Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/17/2021 in all areas

  1. Hello friends! I would like to suggest a buff to 110 Dragon Trials. The reason for this is now that we have both 115 weapons and armor, 110 trials are no longer our highest form of content for either of these. We saw a buff with Lv100 Expedition Trials once they fell under the same category after a while. The 110 Awakened sets are generally what people need to start transitioning into the current endgame that we have, Haven of Oblivion and Abyss. What I hope for this to achieve is to allow both newer players as well as the under-geared or returning players a chance to either gear up or diversify the classes they can play, letting them to move on to the next tier of PvE content we have now. In addition to this, I hope it will prove as an incentive for more geared players to be more inclined to help those same players, as they will be able to complete their set goals sooner. I've seen some people spend over an hour looking for 1-2 people for Abyss or HoO, and I believe being able to get more people ready for it at a faster rate will help offset that as well. In both HoO and Abyss, class flexibility is extremely important. As a DPS in abyss, you're required to have a P-DPS, R-DPS, and M-DPS geared to clear it consistently. In the current meta, this usually means 3 sets. In HoO, it's generally P-DPS and M-DPS, and R-DPS if you're the person BPing. I think being able to complete this quicker will enable people to begin the grinds through HoO and Abyss, without having been stuck in a grind for the 110 sets already. As far as suggestions or ideas go, I had a few quick ideas that didn't really take much thought, but I'm sure there are things that could also work that I didn't really think about. Just a two quick ideas are: Similar to Lv100 trials, double the Dragon Trial Coins received from 1 to 2 in the 8P trials (Palace of Dreams and Dragon's Keep). Maybe increase the drop rate of Dragon Flaming Stone/Dragon Darkness Stone? Not sure on this one, I don't think they're THAT hard to get, but I do know some people that have been stuck a stone or two short for a while. Sometimes RNG can be... y'know. Looking forward to hearing thoughts, please let me know what you all think! P.S. Maybe some kind of buff to GoP too? Not really sure what I would do, but Cerberus/Lucchese/M-DPS combos are really good for newer players to use until they can finish later sets and would make it easier to get into the game and really experience all we have!
    1 point
  2. the gap closers are buggy af which has a good chance of you slowly running at them, and a good portion of pdps aoe's that aren't from the ranged classes usually being casted at the player's feet which ends up with the melee person getting swatted away before they get in range. tbh aoj as a class doesn't really fit into a team comp, but rather just a counter for healers or another source of buff eating with the aura. while yes ranged classes are pdps, but the classes that got nerfed outside of zerker can't really do much since most of the class stuff can't affect xtals (for obvious reasons). which raises the question why didn't the assassin get nerfed at all since they are a need in both pve and pvp. (if it does get nerfed change -def from 5% per a stack to 4%) now with the pve aspect i actually love what they did with ae, and with the nerf/ new bug to ba is actually better to run dungeon farming in thunder stance with thunderstorm's dmg amp and ms boost along with a permanent magic burst. i'm also loving the chance stun being it's own skill which is comical to disrupt cast whenever it's off cd. while we are on the subject on neat classes that are useless 80% of time we need to rework them instead of nerfing their counterparts. tbh i would love to play lw, druid outside of drive by monke, or beast tamer but what use do they provide?
    1 point
×
×
  • Create New...