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Hoshino

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Hoshino last won the day on August 25 2023

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About Hoshino

  • Birthday January 15

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    Eden Eternal

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  1. Greetings, I wanted to share some insights on certain aspects of the game that have been around since the latest patch. Some of my suggestions have already been brought up in this thread, yet I would still like to emphasize their importance, aiming to prioritize and ensure this issue is acknowledged for further investigation. I'd like to offer these observations as suggestions for consideration. Please forgive any grammatical errors in this post. Abyss: Regarding the making of the Lv125 Awaken Sets, as previously mentioned, the current main issue is the significant amount of normal abyss essences required (168) to craft the set, particularly the quantity needed to enhance and craft the new awaken tablets (90). In optimal scenarios, we get around 3-4 normal essences daily, considering both monster drops and abyss bags sent to mail. In less favorable situations, which are more common, we typically 0-2 essences, mostly from bags only, which in my opinion, are more reliable. This suggests that the monster drop rate for these essences is disproportionately low given the amount required to create a new set from scratch. In contrast of Deep Abyss, where the new essences can drop both the 1st and 2nd boss forms, Regular Abyss provides only one instance/chance for this. Additionally, there is a chance for x2 essence drops in Deep Abyss. My suggestion to this would be to possibly: Increase the drop rates of the regular abyss essences, at least from the bosses. Substantially reduce the number of essences needed to create the awaken tablets (90 -> 60 would be a reasonable adjustment). In the current state of the game, it would take several months for an individual person to farm all the necessary items just for one single set. Achieving this in one month is overly optimistic, relying on exceptionally lucky essence and soul drop rates, and multiple daily farming sessions, which may not be feasible for everyone, especially for new players with limited characters and lacking a dedicated group of friends or a set party. Naturally, the viability of these suggestions may differ based on the experience of each person. While some players may have pre-farmed all the normal essences needed and chose to directly awaken the armor sets, their data does not accurately represent the grind and consistency required for someone new or trying to catch up. Partial Enchantments: I heavily agree with the changes proposed above. If reducing the number of abyssal souls is not feasible (though a reduction from 60 -> 45-50 would be fair), a viable improvement would be to allow them to drop naturally from the Deep Abyss bosses, similar to the 110 Trial bosses that drop Lv8 Enchant boxes. While slightly deviating from the main topic, similar to the feedback provided in this thread, I would appreciate a review of previously proposed suggestions such as CC, HoO (already old content), QoL related posts, etc. Some of these suggestions may have received approval for consideration but appear to have been unintentionally overlooked for a very long time. I believe that most of these suggestions would greatly enhance the overall gameplay enjoyment and serve to motivate players to engage for longer periods of time, assuming that it aligns with the intended objectives of the recent patches. Thank you for your time to read my response. Have a nice day~
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