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Jordan

VGN GM
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Everything posted by Jordan

  1. Status: ONLINE The server is now coming back online. You may now log into the game again! Mystery Box items have been updated with a newly rotated set. Thank you for your patience! Note: The event bosses have been removed during maintenance. The event quests will still be available until next week. ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log into the game. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. Thank you for your patience while we complete our weekly fixes.
  2. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as mystery boxes. Preview of the mystery box items can be found in the forums as well as in the archive in-game. Thank you for your patience! Note: The event dungeon and decorations will be removed next week! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. During this downtime, the Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  3. It's nothing to do with picking mounts from a game that was once on VGN. But rather they're made by the same developer using the same engine and the same file formats. So they line up 1:1. This is not the case for NosTale.
  4. It's not possible as the Eden Character doesn't have the animation to do so.
  5. Jordan

    Patch v59

    Information Hey everyone just wanted to let you know some of the directions we're headed in going into the new year. We will be doing some class balancing early to mid January once we have a good grasp of the current meta and state of the game. Some notable changes to be made will be: Devil Hunter rework. Had this planned for a couple months now but haven't had the time to execute it. Glacial Knight I will focus on making healers who build better to have a better experiance than healers who do not (Unlike the current situation). The MDPS elements of this class will be improved too. Shielder / Elegant Dancer And many others. This will not be like the original balance patch but just more of a patch dedicated to changes rather than some slapped on here or there. Following this we're still working on some new quest maps that where pushed back due to Lilith having some real life issues to attend to that take priority. Although I could have done her work without her since she gave me the almost finished product I thought it wasn't right to let her miss her creation being made as she takes a lot of pride in the work she puts forward to the content of the game. Updates The Vendetta Treasury has been opened for the next 2 Weeks! EXP/CP Boost will be active this week only! Changes Fixed the NPC Shop in Roaming Hills. Note: You can now once again buy the Awaken Bow Quest Item. Druid Skill "Ancestor's Wrath" now deals DMG equal to 10% of your M-ATK instead of 15% of your M-ATK. 🎅 Merry Christmas from the Vendetta Team! 🎅
  6. Could maybe have something like GM Wish I guess. Would have o be discussed internally first.
  7. Maybe in future racials but as of the moment I'm staying away from Racials for a good couple of patches as specifically Human is a pain since every single material has to be unique.
  8. It's always something I've wanted to implement but to be honest with the amount of Legendaries released on Altar and the freedom of access towards fortification stones I don't really see what we could put on the tierd spender. Everything in our server isn't pushed behind some super heavy payment blockade like Aeria games so it's kinda just a bit un-needed I guess? If people have good implementation ideas we could considered it but I really just think everythings already so cheap in comparrison that I don't really think it would be very effective.
  9. Jordan

    Patch v58

    Updates Daylight Forest now can be ran twice a day. Node: Boss Rewards where halfed to compensate for this change. Monster Energy Fossil's can now be boxed. Bug Fixes Daylight Forest bosses should no longer die to the monster buffs. Fixed the buff description of Bushi's Undying Soul. Fixed the 110 Trial World Bosses Achievement icon's. Thanks~
  10. Wouldn't that remove the entire purpose of these enchants / gems / etc.
  11. Jordan

    some

    57 Slot would go off some players screens. The 200% potions cause too many problems for PVE content as it is, I don't wanna make them worse.
  12. Jordan

    Patch v57

    Information Finally! Awaken Armors are here! As a disclaimer currently there is no reward for completing all the armor sets. However, this will not be a permenant thing. In the comming weeks this will change. I will promise now though, the only stat titles that will be added will be the exact same ones the old sets had so players who are new do not need to work on the old Awaken Sets to access these titles. I've also made some further advancements on the X-Legend model format which now means we can take a lot more models from Twin Saga and Aura Kingdom. We still cannot take Body Costumes as the characters skeleton's do not match so I don't think it will ever be possible and one or two models will just never work regardless of version due to certain modifications Twin Saga / Aura Kingdom has that Eden Eternal doesn't but I'd say we're at about 90-95% compatabillity at this point. To celebrate this I have imported a lot of weapon / head / special / wings costumes that where not possible before this patch. I will also be doing a follow up patch before christmas that will contain a bunch of mounts and pets that also fell under this issue (Not all but a good number that did). Feedback Thread: Main Content Awaken Armor Level 110 Note: Accessed via Caresha in Aven (X:271, Y:207). To preview the remaining sets please check the bottom of this post as all have been posted. The above is as follows: Light G-Healing, Light Cast Speed and Heavy C-Dmg. Daylight Forest Features new Weapon and Armor Gems. Note: Accessed via Roaming Hills (X:850, Y:729). World Bosses have arrived in the Dragon Trials! Note: Requires everyone inside the party to be level 115 or above! Updates All NPC Shops from Dimension of Souls onwards now sell potions up to level 90. Added Honor Stars to the Daily Login Reward Trader, Mystery Boy. Added level 100 Alpha Tools to the Heirloom boxes. Note: Does not include Fishing Rod's. Pudding Ushanka achievement reward costume can now be upgraded via the Vendetta Upgrade Stone. Applied a system upgraded that improves the quality of imported Aura Kingdom / Twin Saga Weapon Costumes. Most notable example of this is the Judgment Blade. Before After New Player Changes Gates of Pandemonium now has 5 entries per day. Balance Changes Lethal Arrow Skill "Lethal Corrosion" now only deals 10% P-ATK as DoT DMG instead of 20%. Lethal Arrow Skill "Lethal Ring of Fire" now only deals 10% P-ATK as DoT DMG instead of 30%. Lethal Arrow Skill "Lethal Ring of Fire" now always inflicts "burn" status instead of only having a 50% chance. Item "Mori Mori's Mucous" now has only a 1% chance to proc and lasts 3 seconds from 2% chance for 6 seconds. Item "Haslett's Tentacle" now has only a 1% chance to proc and lasts 3 seconds from 2% chance for 6 seconds. Item "Mori Mori's Mucous- S" now has only a 1% chance to proc and lasts 3 seconds from 2% chance for 6 seconds. Item "Haslett's Tentacle- S" now has only a 1% chance to proc and lasts 3 seconds from 2% chance for 6 seconds. Item "Holy - Haslett's Tentacle" now only has a 1% chance to proc from 2% chance. Item "Bushi's Undying Soul" now decreases Parry and Block -15% instead of by -348 pts. Note: This wasn't really a balance change but more of a bug fix as point based Parry and Block stats don't seem to work on gear effects. This should hopefully be roughly the same amount. Bug Fixes Level 100+ items can now be listed and found on the Auction House. Fixed the gathering materials location on the Auction House. Fixed the Achievement Icon's for: Cerberus (Dragon Trials) Hades (Dragon Trials) Alucard (Dragon Trials) Lucchese (Gates of Pandemonium) Fixed the debuff Icon for "Dark Stone Lv3". Fixed the debuff Icon for "Dark Stone Lv4". Executioner Skill "Helpless Hands" now gives -30% ATK SPD & CAST SPD as intended. Rifleteer Skill "Zephyr Strike" now gives -15% ATK SPD & CAST SPD as intended. Dragon Soul Class Talent "Drake Energy Safeguard" can now enter 20 points as intended. Beserker Skill "Mindweaver" now always deals Triple Hit DMG as intended. Blood Knight Skill "Demonsword" now has the correct Double Hit DMG Ratio as intended. Fixed the set bonus of Awaken Voodoo Leader (3 Piece) now gives All Resistance as intended. Fixed the set bonus of Awaken Divine Lord (r Piece) now gives All Resistance as intended. Fixed the cooldown of the War Stone Polymerizer. Text Updates Updated the Daily Login Reward Information. Fixed the description of Reality Mana Knowledge Potion. Fixed the description of Reality Club Strike Potion. Fixed the name and description of Temple Knight Trial Boss Achievements. Fixed the guild town listing of Vendetta Gem Merchant. Fixed the guild town listing of Vendetta Enchantment Merchant. Fixed the guild town listing of Vendetta Potion Merchant. Fixed the description of all Lv8 Partial Enchants. Fixed the Dialog of the Mace Blueprint Expers. Fixed Glacial Knight Skill description "Ice Blast". Fixed Annihilator Skill description "Siege Mode". Fixed Arch-Elementalist Class Talent Description "Chains of Lightning". Fixed Arch-Elementalist Class Talent Description "Flame Master". Fixed Arch-Elementalist Class Talent Description "Ice Master". Fixed Arch-Elementalist Class Talent Description "Chains of Lightning". Enjoy Everyone 😜
  13. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as mystery boxes. Preview of the mystery box items can be found in the forums as well as in the archive in-game. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. During this downtime, the Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  14. This can be fixed, the alternative however is them floating behind the player as xlegend decided that every wing going forward is to be designed that way.
  15. It's how I said it, the current method is the exact same as a booster as while before each monster was manually increased by 500% but as mentioned there was a lot of problems caused by doing this which was why it was changed. How it is right now is perfectly fine aslong as Vivi did the numbers right which I presume has been done. There is also no reason to change a monsters algorithm as quite simply you can just change how much base EXP the monster gives. Having different algorithms for different monsters would be very bad coding practice, nore is it even possible to change the algorithm for this game at all. But again, I'll leave the balancing up to Vivi and the GS as I have no idea on the specifics of the game 😁 P.S Remember it would be TotalExp = baseExp + (baseExp * (expBoosters + serverRate)) now, before would be TotalExp = baseExp + ((baseExp * serverRate) * expBoosters). Remember you're giving +500% not 500% so you'd need to add the result to the base amount.
  16. I'm not sure if this comment is entirely about the EXP rates change but I can give you insight on why the change was made in this way. As Vivi said in her patch notes there was a new method used to boost the EXP rates in game so that the boosted EXP this server has is the same without breaking some internal files that she was experiancing with almost every update (I could be wrong but it's 500% EXP extra compared to the official server originally). So think of it this way the original rates where 500% and your EXP booster was +10% you would get the following result: Monster EXP = 100 100 * 5 = 500 500 * 1.1 = 550 All good. Now with the new system it acts like a server wide booster in a way so the new formula would be 100 * 5.1 = 510 As you can see your losing EXP and the loss becomes greater the more EXP the monster had. Edit: Just incase people get confused the EXP is given by "TOTAL = EXP + (EXP * BOOSTERS)". So she was faced with two options: Revert the change to the old system, works effectively, causes development problems. Multiply all boosters by 5 to compensate for the missing exp. As for your other points and comments I cannot really explain / debate these as I only help out Vivi on a couple things or create tools for her to use in deving this game, I personally don't know much other than the basics. I hope atleast you can understand that the change I don't think was directly made to change any balance of the game but rather just fix a bug/issue that was created by a previous change.
  17. Jordan

    Patch v56

    Event Halloween has arrived at Eden Eternal Vendetta! 👻👻👻 Boss Monster "Demon King" has arrived in Aven (X:449, Y:481). Trade with Karah and her Pet for some Halloween Themed Costumes! Go hunting for some pumpkin's in Witchcraft Forest, Death Valley and Whispering Woods for some newly custom made Halloween Themed Costumes! (Don't forget to grab the Daily Quest from Karah First) Enjoy a +200% EXP / CP / Awakening CP while you're playing during the Halloween Week! Custom Costumes Secret Treasure Moonlight Kitty Ears (Legendary) Terrifying Bear Paws (Legendary) 👻 Happy Halloween! 👻
  18. They spawn based on a timer, this timer requires players to be around or the timer gets frozen in a sense (which is why they bug). There is also no way to make them spawn at exact times without using a huge amount of server power as timers and eden's server are not so greatly setup (Not to mention a good couple days or more on dev work which I don't really have right now as when I do get time to work on Eden I want it to be on things that impact the game in a much bigger way like new maps/dungeons/gears/pvp). I hope I explained well. My suggestion and what I did back in the day was time the respawns on the maps as they seem to spawn at different times on different maps but usually a similar time on each channel so you can effectively farm them, don't forget if you kill them fast they tend to respawn 2-3 more times.
  19. There should be an NPC inside the dungeon if I remember correclt near the start that gives the buff again when spoken too. Failing that you could try resetting the dungeon before entering, it will mean you have to start at the beginning of the dungeon but you should get all the buffs you need. (To reset the dungeon right click your characters portrait in the top left of your screen and click reset dungeons, you must be outside the instance to do this so Wetlands or Aven).
  20. Idk maybe I can buff the rates instead or something?
  21. Jordan

    Patch v55

    Changes Added new item Eden Crystal (NT) box. Note: This is to replace Eden Crystal (NT) from quests and level rewards and requires your character to be level 80 to open it. Note: This item is 1:1 for Eden Crystal (NT) and no Eden Crystals have been lost for leveling up. Enjoy!
  22. Jordan

    Patch v54

    Changes Removed Anniversary Event. Updated Starter Package! Note: All existing accounts can reclaim the Starter Pack. Completely Reworked the Item Mall! Reworked the backend of Deter Jewel & Blockade Jewel. Note: You should now be able to gain CCM and Ranking while using these Jewels. Text Fixes Fixed the name of all Level 110 Armor Blueprints. Fixed the description of "Gem Pouch". Fixed the description of "Holy - Spenja's Survival Book". Fixed the Archive description of "Ocean's Fury Tunic". Fixed the Archive description of "Limitless Realm Gloves". Fixed the Archive description of "Pristine Plume Guardian's Fur Hat". Thank you and have a nice day!
  23. Unfortunatly this is something that we don't have the correct tools to provide. I can look into it to see if maybe they have one in Aura Kingdom that I might have missed but I'm 95% sure I didn't. This is also something I cannot promise we'll be able to do in future either as Animation's are almost impossible for us to make due to the nature of it being a custom format used by X-Legend alone and us not having the tools they use in house to create the animations.
  24. These quests can be abit slow, try moving around bit at the spot to see if she appears and if she doesn't please provide a screenshot of your game here.
  25. Hey everyone, We've just applied a small Client Side Patch to improve the Quality of the game. This patch should reduce Alpaca Error's in general for the following cases: Loading the new custom dungeons. Entering and being in highly populated areas, specially when Aura Kingdom pets are around (Aven/PvP). Thank you and I hope this fix solves the majority of peoples problems!
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