Bloodevil

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Bloodevil last won the day on October 23 2018

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  1. I'll quote your points and share my thoughts: I agree with you I think it should be 2 times a day max, the reason is that even if we put some kind of limits to join you could still agree with a friend to join the less busy time of the day to get a free win, also to avoid making it too dispersive. I'd suggest 14:00-15:00 (server time) and 18:00-19:00 (server time) since i've noticed that these 2 hours are the most populated in rb! Agree again, I saw some people complain up in the comments but honestly I don't feel like pvp modes should be accessible the early stage of the game Maybe keep the invisibility one since invis it's pretty much abusable in aot +1 I disagree on this one: you also suggested as 1 gold medal prize this: "1 Medal: 2 Rainbow Pennys" which is clearly less valuable than an essence, I think we should keep essences in FC and find a solution improving FC itself. I don't want to quote every single prize but i like the idea of grinding your prize. Further suggestion: -You can call both your teammates ONCE every match: meaning that if player A is fighting vs player B they can both call their teammates MAX 1 time each. 2 reason for this suggestion: 1) I'd like to encourage comebacks 2) I'd like to discourage the invisible+call my team strategy since it's the equivalent of a metastatic brain cancer in real life -Merge AoT with AoM so we get some kind of leaderboard thing in AoT too. I also like @Kaizou idea of introducing a 1v1 version of AoT, I think they could coexist and it would make possible to play even with few people (Fernon time for example)
  2. Problem is that the first 2 points are highly abusable, we won't be able to monitorize each and every kill in FC/arena. So it wouldn't be about who's the best but who has the most patience to spam-kill friends/alts
  3. I think one of the reasons that brought up to this situation where there are big groups of people that hunt 1-2 players is indeed safe-hitting. Knowing that you can just safe-hit without being killed (or rarely killed) gives you the "power" of being disrespectful and act like an ass just for the "fun" of it. If safe had always have a cooldown i'm quite sure these kind of players wouldn't have existed. Why? Well cause if you act in a way that brings everyone against you you won't be able to play without getting constantly killed and i'm quite sure that nobody would like that. Who know me know that I'm not really into these dramas between fams, I honestly don't care about a signature under the nickname of a person and I'm always stunned to see how seriously people can take it. Still, I do care about players' behaviour and guys, please, don't act like innocent cute baby rabbits, there is a reason behind you being ganked 10v1. I know that, you know that, everyone knows that, you just like to make people mad in order to have more people to kill when you're in arena. I'm not saying you shouldn't be allowed to do it, you're free to make the whole community hate you, but you can't expect to have a fair fight once you're hated by everyone. Why should be fair? You made your bed, sleep in it. You don't want to be permakilled by everyone? Apologize and act more friendly towards people. I agree with this suggestion, it shouldn't be possible to be advantaged in numeric disadvantage, you can still fight and have fun in arena, fight and die, being killed doesn't remove the fun from arena. Being immortal by abusing safe does
  4. It's been useful for a long time, beta players got benefit from it for over a year and they will always have an extra fancy costume. It's natural to replace old items as time goes by! I think it's already special by the fact that no one else can obtain it
  5. Don't worry about that, we don't implement useless things, the reason those wings are not yet implemented is that they clearly need a rework which is not easy to do since wings can easily alter the balance of the game!
  6. We have a suggestion section , however things such as new maps (maybe this one can be accepted), extensions of story line and big changes like an increment in Max Lv are usually automatically rejected since they require a lot of work from Bash and most importantly can ruin the balance in the game. I know you asked an answer from Bash but i can pretty much assure you that he would say the same thing
  7. As Squizzy already said, you can disable speakers in "game configuration" https://i.imgur.com/PjrPWPf.jpg
  8. We can fix the price to a higher value but it's nonsense to leave it unavailable, it's in the game! I don't see why i shouldn't be able to craft it in a decent amount of time if i have the money for it. I can agree with you that 2b is too low, alright, we can fix the price at a higher value as long as the fairy becomes available for people that can afford it! It's indeed very good but around 4b should allow you to increase your strenght, i don't see anything wrong here
  9. I think your idea is close to Bash's idea of dungeons for high levels (i don't know if you read about that:https://forum.vendettagn.com/index.php?/topic/5214-act-6-solo-timespace/&tab=comments#comment-31669) but designed for low levels. I really think we should give it a try, bots aren't able to create TS as long as i know and this kind of farm would be less boring. +1
  10. It doesn't have to be necessarily easier in terms of gold needed per fairy, i think it should be more available rather than cheaper. We could fix the price of essences giving them a decent value (3-4kk IMO), i mean like this you'd still need to spend more than 2b to make 1 fairy only. And considering that with 2b you can get a full set of erenia fairies i don't think that it would be unbalanced. The problem here is that the fairy is unavailable even if you have the gold for it! With this i don't mean that i'd like to see 999x essences in bazar either, just a little more available (this would also help the FC situation)
  11. This would be very nice in an ideal word where people don't abuse the system unfortunately I think score-based prizes are not a good idea since they don't really represent how "good" a player is, too easy to get a good score and being a bad player, you know what i mean.. Anyway Other than PvE based changes do you (everyone not only perse) have some ideas to bring more people to FC? Let's use this thread instead of making a new one, ideas from community are always well accepted Also Edit: i agree with @hollowknight but he already knows since i suggested the same things several times ahaha
  12. I don't think we need bigger rewards in terms of gold/valuable items, don't get me wrong: i don't think that it'd be too much if we increased prizes for 1-3, we're still talking about something near 1kkk, which is not that much on a 30+days period and for the 3 highest scores. Still, i don't think we need to do that in order to increase the competition, a player that wants more money dedicates himself to farming rather than RB! I really like the idea of cosmetics in terms of rep icon/title, it's a nice little thing that rewards your work and can't really be abused in anyway possible
  13. Are you suggesting that people who farm all day/shop and people who don't farm/shop should have the same gear? I can't follow your train of thought
  14. I made this suggestion once and many didn't like it, +1 anyway