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BesTweaveR

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Posts posted by BesTweaveR

  1. 1 hour ago, DrakkarUlfsark said:

    Overkill's animation and cocoon area/cooldown: something that has been changed without necessity.

    The issue with defensive cocoon is that if the buff it too big PU becomes decent but everyone else who shares that buff becomes freaking op. if the buff is too weak everyone else gets a decent buff but PU becomes too weak.

    one possible solution:

    change back to the original duration/cooldown/area of lvl 54 and 59 cap.

    make the cocoon give 2 diferent buffs: one that boosts a small amount of eva (like 900) and void and affects 6 players, and another one that has some extra eva and void, plus some amount of defense, ch-resist and DoT reduction, but this one only affects one player (which should be the owner of the cocoon as long as he stays on it by priority).

    one thing that could help is to remove the visual aura on Firing Squad, its huge and using it is like putting a target on yourself so everyone sees and aim for you. also whats the point of the imobilize debuff if whippers can pull punishers in firing squad? we are the only class who uses a buff and gets rooted to the ground, then in mass pvp whippers come and force pull punishers 25m away from where they were, and they cannot run back because of the imobilization debuff wont allow them. being pulled while firing squad is on is instant death.

     

    now some issues going on with other classes: DE's reflect is too long and too strong, I'd say make it 20 sec and 50% reflection.

    shadow walker's smoke screen DoT is way too strong. its at least 25k damage with a single skill, and its AoE.

    Did not test Overkill that much so far, but last animation used to cause a dead time making it buggy sometimes during PvP especially against classes that can fade, so Sw and Pu, it would not let you use other skills while you successfully stunned via Overkill your enemy causing stun waste.

    About reflect: If really there has to be a solution for it and any less than 60% is useless, maybe there could be created sort of a reflect void added to classes gears or passive/defensive skills. 

  2. 13 hours ago, BumpetyBoo said:

    im not undertand why all saying pu now makes more dps than before?  

    we loost cocoon dps firing dps dps mastery all physical dmg  / they nerfed crit atk pu a lot 

    i only can burst medic down when collapse works , my stuns most time not worked high ch eva / eva selfbuffed medic 

    in def set i dying faster than before . in nb or mass fights pvp now most time useless cause every focus u and cc and dying like in 1-2 sec   , sw can burst u down with 3-4 skills in def set ,   when u not going dmg mastery u dont have dps for tank classes 

    thats why i most time now playing medic ...pu is now only good for pve-..... maybee pu its good again when mech lv 60 coming out

    Supposing it will solve the issues with some dps, that does not solve at all the issues with it's arkana attack skills gaps, cds, skill points requirement and especially any survivng. you are 2-4 hits for all classes also without stunning, u from distance.

  3. 4 hours ago, heaven said:

    I'm not a fan of mech so i'm ok with this current build, but i think the might impact was nerfed so hard, this skill should have more than 20 range, i use dot build because physic skills has so short range

    I also enjoy to play a PU in Arkana mode, but since last patch until now there's not much option left, now it's in some ways even worse because the number of skills required to max some skills and theirs CDs haven't been looked at all.

    Technically the numbers of 'skill points/skill points required' for some skills (atomic - plasma) and the CDs on some skills still make you choose the first column despite it's not a prerequisite for Overkill anymore.

  4. 20 hours ago, BesTweaveR said:

    I've been testing more the Punisher class today and here's what I figured out:

    (Note that this was done considering the use of skill reset after the Halloween candies fix patch, so no extra skillpoints).

    It sucks as class, please revert (adding - refer to bottom of this post) or delete this fuking useless class because no one will play it for PvP anymore.

    You forced every PU players to go DoT skills, for the sake of now giving them a chance to make different builds.. how?? What different builds? They all have same builds.

    PU was 3-4 hits for Sw, Cb, De  (referring to first patch  released with extra skills - before Halloween candies fix etc.) while it had 36k hp full defensive set with maxed cocoons and HP. Now the PU after last patch if maxes all cocoons gets circa 28k HP. (I consider Hp/Cocoon relationship because otherwise PU would get no skill points to put in nearly any attack skill - also because without HP/Cocoons from that 1% surviving chances it would go to 0%). Does PU even need a self debuff ? it's already having the lowest resistances, even Sw has them higher because of it's gear.

    If I ditch cocoons to get max hp because it's a damn 3 hits dead class despite 33-36k HP, because no cocoons. Now with the skill resetting due to extra skills added I find myself with 28k hp with all cocoons maxed, what's the point in maxing cocoons when i lose 8k hp? Makes sense?  NO! 

    Either max HP with lose of offensive or defensive cocoon you lose too much and PU is useless 200%. 100% useless it was already from the moment you took off passive physical damage.

    You gave PU a bit of Eva boost in trade of Void: if PU needs to have some high ch-acc to stun even a not buffed Sw , you made the PU go opposite of Eva because it needs to wear Ghost set, which is not giving Eva, how does it help the PU in any surviving? (However SW anyway kills PU without Mech no matter what gear/jewels set/build but now it's even worse).

    Moreover to make PU not even go physical you reduced that damage, and to not let it having any surviving chance you made it go chakra builds with eva buffs. Why? makes no sense.

    Also, reduced void on cocoon: PU is by origin a not Eva based class! You guys added Eva just to make easier for other classes to survive better acting as supporter for them while all of those already get huge eva/void by themselves! Medic now itself can stack up to around 12k Eva and also up to 12k Ch-Eva with it's own buffs only, which is more than a PU (try get a medic inside a cocoon and try to kill it).

    Also, what's the point in giving 500 Eva on Mind over Body skills? How will that help with any surviving? Not even in PvE it does help in any way because you lose lots of chakra resists considering PUs' chk resist is around 5k for all of them, why was it done? it debuffs the PU to be a 2 hit target even from distance for any class that uses it's own buffs (probably also without buffs).

    If I try to get maxed hp I 100% have to lose either penetration or offence cocoons in order to resist a bit more and have a chance to not be 2 hit by someone in PvP (using passive HP + defence cocoon combo). Of course then my damage will suck, it because got no skill points to put in any attack skills. Men you guys have fucked up the whole class! It's unplayable now!

    There are people talking on forums about PU having even more damage now, to those: have you even played PU ever? I see dudes who are SWs and also just made the accounts on forum and are talking about  PU being still too OP, requesting to nerf it more, do it, because no one already is going to play it anymore for PvP. They have no idea about this class and are all about just getting this more nerfed. No one is going to play PU in these conditions, max just to farm, PvE, thanks to Eva. The day that won't work PU is dead 100%.

    Going Atomic build: useless, it has long CDs, it's makes it a hit and run class hoping the enemy will not stun or pull and fuk you. This column also consumes too many skill points. PU is not a hit and run class, it has the lowest speed between all classes and has no speed boost which is on all other classes! It's slow indeed, and now along with it's 0 survivng chances to any class it also has it's skills rage set to 20m. Other classes are way for flexible than PU, this class is a lot more rigid therefore, you reasoned it wrongly.

    Going Plasma: it sucks in principal, the idea was a bullshit, you forced half of classes to go DoT, not just PU. Killed all the fun: in game about even surviving or having a chance to survive making it even more unplayable as game, Wh, Sw, Pu all same (DoT based - Could almost add medic). How was this an improvement? all I feel is that you guys sat all this time making us to wait for the patch and did not really even consider the majority of issues you were going to cause. Seems like you guys took all the comfort and waited till the last moment and then brought up a draft of an unfinished idea to present.

    This column also consumes too many skill points.

    I see no logic in anything that has been done on PU beside changes suggested by me, nothing makes sense. You guys worked with feet

    All you did was to completely change this class to some other non-existent with hopes that it will work.

    Only good things are: removal of casting times, increasing stun time on Overkill, change of Enfeeble animation and adding of acc and ch-acc. And all these things were suggested by me.

    In all game there were mostly 3 players playing Punisher for PvP always: italy2, BumpetyBoo, Drakkar. Rest use to PvP once a month and ditching it in less than 20 minutes. All of the 3 mentioned Players play this class since ever, and are complaining about it. @DrakkarUlfsark has quit PU already, I'm using it till event is over and then retiring it. @BumpetyBoo has no other option as he only has medic class other than PU, and ME is not fun for a DPS class player but soon he too will end the pain ditching the PU.

    (Why Medic AoEs has a diameters of up to 50m? Why can those heal up to 10 players? Why noe Cleansing and other aoe skills cal affect 6 players at lv 1?)

    Edit: Added in green more infos, edited for a better explanation in green as making a new post was going to take longer.

  5. 4 minutes ago, Recognized said:

    Im nt asking to make sw becoming a god class. Sometimes i say with "how about", they still can decide it or another player can response it. N u still say PU doesnt have high dmge? Seriously with ur offense + firing squad not enough? U sure u know glass cannon meaning? Try searching on google 1st. Havent seen a class who have higher dmg or same with PU,except CB with their reckless.

    Escape artist lasts 10s, oh come on every1 can avoid it, use ur detection cocoon + ur stealth,u can see invisble sw unless thaat sw is conceal build.

    Dude, have you ever played PU? I see 16 posts registred on 18/10/19. And go read my post again till you understand.

    • Thanks 1
  6. 45 minutes ago, Recognized said:

    Im not a PU player but afaik u got more dmge with new skill patch. So if u have less HP it still make sense for me. Dude PU r glass cannon/nuker, so u will always have low survivability n low acc. Tell me what game who give u high acc + high survivability + high dmg? Look at sw, high eva low def, im fine with that bcs if i have no buffs im dead. DE high def, low atk w.o frenzy, its fair. If they make PU have high survivability n acc  PLUS high dmg,i will create a new char n play punisher. N let vivi change the game name into "scarlet balista" so every1 will choose punisher

    Dude, you get 10 sec surviving. And you missed the whole point of it. Pu does not have high hp nor damage no surviving, nothing of that even if put 0 skills in attack skills to max defensives, Try play a PU before talking! Glass cannon is all you keep recalling and I wonder how's that even possible now? Look at the reality. PvP wise Sw is way more effective and you in previous posts are asking for more tweaks to make it a god class.

  7. 17 hours ago, Variations said:

    That was kind of the point on the PU changes was to make it so you cant have everything you need that way there is build diversity, and there needs to a be weak spot, so you can be a full glass cannon, or a half cannon, or a buff style pu, dot style pu, ect ect kinda like the sense where sws have to pick between conceal or higher damage, that's why in the DoT tree the last 2 points on the Plasma skill give bigger bonuses for investment. If pu damage overall is a little low that can be adjusted, though so far everyone has thought it's been alright.

    As for forcing ppl to play DoT, not true, other builds are still viable and if tweaking is needed can be done. It's just because DoT was so far fallen off from what it needed to be, that now its back in a proper state to be useable again, it's kinda the "new hot" to talk about

    PU was already the weakest in terms of arkana damage, also DoT skills you are talking about were left behind mostly due to too many skill points requirement for them to be used, as overkill was a prerequisite in first line. Atomic column still requires too many skill points, both DoT and Atomic have long CDs on them, even if you ditch passive HP to go for cocoons, you would end with either dead times due to no attack skills to use, either to cover the gap you would get the basic attack skils from first column: which have no damage even now. For all those reasons DoTs or Atomic builds are still useless.

    You see PU still good for the fact that you can still PvE, but get the POV of PvP, then you will see the difference.

  8. I've been testing more the Punisher class today and here's what I figured out:

    (Note that this was done considering the use of skill reset after the Halloween candies fix patch, so no extra skillpoints).

    It sucks as class, please revert (adding - refer to bottom of this post) or delete this fuking useless class because no one will play it for PvP anymore.

    You forced every PU players to go DoT skills, for the sake of now giving them a chance to make different builds.. how?? What different builds? They all have same builds.

    PU was 3-4 hits for Sw, Cb, De  (referring to first patch  released with extra skills - before Halloween candies fix etc.) while it had 36k hp full defensive set with maxed cocoons and HP. Now the PU after last patch if maxes all cocoons gets circa 28k HP. (I consider Hp/Cocoon relationship because otherwise PU would get no skill points to put in nearly any attack skill). 

    If I ditch cocoons to get max hp because it's a damn 3 hits dead class despite 33-36k HP, because no cocoons. Now with the skill resetting due to extra skills added I find myself with 28k hp with all cocoons maxed, what's the point in maxing cocoons when i lose 8k hp? Makes sense?  NO! 

    Either max HP with lose of offensive or defensive cocoon you lose too much and PU is useless 200%. 100% useless it was already from the moment you took off passive physical damage.

    You gave PU a bit of Eva boost in trade of Void: if PU needs to have some high ch-acc to stun even a not buffed Sw , you made the PU go opposite of Eva because because it needs to wear Ghost set, which is not giving Eva, how does it help the PU in any surviving? (However SW anyway kills PU without Mech no matter what gear/jewels set/build but now it's even worse).

    Moreover to make PU not even go physical you reduced that damage, and to not let it having any surviving chance you made it go chakra builds with eva buffs. Why? makes no sense.

    Also, reduced void on cocoon: PU is by origin a not Eva based class! You guys added Eva just to make easier for other classes to survive better acting as supporter for them while all of those already get huge eva/void by themselves! Medic now itself can stack up to around 12k Eva and also up to 12k Ch-Eva with it's own buffs only, which is more than a PU (try get a medic inside a cocoon and try to kill it).

    Also, what's the point in giving 500 Eva on Mind over Body skills? How will that help with any surviving? Not even in PvE it does help in any way, why was it done? it debuffs the PU to be a 2 hit target even from distance for any class that uses it's own buffs (probably also without buffs).

    If I try to get maxed hp I 100% have to lose either penetration or offence cocoons in order to resist a bit more and have a chance to not be 2 hit by someone in PvP (using passive HP + defence cocoon combo). Of course then my damage will suck, it fucking sucks. Men you guys have fucked up the whole class! It's unplayable now!

    There are people talking on forums about PU having even more damage now, to those: have you even played PU ever? I see dudes who are SWs and also just made the accounts on forum and are talking about  PU being still too OP, requesting to nerf it more, do it, because no one already is going to play it anymore for PvP. They have no idea about this class and are all about just getting this more nerfed. No one is going to play PU in these conditions, max just to farm, PvE, thanks to Eva. The day that won't work PU is dead 100%.

    Going Atomic build: useless, it has long CDs, it's makes it a hit and run class hoping the enemy will not stun or pull and fuk you. This column also consumes too many skill points. PU is not a hit a run class, it has the lowest speed between all classes and has no speed boost which is on all other classes! It's slow indeed, and now along with it's 0 survivng chances to any class it also has it's skills rage set to 20m. Other classes are way for flexible than PU, this class is a lot more rigid therefore, you reasoned it wrongly.

    Going Plasma: it sucks in principal, the idea was a bullshit, you forced half of classes to go DoT, not just PU. Killed all the fun: in game about even surviving or having a chance to survive making it even more unplayable as game, Wh, Sw, Pu all same (DoT based - Could almost add medic). How was this an improvement? all I feel is that you guys sat all this time making us to wait for the patch and did not really even consider the majority of issues you were going to cause. Seems like you guys took all the comfort and waited till the last moment and then brought up a draft of an unfinished idea to present.

    This column also consumes too many skill points.

    I see no logic in anything that has been done on PU beside changes suggested by me, nothing makes sense. You guys worked with feet

    All you did was to completely change this class to some other non-existent with hopes that it will work.

    Only good things are: removal of casting times, increasing stun time on Overkill, change of Enfeeble animation and adding of acc and ch-acc. And all these things were suggested by me.

    In all game there were mostly 3 players playing Punisher for PvP always: italy2, BumpetyBoo, Drakkar. Rest use to PvP once a month and ditching it in less than 20 minutes. All of the 3 mentioned Players play this class since ever, and are complaining about it. @DrakkarUlfsark has quit PU already, I'm using it till event is over and then retiring it. @BumpetyBoo has no other option as he only has medic class other than PU, and ME is not fun for a DPS class player but soon he too will end the pain ditching the PU.

    (Why Medic AoEs has a diameters of up to 50m? Why can those heal up to 10 players? Why noe Cleansing and other aoe skills cal affect 6 players at lv 1?)

    • Like 1
  9. On 10/10/2019 at 6:47 AM, Daddy said:

    lol there were alot of not good players with high ranks cus they only log to sell rp chips or farm and log off. rank doesnt mean skill at all.

     

    highest rank i got was holy visage in ASB and i never farmed except for like the last 3 lines. if i farmed i coulda been archangel easily but i hate it.

    I suggest higher limit for rank points and these should come mainly through PvP and not mobs farming as indeed players just log in to farm RPs and go off. 

    The RPs given should be revised possibly, 100-150k a day and maybe half of the amount shall be given by ranks equivalent/higher than Holy Visage, this way even a player who kills it's own alt to farm RPs quickly would struggle capping.

    RP mobs farming has gone for too long under the nose.

    Current situation is that players never a lot of players never PvP but they will 100% log in to farm RPs as to cap so far it takes around 20 minutes of your time with mobs.

    Player 1: Oh, 'PvP mid amara' 

    Player 2: *silence*

    Player 1: *goes to RP mobs to check - 'ah you here farming RPs while we shouting for help in PvP - Cabron'. 

     

  10. 11 hours ago, Beau said:

    Sounds great but it might cause alot of ripple effect in the future, anything pvp related can be abused because people can easily use multiple toons, we have too many problems/bugs that needs fixing, adding another one wont make the game better.

     

    There always will be side effects to everything, if you apply your policy we will never get anything done. With more power comes more responsibility ye, with each new invention comes the side effects. Causes and Consequences. You just apply the logic of 'How good would it do doing this thing? and how bad would it do?' and to me doing what Sand says will bring a lot more good than bad. Dog tags exist since Adam&Eva's times and they always have been a bit "abused". 

    I like the idea as this sure will help a lot the PvP, and for the rest I trust our GMs/GSs in laying down the details/fundamentals to avoid the abuse where possible, as foundations are done.

  11. 2 hours ago, Norleras said:

    That's enough you two.  I'll close this if this thread gets out of hand again.

    That's rude now! What makes you think there's a reason to close this thread? has there been anything wrong beside facts? 

     

    2 hours ago, BesTweaveR said:

    It's discussion that has been going through this topic for a while for different reasons, probably that is what you are missing.

    Does that make you think it is personal or what? Don't assume, thank you!  You are making it an arguement, nor me nor iProtect. And do you really think you can close this topic? You close this topic you close more than just the topic. 

    And let's not keep going further but come back to topic.

  12. Regarding Faction Change I believe a permanent FC would be a good idea, let's try to put the faith in the players also for once, self balancing has to be given a chance as no one wants the game to die. This would also be an act of quick solution, thus, eliminating waiting times on GMs, also, a task less to be taken care of in their hands. I'm pretty sure it's gonna be a relief.

    To sustain my point of view I know lots of RGs who would FC in an attempt to balance the game. The only reason this is currently not happening is because FC is not possible and making an alt toon is a pain due to no players on FK side farming exp, which leads to a dead end and that makes them lose the will to try to balance the hardest way (making new alt for FK side). 

    The current situation is really bad, and if neither this time something is done then it's too late to do anything.

    And yes, RGs don't join BGs, apologies for the bad words by whoever that person is, but meh:

    ZmLBUkU.png

    This is a proof SS of AK 02/10/2019 Wednesday when usually FK and RG have same numbers (The only time of week when FK get a hope of winning.

    1 more thing I'd like to point out is the amount of exp we currently gain, it's really hustling. Lower/New Players (yes, we do have every now and then new players joining the game) will mostly never reach 65 due to no players in the previous caps so why to not increase the amount of exp (50 - 65) given because reaching the cap level easier means they finally can interact with an alive cap and players, and can finally start to enjoy the game because only at 65 the game is enjoyable currently.

    A last thing: This game needs quick and little fixes when required, so far for any tiny fix we are waiting an eternity till people's patient is saturated, and boredom and playing other games take over.

    HbFcEd1.jpg

    • Like 2
  13. 3 hours ago, Daddy said:

    honestly medics aren’t the issue. It’s always been the whippers. The past few months else have seen a influx of shippers on both sides and they tend to choose who can win. I have won pvp in amara bgs or big bgs as solo medic very often so it’s not really medic related altho it is an issue on fk side since like March it was typically only myself, shiny, and pan. 
     

    Most people hate medic right now due to how fast we die and having the most restricted build out of any class but I stil enjoy and if I’m not lazy I can prob solo heal for awhile and get all the loot at once due to shift and heeled flair lol. Also people are rude af to medics or don’t even try to help them so there’s that. 
     

    fc was always a temporary help mainly because FK don’t like winning more than 2 months ( this is very accuracies since like 49 cap). Other reason is because once people fc everyone decides to play again. There were times I’ve gone to rg in asb and here in vgn where I wanted to help on rg and they all came back and trash talk me. Same for whenever people go to fk. 
     

    theres a lot of unwarranted trash talk and drama between factions even though we usually all play both or have played both. Player attitude is a huge issue that can go a long way as I’ve seen a lot of people just not want to play due to the harassment once they switch chars they have or in fc. 
     

    Our population has always been allover the place for a multitude of reason and I think the permanent FC will be the best help we can get. FK were winning A lot not too long ago and some rg were boycotting. Having this will allow for pvp to continue through something like that and then switch back if it improves. A lot of people have always wanted to switch when it’s closed cus when their faction is winning during a certain time they still get dominated in another time zone  or they just wanna have fun and pvp in general. 

    Agree with all that.

  14. 2 hours ago, Daddy said:

    team was workin on a new system but still need to work it through before test. were working on alot so seems to have been sidelined.

    wheeee 😧

    I've sort of got a quick solution. I believe Siren, Soccer pitch and Janus are way more balanced than Turnpike. Therefore a quick solution would be swapping TP for either Siren or Soccer pitch as I know that was already done is past, therefore, no new code writing is required besides copy pasting soccer code and putting ''// TP code'' as a comment.

    Soccer can be a good idea for people to join as it gives RPs, thus the reason to join, of course that brings PvP. Maybe fixing the loot a little 

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