1- Idk it seems will be good for few classes and bad for others.
2-yes remove all of cosmetic stuff and smoke bomb/engineer potion, i'm hater from engineer potion since it become a ''annihilator battle'' at end of TW, GvG give HUGE start if you have 200 speed + nice dmg you can cap 1 crystal in few seconds and get on next one before even enemy team could get running directly.
3-Antor/AWK pike but huge more impact is caused by disarm trophy like crime, sometimes i'm just running around and get it on procs, can't be removed and reactivate if is already up + doesn't have immunity to this kind of dmg control, yes its bad ranged doesn't get affected but others does.
4-Certificates is fine, like Stun ones make Assassin playable vs players giving minimal chance of kill it with full combo. (mundane is ok, since there's immunity, removing it would benefy more solo players than party fight)
5-PoD buff is nice, everyone almost cap all status with those buffs.
6-Sleep/kd/stun enchant is 1% chance still hard to get it i don't think it would affect much.
7-DMG recived/taken would be bad thing since i play solo and i can wipe a capper because he doesn't have decent dmg reduction or good healing, usually you need move 1 healer or 1 extra capper to the fight, so it would nerf a bit how much few classes are needed.
I'm from south america and even using exitlag or windscribe i still have high ping , enough to make unfair smoke bombs, we usually get around 150-180% move speed full buffs (cappers/anti cappers) and player get time/distance to use it and be unsable to get hits, also smoke bombs are huge counter from bombs on gvg, healer can just go invi and revive everyone without any consequence.
In general its looks good but we know it will be benefical to few classes like Battlefield Poet/AE/CA/Mecha.
Healers in general whatever Jordan do they will always give everything to party diference will be on how healers play.
I prefer jordan's change to classes like he did to lethal.
Since AE till S+ class for pvp i don't think would have other classes or metas for now until future changes, Mecha left pvp to fire ae, other dps left for Lightning AE. (I would say mecha is dead on pvp but haven't tried with new gun so i'll keep as just ''left'')
Understandable Mark's point, but PvP ingame has been dead for long time and we do need few changes, TA was good idea but as all pve content it dies too fast.
New pvp is best one but we don't have enough player or guild to try it.
Now question to jordan related to specific pvp :
There's any plan/idea for 1x1 comeback? because 3x3 is dead since we don't have ''team queue'' it makes hard to get people who are flex on classes, and want to play with what's needed.