nyvea Posted May 12 Report Share Posted May 12 After testing a few dot skills, it seemed that resistances were capped at 50 in pvp : Conjurer's Tundra Corpse Worm lvl130 should inflict 4442 points of damage at 1 stack but when applied on a character with 60-70 ice resistance, it deals 2221 damage which is equivalent to a damage reduction of 50% and thus 50 ice resistance. When applied to a character with -10 to 49 ice resistance, the damage points do correspond to resistance damage reduction. Note : m-atk/p-atk % based dot are also affected by resistances but some dot skills inflict flat damage regardless of the resistance value. Quote Link to comment Share on other sites More sharing options...
InSaKiR Posted May 13 Report Share Posted May 13 (edited) Well, after testing the Conjurer's skill myself, it's true, that DoT is capped at 50% resistance. This also happens with the Battlefield Poet class's skill, Dark Metal (Using the Enhanced Largoth's Nightmare Horns trophy, I can counteract the -7 pts reduction of the 1x stack). I'm also aware that some skills inflict a DoT based on P-ATK/M-ATK, so there's no need to talk about them. There are also certain DoTs that deal flat damage, like the Conjurer class's Lightning Dragon skill, so we can omit them for this case. This was probably done intentionally, but Jordan is the most suitable person to answer that. However, resistances work the same way for both PvE and PvP. If you use, for example, the Luminary class and use the Light Split skill, you can verify that it respects the resistance reduction between 1 to 70 resistance points (in this case, for holy type). They can also go up to -70 points for elemental types. In the case of the Annihilator, when choosing elemental damage, we can consider the game's description which indicates (Capped at 50% vs Physical Damage) when hovering over any of the elemental resistances, with the limit being -50 elemental points as well. What's interesting is that it also affects reducing defense if you're wondering. With true resistances, something different happens, but I'll explain the case using this post in case there's any doubt; If a boss has a base resistance of 65, for example, for Slash type, and it also has +15 true Slash resistance, this means the boss will have 80 resistance points against Slash if we don't reduce anything. However, we can only reduce this boss's Slash resistance by 65 points, since true resistance works like a barrier that prevents exceeding the indicated true resistance value on Bar Buff below his BP Bar. This means the boss will maintain a maximum of 15 positives resistance points. https://imgur.com/a/Ib81WBk I gotta mention we gotta pay attention to the type of true resistance indicated by the boss. If it indicates having only physical true resistances, we can reduce the elemental ones up to -70 points. If it indicates having both physical and elemental, we cannot exceed the indicated value (Probably 15 positives points for physical and 5 positives points for elemental if I remember correctly for Celestial Corridor, for example, bosses like Aquarius or Leo). On the other situation, if it's a boss like Spike from Deep Abyss - Cascade Falls, this particular case only has true resistance for physical damage, so we can reduce a maximum of 80 points of physical resistance and the cap will be +10 positives physical resistances. In contrast, for elemental ones, we can reduce 135 points (65 positives + 70 negatives). Edited May 13 by InSaKiR Quote Link to comment Share on other sites More sharing options...
VGN GM Jordan Posted May 14 VGN GM Report Share Posted May 14 After checking into it, it does seem to be a specific quirk with the specific DoT in question (I presume the other DoT's tested are of a similar aspect). As mentioned above you can see its not the case that elemental is capped at less than 70 because you can test it with the flat damage skills like light split. 1 Quote Link to comment Share on other sites More sharing options...
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