Jump to content

Sasori

Members
  • Posts

    67
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Sasori

  1. Sorry for continuing this off-topic, but i'm a lover of MDPS Shaman, i played a lot of 10v10 and 3v3 here as Shaman halfkin and its is so fun but this works 10% of the times as mdps and 5% as healer. As Healer: As you said the main problem is that it has no PW, beyond that, Totems are kinda useless, dies too fast, the effects has a small chance of success. Callback is op but too high cooldown time. 20% Cast Speed using Staff is useless here because if you gonna heal, you must use mace/shield and the only spammable skills is the AOE Heal and lightning DoT. As MDPS Natural Punishment is not spammable but the glyph makes this usable. That's all. Lightning DoT is useless in PvP (btw you have to cast it and does no base dmg, only procs dot). After the chages in Tornado (can i call it a nerf? and a huge nerf for bard/shaman halfkins) we cant use it to deal dmg when natural pushment is on cooldown. Shaman can do alot of things, but it always there's other classes doing the same but way better. If you want to we can create a new topic for shaman suggestions.
  2. +1 It would be more work but add the markers as we have in WoW
  3. Sasori

    Purifyng Wind

    Well, this is kinda tricky. You will trade 1 click button skill to 2 clicks but more control of the area. Even in my circle of friends the opinions are half separated, unlike Bard's Burning Metal skill. @Jordan there's no way to make it toggleable? Or even a smartcast option, like LoL?
  4. Sasori

    TW Maps

    We did all that yesterday, we won, we know how to play the Totem map. The point is: no fun, no counter strategy for 5minutes. Do you really think that its fair for everyone? I'm not asking to remove, i'm asking for a improvement. All I can see is you trying to attack people that have a different opinion.
  5. Sasori

    TW Maps

    You need to calm down, sir. Can you explain why do you think it's fair or even a valid mechanic? You just said that it doesn't properly works for two reasons. And why do you think that >EVERYONE< are motivated? Me and my guild are not motivated at all for totem TW and with not much effort we won today cause we had 3 totems... we were just in the right spot in the right time. That victory means nothing to us.
  6. Sasori

    TW Maps

    So if me and my guild are working hard to gear ourselves, break crystals, whipe enemies parties , do you think it's fair the lose or win cause a guild with non geared players have at least 4 players in each spot to get the totem? Its is not even worth trying. That can be changed to a better mechanics for everyone, you just don't want to because it's confortable to you. Yesterday TW we lost because we let Belk died and ray spawned on our two crystals, 1 one of them broke, we lose because of one mistake, but i have no doubt about how amazing last TW was. If you can't see the difference I'm not arguing about it anymore. Afterall, that's just a suggestion.
  7. You have two options: play the game as it is, do the content, achievements, etc or just wait for lv65 cap when the server is already grown. You are not the only that is being influenced by low drop rate (compared to class drop). I know that working hard to get 103% weapons is kinda frustrating, but we don't need to rush things rn... we are in beta, just feel the game lol
  8. Sasori

    TW Maps

    Well, I still can't see why you must keep a rng "strategy" like this one if we have better options, but I respect and won't talk about it anymore. As I said in my last comment the kill counting would be ordered by individual kills > total kills to avoid people using alts to get kills. Kills also do not show the real picture of power at all, just shows whos better at last hitting people. The same can be applied to our current rank, right? Well, nvm, it's not a big deal anyway.
  9. Sasori

    TW Maps

    1. I know about the fixed spots, and I'm not sure but you don't know on which one it's going to spawn. Still no mechanic and it's not funny when your party gets wiped by 1 player as totem, doesn't make sense. 2. Kills will be ordered by the current kill counter and after that the total kills number. So even if a player tries to get 600+ kills killing an alt, if him doesn't get many different players, won't make difference, his name won't be at the top.. I suggested that to let ppl know how much kills the top players did, that kind of information can give us base for strategies, but whatever, is not a big deal.
  10. Sasori

    TW Maps

    I have some suggestions to improve the qol of our current TW PvP that I'm sure that I'm not the only to think that way. 1. Totem Map In my opinion, the totem map is a problem. There's no mechanic to get the totem and any random player can get it and break the PvP just pressing 2 buttons, so makes no sense to keep it in. - Suggestion: The totem spawns as a boss (weaker than the current) that gives points when you kill it. The guilds will need to manage the crystals and create new strategies to defend/kill the totem. Or just remove the totem 2. Kill counting Now, the counter only count 1 kill per player killed, no matter how many times you kill them. That doesn't gives us a real picture of our power and when we talk about PvP health, the numbers in the scoreboard matters. That creates more competitivity Guild vs Guild and Player vs Player. - Suggestion: Change the way that points are calculated in TW is a big change that doesn't seems to be needed here and can be tricky. So, why not show the total kill count for each player in the scoreboard? Doesn't need to have influence on the results.
  11. 1. Is kinda early to deal with PvP, i guess. 2. and 3. When we talk about equipment drop we must consider 3 topics: - Item percentage - Item fortification capability - Drop rate If we have the % feature, we need a higher drop rate. For example, if my staff - with fixed 100% - is hard to get (cuz of low drop rate) and there are not much stones in the market (idk if they will keep stones hard to get like it is now), atleast i know that if I get it fortified i won't be a waste of my resources... But how can I get my 114% staff fortified, if its not the best i can get and i don't know if i will get a better one tomorrow or in two months? So, yes, i think we need some changes here.
  12. Sasori

    Arenas

    Ok, thank you.
  13. Sasori

    Arenas

    I know that the point of a classic server is to be as close as possible of a classic experience, but there are things that was bad before and they still bad now. I can be thinking too forward but about the 3vs3 arena... There is any reason to that still to be so small? There's no strategy... you can run, swap gears, use your pet (???). Atleast in BR server we used to be pretty active in arenas, even in the monster one. I don't know if that fits in the plans but a new 3vs3 arena would be a great improvement, or maybe a new 5vs5 arena? It’s not the priority now but it’s an interesting thing to think about. And please, remove the arena gears.
×
×
  • Create New...