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  1. Okay, first of all, hello, i am a developer and a player of this game, I was here since this server launched, I even played many versions of the game, from Spanish OG, English OG, PlayEden, and so on. With that in mind I dont want to say that I've more authority to say what i'm going to say, just have some background that what I will say its mostly biased, and u can have and opinion of my opinion too! thanks! Starting for the thread that made me want to do this. "The new content thread". I wasn't able to comment on it, and its already close, so i'll pull my idea here. Further level cap, ideas of it, what could help progression and A NEED OF A CATCH UP SYSTEM. First point - Theres a huge cap on the content of new people into the game AND, but not only restraint to people coming back to the game that makes the population of the game being so short, and NO, its not about u dont level that fast, is not that u get your items in a slow phase, its not all of that, its about the content itself being BORING. And this is NOT a problem of the game by its mechanics, dont get me wrong, this is mainly being for some unbalanced things about the game. HP of most monsters are stupidly high, and its not balanced in a term of what amount of time u should be expending on them. For example, and i am not going to talk about the classic game, for in my case i think Vendettas content is way superior, thats on Jordan. But even when GOP was out, the game still had its balance, and was fun enough to be cleared, unless u had a party that screw up a lot, u could pull GOP runs in no more than 15 minutes, nowadays 15 minutes is the most fastest timer for a kill on some bosses on AT/DF content if u're not going with a extremely powerfull party, and that is a gap between something fun and something that just BORES U, and this comes to my 2nd point on this regard. High amounts of HP is NOT equal to more difficulty. And that is a mistake, why?, real simple, what makes a game fun? lets go to that simple basis, A challenge, u want to play cos u want the achievement, or the status like having and item nobody has or even the challenge to feel like u accomplished something, and in the last content, everything of this just feels empty, cos in most of the cases the battles have less than 2 mechanics, they're not difficult cos u've to syncronize with the party, or even do something yourself, the battles are just a hellish amount of HP and resistances, and when people realizes that they just dont care about the status, the achievement or the challenge, cos they feel like they can easily do it, just need more gear, and why would u want gear if u already know that u can easily do the content, making battles just to stand still in a position where u wouldn't get hurt and just smash your 1,2,3 keys. Class PVP balance ruins the PVE. This is very commonly on most of MMO I've played, MMOs tend to balance things for PvP more than PvE making PvE more boring, killing classes that by its concept aren't able to be balanced (like Gravity manipulator when the server came up) and stuff like that, like the Battle Mounts (something that made this game very unique). I've seen almost any patch this server has done to existance, I remember a lot of them and some of them no, but something i can remember is classes being always balanced to not be broken on PvP and this in my perspective its a huge mistake, cos the Eden PvP niche is small, that first, but also, it would be more efficient that just having modification for PvP, like, "This skill does 4000 DMG (400 on PvP)" and stuff like that, I feel like this renders most classes usable JUST in one aspect of the game, making the other just straigh up garbage, like most magic classes not being near as usefull as physical ones on PvE, and that just sad, cos whats the point on having so many classes if people will just use the same 10 for one content and the same 10 for the other?. PvP Content is what kills the game, in most cases its just played by people already geared and are on the server like some kind of ghost that never dissapears. so HOW to solve this stuff, right? I would highly recommend a new numbers remake or downgrade of them, I've seen so many games doing this for the sake of their future, World of Warcraft did, they reduced level cap from 130 to 60, reduced number from millions to just hundreds + thousands, etc. Final Fantasy did the same, and I could name at least 10 games that did this, and they did for a reason, I know, its so satisfying seeing your big old Blade Master make 10 M damage when u do a highly perfect combo, but if your number were all on the thousands, like 10K-30K a damage of 150K would be insane too. U get my point here. I highly think the game needs to feel more challenging on mechanics instead of just making them last longer, I would really just take the old mechanics the game already had, like, idk, sucking your mana, "stand there and u blow up" and stuff like this and mix them, sometimes having hard time thinking of the new challenge just makes things more complicated. I know u can think that people dont like complicated stuff and they just want easy, I think they just want to hang up with friends, meet new people and have a good and fun time, thats the same reason games like Dark souls work, sometimes challenges are fun to make! I kinda say a way of solving this issue on the point above but I wanted to make it more clear, I would think of a "re-work" or maybe just a Re-balance of the classes with keeping in mind the focus of this, i feel the error here is always having "make every class usable", that doesn't seems to work, cos yeah, u make a class usable but gearing it up is a mess, and most people would just dont take u cos u're playing a class that is being power creeped by another. I dont know if nerfing stuff out would solve the problem though, making BM/Executioner/Berserker/Assasin and bloodknight useless wont be the right way i feel like. I feel like balance the other to match or even be better than these would be the perfect option and after that re-balance mobs to not be obliterated on a shot, U get my point, make the game just feel like every class is fun, every class has its mechanic and if u feel like u want to use a Time manipulator making it feel like a really time manipulator, slowing enemies casts, slowing enemies attack speed, movement speed, idk, my mind can get through a lot of concepts. But just make the game fun, after that u care about if the game is balanced or no. And really really after that take care of the PvP situation. Take into consideration that even being EXTREMELY PAY2WIN the Steam version still has more players. Maybe I should've started from here LOL Second point, the new content. I think really a new zone would be insanely good, and I feel like its time for meeting everyone on a place where everyone can hang up, like u do in Aven. I think like in most WoW expansions, like in most FF expansions, like in Nostale, or runescape, etc, etc, etc. U need a place, a high level zone where everyone is, and everyone is looking for people to do stuff, so, if a level cap increases to 140 for example, It would be good in my opinion to have instead of 3 new zones with different fames, and different dungeons, just having 1 extremely enormous map, with a lot of things to do and a city on the middle or in a good placed position to make people be there. If theres the possibility to have the auction and a bank there, it would also be good, I dont want to rend Aven useless, just make people that do the content interact with the people, making the game more social appealing, this would make people want to stay and chat. I do really think a new dungeon for farming gold is needed on this area, like Palace of Dreams, not saying it has to drop more gold, dont get me wrong, it could just be faster to clear or even have more entries and more difficulty options. This with the additions I said before would take almost all the people on the server reunite on the same place, the people that just farm gold, the people that will go to do trials, a new Running zone for runners, and the people selling stuff, the best of all the worlds. In this regard I would mention that I think the 0/2 and 0/10 are a bit old. Most MMO now lets u gain more gold of the raids and stuff like trading new items get in the raids instead of just farming dungeons, but I like dungeon farming on this game, so I ask for a consideration of this change at least for new content, instead of having just 0/2 and 0/10 having them name by difficulty. with 5 tries on them, Easy, Medium, Hard and Trial (Need a party). Why having more difficulties? simple, having easy will make new people catch gold more fast, having medium would help people that is in the middle of the transition getting their firsts achievements and +14 gears get into the final stage, hard, when they already have some gear and are able to clear hard and get more money of what they do. And well, having Trial there will just make making parties easy, cos u could ask in general chat if someone wants to go trial, u could use Zone chat too, but that just and opinion, and idea to refresh stuff out. I would say having in mind that we already have demonic stuff, angelic stuff, we could have a lot more thematics to play with, like for example, Classes thematic, mobs could be like a race of the players, that have our classes, some of our skills, like some place with warrios with the elites of them being berserkers and some shielders. and the boss of that zone could be a legendary warrior with the skills of the three and some racials of our classes, like the rats racial that heals themselfs and stuff like that, we could have spatial stuff coming, that could take place into horror stuff, like Lovecraft stuff, like some Darkest dungeon stuff, or even, it could be a more colorful one, like some animes out there, with mechas, tentacles and stuff. Monetizing and Marketing. i know, dont kill me please, first of all read me, after that i will gladly take the hit. I dont want to make the game Pay2Win, just we need players to understand that the servers aren't just free, and Jordan and the staff doesn't work for free. I have some ideas that I think could help the game have more money without making it unfair to play. 1- A battle pass, this one has become the most known thing, and U can think of it as something bad for the game, but u often hear a lot of people saying, "Oh fuck, i need to play some valorant games cos I need to complete the pass", being able to buy a pass, being it seasonal, weekly, montly, i dont care makes people being more attracted to play, cos they dont want to loose the things the pass gives, and makes the game have more profit. It could have stuff we commonly use, with some costumes to get that U would get from altar, but there u get them for sure. making it a good way of obtaining things slowly for some people, and a main source of resources for others, it could have raw gold, safety stones, reset scrolls, bags, and stuff, even, some tradeable stuff to help the economy dont feel that empty. 2- Some Gacha stuff, making a more clear gacha stuff into the game would help a lot with the gamblers out there, people that plays like genshin impact and stuff, it can be like, pets, mounts, even some items, legendary stones, it could use a certain coin like Eden Crystals, tradeable to make more economy and can even be in a battle pass! 3- A auto e-mail system, the steam version does it right, u suscribe with your email and u get after every patch a e-mail saying, "hey, remember we're still here, still alive, we have this code, that will give u stuff, come now and catch up with us with our new refreshed thing!". I really do think Vendetta SHOULD be doing this, the game can be fun, the community is really loyal, after 15 years they're still here, just need some more believe on them! u already have their e-mails they used to make the account, promote that even on the other Vendetta games, u dont know when people just dont try stuff cos they're afraid of. 4- More baiting. Bait the people like the codes every patch to get them regret to not come back, giving free stuff its a common thing on every game nowadays, with huge prices at least 1 time on the year, like giving that NO ONE could say, "Oh, i need to farm for it? nah" like, idk, if u go with the battle pass u could give a awaken lv125 weapon for completeing it on chritsmass, something that would make people come back just for the greed of having it so easy to get. 5- Making official social medias for Vendetta so not just Vendetta can promote itself, we player can help it too. Having new people into the game is just by players telling their friends, cos theres no Vendetta content, just videos of the community like the content guides by some players like Ignacio Instinct and some others, like Vyzer in his time. I think it would be good to have a official instagram and maybe a official youtube! GS can do content for this if they want to, that would help having more people attract Catch up system my third point of view on the game now is coming back and being new on the game is frustrating, the reason behind this is so clear and easy to see if u try to make a new account and dont play with your friends, just try get into a guild, it can be the guild in your main account and dont tell anyone who u're, u will get NO party for anything, so its really hard to get geared, and if u manage to get a party, it will be a party of people that are not geared too, and with these u will last 1 hour killing just 1 boss in AT/DF, CC or some abyss, just go and try. U may not believe it, but this makes the game BORING, and make everyone that wanted to test if the game was good just feel like its too much grind, when it doesn't have to. The game needs more soloable content, needs monster to not last that long and not be that huge gap between someone that already has a lot of equipment and someone that wants to start to get geared, basicly, catch up. It can be done in many ways, soloable content, free stuff when login up on a daily basis (thats on the game already, but it can be enhanced), it can be with more events pop in off more often, like a event to kill some random world boss every 1 hour to get a special coin that will get u more stuff, like, gold, EP, EC, CCM, stuff. These type of content make the game more dynamic, enjoyable and makes u feel like u want to stay connected more than feel like u're demanded to be connected. it can be a special dungeon map that gives u a special token again, that can be exchained for stuff from all the content of the game except for the most recent one, like, idk, it can give u stuff from HoO, CC1, Abyss, T110 and below, but not let u get stuff from CC2, DeepAbyss, AT/DF T130, Viridian Gorge, that would make people that left with unfishined stuff dont need to make parties to finish like, awaken quests for t100 and t110 stuff, would make people get stuff easier, so they can just focus on that dungeon event that will pop in every certain amount of time with no limit, having it per time will make people queue up for it, so will have no need of a pre-made party, but it can be pre-made and will stop the need of some people making it and searching for people. Making it accessible in certain period of times would help to not make the old content just not doable, u can go to T100 and get your weapons if u wanna, but u can get it through with the catch up system, what u do with your time, is up to u! it would also be a good refference of effort, 50 of this special catch up token to get 1 awaken 100 for example, would be a good idea if the 115 120% HoO needs 550 for 1, it feels like, okay, I could save for a better axe of oblivion, I could just use it on a awaken 100, or I could just save for CC1 or other stuff that will get me into the current content in no time! PVP I wont say PvP is not important, but I feel like we focus on this more than on actual content, with even stats being like, "PvE damage reduction", instead, Items SHOULD be focused for PvE first, and after that, nerfed for PvP, not the way arround, like "-50% PvP p-atk debuff", and stuff like that, it can also have a PvP Only channel/realm, where u have everything from the start, dont need to farm, just go and do PvP, like it would be on any League of Legends match. even with your current toon, or even making a new one with all achievements done. I really do think balancing stuff for both scenarios is extremely harmful to the game, it makes the concept of things way harder, balancing way harder, and in most cases slows a lot the time developing something, u should just patch things when u feel like something got too crazy into the PvP or PvE, like, idk, a new set of rings + neck, that has, idk, +20% p-atk and + dmg with executioner, if that goes too hard into PvP then just put an additional rule (no dmg augment on PvP), even PvP focus games like league have a hard time balancing, and they dont care, if something gets too op they just wait another 2 weeks and balance it, in some cases when its too damaging to the game they do a hotfix, same could go for eden, with this in mind u can spend less time testing if every item is balanced for everything, just balance it for PvE and get it into a certain balance into PvP and if its gets op, just hotfix it. I dont think seasonal, hardcore, classic or even just PvP server would help, making people divide in a community that is literally a niche just would do things worse, what Vendetta needs its to get all Steam players to get here. QoL + Solving some stuff These are things that I think they're a need. A button for leveling up skills to max with just 1 click, its insane to level up every skill from 1 to 130, its awful. Racial skill being more accesible for just 1 toon or having NPCs selling them with a high price. Try to make a set with gems from daylight forest, or any other type of gems, its a nuisance, u can spend a lot of weeks just to get to 1 person that makes the gem u're wanting, but if u decide to go and make the racial yourself, u will last even more time and will distract you from your main goal -> PLAY THE ACTUAL GAME. The racial stuff needs a rebranding or something, I would just do that every toon could make every type of everyracial, like, if u have a bear, u can do every glyph on the game, no need to have multiple bears, same with humans, halfkins and stuff, it just not good for the game, it was thought with a huge community in mind, a community that DOESNT exists right now. Fix and maybe remake the skills stats influence, like, in game its something unclear how much damage u can make. It can be assumed with a analysis, but most people wont do that, but in fact, if u give them the correct information, they will do. For this, i recommend on the tooltips just put the values of % of magic attack the skill uses, like in League Ad or AP ratios of skills, and maybe just adjust these values to balance and stop using raw values, like idk, "Supressing slam" instead of "Deals 34.000 damage and increases the damage of the enemy receives by 10%" change it to "Deals 65% of the p-attack of your character(can be critical strike) and increases the damage receive by the target by 10%", making this not only makes it more clear but even makes u know how much damage it could do easily by just seeing the stats of the enemy u're hitting, and for balance u can just change these % instead of re-calculating enormous numbers, comparing the amount of damage it does to other classes, like, "Gravity manipulator deals in a normal basis +60% more damage than other classes in a 5 min fight, needs a nerf" then just reduce the m-attack ratio of his skills by 50% and see if it works better that way. Make bags tradeable in the account, punishment is a bad thing on every game, if u punish gamers for stuff with 0 sense it will definitely kill the population, making new toons its a common thing on EVERY GAME, its like making a new game + run. If u're not going to get people to use the achievements they got on another toon, at least, let them use almost every item, even bags, why? simple, people change of toon for even the simple reason of being bored of the same race, same nickname, or just to feel a change of air, even, just having to level up again, some of them just to have more toons to do the same content (having more tries), dont punish them for trying to play, instead, give them the neccesary tools to make them feel like its GOOD to want to play more. this is just a thinking, but, if theres plenty of unused stuff, like almost every map from 1 to 92, then consider just remaking the levels, like i said earlier, reduce the cap, and make the game start directly into vendetta stuff, this way u could use the stuff u removed like new content for the game, just re-adjusting old stuff to be higher levels. The need of more surveys to see what people likes more, which concept likes more, and in which direction they want the game to go, I feel like the game doesn't have bad number, I saw a lot of threads of the forum with a lot of views, but instead, the game doesn't have that many players, with more surveys, marketing, emails, codes, seasonal pass, battle pass, stuff, make them play!! this can be hard, but i consider this can be really helpful, I dont know how can be actually pulled, but, it would be nice to consider to make Trial content be more easy if u have less players on the party, like WoW content, it scales with the amount of players doing it, and while more players means more difficulty, its more drop too, making it more desired content, this can help with some people having parties with even numbers, like a group of 4 friends, or 6 friends, stuff like this happens cos the community is not that big, this can be checked after every boss and every reset and when the dungeon starts by checking how many people are on the instance, it could be done with a buff, counting how many times this buff is active, idk, theres many ways to do this if its not done already, but i feel like this would make the game more accesible for people, taking the 5 man as the reference point, having less people = less drop and more easy, having more = more drop and more hard. Sorry for the thread being this stupidly long, I have a lot more ideas on my mind, and stuff that needs to be solve, also new content too, but i dont want to write it if all of this stuff i said is not accepted already, I feel like this is a good starting point, I am sorry if it feels like i am demanding this, it just an opinion, I've been playing since the start of Vendetta, did a couple of purshases of stuff, like pets and stuff, I play almost every year the game, I just want it to be the better it can!
  2. Hello!, the last time I played Eden Eternal was in 2019 approximately, and I don't know if in these years they cleaned up accounts or characters! 😭 I was trying to enter with my character and I don't see it anywhere :'(, I could enter the launcher with my account but I have no character in the server. I don't know if this can be solved or you can't recover the information? Thanks for reading! πŸ’š
  3. Hi guys So Iβ€˜m more or less a beginner leveling really fast, I am at Lvl 48 now after 4 days of playing. After you reach certain levels main quests from other regions pop up, so that I could continue with the mainstory. But I always want to finish a region first and I donβ€˜t like it when there are other quests around, so I close it. Now I finished Valley of Kings and wanted to get the quests at Avila Volcano, but there are none! I looked everywhere.. Thereβ€˜s no yellow β€ž!β€œ symbol anywhere and I wonder if Iβ€˜m doing something wrong. 2 regions further than planned, I can find the main quest. I donβ€˜t get it, could anyone help me? Thanks a lot.! Best, pixiegirl
  4. Hello. Can we please increase the capacity of both the Friends List and the Block List? I feel like the capacity in the slowly growing community of Eden Eternal needs to be increased..for ...reasons. I myself and probably quite a few others have hit capacity on multiple instances (and yes all the blocked people are active players I wish to keep blocked, so 'clearing some out to make room' is impractical.) Thanks, Judgement
  5. Don't they seem too steep in pricing? I am not a rich player and I'd have trouble obtaining even one of these awaken weapons and I have some friends that would as well, would it be possible to lower the prices on these awaken books? I know people seem rich on classic server, however, like me, others may find it hard to get due to maybe not being able to afford AP or have much time to grind gold (I hardly have time to grind gold), Just a suggestion! Thank you!!!
  6. So I've already cleared my DNS, I deactivate my antivirus and also downloaded directX9 and microsoft visuals and the patcher for the game. Anyway, when I start the game and click on "Play Classic" or "Play Awaken" it only closes the window and won't let me run the game.
  7. Hey there! Not entirely new, but I'm pretty new to the forums. I've played Eden Eternal on VGN for a little over a year now, albeit on and off due to moving and internet problems. I do draw and write as my main hobbies, but I play games here and there casually. The MMO genre keeps dragging me back! I originally found VGN when I decided the official EE servers weren't for me. I really loved the game as a kid. I'd always play with my siblings and have a lot of fun. Sadly, I'm not 100% on-board with P2W and the dying population. It kind of broke my heart when I saw the retail game was dying, so I found VGN and I couldn't be happier! I had a lot of great memories back when I first played, and though I've played solo, I'm ready to make some more with the community. I'm pretty anxious in social situations, however, and I was always too afraid to engage with people in the game. I decided to come out of my shell today and try to find some new people to play the game with, since I know you can't exactly solo an MMO, lol. I'm not sure how my introduction will be received, though. I haven't really observed enough of the community to know what ya'll are like, so I guess I'm just winging it here. I hope I can find a place here, though. I guess.. that's it for now? You're free to ask questions and reply and all. I'm an open book! Hope to talk with ya'll soon (Am I doing this right?)
  8. As the title says. Im new to this game and server. Ahm. What should I expect from this game? Im really looking for some good mmorpg and this server was always on the list. 2nd. Regarding leveling,quest,items. Should i just do quest? if Yes until what level? Grinding?? SHould I do it? if yes until what level or what lvl should I start. Regarding the items. Does this game have database? Like ragnarok's ratemyserver. net. Please guide me veterans. Hope playing with you all. Thanks and respect. Game I'm going to play is eden eternal
  9. Hi there! It's a pleasure to finally make myself known here on the VGN Forum. I am generally known as Psions, mainly from Eden Eternal Vendetta, which is the only (Temporarily, hopefully) game that I play at the time being! Currently, I'm only about a month (and a half, maybe?) into all this-- which is a bit of a significant change from Aeria's version. .... Buuuut, let's not get into that! I'm glad to be here and hope to make lots of friends both on forums and in-game as well. Things to note I like food. πŸ—πŸ—πŸ—πŸ—πŸ•πŸ” I'm Black. ☻ Memes r gr8. πŸ˜‰πŸ‘ I say no u a lot.πŸ‘Œ I say "hoe" a lot.😱 I have an active drive of wanting to help people.πŸ‘ŒπŸ‘Œ I started Eden Eternal originally last year in November (Wow, time flies!)πŸ‘ Idunno. Ur all great. πŸ˜† πŸ€—πŸ‘€ Hope to see you all either in-game if you play Eden Eternal or see you here! -Psions πŸ—£
  10. Hi Everyone~ So it's been a year since I've been gone from EE. Not sure who remembers me, but I hope I still have some people who do lol. I had a gorgeous little boy and have spent the last year watching him grow into a happy healthy toddler. Now that he is getting into a regular schedule I am happy to say I will be able to return to EE with some frequency once more. I hope to see old friends, make new ones, and of course help anyone who may need a little guidance. So don't be afraid to say hi, I'm always happy to reply. Hope you have all been having fun and enjoying yourselves. Look forward to seeing you all in game once more~ _Lilith_
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