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Jordan

VGN GM
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Everything posted by Jordan

  1. Jordan

    gold

    to get the inquisitor u have got to complete the level 83 mainline quests (the one that ends in Shaxian Fae Fields). starts with: L83. Fegeral Friction then proceeds to: L83. Infection Deflection then proceeds to: L85. A Force, Of Course then: L86. Sie Sind Das Essen then: L87. Shaxia Sneakery then: L88. In Too Deep and finishes with: L88. Midnight Rescue (at some point you will get inquisitor and its awaken forms during this questline).
  2. Jordan

    gold

    Shaxian Fae Fields dungeon, its the dungeon at the end of the level 90 quest line, located in Shaxia Basin.
  3. Lower levels should fly by just by questing, so i wouldn't worry too much about gear and equipment till level 90-95+. Every 10 levels from 50 onwards you get the temple knight gear which is good till around the point of recieving the next set, these also come with weapons too. Once you reach level 95 mainly you probebly wanna start looking for trial partys to make the 95 armor sets and awaken armor sets.
  4. Jordan

    Patch v22

    General Changes Added a duration to the pets Dark Dragon and Flame Dragon from the class Dragon Emperor as afk farming became out of hand. (Note: This shouldn't affect the gameplay of this class just the ability to AFK. Added a duration to the pet Holy Dragon from the class Celestial Arrow (same reason as above). Note: Pets from the above classes will now need to be re-spawned in after 5 minutes
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  5. Jordan

    #Weebnation

    Hi BaSH !
  6. Hey Everyone! Just announcing that during this week you will gain double CCM from killing bosses, killing players in Territory War and Arena. The CCM caps have also been raised for each class during this week also to compensate for the double CCM gain, so get farming! Stress level 2 and level 3 have been tripled while stress level 4 has been doubled. For example: Territory War kill stress level 2 requirement is now 60 kills not 20 kills, also while on stress level 1 you will gain 20 CCM per kill instead of 10 CCM per kill Ends: Wednesday 29th November 2017
  7. Jordan

    Patch v21

    General Changes Added the "Mysterious Leather and Lace Dress (Legendary)" and the "Mysterious Bad Boy Armor (Legendary)" to the archive. Added new items for the newly implemented Event System: 4 New custom pets (based on in game bosses). 2 New back costumes (from Aura Kingdom). 3 New mounts (from Twin Saga). More Information about the Event System: Bug Fixes Fixed the archieve bug on the "Rose Magic Accordion (Prime)". Fixed the Female "Dragon's Treasure: Tarragon Horns (Legendary)". I'm aware there are more bugs that needed fixing but the remaining bugs requires me to do a lot more work as shuffling patches in while making the balancing patch is rather difficult. The other bug reports I have will be fixed in the balancing patch. Mount: Imperial Guardian Back: Abyss Evil Wings Pet: Petra Pet: Kimba Have a wonderful day from the Vendetta Team!
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  8. I mean you can look at our version of Eden Eternal vs Aeria's version of Eden Eternal, the pay gap between our players is minimal to none exsistant compared to Aeria's which is quite high (although has dropped over the past year). As the games are developed by the same company and Eden being the follow up game from Grand Fantasia a lot of the same methods can be applied to make the game like our Eden sever which is mainly cosmetic only market. Once the suggestion thread is opened you guys can feel free to post all your suggestions on how we can make our server the best server for you guys, just remember to let everyone know when the suggestions are open so that we can get a rough idea on what the game needs to be great
  9. Don't worry about pay hungry stuff guys, as you can see from our Eden Eternal server we've updated our archive to contain every item that is available in game. We also strive for fairness in all aspects, like I don't see us charging a lot for anything ever but also no everything will be free either as the server must at minimum pay its own bills. As Vivi said we take games in our own direction and don't consider what other servers do, as for updates we will try to keep up with the official server as much as possible but if the updates arn't that impactful we would likely make our own content as we do with Eden Eternal to add more depth to the game rather than small costume updates (which can easily be imported) vs new dungeons equiptment etc. We'll be opening a suggestions thread once we have full decided to go through with the server and have it mostly prepared on our end so that we can apply a bunch of quality of life changes to the game before we release the server.
  10. I'm down for it, will need some helpers to give some suggestions to what needs improving from official / private server that exsists so that I can make ours better.
  11. Jordan

    Patch v20

    General Changes Warlock Glyph "Wicked Pact Glyph" was temporarily disabled till the balancing patch due to an exploit with the Arch-Elementalist class. Note: It will still appear to be working, but it wont actually reduce peoples resistance.
  12. Jordan

    Patch v19

    General Changes: Added 114 new costume & headwear dyes. Note: Vivi has made a post and will be updating this post throughout the week. Bug Fixes Fixed the Darkness Blade bug causing "Imprisoned Magic Cut" to cause 200% more damage. Fixed the Blood Knight Bug with "Bloodborn" not being removed when changing class. Fixed the "Hunter's Mark" bow to apply the cooldown reduction to "Painful Wound".
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  13. Welcome enjoy your stay!
  14. Jordan

    Patch v18

    General Changes: Removed the bonus Elemental damage from "BlisterBreeze's Synthesis Ring" & "Luisaka's Swiftness Ring" to fix the persistant bugs these items have. Added Power Scroll Lv100 & Guard Scroll Lv100 to the arcane box. Increased the EXP and CP gained in the Frog & Worm zone of Dimension of Souls to make running these area's better. Added level 90 Temple Knight Sets. Added "Red Shadow Lord Sickle (Prime)" & "Red Shadow Lord Sickle (Legendary)" to the archive. Balancing Changes: Darkness Blade skills "Imprisoned Magic Cut", "Demon Magic Cut", "Dark Magic Cut" and "Broken Magic Cut" have all had their base range cut in half. (This will make the buffed range shorter too) Darkness Blade skill "Magic Sword Stance" has had its mana cost increased from 1% to 3%. Holy Blade skill "Destructive Leap" only allows one skill to be cast at 200% damage instead of two. Darkness Blade and Holy Blade skills have had their base skill M-ATTACK lower to be a bit more reasonable compared to the other classes. Bug Fixes: Dragon Emperor skill "Dragon Emperor Slash" no longer effects boss monsters. Holy Blade skill "Dark Night Dance" now only removes 1 buff per second instead of 10 buffs per second. Fixed translation error with Dragon Soul class talent "Dragon Bonds". Fixed the stacking issue of two Luminary Awaken class talents so that they stack 10 times instead of 2 times: "Imprisoned Spirit" "Demon Spirit" "Dark Spirit" "Broken Spirit" "Holy Grace" "Shelter of Light" "Attack led by God" "No punishment for the strong" "Holy Slash" "Madness" "Twilight of the Gods" "Never Regret" The Sheep set of luna rocks no longer stack with all the other luna rocks. The Battlemounts converted in the last patch no longer can be used while in combat. Fixed the Int given on the "Oblivion Glyph" to the correct amount. The White and Alpha level 95 gathering tools are now untradable. The level 95 maces have been given the correct PATTACK and MATTACK stats. Fixed the game issue with the Zumi Racial items "Super Speed Device", "Vitality Enhancer" and "Light Beam Gun". Fixed worm immunity preventing you from transforming on Druid and Dragon Emperor. Fixed the text for Oberon Set to include Sword and Rapier. Fixed "Dragon's Treasure: Tarragon Horns (Legendary)" for Human Males and Halfkins. Changed the 3 Day Shadow Kitty to permenant.
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  15. Welcome, we're open to Event Ideas so if those kind of events are wanted the Game Sages can host art events!
  16. Bump, added all the level 95 weapon locations
  17. With the new patch we added a new feature that allows you to re-roll your gold level 90 and 95 weapons to have another chance of getting a higher percentage. This feature is accessed through the arcane box and requires you to break level 90 and 95 gold weapons in order to re-roll other weapons. Note: The success rate of re-rolling is 80% If you fail at re-rolling your weapon is not broken but the materials taken and the gold will be spent You lose all fortifications, gems and enchants the weapon has once you re-roll Re-rolling gives a complete random % and your chances don't increase over time Dismantling To dismantle a weapon you can simply put any level 90 or 95 gold weapon in the arcane box and and dismantle the weapon. Each level of weapon and weapon type gives different amounts of Emerald Crystal Sands, here is a list of the amounts you can get: Level 90 1HD Weapon: 14 Emerald Crystal Sands Level 90 2HD Weapon: 28 Emerald Crystal Sands Level 95 1HD Weapon: 16 Emerald Crystal Sands Level 95 2HD Weapon: 32 Emerald Crystal Sands Re-Identification To re-roll a weapon requires 2 materials and the weapon you want to re-roll, again this is done through the arcane box. Each level of weapon and weapon type requires different amounts of Emerald Crystal Sands and also different amounts of War Stones, here is a list of the amounts you need: Level 90 1HD Weapon: 58 Emerald Crystal Sands and 1 War Stone : 60g 877s Level 90 2HD Weapon: 115 Emerald Crystal Sands and 2 War Stone's : 121g 754s Level 95 1HD Weapon: 65 Emerald Crystal Sands and 1 War Stone : 66g 965s Level 95 2HD Weapon: 130 Emerald Crystal Sands and 2 War Stone's : 133g 929s
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  18. With the release of the new 25 player raid, Stormy Ridge, I've created a small competition/event for all level 95+ players to take part in. Lets see who has what it takes! Event Completing the event is rather simple. The first party to complete the raid will receive the exclusive title, "Dragon Slayer", which will never be released again! Note: This title gives the same effect as the title "Temple Knight" so you will not receive any bonus except your title being unique and exclusive to you and your party members. Rules You will only receive the title item once. If you discard the title item or lose it then you will not receive another. The title is account bound and can only be used once. Choose the character you want to redeem the title on wisely. As stated above, you will not receive another if you redeem it on the wrong character. The boss will announce on the World chat when it has been defeated, so I will know which party defeated the boss first. Once completed someone in the party must screenshot the party list and reply to this thread with it. Prizes Exclusive title to all party members "Dragon Slayer". Winners have been sent their prizes. Good luck everyone, I'll see you at Stormy Ridge!
  19. Eden Eternal has the bigger player base, Twin Saga is currently growing in players. Both games are easy to solo to the cap level but the main difference is Twin Saga is more PvE oriented while Eden Eternal is more PvP oriented.
  20. Depends to be honest, questing takes roughly 2-3 days to get to level 90+ if your spending a good amount of time playing where as p-leveling takes around 3 hours to get to 80 which then doing the 80-90 quest lines get you to 92 in about 30mins to 1 hour. However questing is something you don't have to rely on others for and can be done solo.
  21. EXP/CP charms do not work on this server as the rates are already capped.
  22. I don't use purification because the only debuff's that you need to remove are the ones you cannot skills while you have them (stuns, fear, etc.) I also use more triple hit proc's because triple hits can proc on other triple hits which is more damage. If i had the resistance i would be using 4 sky tower gems and not just 2.
  23. Welcome Jii
  24. Ohh that makes sense, kinda seems really tedious though
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