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Everything posted by Jordan
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Pet Skill Update It's been on the list for a while now but we have finally gotten around to revamping the pet battle skills! Pet skills have been poorly balanced for a while now with most of them being useless while having one or two of them being really broken (We're looking at you Blade Fury). We hope that this brings more variety to pet skills and also gives us the opportunity to re-enable pets across all PvE content. In addition to the changes pets will now always learn their ultimate skill upon reaching 4 stars. Skill Categories So we have revamped all the pet skills and broken them into several categories. Standard Class Skills These come on all alpha / prime pets as standard. Can be learned via Skill Book for slot 1 and slot 2. Enhanced Class Skills These come on all legendary pets as standard. Can be learned via Skill Book for slot 1, slot 2 and Slot 3. General Pet Skills These come on most legendary pets and some custom prime pets as standard. Can be learned via Skill Book for Slot 1, Slot 2 and Slot 3. Special Pet Skills These come on some legendary pets as standard. Can be learned via Skill Book for Slot 1, Slot 2 and Slot 3. Prime Ultimate Pet Skills These are obtained by reaching 4 stars on a prime grade pet. Can be rerolled using Ultimate Skill Reroll Book! Legendary Ultimate Pet Skills These are obtained by reaching 4 stars on a legendary grade pet. Can be rerolled using Ultimate Skill Reroll Book! How to obtain We have updated how to obtain the skills for pets outside of pet fusion. With the new changes we expect people to mostly ignore fusion when it comes to creating new battle pets. You can purchase the skill books with Pet Reward Coin's like before but instead of it being a big random pool for each skill it is now broken down into the above mentioned categories and then into slots. This reduces the RNG pool significantly making the process of making battle pets a lot cheaper. However, as mentioned above. To change your pets ultimate skill you must use the Ultimate Skill Reroll Book until you get the pet skill you want. Like before there is no Skill Book for Ultimate Skills. Changes to Exisiting Pets So you're probably wondering how this effects your current fused pets. Well we have tried to keep the id system in line with what people already have. So the skill that replaces another skill should be atleast similar to the skill it replaces. This isn't always the case but please know we tried the best we could to create as little disruption as possible. Due to some bad decisions there is some ultimate skills that have made it into slots they should be in (such as slot 1 and 2 on prime pets and additionally slot 3 on legendary pets). These skills will be removed with something else. Due to the amount of pets in game we cannot guarantee and can almost guarantee its going to be something people don't want in the slot. This is an unfortunate consequence so we can only apologize for this inconvenience. As for any left over Nelle's Pet Battle Handbook's they have been replaced with a refund item that will return 1 Pet Reward Coins. Any Vicinity Book's will refund 2 Pet Reward Coins. Other Pet Changes We have done some small adjustments to both Prime and Legendary pray values. These changes are mainly just to make the numbers match a bit better with other prays that are available. There has been some nerfs to the Movement Speed prays. Celestial Arrow Changes These changes have been long overdue since the Lethal Arrow rework. Unlike Lethal Arrow this class is mostly fine. However, we wanted to update the effects to be more relative to what the abilities state they do. We have also shifted some of the numbers around resulting in mostly buffs. Like with previous reworks here is a list of the new abilities: Abyss Adjustments Although the content is still relatively new we have made some small adjustments to the material requirements for the new awaken sets. We have reduced the amount of Abyssal Essences required for the Essence Enhancement Blueprints from 5 to 3. We have also adjusted the amount of Abyssal Souls required for Partial Enchant Boxes from 60 to 50. Changes / Bug Fixes The Awakened Angelic Rock Guitar range has been increased to 15 meters from 10 meters. The Celestial Twist Pike now grants Silence Immunity. Fixed the names of the Dragon Emperor pets between level 80 and level 100. Fixed the name of the Waist Gem: Magical Protection. Fixed the text on the Awaken Cloth Armor Tablet Blueprints. 🐶 Have a nice day 🏹
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The old sets required players to do menial tasks that often times had little to no correlation with anything related to them. Armors specifically where worse because they where just grinding a 0/10 and hoping you get lucky and often times resulted in players buying every quest just to speed things up which doesn't really come across as interactive gameplay (Often times you had people just sitting at the end of a dungeon waiting for cooldowns to fall off to use the item again). Maybe people forget how bad the grind was back then before the shared party drop system gave everyone a summon item and back when the game wasn't so easy to just run 0/10 dungeons in 20 seconds. Also if you put bugs and abuse tricks a side these quests where honestly a lot worse on RNG side of things. I remember on official having to sell stones (due to the +13 +14 wipes they did) I had bought with real money to fortify my Awaken Grimoire because it took me around 24 days to get a single Felasky who didn't even drop the item when i killed it. I'm not trying to argue what is the best in the community eyes but from just outright looking at the game since I introduced material based systems for gear. The player engagement has gone up significantly and patch longevity has also increased. I have made tons of content over the years and the content that is the most engaging and stands the test of time is anything with materials involved. Starting with stuff like GOP / DS and including things like HoO / Abyss. I'm sure everyone would love content that takes a week to get everything you wanted from it but if we want to keep the game active between patches this is the only way that I've found success. Already said I would look into it didn't I?
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The vases and chests do respawn fast, they just dont respawn in the same positions. To give some back end information on this aspect. They have several of the same type of monster in the game (so there could be like 10 chests in the map). Then each of those 10 will have 5 active spawns out of 10 total spawns. The spawns aren't entirely random either they're mostly sequenced so thats why if you learn good routes this part can be done really quickly. We don't really have any plans to make this achievement any easier because this achievement is one of those things that it feels rewarding to complete since usually your doing it for the mounts. Which is why this specific achievement is sharable between characters. I have no plans at the moment to make cape achievements to be shared. Maybe in a future update but right now it is not in the plans.
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I would agree with you, but the sets have only been out 1 month and 1 week. I have also checked the data on how many people have completed awaken sets and it is more of less in line with what was expected. I would argue anyone who is logging in now isn't even technically playing catch up? Also correct me if I'm wrong. But I believe this is the only thread about lowering them? I know theres chatter in game about it but that same chatter happens every patch so it's hard to tell how much is genuine and how much its just someone being angry if they haven't had as many drop as would have liked? Also I would like to point out that because of the new awakened systems you can start progressing your gear from the moment you get it. So the second you craft the orange version you can already begin fortifying / geming / enhancing etc. These orange sets are in themselves decent enough as a starting set and then when you get the materials to upgrade it you can then continue the progress on the golden set before heading to the awakened set. So yes it takes maybe 1 month to awaken the armor and "max" it out. But you could login in now, craft the orange set and already have the building blocks and start working on your character. People are far to focused on having to be completely maxed out within days of the patch launching and with the rate in which armors release your looking at this content being able to be spanned across 1-2 years for the dedicated players. So if it takes you 6 months of hard work to get the majority of sets is that not kinda good to have stuff to do while waiting for the next patch when the orange is perfectly viable, the gold is close enough to the awaken. I mean for example comparing the the first in reverse order awaken heavy mdmg set. you get set bonus wise 5% more pve dmg across the whole set and -5% pvp dmg taken. 10 more int, 5 more lck 25 more mcrit, 25 pts of acc 3% more mattack, 2% more dmg dealt (then the best part about the gold is the 5% chance to increase their mdmg taken +5%) then u compare it to the awaken another 20 int and 10 lck max mp 3896, 25 more mcrit and acc and 5% mcrit dmg 5% more mattack, 1% more dmg dealt and the proc becomes 10% chance with 2 stacks and a -252 acc debuff. So as you can see theres nothing really standout that makes you unable to play the game with starting at the orange version and the second you get gold your more than capable to pvp on it without being at much of any disadvantage. Idk if I'm missing something but I don't really think the system is unreasonable for brand new content?
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It is too early to be making nerfs based around people who are new or joining the game being able to catch up. The drop rates where vigorously tested to make sure the sets take an adequate amount of time. Yes this will be decreased in future but what you have to remember what are people going to be doing in a months time when they max everything? I will look into the Abyssal Essence situation and make sure my calculations where right but I believe they are. As for Viridian Gorge I will quote my previous reply to this as it still stands aside from the guilds mentioned you can just swap out for the most current guilds.
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Backpack & Bank UI Upgrade We have made some improvements to the backpack UI and bank UI to improve the experience for players on smaller screens but also allows us to increase the amount of space in the future! You can now adjust the amount of rows and columns visible on the backpack and bank UI. If you choose to have your backpack / bank smaller than the amount of spaces you have, you will have access to a scroll bar to scroll down the list. Note: If you set the rows and columns to maximum your backpack and bank will not require a scroll bar and will effectively work the same way it does now. You can adjust the amount of rows and columns in the UI settings. Note: I am aware there is a small issue with the drop down clipping behind the buttons on the smallest UI settings. I will fix this issue in future and should not effect the functionality at all. Costume Updates Due to time constraints during the big patch I was unable to add any new costumes to the game. So we have taken this week to add a bunch of new weapon and back costumes from Aura Kingdom. We have also added some new mounts. We will be looking to adding a few more new pets that have been recoloured by @Rubia as well as some hair pieces which I didn't have time for this week. Costume List Bug Fixes Fixed the category in the Auction House for Angelic and Demonic Essence. Fixed the new awaken armor base stats (Increased). Fixed an issue with the Ancient Spirit Armor cast speed stat. 💯 Happy new year 💯
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Must have gotten distracted while doing it I'll fix it after the holidays. Meanwhile you can throw eggs at @MrDoudou for not pointing it out to me
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New content has arrived at Eden Eternal Vendetta just in time for the Christmas break! Patch Notes The Deep Abyss Awakened Armors The Burning Crystal Pass The Corrupted Abyss Event Abyss Updates Misc. Changes Bug Fixes The deep abyss is the final chapter in the Abyss content! Available for level 125 players and above who have completed the L115. Explore the Abyss questline. Three new dungeons are available via the new Abyss Gate that has opened at (X:265, Y:336). These dungeons bring you access to the new Awakened Armor sets and various different accessories and trophys to collect. The dungeons can be ran twice a day when available (Check below for the dungeon schedule). Today we bring you new Awaken Armor sets. There is a total 15 armor sets that can be awakened that where added in Patch V115. The Process Like with the previously added Awaken Weapons the new Awaken Armor sets will use the custom Awakening System. This includes the fact that upon upgrading and awakening you will keep any fortifications, enchants, gems and gear upgrades. To start the process you will need to craft the orange version of the armor set via blueprints that can be bought from Guild Town NPC's. Once you have your base armor pieces / set you can then upgrade it to a gold set using the corresponding armor tablet. To get the armor tablet you must purchase the blueprint from Armor Merchant's in Abyss and then craft it. Once you have your gold armor pieces you can start gaining Awaken EXP by collecting and using Awaken EXP items. You can see your progress if you hover over the weapon in your inventory. Note: The awakening exp from the previous content does not apply, you must collect Abyssal EXP items. Once you have collected all 5 stars your gold armor pieces will be ready for Awakening. To awaken the armor you must collect the corresponding awakened armor tablet. Awaken EXP To aquire Awaken EXP for your armor you need to collect Awaken EXP items. Awaken EXP items will always drop from bosses who have them on the drop table and will be limited to one drop per player. If your bag is full then the item will be mailed to you instead. You can get Abyssal EXP Jar from the bosses in Abyss. This includes the original five Abyss dungeons and the three new Deep Abyss dungeons. You can also get them from the Elemental Battlefield raid quests. You can get Abyssal EXP Shell from the bosses in the new Abyss: Burning Crystal Pass dungeon. More information below. The Burning Crystal Pass is a new solo dungeon found in Abyss that can be ran five times a day. This dungeon provides a bit of gold, some abyss materials and the much valuable Abyssal EXP Shell's. You can access this dungeon via the portal located in Abyss at (X:265, Y:336)! Corruption has fallen on the Abyss! The Abyssal Dragon Void has appeared, band together to take him out! Event Dungeon The Corrupted Crystal Pass portal has appeared in the Abyss. Complete the dungeon to obtain rewards. This dungeon gives a lot of EXP and CP so make sure to complete the dungeon on characters and classes that you wish to level up! We have also increased the amount of Flame Elemental Stone's and Ocean Elemental Stone's obtained from the Elemental Battlefield during the event period. Event Duration The Corrupted Abyss Event Ends on: January 11th 2024 With the new content we have done some minor improvements and changes to the original Abyss content! These improvements include the effects and sounds of the dungeon and the texture quality of the dungeons. We have also increased the move speed of the Esh-Baal npc! The changes made to the Abyss crafts are as follows: Angelic Essence and Demonic Essence can now be traded between players. Added an exception to the potion block to allow Engineer Potions to be used in PvE dungeons again. Note: They are still disabled in PvP instances like Temple Arena. Smoke Bombs now only have a 0.5 second cooldown. Note: In PvP instances Smoke Bombs will have a 10 second cooldown. Fixed a bug with the Aven Teleport Device. Fixed an issue with the Racial Level 10 Gems not having increased stats compared to the Racial Level 9 Gems. Fixed an issue with the Axe of Oblivion where it would no longer stack the P-ATK buff if the target is maxed stacked. 🙂 Happy Abyssmas 🙃
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The game can be played on most things even when not ideal (playing with the settings helps a lot). Aslong as the video card is not integrated with the cpu I don't see you having any issues with the game that cannot be solved by turning down the settings (The game is pretty old now and windows creates more issues than hardware these days).
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1. Isn't possible. This technically isn't a quest and is heavily tied into the functionality of the map and if put honestly, not optimal. 2. I will evaluate this in the future but it has already been made a lot easier in a recent patch and outside of certain boss mechanics is somewhat soloable as it is already. 3. I do have plans for this, however these are still the best in class weapons overall and will not be made too easy until they have replacements. Just like with HoO weapons, they had tweaks to make them easier but not made completely easy until something else came later. 4. This content was designed for roughly 7 average players who are only following the basic guides of stacking gear. This would not be changed much if changed to a 5 man and was mainly made a 10 man so that carrying people and including people who are not quite geared is more friend since this content is a lot more casual oriented. 5. I'm aware of this but I am not sure what I'm going to do about it yet. 6. Isn't really possible with the nature of the game right now. I may look into something like this in the future. 7. I will think about it but atleast for the moment I'm happy with how the bow functions especially since pierce classes are very rampant in game. 8. Will look into it but I believe the bombs don't spawn and are already pre-spawned. I will look into the pet thing though as I could see why this could be a problem. 9. This only works with items that come as a x1. I can look into this but its not a priority right now as I have a lot of stuff going on at the moment and don't want to leave the game to have no content for too long. 10. A lot of testing goes into the coins and stuff and the whole point of a holiday event is to encourage people to spend more time in the game. We do try give something to everyone where possible but we cannot just constantly be handing out low effort rewards as the point is people playing and spending time on our game during the holidays. -- 1. This system was not added for you to claim a full set. This system was added to get the missing pieces at the end or if there is a specific item you are looking for and not the full set. Back in the older days bosses like this some people would have to farm over 200 bosses for a single piece because the other pieces keep dropping. I remember killing over 200 Silins for the Drake Eye Ring before they added class drops. 2. I'm looking into this issue. 3. I will evaluate this and maybe make some adjustments. 4. EXP / CP events are not really necessary as unlike official where they just yolo increase the EXP / CP of monsters and leveling I calculate every single level and work out the right amounts. I'm not saying there wont be one ever again. But the default server rates and the fact that we've added several ways to gain EXP / CP outside of just grinding mobs in hard maps there isn't really a big need for these events right now. 5. This change was a bad change system wise for the game. Extending the duration is a much more balance way to go about it and I will likely look into this shortly since its best to match POD since people usually wear them in tandem. 6. This has been on the list for a few years but the list just keeps getting longer so I cannot promise this any time soon.
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Happy Halloween The Wyvern Mummy Valakas has appeared in Whispering Woods! Exchange your Halloween Tokens with Pumpkin Head Jackle in Aven for a large selection of Halloween themed titles, cosmetics and house decorations! The Halloween event will run from Friday 27th of October till Thursday 16th of November! Halloween themed Mystery Boxes These boxes will come this week! These boxes will come next week! 👻 Sp00ky 👻
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We are working on things for the 3v3 arena at the moment whether they will be the next patch or not is still up for debate. I want to point out however that up until last year we had a mode exactly how you pitched in the game for several years called Normal Class Territory War which had a gear cap of level 80 for weapons and level 78 for armor giving a good diversity in both armor choices and weapon choices while having the feel of level 75 cap. Your stats where also balanced as if you where level 80 and awaken classes and mimic where disabled. I bring this up because pretty much nobody touched this mode the entire time it was up. You maybe get 5-10 matches a year with a party vs party if you where lucky. For reference here is the original release notes of the revamped version that had the features you desired in stat caps. The issue with PvP on this server is no matter what we do the underlying fact is a large majority of people simply just wont attend unless they are going to win. So if one of your two guild parties is offline, the other party just wont go which kinda defeats the point of PvP entirely. People are so focused on winning or losing that they forgot the most important thing is to just have fun. I want to point out not everyone is like this but the majority are. We made a completely custom PvP mode that was heavily suggested over the years which was a revamped version of what Territory Wars original was. This mode was released almost a year ago and has still yet to be played in the intended way. Also as far as I'm aware a lot of the people who play other servers a good majority of them didn't play our Awaken anyway. They've been hopping server to server for the past few years, everytime a new one opens they all flock to it get bored and then bully the staff into closing the server, just for one of the community memebers to beg for the files and reopen again with the same issues as the last. All I will comment further on this is that we're still around, we've been around for 8 years and our content is still going strong and of a much higher quality than even official standards these days.
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STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as the in-game mystery boxes. These mystery boxes are located in the Item Mall on the "Limited" tab. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Mystery Boxes, Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
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CC is not really aimed at your level of gear and should not be completed until you have more gear, this is by design as its suppose to be end game content and not just content to do once you reach the required level. Right now you need to start with just focusing on content that will make your character stronger. You will get some people who are inconsiderate. So its best to find a party of a guild that can either help you a long with guiding you to what gears you should get first. For example, you should really be focusing right now on completing the basic achievements for the bonus stats and getting an armor set that can help you be relevant in abyss. 95 Awakens / 110 Awakens are good options for this. You can also work on getting Haven of Oblivion weapons (Which you can get either from joining a party which believe me people can solo these days or if you cannot get a party the Demon Stone Exchange in Death Mountains). You can also get some decent accessories by doing the 110 trials and getting the world boss combos from there, there is some specific gears that are highly recommended as solo pieces such as Gailett's Training Ring. There is also various different gears available across the content that is soloable / easy to get a party for that you can obtain to improve your character to where people will invite you to parties. Some that come to mind are: Temple Arena Trophies (Most people farm these bosses for EP and such and they're in the open world so you don't really need a party). Just be careful as they are found in a PVP map so you can be killed by other players. Some Fame items across the different maps are nice to get along with the exchange rewards from Dimension of Souls / Dragonside Ridge / Demonic Valley. Again your better finding a guild or group of players who can give you better insight than me. As its not just a battle to get the gear, but also a battle to get the gear people have selected as being the "meta" gear. But to TL;DR Your not suppose to do CC until after you have gotten a good weapon and a good armor set which requires you to do at the very least Haven of Oblivion (Now available via Demon Stone Exchange) and Abyss. You will find people who are adamant that you some how have to have CC before Abyss, but these people are just compensating for being subpar and probably bought the Abyss set and then got carried in CC.
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You can either send in a ticket or create a new character and transfer it via the archive.
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Status: ONLINE The server is now coming back online. You may now log into the game again! Mystery Box items have been updated with a newly rotated set. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log into the game. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. Thank you for your patience while we complete our weekly fixes.
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STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as the in-game mystery boxes. These mystery boxes are located in the Item Mall on the "Limited" tab. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Mystery Boxes, Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
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Sage was the main one when people wanted to just sprint boss to boss since its aoe also so you just have 1 person on sage and they run all the way with the party to say the boss area and just stand somewhere safe and invis to people can just run to them and become invisible. It was very common especially with DD when people wanted to kill the bosses they would run to the gaps and sage invis the party. I know Smoke Bombs where more convient and I likely will make some of the suggested changes when I get a chance to. But it just kinda anoys me that people act like its impossible now rather than looking for other solutions to the problem. I also don't make monsters in the dungeon for fun, so it's not really something that is necessary either to just run boss to boss smoke bombing since they're not exactly hard to kill.
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Just going to point out that there was a time before smoke bombs existed and we could still change classes before bosses and such 🙂
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Anniversary Event 🎂 Happy Eight Year Anniversary to Eden Eternal Vendetta! 🎂 The event will run from September 21st till October 12th. The Twin Stars Both Ruby Star Amaris and Sapphire Star Marisa will appear in Enchanted Marsh every 3 hours. The boss that appears will be random on each channel. Special Quests Similarly to previous events there is now several extra quests that can be obtain from the Event NPC's in Aven! These quests cover several pieces of Vendetta Exclusive content such as Abyss and Celestial Corridor. Giving extra rewards for a boost in progress in your characters development. The Flame / Ocean Elemental Stone's obtained from the Elemental Battlefield raid quest have been doubled for the duration of the event. This will be removed when the event ends. Event Exchange You will obtain Anniversary Token's from defeating the bosses and completing the special quests. You can exchange these token's with Master Croaker Marsh who can be found in Aven! Updates The Alpaca Ornament now gives some housing stats. Updated a bunch of in-game text to correct small and minor issues and inconsistencies. Removed the stronger status system message from Gal'Lunaburakku's Lunar Heart when the effect was on cooldown. Removed the stronger status system message from Off-Hand Gem: Libra on the wearer. Removed the stronger status system message from Off-Hand Gem: Aquarius on the wearer. Bug Fixes Fixed the Weakened Fishing Rod. Removed the weird monsters that would occasionally appear in Sakura Island. 🥳 Happy Birthday 🥳
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STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as the in-game mystery boxes. These mystery boxes are located in the Item Mall on the "Limited" tab. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Mystery Boxes, Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
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Status: ONLINE The server is now coming back online. You may now log into the game again! Mystery Box items have been updated with a newly rotated set. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log into the game. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. Thank you for your patience while we complete our weekly fixes.
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The single player dungeon tends to be the dungeon with the least amount of runs (Usually 0/2). While the multiplayer version tends to be the one that is 0/10.
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One suggestion I recieved in the past that might remedy this situation in regards to arena specifically. Was to have easy to obtain arena set versions of something like Abyss sets. I'm not sure how people feel about something like this but it was pitched to me a few months back when at the time I was focused on other tasks. There is no gear score system in the game so I'm not sure where that number comes from if it exists. As much as this would be a good system to implement it wouldn't really be worth the time and effort unless arena became active in the first place. I don't think its such a bad idea to have classes fill multiple roles. Aslong as there isn't like, this class is the only way to win kinda balancing issues I think people could still have fun having a small pool of say 10 classes atleast being S Tier while others being A and B Tier. Most games are like this now including MMORPG's where some classes are just favoured because they're stronger than others. To be honest I agree with a lot of what you say outside of the guild limit features. But to be honest this is what makes EE unique to other MMO's. The guild system is what most players are playing for and I've got to admit it was one of the things that kept me playing back in the day. Whenever I play other MMORPG I just tend to get bored of PvP after a while since its kinda souless matches. I don't wanna give up on things so easily and count them out as I do believe an active 3v3 is possible (as I mentioned above in classic there was a time where 3v3 was very active). So I believe with the right changes this can be achieved. But it needs community ideas to make it possible.