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Jordan

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Everything posted by Jordan

  1. Jordan

    Patch v95

    Elysian Island Updates We have taken some feedback and made some changes to Elysian Island. Our changes are mainly aimed at rewards and more specifically the Elysian Souls. Rewards We have created the Elysian Island Wyvern which can be obtained from the Elysian's Ultimate Treasure Chest, Elysian Treasure Chest and Elysian's Golden Bucket. We have added the Advanced Elysian Devil Soul to the Elysian Treasure Chest. We've increased the rates of all the Elysian Devil Soul items. Full List of Changes The Golden Wyvern The Golden Wyvern is a new collectable mount that we have added to the game. To collect the Golden Wyvern you must collect the pieces from different areas of PvP within the game. Once you have collected all the pieces visit Temple Knight Amos in Aven to exchange for the mount! Here is the location for all the pieces: Golden Wyvern Tooth can be obtained from the Elysian's Bizarre Bucket. Golden Wyvern Claw can be obtained from the Elysian Treasure Chest. Golden Wyvern Spikes can be obtained from the Boss Specific Boxes from Temple Arena. Golden Wyvern Tail can be obtained from the Sealed Temple Treasure Chest. Golden Wyvern Wing can be purchased using PvP Tokens. Misc. PvP Changes Schedule Changes We have made some adjustments to the PvP Schedule to expand event availability to players from more regions. We have change Elysian Island on Monday and Friday to open at 2:30 PM server time. Due to the above change we have also moved Normal Class Territory War on Monday and Friday to open at 7:30 PM server time. PvP Token Changes We have made some adjustments to PvP Tokens. PvP Tokens now costs 25 PvP Token Fragments. Eden Crystals now costs 3 PvP Tokens. Molten Steed now costs 75 PvP Tokens. Void Steed now costs 75 PvP Tokens. Updates Updated the Devastation Dimension and Vingot Lab Trophy Effect Descriptions. Updated the 70-S Trial Trophy and Ring Effect Descriptions. Updated all Level 80 Gear Effect Descriptions. Added a number of new back and weapon costumes. Bug Fixes Fixed a bug where Material Merchant Alice and Material Merchant Susie would charge Guild Taxes. Fixed a missing Shield Blueprint on Shield Forger Achille. Fixed a text error on Assassin skill Sudden Stab. Fixed a text error on Adjudicator skill Dragon Strike. Fixed a text error on Totem Master skill Old School Rain. Fixed a text error on the Deter Jewel and Blockade Jewel. 🐰 Happy easter 🐰
  2. Jordan

    Patch v39

    Level 80 Content Today we are releasing the level 80 content! Unlike previous content releases we are releasing the level 80 trials today along with the class drops! We have also updated all the level 80 content gear translations like the previous patches into my format for extra clarity on what all the gear does. Updates and Bug Fixes We have added Eden Eterna Classics very own client opening video that contains video clips and images from Eden Eternal Classic server! We have applied the width update to the backpack/bank that Awaken has to help players with smaller screens! Fixed a bug where Material Merchant Alice and Material Merchant Susie would charge Guild Taxes. Promotions We will be running some Mystery Boxes available from the Fashion tab on the Item Mall. Hairdo Mystery Box Magician Jenny Mystery Box Mei Mystery Box Tarot Mystery Box Crystal Staff Mystery Box Malefis Spirit Wolf Box Divinis Spirit Wolf Box Liquis Spirit Wolf Box 🐰 Happy easter 🐰
  3. The problem with classic is theres a very mixed opinion on what classic means. Some people wanted 75 cap and wanted the game to never surpass that (With the likely case of people wanting more content being either downscaled to 75 cap or new content made for 75 cap). Where as others just wanted a server that didn't have Awaken classes. So its a hard decision to make to 80 cap and no one has really shown interest in going past 75 cap until this very post. So basically here is the question being put now to the community. Please ask your guild friends or other in-game friends to comment on this thread their opinions on the matter and we can see what direction people want us to head into next.
  4. Jordan

    Patch v94

    Hello Kitty Updates We have updated the Hello Kitty content! Note: This will not effect anyones existing costumes! We have updated the archive sorting so that all costumes are located together! We have updated the name of Candy Man/Lady to its correct name of Melody Tailcoat/Maid. We have added the missing costumes Male Weeding Suit! Kiki & Lala Xmas Suits! Kiki & Lala Pop Star / Summer Dress! Kiki & Lala Literary! Melody Duke and Duchess! Bug Fixes Fixed VGN custom bosses on Recommended Events! Added missing Blueprint: Invader's Fire to Sword Forger Arthur. Fixed the legendary stats of Upgraded Treasure: Pumpkin Lollipop. Added Frost Crystal Great Blade (Legendary) to the archive. Fixed the ordering of the Holiday Events achievements. Text Updates Updated Certificate Translations. Updated Halfkin Skill Aurora Shield translations. Updated Halfkin Skill Sacred Shield translations. Fixed text error in Gravity Manipulator Skill Balanced Gravity. Fixed text error in Blade Master debuff Shreaded Armor. Added Boss names to Commander Joe's Enhanced Zodiac Token Exchange. Fixed text error on Sagittarius' Glorious Cape. Fixed name and description on Fantasy Popsicle Stick costume. Fixed name and description on Provoked Katana costume. Fixed name on Michelle's Twin Hairdo (Legendary). Fixed name on Male Ghostblade Hairdo (Legendary). Fixed name on Female Ghostblade Hairdo (Legendary). Fixed description on Fluffy Kitty Claws. Fixed names of the 4 Trials Guardian's. Misc stuff: 🙀 Kawai! 🙀
  5. 1. Pretty sure if we removed captcha people just guna macro it. 2. This would be a time consuming change but possible. 3. This was sort of intended this way but as a whole Daily Login needs some looking into. 4. The problem with this is that it will just lead to alt queing and there is not much that can be done to prevent it. The only way I would consider buffing the arena rewards is if we can find a solution to make arena active first. As nobody guna start quing for 30 EC's unless the arena itself is enjoyable. The medal idea is kinda cool but I'm not really sure what to design it like as peoples heads be getting pretty crowded if they have 1v1 medals, gvg crown and nctw swords. Idk if you have any suggestions to add on that front. 5. Have to look into it. 6. I have a few in mind but 10v10 and MBA there is no point wasting time on as these modes would need pretty large changes to make them even remotely interesting. Miki had some suggestions for this but I haven't had time to look into it yet. 7. Could be a change thats worth looking into but like point 4 I don't think this would be enough to make 3v3 interesting and might make it less interesting as atleast from back when I used to do 3v3 myself. A lot of the people doing it tended to be randoms soloing and if you where to pit them against a premade party then they are just going to get smashed no doubt about it. Although, saying that it would increase the competativeness between partys and guilds but knowing the player base you'd end up with people avoiding certain groups that they know they cannot beat. 8. Maybe. 9. Can look into it. --- 1. Thats a given tbh. 2. Idk it would probebly be future Monster Stones if anything they're not really the problem. 3. Humans are a pain because of how they're setup, the material has to be unique for each. So for every human racial we add we also need to add new materials. Thats one of the biggest factors of me not doing racials at the moment. (On the note of this someone game me some good bear ideas, so that could be possible at some point).
  6. If you could go into more detail as the game already has PvP at end game and its one of the things a lot of end game participate.
  7. Jordan

    Patch v93

    Item Mall Updates We have added back the old style of Deter Jewel and Blockade Jewel that work in the same way an Auric Jewel works. We have however, kept the current Deter Jewel and Blockade Jewel and they have been renamed to Toggleable Deter Jewel and Toggleable Blockade Jewel respectively. We have also adjusted some of the pricing of the following items: 129 Eternal Coins 349 AP -> 299 AP. Prime costumes 1000 AP -> 500 AP. Crystal Altar Updates We have generally increased the rates of getting items and decreased the chances of getting Blue and Gold Eden Crystals. We have also shuffled the items around a bit to be more organised. We have now increase the amount of Legendary Items on the Crystal Altar from 3 to 4. The Safety Stones and Reset Scrolls will rotate during the week. Monday, Tuesday, Wednesday and Thursday will have: Citrine Halcyon Safety Stone Amethyst Halcyon Safety Stone Rose Quartz Halcyon Safety Stone Fortified Stats Reset Scroll Fortification +12 Reset Scroll Fortification +14 Reset Scroll Friday, Saturday and Sunday will have: Viridian Halcyon Safety Stone Ultramarine Halcyon Safety Stone Coral Halcyon Safety Stone Fortification +6 Reset Scroll Fortification +8 Reset Scroll Fortification +10 Reset Scroll We have added 4 Token Like items that do the following: Pet Reward Coin This item can be exchanged with Big Bear in Aven for various different pet items. Pickaxe Reward Coin This item can be exchange with Big Bear in Aven for ANY level of Pickaxe. Gloves Reward Coin This item can be exchange with Big Bear in Aven for ANY level of Gloves. Energy Ball Reward Coin This item can be exchange with Big Bear in Aven for ANY level of Crystal Ball. Gem Altar Updates We have generally increased the rates of getting items and decreased the chances of getting Aglow and Hallowed Eden Gems. We have also shuffled the items around a bit to be more organised. Like above we have added the Pet Reward Coin to the Gem Altar in place of any pet items that may have been on altar previously. The gathering tools will rotate on the following days: Monday: Level 30 Tools. Tuesday: Level 45 Tools. Wednesday: Level 60 Tools. Thursday: Level 70 Tools. Friday: Level 85 Tools. Saturday: Level 95 Tools. Sunday: Level 100 Tools. Costume Updates We have finally figured out how to fix the imported Twin Saga Hair Costumes! *Finally* Newly Added Added 9 New Hair Costumes for Male Characters (Including Zumis/Frogs/Bears). Added 10 New Hair Costumes for Female Characters. Bug Fixes Fixed the Fine Templar Archmage Hairdo so it no longer disappears when dyeing, zooming in and previewing. Fixed the Fine Templar Archmage Hairdo so your dyes can now be applied. Fixed the Hallowed Radiant Wings Hairdo so it no longer disappears when dyeing, zooming in and previewing. Fixed the Custom Sly Courtesan Hairdo so that it works (The female version of the Custom Spirit Samurai Hairdo). Fixed all current imported wigs textures so that they are no longer dull in game. As if the above wasn't enough good news for you fashionistas! I have figured out and created Seraphic Wings that can have both the Left and Right coloured differently. This wasn't an easy task since by default the model only allows colouring of each wing row separately. We have added 13 variations and we plan to release them in the near future. You can preview them in game via the archive. In addition to the above I have also added one new colour varient to the Seraphic Wings. Ocean Blue Seraphic Wings Abyss Armor After much delay I have finally gotten around to adding the unique armor glows for all 14 Abyss Armor Sets! I was aiming for more of a subtle glow with with these but some of them are a little more fancy that others. Heavy Armor Light Armor Cloth Armor Updates and Bug Fixes We have updated <Daily Reward> Mystery Boy to use the Trade System. Fixed the Buff Name for 2H Gem: Aquarius, 1H Gem Aquarius and Off-Hand Gem: Aquarius. 👩‍🦰 Nice Hair 👨‍🦱
  8. I don't really have any input on events hosted other than I guess a second opinion or approval. I also have next to no input on Diamond Altar or Mystery Boxes, again I can give opinions but other than that it's all Vivi and Doudou. As for events I can say the last events hosted where hosted by the newest staff as we log all events. Diamond altar is in the rough spot that theres simply nothing really enticing to put on it. Due to how this server operated when it first opened a lot of costumes just don't have diamond altar value and it just becomes a "Ghost Horns when" ordeal. I suppose you could put legendary pets in the rarer slots and you might get some interest but I'm not really sure. I will say this though as a general point and not directed at anyone. Theres a lot of bad attitudes in this game and I've saw some of the comments people have made in game and in other chat platforms about events (Game events and Forums events specifically). You gotta remember the person hosting the event is only human and the constant negativity shown is going to unmotivate people to bother wasting their time hosting said events. Now I'm not speaking on behalf of anyone as again I do not really keep up with the events. However, if the comments where made towards me then I quite frankly wouldn't bother. There is a difference between feedback and being an ass which I'm sure those who make these comments are fully aware they are being the latter. Again I do wanna stress this is just a general point as I've saw many names and faces over the past years acting in such a way. Either way I'll let the people who are involved comment on this post, just thought I should reply since I was @.
  9. I'm not entirely sure what you mean. All racial crafts have been updated together at the same time so Frogs haven't been left out. Although admittedly since glyphs have finished I'm still a bit unsure on what direction to take with racials moving forward hence why the last update was in Patch v48. I was recently given some ideas on what to do with bears so I might start working on a racial update soon.
  10. Theres no such stat as healing when equipped with 'x' weapon. So these achievements just give G-Healing its just typical Aeria badness. So to clear things up Mace and Guitar Achievements 1-30 G-Healing +1% 1-50 G-Healing +2% 1-65 G-Healing +2% 1-80 G-Healing +2% 1-90 G-Healing +2% Hope that clears things up.
  11. Jordan

    Patch v92

    Elika Update We have updated the <Blueprint Seller> Elika NPC in Aven to have a more streamlined and accessible Guild Town NPC's. Totem Master We've updated the text for all Basic Skills and Class Talents for this class to be more informative and less cluttered. We have also fixed some minor bugs that where present including the main one being Totem Surge requiring the caster to be standing next to the totem to grant the buff. Updates We have updated the game loading video! Updated the icon of Dragon's Treasure: Demon Drake Wing. Updated the icon of Dragon's Treasure: Tarragon Horns. Fixed an typo on Sagittarius' Glorious Cape. Fixed the name and description of Vendetta Thief Awaken Quest. Removed the Christmas Music from Aven! 😂 Nice Copy Paste! 😂
  12. Jordan

    Patch v38

    Added Elika We have added from our Awaken Server the new and improved <Blueprint Seller> Elika NPC to Aven. For those who do not or have not played our Awaken server Elika is an NPC that sells Guild Town NPC's for a fair price. She sells many different merchants that are in most cases all levels are combind into a single NPC for the crafters convience. She also sells Famous Forger's, Master Craftsman and Master Alchemist! Note: I'm aware of the 90 crafts being included and this is simply because they're available in game and any future updates wont require me to fiddle or potentially miss these NPC's. Mystery Boxes We have made some changes regarding our Mystery Boxes. We will now have Star Stone Mystery Boxes and Luna Rock Mystery Boxes on a permenant basis in the Itemmall. We will be rotating these boxes every first maintenance of the month. To start the rotation we're releasing the following: Galaxy Star Stone Mystery Box Zodiac Star Stone Mystery Box Reaper Luna Rock Mystery Box (New) Star Luna Rock Mystery Box (New) We have also changed the common item pool for our Mystery Boxes and replaced Safety Stones and Lucky Safety Stones with Viridian Lucky Safety Stones, Ultramarine Lucky Safety Stones and Coral Lucky Safety Stones. Note: You can now convert these specific Lucky Safety Stones to Halcyon Safety Stones. Additionally we have updated the rates improving the chances of getting the bonus items especially in cases where there is a bigger bonus item pool. We have also lowered some of the bigger ones guaranteed chance to help you unlucky people out even more! We will be having the following Mystery Boxes on rotation this month: Recoloured Celestial Princess Wand Mystery Box (New) Astral Wing Mystery Box (New) Note: Was on Diamond Altar a long time ago! Blushy Ghost Blade Ren Mystery Box Tiger Cub Haku Mystery Box Ethereal Vow Novija Mystery Box Sivia Mystery Box Cupid's Bow Mystery Box Pink Wing Spear Mystery Box Shining Wing Bow Mystery Box Hello Kitty: Kimono Mystery Box Hello Kitty: English Mystery Box Hello Kitty: Kiki & Lala's Mystery Box Hello Kitty: Sweatheart Shield Mystery Box Hello Kitty: Golden Shield Mystery Box Hello Kitty: Sporty Ride Mystery Box Hello Kitty: Royal Ride Mystery Box These boxes will be available until March 3rd 2022. Path of Destiny We've added a new spot to farm Path of Destiny easier in Sunrise Plains (X:371, Y:173). Updates We have updated the game loading video! Note: We may make a Classic specific one in future! Updated the Lucky Safety Stone conversion from 2:1 to 5:1 to match the upgrade formulas of the past. This is to go hand in hand with our Mystery Box changes as we feel like players have had plenty of time to convert their existing stones. Replaced Gathering Aid on the Monday - Wednesday Altar rotation with a Downgrade Scroll (1-Lvl) as a permenant change. Fixed a typo on the Dual Arrow Shot II & Multiple Curse II certificate. Updated the location hint in the archive for the new Adventure Realm items. 😬 Smile! 😬
  13. Just because something is "like" something doesn't mean you can just "do" the same thing and it will work. I can assure you that is not the case. In any case.. If its so easy then prove it. If not then quite simply shut up.
  14. Hmm I guess I can't no. Wonder how the Driver System, Guild Arena and Normal Class TW exists hmm... Sorry I'm not a 3D modeller. -- Rest of it not worth responding to. Think what you want of me, couldn't careless you showed everyone your true colours when you said the information wasn't in game when it was. So you do you.
  15. I will look into these and maybe make some changes but I think we also need to figure out what would make people attend every opening too.
  16. I'm not sure if you're trolling or you're actually dumb. You said the information is in different places, it's in multiple places but its the same information. The forums list the information in patch notes. The game lists it in features designed to inform players about information in game. If you don't wanna read it thats fine, but don't waste my time and everyones time by suggesting changes when you blatantly refuse to read the information provided. Ok now you're just being pathetic. So because I played VGN I was unable to play Aeria? I've been playing the game since around 2012 back before 75 Cap was even released. I can tell you the exact date I started playing Aeria if you would like to continue dick measuring whos played longest? I've played on several servers too not just Aeria US. And the fact that you have the cheek to say I know the admin tools and alluding to the fact that I just enabled content. I made the content, everything we have I made from 90+ except the Dream of Destructions level 95. Viroona yes is map FNO has but go there, the mobs are different the quests are different and the dungeons are completely different (Again a side from 1 map). Everything else I imported from other games that share the same format, added my own monsters and quests. So how dare you come here acting like you know everything lol. You say you don't know about my life, then stop trying to dick measure about how much more you know aboute the game when as you say your self, you have no idea anything about me. Note: Just to specify yes I made the content but several players have helped me over the years design the content and pick out NPC models and names, monster models and names and quest dialogs etc etc. (Thanks you @Nanami@LilithRichard @MrDoudou@Remember@MoistyBlood Mina and various testers and others I may have missed). OP you can also ask these people how I "Enabled 91+ Content". I'm not an Aeria GM. I will say it as it is. You put words in my mouth, I said please do not. You made a suggestion, I told you to inform yourself before continuing further. I don't know how much more pleasant I could have been. And It's not hard to do research into a topic before posting. If your at the stage of suggesting changes it's not Because it takes a lot of time. It took a lot of time to do the last ones. But that time was worth it as many new players struggle to catch up. New players don't need enchant achievements to do PvE or PvP. They do however, need resistances to do PvE and PvP. They don't need Gold Weapons to advance through the game as we provide leveling gear that is suitable enough to get already considered end game gear. We're not trying to make the game super easy, we're just trying to make new people not quit because the big list of mandatory tasks is too long. So to answer why 80 and not 85? Well because this was solely designed for the purpose of letting people get any Awaken class they like, Shaman for example is a great example of a noob friendly awaken class with its dotting. But how many people are doing their quests to 80 on Shaman. The game is fine as it is now. Theres a couple of bumps in the road for new players but thats how it should be. You shouldn't be able to max everything easy, but you should be able to get into a playable state easy enough which you can. Your the first person I've saw complaining that more needs to be done for new players and these changes have had pretty much nothing but praise since implemented even from my biggest critics. So to save my time being wasted. Elysian Island will be looked into, I made all 91+ content a side from 95 DoD's (Even classes have been heavily modified by myself so I wouldn't really class them as made by X-Legend anymore right but wanna be technical then add them, Credit to those who helped along the way), I've played the game for as long as yourself and I don't know what Admin tools you think I have but every tool I use I made myself. As for Gold BP its a time issue not a "I dont want to", although personally I don't see how its relevant to anyone but about 5-10 people. As for enchants its the one achievement that should take a while, it always has and always should.
  17. Althought I can see an issue maybe with the Libra Gem being a bit overtuned I think the Aries one is fine due to being proc'd on being attacked so I think if you're being attacked enough to get that 1% it should be fine. Maybe a cooldown could maybe be a nice addition to it or one of those "cannot reproc" sort of ordeals since once you have it theres a chance people can re-trigger it, that was why the duration was made 5 seconds to begin with. Aries has the same range as the others so I wont really mention it here (I don't really see much of a problem with this specifically especially since you listed the main classes that would actually use this by design missing off-shielder). Leo on the other hand has a short range by design as it would be too strong otherwise. I would like to point out though that Double DMG is really being oversold here. It's good but most Triple Hit's are either 100 50 30 or 100 50 25. So comparing to something from back in my day, Whirlpool Cape (Which is the 30 option). Your gaining 20% more dmg total from the proc for the same chance at the cost of never being able to wear the Sadness Ring. I would like to hear others thoughts though on this as this is gear that people work extra hard for. So I simply cannot run around nerfing/buffing things unless its justified.
  18. You mean like it is right now? No ones asking you to sift through patch notes but what I am saying is please at least be informed on the topic before suggesting to change it. The enchant achievement although beneficial to players to have its not mandatory to play the game. Not to mention, this change didn't make things easier they just made things cheaper as you're not running around buying multiple formulas and materials to recraft what already failed. Theres no need to be pedantic. Most people in this server have never done these modes and even if they did they've probebly contributed less than 5% of the War Stones required for their Cape Achievements. I was a player on this server when it was first opened and I never queued 3v3 for War Stones and yet I still completed my Cape Achievements. Yeh maybe now that its 1-90 it takes a bit more work but after a year your only at 53+. Something tells me your likely never setting foot in TW or if you do then your just auto-pathing the quests or something. I'm sure you do buddy, I couldn't possibly have played the game for many years before taking up this position as the developer. Just like the handful of players who also want this, you must use a Heartflame or chance a fail I actually pride myself in putting the information in the right places to the best of my ability especially when I update systems. I only referenced patch 80 because its easier for me to reference in response here. All the information is available in the game as shown above. I expect people to atleast do their research before going on forum rants. There is no point suggesting changes if you haven't even looked into it and in most cases tried it out.
  19. Any suggestions on the loot table, because War Stones are infact on the loot table of every drop in Elysian Island.
  20. You never suggested in ticket to rework it. You asked for a Time Change that is not a rework. Please do not put words in my mouth. I guess you just haven't even looked into Elysian Island then before making comments and suggesting on it. Since you can also get them from the Golden Buckets. Please read the update post before commenting/suggesting on this topic any further. -- As for the remaining stuff Glyphs is possible, Gathering tools are not as they use durability and not time and even if by miracle they did work it would break with the durability and such. 9999 Isn't really a feature of the game and is largely un-tested. So unless I decide its time to do full tests I will be limiting it to those specific items only. It's suppose to be hard to complete. It's suppose to feel like an achievement. You get mounts that are limited for a reason and I could not without going against my own morals make this achievement any easier as someone who did the 1-65 one 4 times as a player. PvP isn't dead. Even if it was dead, that would be beneficial to you since you'd be able to solo win a TW and get max boxes every day. I know players who have started the game after you who have completed this achievement. Why would you craft a gold weapon level 50? Theres only one reason to do so and thats Achievement points for ranking. I really come into question your knowledge of the game when you make comments like this. Yeh you still have to craft 75-80 for using in Normal class TW but thats Armors which can be crafted with Stardust. Weapon's you can simply get from doing the trials or Awaken quests. But in terms of PvP actually being dead, Normal Class TW is in fact dead and has been since release practically (a side from one or two enthusiasts or people using it in the past to boost alt guilds into GVG).
  21. I can look into rates but theres nothing to "fix" as it was intended to have these items in the pool. It doesn't matter if its hard content because these are mostly just bonus rewards aside from the Formula Boxes. Most of the balancing for the crafting was based around what you get from the boss and not factoring in what you get from the selection at the end. Just because of comments such as this I will post the order of rates from highest to lowests above. Because I feel like you should understand what I'm working with before you make comments like this. Again to clarify the top of the list is the highest rate item and the bottom is the lowest and items with the same number means numerically the rate is the same. 1. Zodiac Sparkles x10 2. Zodiac Sparkles x20 3. <Boss Formula> x1 3. <Boss Token> x1 3. Random Gem Formula Bag x1 4. Dragonside Ridge Material Mystery Box x1 5. Zodiac Sparkles x30 6. Dragonside Ridge Material Mystery Box x2 7. Dragonside Ridge Material Mystery Box x3 8. <Boss Token> x2 8. Zodiac Sparkles x40 9. Zodiac Sparkles x50 So I would like to know what makes this unacceptable. I will also state this. The rates to get Dragonside Ridge Material Mystery Boxes in CC is lower than it was in DS and it had the exact same quantities as this too.
  22. From the few gacha games I have played. They don't have pity systems to help people with bad luck. They have pity systems because maybe 2-5 people out of 100 people will get the item without the pity system (Especially when you're talking about mobile versions). A few of these games post their drop rates publically, I can tell you that the rate to get something that does gate your progress in these games tend to have a drop rate that is lower than Eden's system even supports. So it's a bit unfair to even remotely compare them unless you want me to go the full 0.001% drop chance route too. I see 110 World Bosses brought up a few times and I wanna clarify this. These are directly inspired from content that was already in the game. There drop rates are the same as 70-S world bosses, there system is the same as 70-S world bosses the only difference is that 70-S world bosses have Monday off but have 2 days with 5 trials instead of 4. The rates are directly copied as this is the system I wanted to recreate. So when you say 100+ World Bosses is not uncommon. Well you're saying that to the guy who for the most part duo'd 200+ Silins for a single Drake Eye Ring and wasn't really that bothered. This content is optional, it's not like an armor set or weapon is gated behind it and its not like any of the gear gates you from playing the game. So why is it unfair to have to grind for it, it gives you something to do and clearly if people are needing to kill 100+ of them to get what they want then it must be working right? As for HoO we just opened all dungeons for all days. That should be a boost enough to not need to require the kills to be reduced. These dungeons have the current (main) weapons that people use, so there will always be people running it and should not be a struggle to find parties. Along with some of the class changes too bosses that require MDPS classes are now a bit easier too so even peer parties should be able to defeat all the bosses unlike before. Abyss I haven't looked into a while. I was going to look into it during the major revamps of older content but I was recommended not to as its the most current. But I could look into the trophies specifically to see what can be improved.
  23. It was removed because the only interest people had in it was queuing alts for free ranking rewards. So the alternative to removing the mode entirely was to make the mode serve no purpose. Then if we do that then chances of people queuing a mode that has never been active on this server (over 6 years) is reduced even more. So rather than clutter the PvP schedule and take up time that could be reserved for other PvP modes we decided the best solution was to remove it. It was active on Classic server when it opened for around 4 months or so, I even sat down with some of the active MBA players to make changes to the mode that where well recieved by MBA players and none MBA players. However, these changes only brought activity to the mode for an extra 2-3 weeks before it died. So overall balance was not the issue. Personally I feel it is a shame that its gone because it was fun and it was unique. But sadly people just didn't like it and from previous experience it wasn't really a balancing issue. So as the quote suggests, if something game changing is suggested and I feel like its worth the time investment then it has a chance to return.
  24. I see what you mean now. I will look into this issue and have it fixed soon as possible. While I'm at it I'll probebly update the class text too.
  25. Although I agree with most of what Smol said (Aside from his dig about Elysian lol) neither of these items actually require PvP in any shape or form. The only PvP aspect about these two items is that they are aquired in a PvP zones. As mentioned you don't really need to PvP for the Angel Soul as you can just farm PvE and if you want to grind it faster (Kill alts or friends). Same goes for Elysian really, if you have a group of friends you can try farm the bosses in there to get the Devil Soul and then once thats done you can trigger the Golden Bucket event and hunt those out for extra tries. None of the above really requires you to actually PvP now does it?
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