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Mystical Treasure Chest in Nemesis (PvP 39-49) needs a HP change


Lexana

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I would like to bring this to your attention @Vivi and her Staff. I do realize that you all are looking into creating more content for the late game aspects for the game, however; there are things that could be looked at that may have gotten overlooked. One such issue is the amount of Hit Points from the Mystical Treasure Chest found in the pvp (lvl 39-49) Nemesis stage. These chests have a whopping 3,600,000 Hit Points along with even a strong combat health regeneration is enough to have and tank or healer class to just give up because the HP regeneration and even the HP total are quite a time sink just to open them up and take the treasure they contain, from the Unique Laser Scanners to even some Lingerie. If the amount of HP and the combat HP restoration it comes with doesn't deter anyone from trying to get some goodies from them, then the most depressing thing about this is the virtually vacant of both the RG and FK players of that level bracket to farm them in. I do have a Screenshot of this and I would like to have posted it however there is no permission for me to upload the image from my computer so I will use imgur.com to post one. https://imgur.com/a/NDMP2O5

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Changing the crate doesn't do anything. The whole game is not solo-friendly in Nemesis and Ellis. All you can do alone is quests and dungeons, though for the dungeons you need gear and stuff, which you won't have if you don't have other players to do the bosses with you.

Question is, do you want to rebalance the entire PVE to be a single player game? I think not... Or maybe yes? Why do players fast-level and see only 5% of a beautiful game? Why not make it possible and rewarding enough (and less grindy) to actually progress through the entire game? It's an MMORPG after all and should not try to be one of these silly instant action pvp shooters like everything revolves around NB and AK.

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2 hours ago, Tropical said:

Changing the crate doesn't do anything. The whole game is not solo-friendly in Nemesis and Ellis. All you can do alone is quests and dungeons, though for the dungeons you need gear and stuff, which you won't have if you don't have other players to do the bosses with you.

Question is, do you want to rebalance the entire PVE to be a single player game? I think not... Or maybe yes? Why do players fast-level and see only 5% of a beautiful game? Why not make it possible and rewarding enough (and less grindy) to actually progress through the entire game? It's an MMORPG after all and should not try to be one of these silly instant action pvp shooters like everything revolves around NB and AK.

The game may not be solo friendly, however there are aspects that needed to be looked at, one such problem is the lack of players for the 39-49 nemesis stage. Even you can agree that the quests down in Nemesis also require teams which is not easy to find for players who are not in their 39-49 bracket which I am sure you are among those high level players that will only see 5% of the game that you provided in the quote above because you must have speed leveled so you should be more mindful on matters that you do not even bother to care about.

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15 hours ago, Lexana said:

 I am sure you are among those high level players that will only see 5% of the game that you provided in the quote above because you must have speed leveled so you should be more mindful on matters that you do not even bother to care about.

There you are completely wrong. I have toons in all caps, consider Viledon my main, and care a lot about the lower caps. The problem is lack of players there and GMs are reluctant to make lower caps more attractive because they want to keep players focused on end game battle grounds. That's the reason I've heard years ago. Though I wonder what adding a NT unique laser scanner to the hauler quests would do for the population in Viledon and Nemesis? And would it really harm end game, I don't think so.

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7 hours ago, Tropical said:

There you are completely wrong. I have toons in all caps, consider Viledon my main, and care a lot about the lower caps. The problem is lack of players there and GMs are reluctant to make lower caps more attractive because they want to keep players focused on end game battle grounds. That's the reason I've heard years ago. Though I wonder what adding a NT unique laser scanner to the hauler quests would do for the population in Viledon and Nemesis? And would it really harm end game, I don't think so.

I haven’t seen much when I was in Viledon, I was unguilded and had no one around my level to even run the escort quests there, which I decided to go through Barbiron. There was one person that was around my level bracket at the time farming Argos there which I knew I could because I did many of times on ASB to collect up on Narak Relics for future enhancements of +8 or better gear. I had an unfortunate turn of events in mid 2015 which kept me in rehabilitation for 3 years and still quite rusty from my lack of practice. What mistakes I made when lvling up on my main I will make up for it with my alt to farm and collect all important materials of enhancements and certifications.

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  • 3 weeks later...
On 9/9/2023 at 12:49 AM, Filomena said:

You know I support everything to improve the life in our poor level 49 range, so, full support!

Even I suggest an admin to check if the mystical crate still drops the uniq trinkets level 42, it's really years we don't drop any.

I actually got a uni Hellblaze Trinket from one last week, so they definitely still drop, but that was the first one I found in literal years so the rates could definitely use a buff, yes. Especially since its the only place in the entire game lvl 42 uni trinkets can even drop.

As for the HP of the chest, I dont think thats the issue, instead I think its passive HP regen could perhaps use a nerf. 
I can solo the chest in about 5 minutes with my SW, but I've seen other players who couldnt even outdps the regen. Now it makes sense that my fully geared dps class kills it faster than most, but there probably should be a middle ground between 5 mins and literally unkillable.

So yes I'm entirely in favour of some tweaks there to help new players survive Nemesis.

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On 9/12/2023 at 9:57 AM, Tropical said:

 Though I wonder what adding a NT unique laser scanner to the hauler quests would do for the population in Viledon and Nemesis? And would it really harm end game, I don't think so.

I'd be very much in favour of something like this.

With uni laser scanners now going for around 1k a piece, theyre just prohibitively expensive for newer players just trying to build up their gear at their own pace. So to add them to the drop pools of certain daily quests (or maybe even dungeons?) would be a massive help, even if theyre just NT so as to not flood the market.

Ideally, theyd be reliably available from at least some place starting at lvl 30 that doesnt have a particularly high gear requirement, that can be repeated at least once per day.

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