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Showing content with the highest reputation on 01/31/2024 in all areas

  1. Greetings, I wanted to share some insights on certain aspects of the game that have been around since the latest patch. Some of my suggestions have already been brought up in this thread, yet I would still like to emphasize their importance, aiming to prioritize and ensure this issue is acknowledged for further investigation. I'd like to offer these observations as suggestions for consideration. Please forgive any grammatical errors in this post. Abyss: Regarding the making of the Lv125 Awaken Sets, as previously mentioned, the current main issue is the significant amount of normal abyss essences required (168) to craft the set, particularly the quantity needed to enhance and craft the new awaken tablets (90). In optimal scenarios, we get around 3-4 normal essences daily, considering both monster drops and abyss bags sent to mail. In less favorable situations, which are more common, we typically 0-2 essences, mostly from bags only, which in my opinion, are more reliable. This suggests that the monster drop rate for these essences is disproportionately low given the amount required to create a new set from scratch. In contrast of Deep Abyss, where the new essences can drop both the 1st and 2nd boss forms, Regular Abyss provides only one instance/chance for this. Additionally, there is a chance for x2 essence drops in Deep Abyss. My suggestion to this would be to possibly: Increase the drop rates of the regular abyss essences, at least from the bosses. Substantially reduce the number of essences needed to create the awaken tablets (90 -> 60 would be a reasonable adjustment). In the current state of the game, it would take several months for an individual person to farm all the necessary items just for one single set. Achieving this in one month is overly optimistic, relying on exceptionally lucky essence and soul drop rates, and multiple daily farming sessions, which may not be feasible for everyone, especially for new players with limited characters and lacking a dedicated group of friends or a set party. Naturally, the viability of these suggestions may differ based on the experience of each person. While some players may have pre-farmed all the normal essences needed and chose to directly awaken the armor sets, their data does not accurately represent the grind and consistency required for someone new or trying to catch up. Partial Enchantments: I heavily agree with the changes proposed above. If reducing the number of abyssal souls is not feasible (though a reduction from 60 -> 45-50 would be fair), a viable improvement would be to allow them to drop naturally from the Deep Abyss bosses, similar to the 110 Trial bosses that drop Lv8 Enchant boxes. While slightly deviating from the main topic, similar to the feedback provided in this thread, I would appreciate a review of previously proposed suggestions such as CC, HoO (already old content), QoL related posts, etc. Some of these suggestions may have received approval for consideration but appear to have been unintentionally overlooked for a very long time. I believe that most of these suggestions would greatly enhance the overall gameplay enjoyment and serve to motivate players to engage for longer periods of time, assuming that it aligns with the intended objectives of the recent patches. Thank you for your time to read my response. Have a nice day~
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  2. That's the thing, everyone that currently has 1-2 sets awakened, I guarantee you they farmed majority if not all of the (168) essences before this patch even came out and that not a single person has awakened a set from this patch without having essences from before hand. Many of the playerbase used to sell sets or essences, others farmed because abyss was quick so people had them ahead of time. Yes, it may take a month if you farm on 2-3 characters a day but why should we spend that long on a single set when there's 16 and to be geared we need at least 2-3 sets depending on the role we choose? A single character, I have many doubts that it will at all collect enough essences in a month to awaken a set. There's already too much to do as it is and everything takes a lot of time to farm/grind currently. There's things like Celestial Corridor and Angelic Temple/Demonic Fortress, that are still end-game content and take a while to even fill parties for currently. CC you can recruit for hours but unless you ask friends to go it's more than likely not going to fill. AT/DF is similar, HOO is dead because of accursed weapons. And even then, every single DGN is necessary or relevant still for some reason, be it gear or achievements. All of them take 1 hour + to complete and most days 1-2h to recruit for, people just don't have this kind of time or motivation to spend between work/school for extreme grinds, 168 essences is far too many. Spending 1-3 months to grind for a single set just feels pointless, especially if 115 set is far cheaper and in some cases better than 125 awakened. I would really appreciate it if you can consider changing the amount necessary before it becomes "old content" or in 4-5 months, just give the remaining playerbase some kind of hope, motivation, and something to look forward to instead of bigger grinds, please and thank you.
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  3. I see, I didn't initially get how the armor upgrades work but that seems to be a good implementation for the newer players to get orange gear while they head towards the awakened set. Also, apologies but yeah, this same to be the main thread and it's in game discussions that I've heard regarding the number of materials needed. If I understand this correctly, although the new patch has been out for only past a month, the number issue seems to have been acknowledged and will be addressed later on? If that's the situation right now, I don't see it as unreasonable but if you delay the changes to later on, the number of people who benefit from that future change would be little to none of the current player base. And to your point regarding the not-so-large difference between the gold and awakened sets, I see how the gap in stats isn't meant to separate the active and semi-active players but, in my eyes that means that the time it would take to awaken the sets shouldn't take months to do. Idk, it's hard to fully articulate my point and get it across but looking at the old lv70 awakened sets for example vs. the current sets, the old sets seemed to better represent "awakening" the sets through boss drops and npc interactions vs. flat out grinding for materials through chests you get from the dungeons. Although people did get annoyed as that single drop usually doesn't get to them as quickly as they want, it just made it more genuine and not appear "grindy". Thank you though Jordan, I appreciate the response.
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