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Variations

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Everything posted by Variations

  1. How about making PvP give good Exp ? especially since making PvP gear in current cap requires well PvP, atleast you can level up in PvP and get medals at the same time
  2. At that point Im sure he's using a 2nd set ofc cause I can sit pretty at 41k hp and get run down before de mech is even popped
  3. Regardless, Frenzy still needs revision., unless you look to tone down the prob the real issue outside frenzy, being the Skill wheel Impact, Even without frenzy the ch on that skill from unbuffed Tank class can compare to Sw's resurgent sting
  4. prob, add functioning clusters that only work in mereholt and while riding bike with diff affects kinda like bike boost and snares
  5. If you consider that an insult, you're pretty soft. 😙
  6. Literally your first sentence shows you don't even grasp what Im saying. just done your knowledge is irrelevant at this point till you can read.
  7. Honestly maybe advertise for the game again? try to get more ppl to come and play but ofc only after Payment wall actually gets their act to together fixing buying PCG as it's been over a month now and still nothing. But honestly, just having population again can fix a lot of things more ppl is more pvp and or more pve depending on what ppl like more pve ppl means more stuff flow through the game and market which helps keep prices down and healthy. Not to mention means more ppl need things to gear up and what not, as it is now, most things that sell is just cause ppl decide to make a new class character and gear it. more pvp keeps pvpers happy and well adds a bit more "balance" to pvpin the game, as lets face it, the attendance size for BGS screams that larger scale PVP was meant to happen in the game, but largest we get now is like AK or NB which at most is 15:15, that's not even a full Janus worth of people like while this extrememly low level video, cant tell me having this many ppl in a bg would not be fun
  8. Just proving my point more. Damage was always the same till Lime changed the passives then things got rocky. SW's getting damage passive is a nice boost but doesn't make them insane, SE has kinda just always ridden a "it's not terrible and it works to get a job done" line and still remains prob the most versatile class in the game. and then PU especially in 65 cap became here's phat passives, lets multiply the passives with 2 boofs and then now multiply all that with like 14k crit att. it was dumb, as a Pu player I actually hated how literally almost any PU could press like 4 buttons and kill whatever they pleased I was actually on side nerf Pu during the changes. But again, all the damages of things were lowered across the board except for De's Frenzy making it more noticeable now than it was prior as it's now the 1st or 2nd strongest Single attack buff in the game (between Firing Squad and Frenzy. CB's Reckless shout is almost the same as frenzy except it doesn't have the 8000 crit att bonus). Not sure how lowering DE par in par with DPS classes nerf even sounds remotely close to a buff, Maybe Frenzy should get the Firing Squad treatment to the passive points of it as Evil was pointing out, the passive alone already exceed a DPS classes passives and then some more to boot. and rest is yada yada already know, damage tested vs Toms Tank WH once he got it to 65 which has full hp and def passive, he double buffed and stood in mech, without any self buffs on myself took him down to 5k hp which he has 50.5k hp in mech and then died to dot Ps. lets not forget DE also gained more CC aswell during the changes.
  9. I remember reading something about them quite a ways back, like atleast half a year ago if not more, any hopes to brings those out? Haziel pet skin would be dope
  10. Partly yeh, it's something I was talking to Curaja about about a week ago. DE frenzy seems more relevant atm cause while all the DPS classes got damage nerfs, DE's stayed the same, a got a slight more with the restoration of Crit rate back on frenzy, meaning it's easier to crit. but possibly lowering the stats on Frenzies attack buff to lower it on par with as much as dps classes, either that or just giving it a phatter CD
  11. I will just say Wildfire was always Plasma, Foxfire was gravity
  12. Se Im not surprised might feel that was as Se has always just been a well balanced class pretty much every cap, like from 29 cap to now I don't think I was ever like dem SE looks like its terribad in performance. -Pu wise I do agree Im still very weirded out but the insistence in buffing Pu's Eva. it was never an Eva class, sure pushing for diversity is neat, but its a boundary that I feel shouldn't have really been flexed. -As for skill range, well in current in game iteration we're pretty much back at our normal ranges from ASB. and while Im sure there's the debate on whether all our ranges should be 25 or 20, I can honestly say either way personally doesn't affect me too much, and Im fine with how Pu's ranges were originally from ASB. But there will always be the debate that pu should be longer range as we're suppose to be the sniper/glass cannon class. -Changing our stuns to same range as SE as well would be a huge nerf to Pu. -Change Mech stun range and Wildfire to have matching ranges, while this has always been a weird and funny quirk about Pu's mech. Personally I've always enjoyed it even though it can be annoying at times. But it was always a thing I enjoyed while watching on Pu's in Pvp whether they pay attention to their ranges, having to be that 1 M closer than mech stun range to make sure our Mech's Strongest skill hits. While I know it will prob be an unpopular opinion, I like it as it is as a small quirk and skill of paying attention. -4.5 secs swingers is stupid long stun, 3.5 is fine after all the first patch our Overkill stun went up from 1.8 to 2.5 which is almost already a full 1 sec stun buff and as an overall, Im starting to find the amount of cleanses in game with like every class in the game having a cleanse a bit concerning
  13. The outfit Adela dancer has on in the ViP room
  14. ah k, well I guess then it's a waiting game till they actually get that done
  15. For those who may not of know already, Pixel Game Card stopped using Super Rewards as a payment platform to buy Pixel Game Cards. From what It sounds is that quite a few of the Donators actually used SuperRewards method as the other one doesn't have good or many payment options so I guess this will be more a question for Vivi could look for new donation methods for us to use?
  16. Possibly, though I do admit I agree with it, even if its something minor
  17. No you shot the idea out and it was ignored pretty well, except I forgoet who but someone shortly after did mention that most other classes did get debuff alterations that added in some of the newer stats like crid void, crit eva, def and void pierce. So honestly, throwing it on the table, possibility to look at a slight buff on penetration? I do admit.. our penetration debuff hasn't changed much or at all since 49 cap the only change it had was some point on this server during 59 cap or early 65 before I came here the Void debuff was doubled.. so maybe a boost to change Resist debuffs to 3500 and adding a crit eva reduction stat to it ?
  18. Penetration was being talked about in general and the Negative Void stat was left untold, Pu player or not, any of the other pu players in the thread didn't correct it to say that it also reduces void by 2900 too. One thing I can say is I'm not sure when it was done on this server the void reduction has be icreased on the debuffed compared to when it was on ASB, at maxed points it only used to be like 1200 Void. though another funny thing about it aswell was during 49 cap Penetration was actually able to cap out at 3000 Resists reduction, and then after that it was always 2900. But that does bring up actually a good discussion point of maybe seeing a buff on Penetration vs an overall damage increase. Can't say I know everyone on the forums in game and what class they play, but either way the statement still stands, Even Bikini asked about it too on Page 8. What I meant is that Plasma is a build option to fight vs Eva, I.E vs Se most ideally, they have high eva naturally and more so while buffed, and with Pu's low acc, Plasma can be an alternate damage option to fight vs them and somewhat of SW too though not very well cause of their CH eva. -Concealer, I don't feel like Concealer should be touched just cause of how it functions. Haven't done it myself as I haven't hit max level yet, but I've seen it done and, 2 GS confirms on Page 13. That's just the overall character deisgn and slow immobile hard hitting glass cannon, generally is that nature of Glass cannons or 'mages' style of play. As for being a slow class, is whyfor the longest time even before the pretty nice buff they did toAtomic bullet, I always invested in it, it helps. And Im not sure where you're getting that Pu's crit rate is the same since 54 cap, unless you're referring to self buffs that got alterations? but purely just off the Pu gear set itself with Gloves and weapon, our crit rate went up about 650, give and take what version of gloves and weapon you use.
  19. I honestly take your comments with a grain of salt, all you do is sub par flame me every time I post, and whine. So conservative, and yet want changes of your own but changes that absurdly dumb, as I've already seen a few of your posta get shot down directly by the GS's Already whining already right here, boohoo whipper, basic game mechanic I don't know what to tell you, personally I've never thought as Pu as a EVA based class, the fact the GS's even tried to make that viable, grati. But if you wanna whine about not stacking Enough Eva then go play an EVA based class, I.e Sw, SE. /done not gonna turn this into a flame war thread
  20. -nobs, pu players not even mentioning that our main debuff also has a - 2900 void Debuff on it aswell, do you even play the class? -Overkill is only 3 sec longer CD now than what it was on ASB, it's 18 secs, used to be 15. -Option of moving with FS suggestion would take a wholllle lot of rebalancing and messes with the core design of Pu. you want a character that plays like an SE, then play an SE. -Was a comment mentioned class match ups, while Pu does have one of the lowest acc/ch acc's in the game, Plasma tree is a build to work around Eva not so much Ch-eva though sadly. But plasma is a build to counter Eva much as how other classes have builds to Counter other classes. -Thing about Concealer on Pu mech though is unlike Kali buff and what not, it literally will only AoE to ppl if you are partied with them, so idk if removing the AoE on it is really necessary? -Again the crying of loss of damage/lack of damage is just from not practicing skill rotas and utilizing Arkana form skill. I was personally out pvping last night and near the end did some duels and was killing 30k hp SE's while being 2 levels down without buff Skills on myself, which means, my Overkill is 1.5s, Swingers 2.5 and Mech stun 3 sec, so I have reduced stun times to cram in as much damage as i can and Im not having too much problem, atleast not vs non tank or dps built tanks so whats yours. The attack passive was dropped in regards as to change well prior pu was just full buff and 2-3 shot ppl, there was a small Ch buff on the passive as a a small compensation and place holder in regards to see how strong buffing plasma tree as much as was done would take to account pu's damage aswell. As it sounds some of that will be coming back hopefully not to much as personally I still agree with Heaven, Pu's combo for a long time have been too simple a brain dead, but that's up to the GS's on how much of that they feel they need to give back. On a flip side I did see a mention of how there's not really many Pu skills with added benefits, and well, that's true and false at the same time, we have a whole atomic tree with speed debuffs, plasma with DoT and 2 skills with addition crit, though I do agree seeing those at a maxed out point is like never gonna happen, not sure if maybe those 2 skills could be something to maybe look over on Pu? or Maybe as going on what Luna was saying adding another debuff stat to Penetration? was personally thinking adding a Crit Eva debuff to it
  21. As a Pu player, in the early days I used to hate the Manual aims, then I actually just switched keybinds on them and it helps alot
  22. I have to agree with this, watching pu how it was. Was.. sad, stun stun buff buff mech, roll face on keyboard, I win. It's like pu didn't even have to try before, gotta get used to slamming more skills in between stuns, personally my pu arkana rota consists of 6 or 7 skills, depending on which I use (animation durations matter)
  23. ^ or atleast 62-65 since 60-> 61 and 61->62 weren't that bad
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