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Okay, first of all, hello, i am a developer and a player of this game, I was here since this server launched, I even played many versions of the game, from Spanish OG, English OG, PlayEden, and so on. With that in mind I dont want to say that I've more authority to say what i'm going to say, just have some background that what I will say its mostly biased, and u can have and opinion of my opinion too! thanks! Starting for the thread that made me want to do this. "The new content thread". I wasn't able to comment on it, and its already close, so i'll pull my idea here. Further level cap, ideas of it, what could help progression and A NEED OF A CATCH UP SYSTEM. First point - Theres a huge cap on the content of new people into the game AND, but not only restraint to people coming back to the game that makes the population of the game being so short, and NO, its not about u dont level that fast, is not that u get your items in a slow phase, its not all of that, its about the content itself being BORING. And this is NOT a problem of the game by its mechanics, dont get me wrong, this is mainly being for some unbalanced things about the game. HP of most monsters are stupidly high, and its not balanced in a term of what amount of time u should be expending on them. For example, and i am not going to talk about the classic game, for in my case i think Vendettas content is way superior, thats on Jordan. But even when GOP was out, the game still had its balance, and was fun enough to be cleared, unless u had a party that screw up a lot, u could pull GOP runs in no more than 15 minutes, nowadays 15 minutes is the most fastest timer for a kill on some bosses on AT/DF content if u're not going with a extremely powerfull party, and that is a gap between something fun and something that just BORES U, and this comes to my 2nd point on this regard. High amounts of HP is NOT equal to more difficulty. And that is a mistake, why?, real simple, what makes a game fun? lets go to that simple basis, A challenge, u want to play cos u want the achievement, or the status like having and item nobody has or even the challenge to feel like u accomplished something, and in the last content, everything of this just feels empty, cos in most of the cases the battles have less than 2 mechanics, they're not difficult cos u've to syncronize with the party, or even do something yourself, the battles are just a hellish amount of HP and resistances, and when people realizes that they just dont care about the status, the achievement or the challenge, cos they feel like they can easily do it, just need more gear, and why would u want gear if u already know that u can easily do the content, making battles just to stand still in a position where u wouldn't get hurt and just smash your 1,2,3 keys. Class PVP balance ruins the PVE. This is very commonly on most of MMO I've played, MMOs tend to balance things for PvP more than PvE making PvE more boring, killing classes that by its concept aren't able to be balanced (like Gravity manipulator when the server came up) and stuff like that, like the Battle Mounts (something that made this game very unique). I've seen almost any patch this server has done to existance, I remember a lot of them and some of them no, but something i can remember is classes being always balanced to not be broken on PvP and this in my perspective its a huge mistake, cos the Eden PvP niche is small, that first, but also, it would be more efficient that just having modification for PvP, like, "This skill does 4000 DMG (400 on PvP)" and stuff like that, I feel like this renders most classes usable JUST in one aspect of the game, making the other just straigh up garbage, like most magic classes not being near as usefull as physical ones on PvE, and that just sad, cos whats the point on having so many classes if people will just use the same 10 for one content and the same 10 for the other?. PvP Content is what kills the game, in most cases its just played by people already geared and are on the server like some kind of ghost that never dissapears. so HOW to solve this stuff, right? I would highly recommend a new numbers remake or downgrade of them, I've seen so many games doing this for the sake of their future, World of Warcraft did, they reduced level cap from 130 to 60, reduced number from millions to just hundreds + thousands, etc. Final Fantasy did the same, and I could name at least 10 games that did this, and they did for a reason, I know, its so satisfying seeing your big old Blade Master make 10 M damage when u do a highly perfect combo, but if your number were all on the thousands, like 10K-30K a damage of 150K would be insane too. U get my point here. I highly think the game needs to feel more challenging on mechanics instead of just making them last longer, I would really just take the old mechanics the game already had, like, idk, sucking your mana, "stand there and u blow up" and stuff like this and mix them, sometimes having hard time thinking of the new challenge just makes things more complicated. I know u can think that people dont like complicated stuff and they just want easy, I think they just want to hang up with friends, meet new people and have a good and fun time, thats the same reason games like Dark souls work, sometimes challenges are fun to make! I kinda say a way of solving this issue on the point above but I wanted to make it more clear, I would think of a "re-work" or maybe just a Re-balance of the classes with keeping in mind the focus of this, i feel the error here is always having "make every class usable", that doesn't seems to work, cos yeah, u make a class usable but gearing it up is a mess, and most people would just dont take u cos u're playing a class that is being power creeped by another. I dont know if nerfing stuff out would solve the problem though, making BM/Executioner/Berserker/Assasin and bloodknight useless wont be the right way i feel like. I feel like balance the other to match or even be better than these would be the perfect option and after that re-balance mobs to not be obliterated on a shot, U get my point, make the game just feel like every class is fun, every class has its mechanic and if u feel like u want to use a Time manipulator making it feel like a really time manipulator, slowing enemies casts, slowing enemies attack speed, movement speed, idk, my mind can get through a lot of concepts. But just make the game fun, after that u care about if the game is balanced or no. And really really after that take care of the PvP situation. Take into consideration that even being EXTREMELY PAY2WIN the Steam version still has more players. Maybe I should've started from here LOL Second point, the new content. I think really a new zone would be insanely good, and I feel like its time for meeting everyone on a place where everyone can hang up, like u do in Aven. I think like in most WoW expansions, like in most FF expansions, like in Nostale, or runescape, etc, etc, etc. U need a place, a high level zone where everyone is, and everyone is looking for people to do stuff, so, if a level cap increases to 140 for example, It would be good in my opinion to have instead of 3 new zones with different fames, and different dungeons, just having 1 extremely enormous map, with a lot of things to do and a city on the middle or in a good placed position to make people be there. If theres the possibility to have the auction and a bank there, it would also be good, I dont want to rend Aven useless, just make people that do the content interact with the people, making the game more social appealing, this would make people want to stay and chat. I do really think a new dungeon for farming gold is needed on this area, like Palace of Dreams, not saying it has to drop more gold, dont get me wrong, it could just be faster to clear or even have more entries and more difficulty options. This with the additions I said before would take almost all the people on the server reunite on the same place, the people that just farm gold, the people that will go to do trials, a new Running zone for runners, and the people selling stuff, the best of all the worlds. In this regard I would mention that I think the 0/2 and 0/10 are a bit old. Most MMO now lets u gain more gold of the raids and stuff like trading new items get in the raids instead of just farming dungeons, but I like dungeon farming on this game, so I ask for a consideration of this change at least for new content, instead of having just 0/2 and 0/10 having them name by difficulty. with 5 tries on them, Easy, Medium, Hard and Trial (Need a party). Why having more difficulties? simple, having easy will make new people catch gold more fast, having medium would help people that is in the middle of the transition getting their firsts achievements and +14 gears get into the final stage, hard, when they already have some gear and are able to clear hard and get more money of what they do. And well, having Trial there will just make making parties easy, cos u could ask in general chat if someone wants to go trial, u could use Zone chat too, but that just and opinion, and idea to refresh stuff out. I would say having in mind that we already have demonic stuff, angelic stuff, we could have a lot more thematics to play with, like for example, Classes thematic, mobs could be like a race of the players, that have our classes, some of our skills, like some place with warrios with the elites of them being berserkers and some shielders. and the boss of that zone could be a legendary warrior with the skills of the three and some racials of our classes, like the rats racial that heals themselfs and stuff like that, we could have spatial stuff coming, that could take place into horror stuff, like Lovecraft stuff, like some Darkest dungeon stuff, or even, it could be a more colorful one, like some animes out there, with mechas, tentacles and stuff. Monetizing and Marketing. i know, dont kill me please, first of all read me, after that i will gladly take the hit. I dont want to make the game Pay2Win, just we need players to understand that the servers aren't just free, and Jordan and the staff doesn't work for free. I have some ideas that I think could help the game have more money without making it unfair to play. 1- A battle pass, this one has become the most known thing, and U can think of it as something bad for the game, but u often hear a lot of people saying, "Oh fuck, i need to play some valorant games cos I need to complete the pass", being able to buy a pass, being it seasonal, weekly, montly, i dont care makes people being more attracted to play, cos they dont want to loose the things the pass gives, and makes the game have more profit. It could have stuff we commonly use, with some costumes to get that U would get from altar, but there u get them for sure. making it a good way of obtaining things slowly for some people, and a main source of resources for others, it could have raw gold, safety stones, reset scrolls, bags, and stuff, even, some tradeable stuff to help the economy dont feel that empty. 2- Some Gacha stuff, making a more clear gacha stuff into the game would help a lot with the gamblers out there, people that plays like genshin impact and stuff, it can be like, pets, mounts, even some items, legendary stones, it could use a certain coin like Eden Crystals, tradeable to make more economy and can even be in a battle pass! 3- A auto e-mail system, the steam version does it right, u suscribe with your email and u get after every patch a e-mail saying, "hey, remember we're still here, still alive, we have this code, that will give u stuff, come now and catch up with us with our new refreshed thing!". I really do think Vendetta SHOULD be doing this, the game can be fun, the community is really loyal, after 15 years they're still here, just need some more believe on them! u already have their e-mails they used to make the account, promote that even on the other Vendetta games, u dont know when people just dont try stuff cos they're afraid of. 4- More baiting. Bait the people like the codes every patch to get them regret to not come back, giving free stuff its a common thing on every game nowadays, with huge prices at least 1 time on the year, like giving that NO ONE could say, "Oh, i need to farm for it? nah" like, idk, if u go with the battle pass u could give a awaken lv125 weapon for completeing it on chritsmass, something that would make people come back just for the greed of having it so easy to get. 5- Making official social medias for Vendetta so not just Vendetta can promote itself, we player can help it too. Having new people into the game is just by players telling their friends, cos theres no Vendetta content, just videos of the community like the content guides by some players like Ignacio Instinct and some others, like Vyzer in his time. I think it would be good to have a official instagram and maybe a official youtube! GS can do content for this if they want to, that would help having more people attract Catch up system my third point of view on the game now is coming back and being new on the game is frustrating, the reason behind this is so clear and easy to see if u try to make a new account and dont play with your friends, just try get into a guild, it can be the guild in your main account and dont tell anyone who u're, u will get NO party for anything, so its really hard to get geared, and if u manage to get a party, it will be a party of people that are not geared too, and with these u will last 1 hour killing just 1 boss in AT/DF, CC or some abyss, just go and try. U may not believe it, but this makes the game BORING, and make everyone that wanted to test if the game was good just feel like its too much grind, when it doesn't have to. The game needs more soloable content, needs monster to not last that long and not be that huge gap between someone that already has a lot of equipment and someone that wants to start to get geared, basicly, catch up. It can be done in many ways, soloable content, free stuff when login up on a daily basis (thats on the game already, but it can be enhanced), it can be with more events pop in off more often, like a event to kill some random world boss every 1 hour to get a special coin that will get u more stuff, like, gold, EP, EC, CCM, stuff. These type of content make the game more dynamic, enjoyable and makes u feel like u want to stay connected more than feel like u're demanded to be connected. it can be a special dungeon map that gives u a special token again, that can be exchained for stuff from all the content of the game except for the most recent one, like, idk, it can give u stuff from HoO, CC1, Abyss, T110 and below, but not let u get stuff from CC2, DeepAbyss, AT/DF T130, Viridian Gorge, that would make people that left with unfishined stuff dont need to make parties to finish like, awaken quests for t100 and t110 stuff, would make people get stuff easier, so they can just focus on that dungeon event that will pop in every certain amount of time with no limit, having it per time will make people queue up for it, so will have no need of a pre-made party, but it can be pre-made and will stop the need of some people making it and searching for people. Making it accessible in certain period of times would help to not make the old content just not doable, u can go to T100 and get your weapons if u wanna, but u can get it through with the catch up system, what u do with your time, is up to u! it would also be a good refference of effort, 50 of this special catch up token to get 1 awaken 100 for example, would be a good idea if the 115 120% HoO needs 550 for 1, it feels like, okay, I could save for a better axe of oblivion, I could just use it on a awaken 100, or I could just save for CC1 or other stuff that will get me into the current content in no time! PVP I wont say PvP is not important, but I feel like we focus on this more than on actual content, with even stats being like, "PvE damage reduction", instead, Items SHOULD be focused for PvE first, and after that, nerfed for PvP, not the way arround, like "-50% PvP p-atk debuff", and stuff like that, it can also have a PvP Only channel/realm, where u have everything from the start, dont need to farm, just go and do PvP, like it would be on any League of Legends match. even with your current toon, or even making a new one with all achievements done. I really do think balancing stuff for both scenarios is extremely harmful to the game, it makes the concept of things way harder, balancing way harder, and in most cases slows a lot the time developing something, u should just patch things when u feel like something got too crazy into the PvP or PvE, like, idk, a new set of rings + neck, that has, idk, +20% p-atk and + dmg with executioner, if that goes too hard into PvP then just put an additional rule (no dmg augment on PvP), even PvP focus games like league have a hard time balancing, and they dont care, if something gets too op they just wait another 2 weeks and balance it, in some cases when its too damaging to the game they do a hotfix, same could go for eden, with this in mind u can spend less time testing if every item is balanced for everything, just balance it for PvE and get it into a certain balance into PvP and if its gets op, just hotfix it. I dont think seasonal, hardcore, classic or even just PvP server would help, making people divide in a community that is literally a niche just would do things worse, what Vendetta needs its to get all Steam players to get here. QoL + Solving some stuff These are things that I think they're a need. A button for leveling up skills to max with just 1 click, its insane to level up every skill from 1 to 130, its awful. Racial skill being more accesible for just 1 toon or having NPCs selling them with a high price. Try to make a set with gems from daylight forest, or any other type of gems, its a nuisance, u can spend a lot of weeks just to get to 1 person that makes the gem u're wanting, but if u decide to go and make the racial yourself, u will last even more time and will distract you from your main goal -> PLAY THE ACTUAL GAME. The racial stuff needs a rebranding or something, I would just do that every toon could make every type of everyracial, like, if u have a bear, u can do every glyph on the game, no need to have multiple bears, same with humans, halfkins and stuff, it just not good for the game, it was thought with a huge community in mind, a community that DOESNT exists right now. Fix and maybe remake the skills stats influence, like, in game its something unclear how much damage u can make. It can be assumed with a analysis, but most people wont do that, but in fact, if u give them the correct information, they will do. For this, i recommend on the tooltips just put the values of % of magic attack the skill uses, like in League Ad or AP ratios of skills, and maybe just adjust these values to balance and stop using raw values, like idk, "Supressing slam" instead of "Deals 34.000 damage and increases the damage of the enemy receives by 10%" change it to "Deals 65% of the p-attack of your character(can be critical strike) and increases the damage receive by the target by 10%", making this not only makes it more clear but even makes u know how much damage it could do easily by just seeing the stats of the enemy u're hitting, and for balance u can just change these % instead of re-calculating enormous numbers, comparing the amount of damage it does to other classes, like, "Gravity manipulator deals in a normal basis +60% more damage than other classes in a 5 min fight, needs a nerf" then just reduce the m-attack ratio of his skills by 50% and see if it works better that way. Make bags tradeable in the account, punishment is a bad thing on every game, if u punish gamers for stuff with 0 sense it will definitely kill the population, making new toons its a common thing on EVERY GAME, its like making a new game + run. If u're not going to get people to use the achievements they got on another toon, at least, let them use almost every item, even bags, why? simple, people change of toon for even the simple reason of being bored of the same race, same nickname, or just to feel a change of air, even, just having to level up again, some of them just to have more toons to do the same content (having more tries), dont punish them for trying to play, instead, give them the neccesary tools to make them feel like its GOOD to want to play more. this is just a thinking, but, if theres plenty of unused stuff, like almost every map from 1 to 92, then consider just remaking the levels, like i said earlier, reduce the cap, and make the game start directly into vendetta stuff, this way u could use the stuff u removed like new content for the game, just re-adjusting old stuff to be higher levels. The need of more surveys to see what people likes more, which concept likes more, and in which direction they want the game to go, I feel like the game doesn't have bad number, I saw a lot of threads of the forum with a lot of views, but instead, the game doesn't have that many players, with more surveys, marketing, emails, codes, seasonal pass, battle pass, stuff, make them play!! this can be hard, but i consider this can be really helpful, I dont know how can be actually pulled, but, it would be nice to consider to make Trial content be more easy if u have less players on the party, like WoW content, it scales with the amount of players doing it, and while more players means more difficulty, its more drop too, making it more desired content, this can help with some people having parties with even numbers, like a group of 4 friends, or 6 friends, stuff like this happens cos the community is not that big, this can be checked after every boss and every reset and when the dungeon starts by checking how many people are on the instance, it could be done with a buff, counting how many times this buff is active, idk, theres many ways to do this if its not done already, but i feel like this would make the game more accesible for people, taking the 5 man as the reference point, having less people = less drop and more easy, having more = more drop and more hard. Sorry for the thread being this stupidly long, I have a lot more ideas on my mind, and stuff that needs to be solve, also new content too, but i dont want to write it if all of this stuff i said is not accepted already, I feel like this is a good starting point, I am sorry if it feels like i am demanding this, it just an opinion, I've been playing since the start of Vendetta, did a couple of purshases of stuff, like pets and stuff, I play almost every year the game, I just want it to be the better it can!
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As a healer, spamclicking the floor to cast my AoE's as quick as I can, I've found myself accidentally 'ninja'-ing items on multiple occasions... I've been lucky enough to only ninja generic blue items so far, but I dread the day I'd accidentally ninja a trophy someone's been grinding to get.. So, a suggestion: Whenever a Need/Greed prompt pops up, have the buttons (or at least just the Need button) be greyed out for a second or two so spamclicking idiots like me don't accidentally ninja stuff ð
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Demonic Valley QoL Suggestions: â£Add MP/HP Potion VIII to monster drops. â£Adjust the price of "Demonic MP/HP Potion" to be a more fair price. I believe it should be no more than x10 Polished Emeralds for x999 at the current rate of emeralds, even x999 for x5 Polished Emeralds is a decent trade price. The current price is x50 Polished Emeralds which takes hours to obtain. â£Add a boss daily to Demonic Valley. People who have mistakenly or unknowingly turned in their main quest would appreciate this! â£Increase "Raw Emerald" drops from x1 to x2. Much like DSR had it's adjusted Dragonside Soul drop, emeralds need the same change to even begin to purchase MP potions at the rate toggles suck them up. Here's the amount gained after 1 hour of running. Aven Fame Vendor Suggestions: â£Add Baleful Will & Will of the Ancients to trading option. Currently it stops at Erebus' Will which means at cap level we receive 2/3 useless wills when we pod farm. The level cap was raised, however the fame cap was not raised for trades and I don't believe we should wait for new items to be sold at the NPCs just for the trades to be upgraded, the fame cap should be raised with level cap! \o/ â£Add new M-DPS and P-DPS orange shields. The last one we had was Lv110, it would be cool to receive a new one that we can purchase orange version of from fame vendors and gold from Honor Star NPC again since we did not receive either of this with the new awaken weapons. PS: I do believe the ATK gear upgrades might still be bugged on these types of shields. Login Reward Change Suggestions: â£Remove Pickaxe/Ball/Glove boxes and replace with respective coins. The crystal altar currently has Glove/Ball/Pickaxe reward coins these in the login reward would be nice, it would free up more codes for you as well to get rid of the random boxes and benefit racial crafters a lot more by being able to choose the tools they need most! â£Add Lv3 Charms To Login Reward. Right now the only way to get them in-game is a 2:1 trade for a 1/3 chance to even get the charm we're after, it would be nice to have them in the login reward itself or have the trade be a 1:2 ratio for the exact charm we want. Here's rough draft of some suggestions. Day 2 is a box containing 1 Heroic Trait Tome (NT) and 1 Memory Tome (NT). Day 6 is a Ball Reward Coin. Day 9 is a box containing CP Charm Lv1, Lv2, Lv3 (NT). Day 13 is a Glove Reward Coin. Day 16 is a box containing EXP Charm Lv1, Lv2, Lv3 (NT). Day 20 is a Pickaxe Reward Coin. Day 23 is a box containing Awakening CP Charm Lv1, Lv2, Lv3 (NT). Days 3, 10, 17, 24, 27 I leave open to you or anyone else's ideas as I couldn't think of anything else at this moment to put there. I think that the login coins are the most valuable part of the login rewards currently and my only issue with them is the Lv3 charms. With this change the heroic trait/memory tome chance in weekly day 6 slot can be removed from the box, I also would like to ask that the CHF and Corona Stardust be upgraded to Lv120 instead so newer people who get it may also have a opportunity to use it in crafting their Abyss sets. Miscellaneous Suggestions: â£Add an option to be able to purchase guild statues with GUILD funds via a NPC, including elemental statues and Lv95 expedition statues. I think this would be a nice way to use guild funds as many if not all active guilds and even a number of inactive alt guilds have capped funds, but currently funds have no purpose. You can decide the gold amount if you do agree to doing this, it would be beneficial to all the smaller guilds who cannot do Elemental Battlefield on their own. â£Change the current GA/GvG winner to receive a random Elemental's Battlefield statue. â£Give the 2nd place of GA/GvG a random Bash/Vivi/Jordan statue. Getting rid of the useless door, etc â£Open Elysian Island on more than Mondays and Fridays. Currently these are the only two days to farm this for elysian devil souls and with the rng/luck of some people and newer players who also have jobs, it can be quite hard to obtain. Not to mention currently pretty much all types of arena are dead so swapping the time slot around for something like this wouldn't be too bad. PS: Consider adding the soul to be exchanged for "PvP Tokens" in Aven. â£Consider a daily for Angelic Temple/Demonic Fortress. A daily similar to HoO's, it can consist of a random amount of any of the 3 Parchments and have a chance at either Demonic or Angelic Essence's, as well as the EXP shells and/or Jars. This kind of box would help not only people with 1 character and no time to farm 0/10s, but also people with general bad luck and rank crafters. â£Consider making a "Mysterious Gem Pouch". This pouch can be obtained through the same method as Gem Pouch but give Lv1-5 Elemental and Physical Resistance gems. Removing "Swift Collect" scrolls from the loot pool as they are not used at all and this will help gem crafters out a lot. â£Finally I know it might be a long shot but multiple bank tabs would be nice and if lucky enough an account shared bank! I know many people who would love and appreciate these, including myself ð I put a lot of time and thought into this so I hope you will consider some or most of these suggestions in the future patches to come, thanks for taking the time to read!
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Hi, Is it possible to add filters to Achievements similar to the archive? So it would be easier to filter those that we've completed and those that aren't, or any way to make it easier to check which one needs to be completed. Currently, I have to manually scroll through the list and make a list on Notepad/Excel to easily track which ones I've done vs those that need to be completed. Thanks
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i toggled music for the first time in SB and came to the conclusion that it can be much better to the very least . if am offering to make Royalty free "modernized" music that would fit the genre of this game , in these battlegrounds atleast , would there be a chance it can be integrated into the live server of SB ? ( hope to get an answer from an official at VGN , keeping in mind that i do NOT monetize my music in any form , and all my music is 100% original and free for use ) .
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@JordanI just have some small QoL changes and a few suggestions since a racial patch was possibly in the works, mentioned a few forums ago. QoL Changes: 1. Remove captcha from guild towns and player housing. It's not really a place it should be popping up in my opinion, especially when trying to summon 100+ mobs at an altar or 80+ baby phoenix the old fashioned way after the Sakura Island nerf to them, it'd be nice to at least not have to deal with captcha ruining the mood more. 2. Make Lv20+ summoning blueprints purchasable in stacks of 100+ if possible, the Lv95?+ ones can be purchased in higher amounts but not the low level ones and I think this change would be a nice change to accompany the guild town leveling changes. 3. Portable Bank and Portable Auction time be extended to be at least 2 weeks, giving us good rotation with our Daily Login rewards since they are every 2 weeks for one Bank and one AH. 4. To help with bringing back arena, I have a few reward suggestions. Rank 1: Eden Crystal x30(NT), Corona's Heartflame Lv120 x1, PvP Token x5, Honor Star x1500 and similar to 1v1 a "Rank 1 Arena" type of title that will last for the entire month and have an icon over their head with a special glow. Only 1st rank in every arena bracket can obtain this title, so 3v3 will have it's own and MBA it's own, etc. The rewards for 2-5 will be similar to 1st place but dimmed down on the EC/HS amounts and so forth and so on. 5. Add 115 bloods/cores to the loyalty item mall. I see all the other Lv115 materials however the bloods were left out and they are useful whereas the cores are not currently. 6. Change the 3v3 and 10v10 and MBA maps to new ones, spice it up for us or give us a chance to be in a new one or the old one similar to how TW maps rotate. 7. Let us be able to queue up in our own set parties before entering 3v3 or 10v0, we should be able to que as 2 and get a random solo or que as 3 and fight vs another 3, etc like this. 8. Heroic Trait Tome and Memory tomes available for login reward coin trade. 9. Stack CC formula boxes like DS boxes. - I'd ask for gem BPs too but I feel you won't, but if you do yay. Suggestions for Racial Patch: 1. Anuran can craft "Enhance Essence Powder Lv120" making another use of Lv120 Corona's Essences. 2. Zumi can craft "Wonderous Pouch" A sort of Lv110+ wonder pocket/4th dimension bag that can have NEW items in it such as Lv110 and 120 pet weapons and accessories, a chance to obtain Lv14 enchants crafted or blueprints, the other misc items the old ones consisted of but new and improved. 3. Human can craft physical, mana and claret fusion resist gems similar to our courage/compassion resistance.
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