the gap closers are buggy af which has a good chance of you slowly running at them, and a good portion of pdps aoe's that aren't from the ranged classes usually being casted at the player's feet which ends up with the melee person getting swatted away before they get in range. tbh aoj as a class doesn't really fit into a team comp, but rather just a counter for healers or another source of buff eating with the aura. while yes ranged classes are pdps, but the classes that got nerfed outside of zerker can't really do much since most of the class stuff can't affect xtals (for obvious reasons). which raises the question why didn't the assassin get nerfed at all since they are a need in both pve and pvp. (if it does get nerfed change -def from 5% per a stack to 4%)
now with the pve aspect i actually love what they did with ae, and with the nerf/ new bug to ba is actually better to run dungeon farming in thunder stance with thunderstorm's dmg amp and ms boost along with a permanent magic burst. i'm also loving the chance stun being it's own skill which is comical to disrupt cast whenever it's off cd. while we are on the subject on neat classes that are useless 80% of time we need to rework them instead of nerfing their counterparts. tbh i would love to play lw, druid outside of drive by monke, or beast tamer but what use do they provide?