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Showing content with the highest reputation on 08/18/2020 in all areas

  1. I don't think that is possible in this game, 2020 btw. It would be such a big boost for classes that use them It's soo bad having to click/press every skill twice, and many times missclicking and dying for it. Or the fact that you have to waste 2x time (to time it right) to use a skill is just bad I hope it is possible, is it?:(
    1 point
  2. 10v10 Changes Increase HP while lowering the effectiveness of healing. At the moment, if there are two competent healers on the same team it is nearly impossible to kill them short of a miracle. More HP would prevent being instantly killed by some players in 10v10, but not fully eliminating the possibility of dying within a CC. The map needs to be changed - an easy map would be Dreadlore Laboratory or something similar. I don't think many players will remember this, but in the first iteration of Territory War there were spawn points for the guild defending the territory. If you were to pass a certain point (which was identified by some object) you would be instantly killed preventing you to go into their spawn. If a kill plane can be introduced to the team's spawn points to prevent the enemy team from entering the spawn/spawn camping this would be an easy way to fix the regrouping issue. Life System needs to be introduced, I would say individual lives would be better but if a team has players that disconnect or alpaca during the fight they are automatically at a disadvantage. I'd suggest that each team is allotted 50 total lives to play with and introduce a set respawn timer, maybe every 30 or 45 seconds. Match time should be reduced to either 4 minutes or 5 minutes. This time would be dependent on other changes (life system, hp, etc). If a life system is introduced, the team with the most remaining lives should be awarded the victory for the round. This could easily be abused as people could theoretically sit in spawn and not PvP, but that should easily be record-able and punishable.
    1 point
  3. Honestly not what I have in mind but I like your interpretation too. Another way to put it what I said is like this, lets say people can only spawn as a group every 40sec, lets say 05:20 on the remaining time. people who died between 05:59 and maybe up to 05:25 will respawn at the same time at 05:20. then everyone who dies between 05:19 - 04:45, will all spawn at 04:40. Basically just to make it easier for people to group up. Like imagine in GvG where we tell our party, "if you die just run around until we all meet each other". thats basically 10v10 regrouping mechanics. I mentioned in my original post that there would be a system to 'purge' everyone on the spawn point together, like a consistent forced spawn every interval again, similar idea to suggestion1. It doesnt have to be all 10, because at that point enemy team already won. Just a way for like if 7 out of 10 people died, with 5 sec inbetween each death, there is literally no point making them spawn 5 sec after the other. coz they would just die instantly. It would be better if all those 7 either spawn together in a certain time(suggestion1) or spawn at the same location to be able to go to the battlefield together(suggestion2). Thanks for reading.
    1 point
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