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Jordan

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Everything posted by Jordan

  1. Jordan

    Bard Skill

    I'm not 100% sure when it was changed and what it was originally. If someone could give me a detailed information on what it was then we can change it. As for changes I'd rather not change things to something new.
  2. Just remember you have to be a level 4 guild to be ranked on crystals. So farming kills isn't a bad idea to win xD
  3. Although as mentioned in the previous post I'm very much against this idea it is ultimately up the PvP players into this change. We can bring it back that isn't a problem but I'll leave it up for discussion till the end of beta. Edit: As for Killboard I believe these changes would go hand in hand so I'm sure if one comes they both come 😁
  4. Jordan

    Auto Loot

    There is a couple reasons we swap other than nostalgia. The old drop system is much better when running trials for gears as it splits all the gear and not just some of the gear. So when your running the trial for a staff someone could get the staff and it not be given the need/greed choice. It also has a lot of bugs that increase drop rates that would make the drop rate much higher than it should be for a classic server.
  5. Although there is aspects I agree with in your comment there is a number of reasons they likely changed to 0/2 starting with the main fact that when 65 cap is released and the size of the playerbase most players are already at the capped level. So not only can they not help the new players level up the new players also have nobody to party with cause everyone else is leveled up. This feature is find in a server like aeria when the games only a few years old and has 50-100 new players a day. But when the server gets a couple months old the new players side of the spectrum is very low in comparrison and it will be very hard for them to get partys. So even though in the current state it would positively impact the game in the long run it will negatively impact the game. As for unlimited although I'm personally on the fence I do believe that it isn't really super necessary to farm as players have always found ways to deal with limits. This is not a feature thats even able to be turned on and would require a lot of backend changes to fix and then additionally would require more work to add bot checks to prevent the bots that ruin the economy. So it's not like I wont do it but I personally think this is not the feature that made the player count drop as I've pretty much only played actively since after they added the limit and the game and back then channels on Aeria US where orange every day because of activity and sometimes a channel might get full. The main turning points of content that drove players away from my point of view where the following changes: Mimic Class Release Aura Kingdom Release 100 Cap Release Awaken Class Release (This being the major turning point) These in my eyes where the main points when the game starter to slow up in my time of playing. Awaken classes was when most of the most notable players stopped playing because the game ultimately became less fun as you had to deal with being one shot, one shotting yourself for building damage and not being able to kill tanky members cause healers full heal them in one skill. I'd also like to point out at this level of content its very hard for people to isolate themselves as content like awaken 75 axe and other healing gear is not released yet. So I don't really think you need to force them to dungeons as with the current community of the game they would just stay within their own guilds anyway.
  6. Jordan

    Patch v62

    Changes Updated the first Territory War on Saturday and Sunday to be 30 minutes earlier. Bug Fixes Fixed the Devil Hunter Skill "Aimed Shot" to no longer apply "Mana Leak" or "Enhanced Mana Leak" on bosses. Fixed the text issue on low level quests where it would show a random high number amount of EXP. Fixed the trophy "Ulysses's Interrogation Records" to now immobilize and not stun as intended and now grants immunity as intended. Fixed the following Human Racial Craft materials: Claret Gore Defense Gem Lv8 Claret Gore Iron Shield Gem Lv8 Claret Gore Match Gem Lv8 Claret Gore Plus Gem Lv8 STR Defense Gem Lv8 AGI Ultimate Speed Gem Lv8 AGI Fast Cast Gem Lv8
  7. Yes but the other server you can level an alt from 1 to 110 in like 3 hours so it's not really a fair comparrison since the EXP tables are much steeper in classic and the rate isn't x8 so power leveling becomes much harder. As a general take on this subject I wanna point out something. Everyone has this general opinion that farming the first 2 rooms on a dungeon like century 70 times per hour was the only way to make gold. It by no means isn't the only way to make gold it was just the best way when the system was unlimited. However, now the system is limited you guys will have to look for other ways to farm gold that isn't just power grinding the first room of a dungeon. Even at this stage of the game there is a lot of dungeons and quests to do. I'm sure you guys will figure it out as plenty of gold grinding methods have been found on our current server that people didn't expect. Just remember just because back in the day they farmed this dungeon doesn't mean its the only way.
  8. The old system or atleast the standard on every aeria server I'm aware of was that TW's once on system 2.0 didn't reset it just was defended. However, this system proves to be bad as it causes people to actively avoid each other for free wins and then people kick up a fit when one guild trys to ruin anothers day by blocking the defence so it ends up being inactive tws every day. We tried it and it was the most inactive TW's ever got to the point of most people not even podding. This system requires atleast 5-6 active guilds who can compete so that not all guilds can just claim a day which encourages the none capped guilds to compete for a steal. TW 1.0 I was told defended every couple of days but that was down to how the system worked and not so much a design choice.
  9. Please can we just wait for the server to launch as the times have already been set and we can change it based on activity and suggestions later. We've balanced it around our other server so you can participate on both. Everyone will have to compromise for it to be active so can we please hold off on suggestions like this till launch thank you.
  10. What game? And did you make a game account on the main website and not on here as forum accounts and game accounts are not the same account.
  11. TW is a team game otherwise they wouldn't have red team and blue team? I've done far to many TW's myself as a player solo, a player in a party sized guild and player in a big guild and the leader of a successfull guild that didn't just rely on numbers to win. Example: When this server opened we won 2 TW's back to back 15 people vs 60+ due to stratergy and if I was at my home PC I'd be able to provide proof if you don't believe me. Being in a small guild doesn't mean your unable to win for yourself and saying that Arena is more of a team effort than TW is one of the dumbest things I've heard in a long time (Sorry if that sounds rude I don't mean it that way). All I will say is you clearly value TW a lot differently than someone who played PVP on this game at a top level and a bottom level for years straight. There is a lot of people who prep hours in advance for TW, people who prepare parties with certain class setups even down to the accessories and trophies each party member wears. This is a competative mode and should not be tainted by RNG without being able to earn that 100% win. If someone tops every crystal, if someone tops all the kill score you tell me why they don't deserve to win? Crystal scoring is based on a single persons DPS, a guild of 1 person could win a crystal but if they can't win a single one they still deserve a chance to win? Arena's are a much more casual setting where if you lose "hey thats a bummer guess I can just queue again". What with TW its "We lost even though we won so lets try harder tommorow guys". No thats absurd. Now if you where pitching to maybe create a system where a smaller guild can earn points to win that would help them compete with the bigger guilds then sure but not on RNG. People gain gold from winning this, they equally spend gold on potions and other assortments to get the job done. Why would anyone do that if they cant guarentee a win, why would X-Legend change it if it was all wonderful and perfect just how it was? Either way clearly you've not understood the importance of TW's to the competitive players so continuing the back and fourth is pointless. If the active PvP community want such as system it will get implemented but honestly since only 2 active PvP'rs have commented on this thread and only 1 plays in top guilds while the other plays in small guilds. You can clearly see the difference that most PvP players, the ones who wake up 4am for a PvP match that give the game the dedication would prefer to lose because they lost than lose because they rolled a 100 sided dice and got an 8. Since this will just continue going back and fourth this topic will be locked. Discussion about this can begin during beta if you so wish but like I said this affects PvP players and should only be discussed by PvP players who are active.
  12. Jordan

    Arenas

    Arena enchants are removed from the classic update but this is only temporary. There will be a longer discussion during beta about the future of this feature.
  13. I don't know in what world losing when you did everything right and deserve to win motivates you to try harder when you literally cannot do any better. It's not like you can look back and say "I could have done this better" when the only factor to your loss is someone else whacked the crystal. But ok.
  14. Yes but the same arguement said could be pointed for the veteran players with gears no? Like think about it. If I spend months perfecting my build experimenting and I made a guild that can compete with top players. Then some random guild who you've never heard off is just 1 players from a top guild who got kicked or something runs into tw hits the crystal a couple times gets a small % and wins the entire thing. Wouldn't that honestly make you demotivated to try? Like your guild is small so I get it for you guys you'd appreciate a system like this where you can participate and still have a chance to win. But how about the people who attend TW every day to win, the people who grind hard to get to the position they're in and what they lose because RNG didn't roll in their favour? To me it just seems daft and out dated. Sure I can understand how on TW 1.0 with the Defenders vs Attackers I can see how this system could work. However, there is a reason this was changed and I feel like unless I'm missing some big picture the only people this hurts are the players who play actively every week for years just to benefit the underdogs who are lets face it in 90% of cases casual players who only attend for a bit of fun and not really to win. TW activity has dwindled over the years because the game has. I've never experianced this system so maybe I'm missing something but to be quite honest I've been playing since maybe 65 Cap time and yet I've never seen a problem with the current system. I can see from a small group perspective this is great, you can win but I've seen lots of guilds over the years play TW for the fun of it and not to win so they likely don't care "hey look we won thats cool" vs the people who earned that win "wow really they won this is BS". If I was in that position I'd honestly look for another game, maybe I'm too competative but even now people raged so much about the teams being RNG that I had to add a system that made the teams not RNG anymore but the top guilds are always vs each other. You can compare them because in both senarios you won the match. Yet still someone else could win because of a dice roll after the match is finished. In this case too mind you, it would be less BS to lose because its your fault for losing the round. It's not like you can stop your own team from hitting the crystal now can you? Overall I don't think lack of interest comes from losing TW when you choose to PVP in a guild of few people that is your choice and if you lose interest because of that then I don't really see you keeping interest by getting rolled every match but having a small chance to BS someone out of a territory because you tapped the crystal before dying. The main issue with our current PVP has nothing to do with this factor but rather how the game is right now. People don't try to improve they just copy other players, people choose to stay in small cliques which causes imbalance where one guild either has more players than the other or the guild only has 6-10 people. This is more down to how Awaken classes play and is ultimately the main reason 90% of the players I know quit this game including myself. Awaken classes take away most of the stratergy of the game because they're impossible to balanced. This factored in with a lack of exploration of the classes ends up with the current state now 3-4 mechas in a party stacked with supports and healers. This is by no means me saying no I wont do this system any time in the future but this is me saying I 100% don't see how this is fair to anyone whos involved. Now if you where arguing for unlimited kills back so guilds with less players could try and out slay the other top guilds to win then yeh I could see a valid arguement. But adding RNG to a competitive score system just doesn't seem right to me. Either way I'd definatly leave this debate up for who ever is actively PvPing when the server opens as it directly affects them. You're also forgetting however that maybe now its a stomp fest. But your talking about Awaken classes that heal you to full after 1 cast and classes that can 1 shot you through capped resistance. Your talking about a PvP that is more about numbers and stratergy and has been the subject of constant tweaks and balanced changes ever since I became the dev. This is not something you can just label as the sole problem because back on PlayEden (The server I played before) there was points where there was 5-7 guilds fighting for the title. Awaken classes are part of the reason people want this server to begin with. Just remember before awaken classes where released this game had tons of servers all over the place. Even FNO had like 7-10 servers just for Taiwan. After Awaken servers whats left? 1 server at Aeriagames from 6? and same one Taiwan just 1 remains. Either way all Ill say on the matter is we definatly don't have time to add this before beta unless we postpone it for atleast another week and I'd rather see whos PvPing first and asking them directly how they'd like an RNG system deciding who won. But again unless I'm missing some greater point the only thing I see from this system is punish those who try hard and build guilds to benefit the smaller guilds but doesn't really benefit them since they know they didn't earn the win so its nothing they can be proud of.
  15. I dont know if I'd really consider this a fair system to be honest. I'm some what of a top end competator in my prime of Eden and I'm not sure about anyone else but I'd be pretty cheesed if I was winning a TW and put in effort and then the territory goes to some random guild with 2 people who just hit the crystal a few times. Like idk if its just me but I just don't really understand how winning a pvp match that you tried hard to win should be left up to a random number generator after all is said and done. Like you dont queue arena and win 3 rounds and hope that you win the match because they won a around so you have 75% chance to win and they have a 25% chance to win. To me it just feels a bit odd that people would like this? I could see the appeal for a lower end guild wanting this since they're not a top tier competator and they don't really have a chance to win over the top end guilds but I feel like thats kinda the point right, a top end guild builds to a point so they can win.
  16. This was part of territory wars 1.0 where it was who ever was defending the territory vs the server and the only thing that mattered was capturing all the crystals. This is a very bad format and works in a similar way to how the points system works except kills are now a factor which is much better. With this system how does the game determind who wins a 2 crystal to 2 crystal TW?
  17. I don't ever remember this system. Is there any content on youtube or old screenshots you could show me so I could see. For beta 0/10 is here but for the future this can be lifted maybe. I don't think we'd ever add limitless back just because it ended up being a bit of a bot fest if I remember correctly.
  18. 1. We will be starting our beta most likely at 55 cap and not 50 cap because one of the main areas and reasons people want a classic server is for classic normal class pvp. Territory 1.0 although is an option is not something I feel would be very much desired as there was a reason they reworked it to begin with. That being said things like crystals and Hp in territory 1.0 where much lower than the current form and I do not possess the knowledge to know just how balanced that HP was as their is only 2 - 3 videos on youtube and I do not know the people who recorded it so I cannot really comment on how accurate their level of play was. That being said we do not plan to stay at 55 cap long as our actual release cap is targetting level 60 cap. We're releasing 1 cap early so that during our beta peoples progress does not need to be reset at the end unless something very major goes wrong. We do plan to release the caps on a delayed manner and caps like 65 onwards will last much longer than things like 55 and 60 since there is a lot more content, this would also mean we dont have to release awaken weapons at the same time as 65 cap but rather spread the cap out like X-Legend did. 2. I do agree with you on no rates and I'm not sure why there wasn't an option for x1 EXP rates without the weekend buff but if people want that too your welcome to suggest it. The only concern we had is although at first it might be easy to reach the level cap, however after a while people will be doing the dungeons less and less which would make it harder for late commers to get the exp they need. Along with that many of the community do not like to grind as people of Eden once did. This was proven with the level 120 cap that was an exact mirror of a previous level jump X-Legend did but was very negativily recieved in comparrison to theres. 3. They will have the custom change our server has on launch of spawning every 1 hour. 4. The altar will rotate multiple times a week as it did on previous servers. This is what helps the server stay open. 5. I do not agree with this suggestion as of the moment. Although I attribute some of the arena's inactivity to awaken classes it also has no reward. Honor stars are suppose to be said reward.
  19. From looking at your logs it seems you where playing for 2-3 hours which if your playing in the new maps and new content this can be quite taxing on the game as a whole. Even before when I played back at 75 level cap you tend to find the need to restart the game every couple of hours to avoid any crashes. I can only recommend turning some settings off like damage numbers (located in the Chr tab) and turning some of the graphics down. I wish there was more that we could help with but we don't have the tools to work with the dump and unless theres a sure fire way to cause the crashes you're getting its very hard for us to debug any issues with the game. (Believe me I've spent hours looking) The game is already Large Address Aware by default so you don't have to worry about that.
  20. I'm pretty sure the one sided divorce doesn't lose skills and I believe the reason they made it this way is they assume that people whos couple just dips on the game and doesn't come back then the person doesn't deserve to lose buffs. To be honest although this is fixable I just don't really see if getting much priority over new content and other bug fixes.
  21. These are the ones used in game, old and new. https://mega.nz/#!WBYyDCRT!8JHDSnz2ktK2YwVdEd2SpZAL8uTVJGSfhj_Lh0ShhFg
  22. My only worry about doing this would burn through the new pets so fast that they become overspent and after these asside from making legendary versions of existing pets we're almost all out of new pets. We have like 90% of AK pets and thats pretty much everything from TS when that was released. So I'm not sure if this is a super good idea but then again maybe for the easter week we can do this since its a holiday.
  23. Not a terrible idea, might be better to just add something like a mail based reward for killing the last boss or something or 1 for each boss then have a hand in quest somewhere that trades for CP. You could do it for all 0/10's too not just Palace.
  24. Just to be transparent to see the sort of lunacy that you had originally. Here is the same table for Fallmyst Weald except with the old values. Just to put in context your looking at 30 or so quests per level and the only time it dips bellow 1% character level per hand in is when you are at level 119. Which you're still talking 0.8527% per hand in. Your basically killing the DSR market by far with that which I hear just 1 week of this already did a number on it. Fallmyst Table pre patch. Hand In Count Gold Total Materials Char Class Char Class Char Class 32.72727273 27.15165321 112->113 1406.46 1150.74 660 540 112->113 39.27272728 32.58198386 113->114 1662.18 1406.46 780 660 113->114 47.12727274 39.09838063 114->115 2003.14 1662.18 940 1170 114->115 56.55272728 46.91805676 115->116 2429.34 2003.14 1140 940 115->116 67.86327274 56.30166811 116->117 2898.16 2386.72 1360 1120 116->117 81.43592729 67.56200173 117->118 3452.22 2898.16 1620 1360 117->118 97.72311275 81.07440208 118->119 4176.76 3452.22 1960 1620 118->119 117.2677353 97.2892825 119->120 4986.54 4134.14 2340 1940 119->120 72.00000002 59.73363708 112->114 3068.64 2557.2 1440 1200 112->114 119.1272728 98.83201771 112->115 5071.78 4219.38 2380 2370 112->115 175.68 145.7500745 112->116 7501.12 6222.52 3520 3310 112->116 243.5432728 202.0517426 112->117 10399.28 8609.24 4880 4430 112->117 324.9792001 269.6137443 112->118 13851.5 11507.4 6500 5790 112->118 422.7023128 350.6881464 112->119 18028.26 14959.62 8460 7410 112->119 539.9700481 447.9774289 119->120 23014.8 19093.76 10800 9350 119->120
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