-
Posts
3,083 -
Joined
-
Last visited
-
Days Won
451
Everything posted by Jordan
-
Just to kinda let people know where I stand on these suggestions: 1. I don't think it would change much so if people want it, then why not? 2. I think this would make things more fair overall since nobody is happy with the tinyest of dots running up and attacking and not being able to click them. Smoke bomb's are a different issue since I think they're slightly better balanced since x4 dmg when hit but still probebly better without them idk? 3. Agree with Antor, not really sure about the Pike is necessary tho. 4. I personally didn't like these types of certificates however, back when I played nobody used them until the original inquisitor stun one came out. And by that point there was other problems imo. 5. I kinda think its fair to nerf pod, i would also say I think Move SPD should be added to the nerf list too with the other flat stat buffs. As for point increases I think they too are fair suggestions (I was planning to one day do this for ACC). 6. I think this is a bug anyway, but im impartial. 7. I think this would be a very "tread" lightly sort of situation because one wrong step and it becomes one shot fest. I would like to know opinions from all the players who are interested in this topic as this is not a list of changes to just go with, without hearing other peoples thoughts.
-
It looks like in your image its working fine as this is how its suppose to show up in the damage logs. https://ibb.co/PW4tPdV I only used Execution Arrow a single time after using Chilling Arrow. This system uses the same system across the whole game not just each dungeon individually. So there should not be any difference between any of the dungeons using this drop system, especially the dungeons of the same type like 0/2 and 0/10.
-
I think this change would reduce the Star Stones and Luna Rocks into just a waste of a system. You would end up with 80-90% of the server not even caring for them no more since half the game plays with FX off and then half of those people likely don't care for Starstones and Lunarocks. I think a better system might be a way would be to have 2 star stones of the same type: 1. The colour you want. 2. The buff you want. And then you can sacrifice the 2nd starstone and the buff one the 1st is changed to the 2nd. Think like pet fusion except its not 50:50 its 0:100 That way you get to keep relevancy to the system and you get to cater to the people who want lots of colours for different costumes.
-
Some browsers don't like the download button. Try using a different browser or download from the link: http://cdn.vendettagn.com/vgn/EEV_Install_v1.rar If your still having problems here is an alternative download:
-
New Player Experience Update We have performed some Quality of Life changes to improve the experience for both new players and returning players. Character Level Selection You can now select two different points to begin your characters adventure! Level 92 Starting at level 92 allows you to fast track your character towards the custom content and closer to the end game! You will spawn in Neva. A tutorial zone that will teach you the basics of the game before teleporting you to Aven. Upon completing the tutorial quests you should reach level 93 and be right next to the NPC to begin the Viroona Quest line! Characters that start at this point will automatically have Sage, Dragon Knight and Mimic unlocked with all classes defaultly leveled to 80 (Inquistor still requires you to complete the Mayland/Shaxia quest line). During the tutorial phase of the game you will be given a choice to unlock Awaken Warrior, Awaken Magician, Awaken Cleric, Awaken Thief or Awaken Hunter. Characters that begin their adventure at level 92 will be unable to unlock racial crafting until level 120! Quest Improvements We have updated the Mayland Jungle and Shaxia Basin quests EXP values to allow for smoother transition to Viroona Vale to avoid people having to grind repeatable quests to continue! Misc. Changes We have removed the Curia Library Fame requirements for the Awaken 95 Armors! Revamped the Blessed Crystal rewards to give bigger backpacks and less space takers! Temple Arena daily missions now requires players to be level 115. Updated the requirement to claim Territory War Salary to level 125! Updated the Eden Crystal (NT) Box to require level 115 to be opened! Cosmetic Updates Added 5 new face designs for Humans and Halfkins! Updated the hair textures for Humans and Halfkins! The originals are still available if you do not like the new ones! Updates You can now convert Angelic Essence into Demonic Essence and vice versa! Blueprints can be obtained from Hilda in Death Mountains! Reduced the Polished Emerald cost of Demonic HP Potions and Demonic MP Potions! Bug Fixes Fixed the following Title Scrolls Updated the text on the Path of Destiny Interface to match the in game standard and updated durations (Related to class buffs only). Fixed the MP Cost text on Paladin's Light Blessing Skills! Have a nice day!
-
- 11
-
-
-
Just remember MP is suppose to be a resource.
- 6 replies
-
- suggestion
- suggestions
-
(and 2 more)
Tagged with:
-
I will look into rates of Raw Emerald and things related. - Fame Cap will likely no longer increase unless I have ideas in how to incorporate it better as this mechnic in itself is iffy on how healthy it is for the game. As for wills I may include the newer wills but I'll have to look into it first. MDPS and PDPS shields are only to be added now and then as they're a bandaide to a bigger problem with 1HD classes. Right now the 1HD classes are in a fine state and do not need my attention at the moment. There is bigger issues at play regarding things like MDPS classes in PvE that need looking into. - Login rewards as a whole need reworking / updating as right now its too beneficial for people who have lots of accounts. I can say that Charm 3's are likely not going to end up on this and selection coins will not be swapped instead of RNG boxes as there was a reason I made them RNG boxes in the first place. - Buying guild statues with guild funds will never happen. That is a very silly idea as it would make the few guilds willing to actually do the 25 man raid not need to do it anymore punishing the smaller guilds further as it would then just become a small guild tax. As for Guild vs Guild rewards I can see about maybe throwing something in there even with bonuses from Guild vs Guild it would still hurt the smaller guilds but it would atleast be a fair suggestion. I can open more Elysian Islands, the only issue with Elysian as of the moment is it has to have the same time on every day due to a bug in the game. It's quite a complex bug and I havent had the time to sit down and fix it. There won't be a daily / rep for Angelic Temple / Demonic Temple due to limitations and the swapping bosses. This is why the Demonic Reward Bag and Angelic Reward Bag gives Battle Tokens as a replacement for the rep quest that was originally planned. A shared bank is not a bad idea but I have a lot to do right now and this is far down on my list of things to do. Thats without even thinking of the logistics and planning if it could work or not but I noted it.
- 6 replies
-
- 1
-
-
- suggestion
- suggestions
-
(and 2 more)
Tagged with:
-
Hey everyone! I know some of you are eagerly awaiting an update on the situation for the EE Classic Server. Unfortunatly we have decided not to pursue this at the current time. We appreciate the good words in this discussion towards our server, but please know we did not take this decision lightly, especially with the status of the new official server. We feel its within our best interests to lay this project to rest for now and turn our attention to Eden Awakened. There is several reasons on why this was the decision but I think the main one being I just don't think a Classic server will ever be successful enough in the long-term. To this date we have saw countless servers open and close and they all end up with the same results, people play, people complete everything super fast then push for the next content quickly because (rightly so), people get bored. I think the only way to avoid the above situation is by following a similar path our Awaken server took which is once you reach the ideal point in time, you then pivot into new custom content based and balanced around the stage of the game that is most optimal for players. You could argue that taking notes from the Awaken server to slow down the progression of content to make it so people can't just complete there gear in a week for several classes at the same time is also an option. However, that being said this would be a huge time commitment for me and will probably have mixed opinions among the Classic community, which if history has taught us anything (not just talking about our server), mixed opinions cause huge divisions when new servers become available which the community is not just big enough to support. So to conclude, althought I never want to say never as of the current moment in time there is no desire from myself or anyone else on the team to pursuit this project as it stands. The server will remain open until May 11th, till about 12pm-1pm UTC when maintenance begins for Eden Awakened and Scarlet Blade. During this, Classic will come offline and stay offline. The Classic section of the forums will also close at this time. Accounts are network wide, and can be used to log into Scarlet Blade and Eden Eternal Awakened. They will not be deleted with this shut down. Any VGN, transfered AP or unused AP purchased since October 13th, 2022 on Eden Classic will be refunded back into VGN and can be used on Eden Eternal Awakened or Scarlet Blade. It will be returned at a 1 VGN:1.1 AP rate to account for the additional AP obtained when changing VGN into AP. We thank those that played and enjoyed Eden Eternal Classic, and perhaps in the future we can bring it back in a way that's exciting for all those that wish to try it!
-
Ohh I see the issue, I will need to fix this issue in the next patch.
-
I dont really wanna waste ID's on it. So if theres a small selected list of popular ones I'm down to add them. Just not the entire dye collection.
-
it's double damage, it just will appear like a double hit but if u check the numbers its doubled.
-
Bug Fixes Fixed a bug where Awaken Angelic Guard Sword was not dealing Triple Hit DMG. Fixed the ALT+S Item Preview Hover. Fixed the texture on Demonic Crystal Bow. Fixed Level 110 Gathering Tools in Mountain Towns.
-
The main way to purchase costume dyes are on the itemmall. You can also get them from Crystal Altar. If you are looking for a specific dye you can likely try buying it from a player as there is a lot of players who usually have a stock of the popular ones.
-
You'd be better off putting KP into the skill DMG over the STR and Max HP Class Talents. Vigorous Supression, Deadly Riposte and Grievous Wounds. I think outside of that everything else is ok. --- As for certificates again I would removed the STR and DEF and put maybe some P-CRIT DMG and P-CRIT Rate instead.
-
As noted at the bottom of the skill This skill requires you to be in one of the three Paladin Seal's to be used. If you still cannot use, make sure you are also using one of the required weapons also noted at the bototm of the skill.
-
Whats the mats don't stack? I can take a look.
-
You can get unaquired quests from the unaquired quest window (to open there should be a '!' on the right of the screen inside a yellowish bubble). Make sure to disable filter by level.
-
They're suppose to drop for everyone involved in the kill. You may want to check the mail as they are coded to if the bag is full be mailed instead rather than drop on the group. Outside of that maybe it was just unfortunate or the party may have been on taunt mode or something I'm not really sure what could have caused them not to get it. Holy skills as a concept where kinda bad content in my eyes which is why I've kinda pushed it away from relevancy for the most part. When I do change or create them I try my best to make them 100% optional skills that are nice to have but not mandatory (Not always the case but not intentionally). As for Vital Point (Execution Arrow) its a perfectly fine Holy Skill in my book. It's based on the Ranger original skill of Eagle Pursuit originally suggested by a Ranger main for good reason. It's a good skill to deal Double DMG to a low HP target as in PvE boss fights thats 30% of the boss fight (usually the hardest part) you get a double damage skill with high P-ATK. Then in PvP it helps execute low HP targets.
-
The 115 is debatable stronger in Solo Play as it has base M-DMG Dealt. I would argue on a boss where your standing still hitting a bunch of times that the 125 in the long run is better but its dependant on procs and can go either way. Reliable vs Potential. THis i mroe talking about bard issues overall. But what I was saying in the content of the weapon itself, if you need time to stack to be able to kill. Then the new guitar will be better with that given time than any other IMO. With most these awaken weapons I tried to make their proc's different to previous. I'm not saying this is the case all across the board but the goal was to make more options and not just an "upgraded" version of the previous. Like if you look at Axe for example, Axe of Oblivion most would consider "better" but the new one is a really solid choice and if you dont need the extra slash the new one is always the better choice. Guitar was improved based on the scope of Guitar. I did each weapon on the basis of the scope of the individual weapon and not what staff has or what gun has. What did Guitar have? What could be nice on Guitar? Is it a viable option? I think it covers all of these checks well. So if you wanna be a debuffer then 115 is probebly the best option in my opinion, if you wanna be a damage threat then i would say 125 is your best choice. I don't really see much case for 110 over the 100 awaken since personally i'd lose 3-4k M-ATK for Double Hit rate even at 2%. The issue I have is that you gotta remember how much weight your words will hold as you rightly said, one of the few maybe even only BP players. If a new player comes along who do you think they're going to look for advice from or ideas from. With the current setup I don't see a reason outside of it not being as strong as the S Tier meta class that a bard cannot kill people in TW or Arena with the new Guitar and if I had the time to do so I would back this up. But if your going to call something "not good" then I think that you should atleast do the diligence of testing it first. You can easily +14 gear in this game and run into sakura and test different builds with an alt or a friend to check damage numbers and then give feedback.
-
I don't seem to understand your point or reasoning because you say "BP needs time to kill" but that would benefit you to use the new guitar because you'll have more chances to deal Triple Hit DMG which is 25% off dealing double damage. Plus all that extra base M-ATK is going to do wonders when you stack Flame Vibrato. Like your whole arguement practically boils down to "doesn't have res drop, its trash". However, I personally don't really care if you use it or not because if your so closed minded that just looking at in archive and you write it off without any testing and number crunching shows to me that nothing I say will change your mind. I'm just putting the information out there that other community members will actually take note and try out different things and hopefully not follow build advice thats centered around a single stat.
-
Updates We have updated the boss drops on both Angelic Temple and Demonic Fortress to now be able to drop both x1 and x2 Angelic Essence and Demonic Essence. Bug Fixes We have corrected the Fortification / Enchant particle effect of all custom weapons added in Patch 107.
-
- 7
-
-
-
Not a bad suggestion to be honest. I do think you are on the unlucky end to be fair but I will investigate further. I do not see how a staff that gives 7% base M-ATK buff and Triple Hit DMG is not good for a class. That is an extreme exaggeration if I was to say so myself. Do remember that that Triple Hit DMG is 25% DMG away from a sadness effect which is possibly the most broken effect in the game. No matter what angle you look at staff, there is no doubt that both staffs are your best option when picking a staff for AE. If you wanna be a nuisance Awaken Angelic, if you wanna be big dps Awaken Demonic. --- Guitar is a different case where as going back to Awaken, all Guitars are a viable choice and ultimately depends on preferance. Pro: Awaken 100: Resistance Proc (10 pts, not insignificant, not a huge amount). Double Hit Rate (2%), Decent Base M-ATK Buff. Decent proc of M-ATK. HoO: Magic DMG Dealt (Unmatched stat, makes up for any loss of M-ATK from base). Move SPD (not a huge amount). Nice debuff if your not a main damage and the buff side kinda compensates for the lack of M-ATK. Awaken 125: Triple Hit Rate (4%), Elemental DMG, Best Base M-ATK Buff. Decent proc of M-ATK and Move SPD. Con: Awaken 100: Lowest base M-ATK (Get less M-ATK from your fortifications and gear upgrade too). Lower level gems only. No movement speed (debatable if this is con or not, depends on a per player basis). HoO: Likely lower M-ATK overall. No resistance drop proc. Awaken 125: No resistance drop proc. Now as someone who played this game for a longer time and PvP'd for a long time the situation I view it like this. Yes it sucks not to have a res drop on the new Guitar when you compare it to Awaken 100. But just alone comparing +14 M-ATK on both weapons your losing around 11.6k M-ATK, which is then enhanced further by your KP points, your achievement points and the multitude of other M-ATK buffs that also this weapon has 7% over 5%. So all that M-ATK is starting to add up in lost damage that you'll probebly find that damage is pretty close in comparrison. But then your also now dealing an extra 25% dmg on your multi-hits and the chance of dealing said multi-hits has doubled. Now someone might think, "well if I use 100 Awaken I can reduce Lightning Resistance for my Arch". While yes this is true, I would argue that its great that more than 1 guitar is an option for people. There might be better ways to support the Arch but if this is the best way in your opinion then great. Personally if I was going to build a bard my selection would be the new one. I think it has more potential upside and has more doors open with gems and future gems / enhancements. I also personally think it looks better so obviously thats a factor too in this game. I think people really overestimate the power of resistance reduction so even the decreases the targets x resistance makes people auto-assume its the best option. But without doing the math and the testing I would say this discussion should not even be happening. As in discusions I've had about these weapons as far as I can tell they all have viability. I also don't think they all completely wipe out previous weapons (some do, buts thats more of an issue with the previous weapon than an issue with themselves).
-
Due to an exploit with Angelic Temple we had to disable this dungeon earlier today. We have created a fix and tracked down the few players who took advantage of this bug. We will be reducing these players Awaken EXP items and Essences as punishment for the bug abuse. As the abuse was very minor we will not be issuing bans over this issue. Updates Fixed and issue with Angelic Temple allowing for multiple bosses to be spawned at the same time. Fixed an issue with Gathering Items not working in Mountain Towns. Fixed a size conflict with mounts and size altering items. Fixed the new Monster Info window when the UI Scaling has been increased. Fixed the missing Base Stats on Level 95 Trial World Boss rings. Fixed the EXP amount given by Blessed EXP Leaf and Cursed EXP Leaf. Note: Compensation will be given to players who have used this item already. Fixed an issue in Angelic Temple where Rock Monster's passive was not reducing Skill DMG. Fixed an issue with Skill Reset Scroll V not working on the new gear. Fixed the new weapons crafting achievement icons. Fixed the KP description for Desperation on Lethal Arrow. More fixes towards Costume Names and Description.
-
- 5
-
-
There is 2 different bags from the dungeon. The last boss one gives coins the first 2 bosses does not. This was to replace repeatable qyests.
-
Based on my own calculations if you complete the new content daily it wont take you any longer than 2 - 3 months to complete all 36 weapons. Not a bug, remember resistances cap at the same negative as they do positive so negative resistance is possible.