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coctanic36

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Posts posted by coctanic36

  1. You're right, I forgot you can be targeted immediately after respawning. For some reason I thought you had an interval where you can't target and can't be targetted after respawning. I wonder if something like could be implemented but I'm guessing not because source.

  2. 20 hours ago, GoddessSand said:

    Players already enter the base and attack players and kill them before guards kill them because I've watched them try to reach me when I am AFK in the base. All this will become is easier for these players to kill anybody they want whenever they are in the map. As it enables them to do this and you are basically encouraging this behavior by making it easier for them to do it.

    That's sort of the point of pvp maps in my opinion, no neutral spots where you can stay safe. Many times after NB/AK players could force pvp to happen but can't because some rather stay in the comfort of their bases. Even if it's spawn camping, tough luck buddy its a pvp map. Get more people to retaliate or get out.

  3. Is there any possibility of a consideration to revert the damage changes made years ago to Amara guards? Or perhaps not revert, but make them more interactive, in a way to be hard to deal with (similiar to the guards in Ellis with their nasty dot debuff) as opposed to getting instantly obliterated.

    • Thanks 1
  4. @Uninformed@MichelleZhivago

     

    • 3 hours ago, MichelleZhivago said:

      Whippers tank poorly, (Unless they focus on just doing that, then they have the hitting power of a sleepy kitten.), they DPS poorly

       
      • The ability to tank with Whipper this cap is looking very nice with the new and improved buffs, the duration/cooldown ratios are giving me anxiety.
      • The ability to apply the biggest void/ch resist reduction to your opponents avaliable in game, no other melee class can reduce ch resist, let alone reduce it to multiple targets at once.

     

    • On 5/18/2019 at 5:24 PM, Uninformed said:

      the main way the other classes close the gap to PVP is with a charge type skill, now there is a huge difference between charge and pull.
      If a  wh misses the pull they do not close the gap, if a charge is missed you still close the gap so this is a massive advantage for charge skills. OK pull has a big advantage in that you can do more to disrupt in bigger pvp

    • 3 hours ago, MichelleZhivago said:

      can't close the distance with any dangerous class, EXCEPT with the Hook and you want to nerf that.

       
      • A dash that literally throws you in harms way of the enemy team the moment you use it whether it misses or not and does not benefit your team at all isn't really comparable to the ability of pulling opponents to the vicinity of yourself and your team who then just pummel any unlucky soul that has been targeted by your pull despite having buffs to try and evade them.

     

    • On 5/18/2019 at 5:24 PM, Uninformed said:

      CB can pull (and with Ice can get much more success than a WH can)

       
      • They absolutely should after all they sacrifice a good utility skill and have to enter mech to make that happen.

     

    • On 5/18/2019 at 5:24 PM, Uninformed said:

      the other 3 mele classes have speed boosts the WH has a speed debuff (making acc on pulls more important)

    • 3 hours ago, MichelleZhivago said:

       And don't tell me about the "awesome" Mech Speed Buff. There's a second delay in which your mech comes to a complete stop when you activate that skill and it still can't chase down most speed classes.

       
      • Like it or not Whippers have a speed buff, one of the highest ones not to mention that it comes without having to spend any skill points for it.

     

    • On 5/18/2019 at 5:24 PM, Uninformed said:

      of the 3 "tank" classes the wh has the worst defence buff

       
      • Whippers have the best Defense buff and can reach the highest Defense

     

    • On 5/18/2019 at 5:24 PM, Uninformed said:

      Of the mele units, which class is the only not to have a cleanse? that's the WH

      Of all classes the whipper is the only one to have no attack boost skills at all!

      of the 3 "tank" classes the wh is the only one without a self heal skill

       
      • of the 4 melee classes, which class is the only one with 3 Arkana stun abilities (2 of them pull, thank god)? That's the WH, other melee classes have 1 each
      • of the 3 "tank" classes, which class is the only one with a ch resist debuff (and its aoe, mamma mia)? That's the WH

     

    That being said, yes Whippers dont have access to all the abilities other melee classes have but no other class has all the abilities Whippers have so I don't know why you're pointing it out. This is all fine though, these are your core abilities that were there before the whole "rebalance" mess.

    This threads concern is about not removing the compromise that was given to Whippers upon the removal of stun on pulls, when the stun was returned. This is an indirect nerf to all the other classes that are supposed to excel at not being pulled easily, while giving Whippers the luxury of being able to succesfuly pull any target that is in the range of their pull without having to give it any second thoughts. Whippers are the only class with the benefit of having extra CH ACC / ACC on 2 of their stun abilities, that coincidentally also pull their enemies.

    • Like 5
  5. Thank you for the reply.

    Stun on Hook and Sinker I & II was removed, as a compromise CH ACC / ACC was given to the said skill. WH players turn into an angry mob and protest. Return Stun and remove the compromised CH ACC / ACC. WH players are happy again and have nothing to be upset about.

    Returning Stun was fine, but not removing the compromise for it wasn't because now as you said there's no risk for whippers to pull since it hardly has a chance to miss making other classes suffer especially those that are supposed to excel at CH EVA / EVA allowing WH's not having to think about when and who to pull anymore.

    • Like 1
  6. Whippers had stuns removed from Hook and Sinker I & II and were given additional ch acc / acc on said skills instead to justify the removal of stun. Well they cried so much that they got their stuns back but kept the additional ch acc / acc on them? Is this subject to change or not?

  7.  

    16 hours ago, monoki said:

    The current BGs AK and NB have alot of issues we all know this. Most of the time its 40 RG's vs 13 FKs
    (or as recent numbers have shown 2FKs)

    Biggest reason as we all know is looting

    The biggest reason is the fact that RG have been willingly raping FK for several months in AK/NB while hiding in Amara base to do hound and wait for AK/NB while boycotting BG's.

    Ofcourse FK will get bored and leave or make alts on the winning side when RG have shown absolutely no interest in balancing out pvp (except @limeox@DrDieLess) while getting players from FK due to FC simply because RG only show up to zerg in NB/AK leaving the other faction dead bored for all other activities in-game.

    This topic isnt something that happened suddenly, RG have been winning the BG's you mentioned for months and I assume you're a RG so I find it hillariously ironic that you're bringing this topic up only now that your faction has no one to zerg against lol.

    Join an hourly BG im sure theres plenty of FK willing to pvp with you, or maybe not anymore since many FK including myself have grown tired of getting kicked from equal number BG's every hour due to lack of participants while being zerged by twice our number in AK/NB.

  8. 6 hours ago, T1mE-Zer0 said:

    So basically the best way to farm gold is doing dungeons? any specific, also how easy or hard is to get the pass to enter the dungeons?

    Basically yes.

    Depends on your level but best would be lv 30 in bitterstone core (if you know how to skip to last boss)

    lv 40-49 narak spaceship

    lv 50-59 the archeon

    These dungeons use normal passcards which are very common.

    lv 54-59 you can do drasilmarsh hardmode (drops materials for the lv cap gear). The passcards for this dungeon arent very common, they're obtainable through daily quests once you reach a certain lvl and daily quests in battlegrounds.

    • Like 1
  9. Stun doesnt stack, for max stun duration you'll have to time your stuns accordingly. If you use a stun on someone (or any skill really) at the same time as someone else using a stun on you the case might be that your skill will get canceled depending on the cast animation of the skill itself (some stuns have very fast cast animations compared to other skills thus cancelling your skill during its casting animation). As for disables you can mech/autoattack but not able to use any other skills. Aside from DE's aoe disable which wont even let you autoattack, not sure if any other class has a hard disable like that.

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