameplay you can balance it out correctly.

     

    Edit: Btw. i do not think the server is dying at all tbh. It's just that some people feel like it because the same people are unhappy with the SS situation. That by no means affects everyone on the server tho, people just forget that they aren't the only ones playing here :) 

    • Like 1
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  19. 8 hours ago, Matt said:

    Adding them to the game will do more detriment than good IMO, don't think they should be added at all.

    Elaborate.

     

    Edit: I'm personally fine with only using gems lv3 but as mentioned before it's just nonsense to not have the 65 gems in 65 content. I'd just like a clear yes or no so i and many others don't waste 30+ lv 3 gems by refining them and then suddenly getting an NPC you know.

  20. 16 minutes ago, ted said:

    I was able to use my human racial at lv 60 with gems lv3 which required a lv55 Gem merchant, on lv 55 I think it was not posible to use the racial. I think that the reason of lv 65 bp being released later is somewhat related to this.

    Well but you were able to get a lvl 55 Gem Merchant in 55 cap, that's what this is about. I know that Humans can already learn the next gems if they have the mats(you could actually already learn the lvl 4 upgraded gems in lvl 60 cap even though they are lvl 65 but as said this has nothing to do with the general subject).

    This is about literally not having a merchant for gems at all on lvl 65

  21. So as many people are mentioning and wondering about, there happens to not exist any Gem Merchant in 65 and 70 content at all(apart from apparently being able to get one out of Wonder Pockets when they get introduced at 70).

    Also this was found in a random old wiki that kinda confirms it(ending at lvl 55 = lv 3 Gems and only re-starting at lv 75 = lv 5 gems) 

    unknown.png

    It just makes no sense to not have an NPC available for Lv 4 Gems until Lv 5 Gems are out(or as said with luck from wonderpocket inbetween the 2 gem caps but yeah). 

    I mean sure in the end the stat-boost inbetween lv3 and lv 4 gems isn't too insane but 1. that makes a whole cap of human racial completely un-usable and 2. as mentioned it makes no sense at all to literally not have them available by any chance.

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