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Jordan

VGN GM
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Everything posted by Jordan

  1. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as the in-game mystery boxes. These mystery boxes are located in the Item Mall on the "Limited" tab. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Mystery Boxes, Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  2. I will not be making any changes to the 25 Man Expedition. I think people need to band together and communicate and you'll find that doing this dungeon is very easy. People had no problem doing it when it was new and a lot has changed since them in terms of the amount of damage players deal. So there is no reason that 15 people couldn't do this in less than 1 hour. It only takes 20 people running for 1 statue so if you can get atleast 10 people as you claim to suggest and then fill with 5 stragglers from other guilds then 2 runs a week and you've got urself a statue every week. I also may do more boost events soon with double stones but even without them you should have no issues working together as a guild to do this. To sum up some of the points made... Also just after a quick search Stardust at the very least has enough stones for atleast 2 fused statues (400+) they're just likely using the older statues since they're not really PvPing at the moment and the difference between the two isn't big enough to justify for PvE alone. And thats just me checking one person, if other members in the guilds are holding on to some too could be more and I only searched for who had the most in a stack and stumbled across them. So it wasn't even like i was particularly looking for them either. Theres videos on youtube where there is more than 15 members where the players are not lagging. Although I'm not stupid and I know there can be lag at times with this dungeon. I suggest players make there parties on channels that are less populated like channel 2 and channel 3. This brings the chance of lagging down a lot, although I am working on optimizations when I find them to avoid anything contributing to the lag. If you find that doing this dungeon with a partiuclar class in the party makes it more laggy or if you find a particual boss is more laggy than others then please report this as this can be something I look into and potencially improving. Was designed around having 15-20 people atleast and thats how it will stay. Player base on average has more players since your last suggestion post and small guilds can always communicate with other small guilds and organise a time with them. If you all did that then you'd be quite easily be able to fill slots. This was originally designed to be a guild exclusive dungeon and yet I changed this so guilds can cooperate with each other. Have you tried the dungeon since this suggestion post was made? Because I don't understand how you can say it takes 1.5 hours in september and still on average take the same time when since then you've had the level cap increase which increases the parties damage pretty much across the board and also now we have had new weapons added since then too which has definatly increased the damage to everyone who has it which basic assumption would be that atleast 3/4 players have these peoples by now who would be participating. There is a very small advantage to having the new ones over the old ones. But nothing that would decide the fate of a PvP event, so it's not an advantage that cannot be overcome.
  3. Jordan

    Patch v114

    Updates We have added 4 new pets to the game! We have added several new costumes to the game! A new section has been added to the Archive for housing decorations! Note: MrDoudou is working on a big reorganisation on the archive that will be coming in the new few weeks when its ready! The event boss and event npc has now been removed! Bug Fixes Fixed an issue with Starlight Costume dyes not working on Face and Special costumes! Fixed some text issues with banquet buffs! Fixed some text issues with the Pseudo legendary costume buffs. We hope you enjoy!
  4. Well it's a slow process in buffing / nerfing classes. With the newest features I added to the game to divide effects based on PvE and PvP I have slowely been working on classes in the background to improve their playability in PvP / PvE as before this was added to the game it was hard with some classes to make them balanced in both modes of the game without being too strong in one or the other. The changes in Patch 112 where aimed at making classes more viable in both PvE and PvP with Demon Summoner and Demon Tamer balanced around both modes and tested as such. Based on my own predictions on the changes outside of people not trying to make Time Manipulator work this class in theory should be perfectly usable in PvP as it stands. The same could be said for both Demon Tamer and Demon Summoner too. What you guys need to remember is that I can do 100's of changes to every single class and nothing changing. Because at the end of the day just because I know a class in theory is perfectly balanced doesn't mean that in practice that it works. Unless you guys put the time into a class and give me experienced feedback or videos of gameplay on why something doesn't quite work out then what else can I do other than make it clearly overpowered and then once everyone complains its too strong nerf it until people complain again. There is a lot of hidden gems in my opinion that would work quite well in PvE and PvP but nobody has tried to it so nobody knows how strong it actually is. One thing to note however. The Beserker nerf was aimed specifically at PvE as the class doesn't really have any PvP / PvE split mechanics as of the moment. There will be changes made in the future for this class but as its been PvE meta for several years now it was important to nerf for the sake of the PvE meta.
  5. Arch-Elementalist has been pretty much the main meta PvP class since February 2021 (When it was reworked). If it is no longer meta after Patch 112 that would mean the gameplay for the last few years has been monotonous for over 2 years because of Arch-Elementalist. I also don't recall seeing Dragon Emperor in the meta for several years and Time Manipulator has barely ever been meta since I played. So I'm not sure where this being played for years now comes from...
  6. I'm not sure what would be causing this. The game shouldn't be causing this and is likely an issue with your operating system.
  7. Jordan

    Patch v113

    Updates Reduced the Fame Requirements for all Aven Fame shop fame items. Dragon Trials World Bosses will now mail reward players with a Gemstone that can be exchanged for their Accessories and Trophies. Orange level 113 Armor Pieces will now grant bonus stats like their level 115 gold counter parts. Updated the Meteor Storm Glyph and Hurricane Glyph that where missed last update. Viroona Vale monsters and bosses have had their Health and Damage stats updated. Trial: Camodor Chastelands repeatable quest now grants 2 Trial Coins. Trial: Dark Tide Cave repeatable quest now grants 2 Trial Coins. Haven of Oblivion Updates You can now select the Weapon Formula you want from Bundle of Energy Gogo. We have updated the Health and Damage stats for all bosses to be same across all bosses. Bosses will now drop Essence Bag's rather than the essences directly allowing for any boss to give any essence required. Awaken Level 100 Weapon Updates The Curia Library fame requirement has been removed. Standardized the price of all quest books to cost 6000 gold. Increased the drop rate across all quests for the Mutated Boss quest drop. Reduced the amount of Crystal Cross Medals required for all quests. Awaken Level 110 Armor Updates The Curia Library fame requirement has been removed. Reduced the price of all quest scrolls from 4500 gold to 3000 gold. Removed the requirement for Dragon Flaming Stone and Dragon Darkness Stone for all quests. Removed the requirement for Daylight Forest bosses for all quests. Increased the drop rate across all quests for Monster Energy Fossil quest drop. Reduced the amount of Crystal Cross Medals Required for all quests. Bug Fixes Fixed an issue where bosses from Tree Root Cavern, Desolate Forest, Grandiose Valley and Ice Crystal Palace Multiplayer Dungeons where not classed as boss monsters. Note: This will fix the issue where only one person would receive EXP Leafs Fixed the description of Azula's Crystal Heart. Fixed the buff text for the pet Rage Kage. 😉 Have a nice day! 😉
  8. Check the read/write status of your directories. It's likely not got permission to save the file.
  9. Beserker and Executioner have been a problem for years now along with there friend Blade Master. These 3 classes have pretty much not left the meta since their last nerfs and are still likely going to remain meta because the nerfs for these 2 where quite light to be quite honest. They both lost 10% damage overall which I think is a pretty fair nerf all things considered. There is no chance of balancing the older iterations of Dragon Emperor. The first version was make or break over a +DMG Dealt buff which was only up half the time so your class was strong for a little bit (provided buff isn't removed) or it was very weak for the cooldown. The second version was only viable in PvP due to its % attack dots being strong and largely un-interactive in gameplay. Neither of these where balanced. I don't see anything really wrong with the current iteration of DE other than people don't play or and possibly haven't even tried it yet. However, there is always room for improvement so as usuall I will be looking into. Annihilator the only change made to Fire Support was a buff that allowed it to also support MDPS classes so it could fit into a party with them using its Rainbow Ammo. Again I just want to point out that overall outside of the 20% Satellite Beam DMG lost on the KP the class only lost 10% of its DMG Dealt (If you abuse the unfixable bug of the Element Ammo KP, if you don't then its 5%). The P-ATK again unless you don't abuse the bug the amount of P-ATK is the same. s class doesn't go from overpowered to unplayable over a small 10% / 5% DMG nerf, if it was that easy I could have just saved myself the trouble with DT and DS and all the other classes I buffed by giving them a 10% ~ 20% DMG buff. Rifleteer I understand this one since it was something on my mind when adjusting it. I already have this change on the list as something to look into. Arch Elementalist will be completely fine losing Triple Hit on Thunderstorm. I'm willing to follow your advice if I see different results but as of the moment I don't see it being completely killed over this kinda change. --- Overall I just want to say something that has needed to be said for a while. The mindset of the players in this game needs to change. Just because a class isn't the absolute best possible option doesn't mean its unplayable. This mindset of the class losing a couple % DMG and now its too weak is just silly. I can assure you the S tier class of Annihilator that was both top tier in PvE and PvP is still perfectly viable even if it has dropped down to a possible A tier class (Although I predict it will still be S tier). Yes it maybe missing a "chunk" of its damage but it has plenty of damage to still be able to match the damage of other classes that would be in the same place. The main thing you should be thinking is the class still playable and is someone now able to swap in another class and the party still functions in a similar way this would make a class balanced. For me this patch will be a success if the following conditions are met: 1. You get to see other classes like Assassin and Asura in places where you would traditionally only have Beserker, Executioner and Blade Master. 2. Theres less instances of more than one Annihilator / Rifleteer in a single party setup. 3. Magic damage parties outside of DB / HB are possible. Which from some information I have recieved with the introduction of the changes this has been a so far so good. Either way with all the above being said there has been not enough time for any meta changes and meta shifts to occur outside of placebo effects of well that looks like a nerf to me so the class is unplayable. Although I value community opinions its far too soon to be judging the outcome of the balance changes as either: A. Some players are stubborn and will stick to what they have geared and not even try the newly buffed classes. B. Some players are over dramatic and think that any nerf instantly kills a class when simply it doesn't. So for the benefit of everyone I'm going to lock this thread for the moment. There has simply not been enough time to judge the damage changes of anything yet and people still havent had enough time to experiment with other classes and truely say this class is now pointless to play. That being said the Rifle change is fair suggestion as it's more QOL than anything else as the class can function with or without the change so again thank you for that.
  10. This is possible but its something that would take a lot of time to implement because if I wanted to do it so it automatically generates rather than manually going through each one, one by one it would need me to put a fair bit of time aside to do it. Although, that being said this has been something I've been thinking about doing at some point as me and Doudou have been working on the archive recently (mostly him while I did the content). So there is a chance this gets added at some point.
  11. Yeh it might be the .de domain and from what I know yahoo is blocked because yahoo allows you to create multiple email addresses that re-route back to the main address using just one email address. So it was blocked for spam accounts.
  12. Have you tried using a different email account. As i'm unaware on the domain of your email I do remember some people hvaing issues in the past using hotmail address that have country specific domains at the end. What is after the @ of your email. Also this forum uses pre-defined software so some emails that are blocked by the game due to account spam are enabled here.
  13. You can add an exception for the EE launcher on windows defender and kaspersky. If you have downloaded this from MrDoudou You can avoid the patcher by using run_game.bat
  14. Jordan

    Patch v112

    The Sea Demon rises The Sea Demon Ortyx has appeared in Water Falls! Ortyx will respawn every 3 Hours with his initial respawn timer being 3 Hours after maintenance! Take him out to recieve rewards! The Sea Demon event will end June 22nd 2023! Class Reworks The power of demons will rise with the Demon Summoner and Demon Tamer class updates! We feel like both these classes in recent years have been largely overlooked. So we gave them a new lick of paint to make them more desirable classes. These class updates come with various other Magic DPS updates across PvE to help bring Magic DPS classes up. We hope you enjoy the class updates! Here is a list of the new skills for the Demon Summoner class! Here is a list of the new skills for the Demon Tamer class! Class Pet Updates We have done some updates on the class pet mechanics! All pets will recieve a Max HP buff similar to what the player gets when entering a dungeon or zone in which the players HP gets increased. Includes but not limited to dungeons such as Angelic Temple and Demonic Fortress. We have also performed a stat update for several class pets to increase their Max HP, DMG Dealt and survival. This update only includes the following classes at the current time: Dragon Emperor, Trainer, Demon Summoner, Demon Tamer. We will update other class pets in the future. However, we will not be performing this update to Normal Class pets at this time. Normal Class pets will still recieve the Max HP increase on maps that support it. Note: These Max HP increases are not applied to the Tranquility Totem. Class Balancing Along with the above changes we have also made several changes across the entire game to tune down some of the overpowered classes while boosting the power of some of the more underutilized classes. We have not taken any of these changes lightly and will be evaluating further changes in the future. Here is a list of all the class balancing changes made this patch! We have added two new gem merchants to Elika that allows you to craft 5 gems at once. Updated the drop rate of Wormmy's Soul, Soul King's Soul, Kahl Mund's Soul and Harkat's Soul. Sakura Island is now classed as a PvP map. Fixed an issue with Antor's Invisible Blood Claw would reapply while already active. Fixed an issue where Kitami would cause crashes when performing certain animations. 🏴‍☠️ Enjoy 🏴‍☠️
  15. We cannot add these races because it would require a lot of 3D modeling to create all the costumes (including class costumes). Even a good 3D modeller would take many months if not a year to create all the costumes for these races. Other than the above, we'd also need to create all the animation data. This not even including adding the data into the game itself. So its just not possible.
  16. Make sure you are logged into the same account on the website. Also this starter pack can only be claimed once per account. So if your account is not new then you cannot reclaim it. If this isn't the case try put in a support ticket on the account in question. https://www.vendettagn.com/support.vgn
  17. Just to kinda let people know where I stand on these suggestions: 1. I don't think it would change much so if people want it, then why not? 2. I think this would make things more fair overall since nobody is happy with the tinyest of dots running up and attacking and not being able to click them. Smoke bomb's are a different issue since I think they're slightly better balanced since x4 dmg when hit but still probebly better without them idk? 3. Agree with Antor, not really sure about the Pike is necessary tho. 4. I personally didn't like these types of certificates however, back when I played nobody used them until the original inquisitor stun one came out. And by that point there was other problems imo. 5. I kinda think its fair to nerf pod, i would also say I think Move SPD should be added to the nerf list too with the other flat stat buffs. As for point increases I think they too are fair suggestions (I was planning to one day do this for ACC). 6. I think this is a bug anyway, but im impartial. 7. I think this would be a very "tread" lightly sort of situation because one wrong step and it becomes one shot fest. I would like to know opinions from all the players who are interested in this topic as this is not a list of changes to just go with, without hearing other peoples thoughts.
  18. It looks like in your image its working fine as this is how its suppose to show up in the damage logs. https://ibb.co/PW4tPdV I only used Execution Arrow a single time after using Chilling Arrow. This system uses the same system across the whole game not just each dungeon individually. So there should not be any difference between any of the dungeons using this drop system, especially the dungeons of the same type like 0/2 and 0/10.
  19. I think this change would reduce the Star Stones and Luna Rocks into just a waste of a system. You would end up with 80-90% of the server not even caring for them no more since half the game plays with FX off and then half of those people likely don't care for Starstones and Lunarocks. I think a better system might be a way would be to have 2 star stones of the same type: 1. The colour you want. 2. The buff you want. And then you can sacrifice the 2nd starstone and the buff one the 1st is changed to the 2nd. Think like pet fusion except its not 50:50 its 0:100 That way you get to keep relevancy to the system and you get to cater to the people who want lots of colours for different costumes.
  20. While I dont disagree with you or the post. The reason why the essences where not made tradable this patch was because I've been getting a lot of feedback from players who had recently come back to game where the general opinion of the game right now is a new players goal upon starting the game is to just level up and begin grinding gold until they can afford to purchase gear from other players. Once they have purchased gear then they can join parties for things like HoO / Abyss / AT&DF. This is not how the game should be played out and people should be guided through a path that doesn't require them to either be forced to grind gold all day or recieve handouts. Maybe in future my stance will change but as of the moment I'm trying to find wasy to improve the early game for new players that doesn't include them selling PGC cards or spending weeks grinding palace (I know they still will need to for achievements, but 100-200k that would have been spent across sets and weapons being reduced is a massive decrease to the amount of grinding required). I think you missed the point of this thread, atleast from how I read it, they wherent asking for tradable essences based on rates but rather based on purpose of the content post completion which is two different dicussions.
  21. Some browsers don't like the download button. Try using a different browser or download from the link: http://cdn.vendettagn.com/vgn/EEV_Install_v1.rar If your still having problems here is an alternative download:
  22. Jordan

    Patch v111

    New Player Experience Update We have performed some Quality of Life changes to improve the experience for both new players and returning players. Character Level Selection You can now select two different points to begin your characters adventure! Level 92 Starting at level 92 allows you to fast track your character towards the custom content and closer to the end game! You will spawn in Neva. A tutorial zone that will teach you the basics of the game before teleporting you to Aven. Upon completing the tutorial quests you should reach level 93 and be right next to the NPC to begin the Viroona Quest line! Characters that start at this point will automatically have Sage, Dragon Knight and Mimic unlocked with all classes defaultly leveled to 80 (Inquistor still requires you to complete the Mayland/Shaxia quest line). During the tutorial phase of the game you will be given a choice to unlock Awaken Warrior, Awaken Magician, Awaken Cleric, Awaken Thief or Awaken Hunter. Characters that begin their adventure at level 92 will be unable to unlock racial crafting until level 120! Quest Improvements We have updated the Mayland Jungle and Shaxia Basin quests EXP values to allow for smoother transition to Viroona Vale to avoid people having to grind repeatable quests to continue! Misc. Changes We have removed the Curia Library Fame requirements for the Awaken 95 Armors! Revamped the Blessed Crystal rewards to give bigger backpacks and less space takers! Temple Arena daily missions now requires players to be level 115. Updated the requirement to claim Territory War Salary to level 125! Updated the Eden Crystal (NT) Box to require level 115 to be opened! Cosmetic Updates Added 5 new face designs for Humans and Halfkins! Updated the hair textures for Humans and Halfkins! The originals are still available if you do not like the new ones! Updates You can now convert Angelic Essence into Demonic Essence and vice versa! Blueprints can be obtained from Hilda in Death Mountains! Reduced the Polished Emerald cost of Demonic HP Potions and Demonic MP Potions! Bug Fixes Fixed the following Title Scrolls Updated the text on the Path of Destiny Interface to match the in game standard and updated durations (Related to class buffs only). Fixed the MP Cost text on Paladin's Light Blessing Skills! Have a nice day!
  23. Just remember MP is suppose to be a resource.
  24. I will look into rates of Raw Emerald and things related. - Fame Cap will likely no longer increase unless I have ideas in how to incorporate it better as this mechnic in itself is iffy on how healthy it is for the game. As for wills I may include the newer wills but I'll have to look into it first. MDPS and PDPS shields are only to be added now and then as they're a bandaide to a bigger problem with 1HD classes. Right now the 1HD classes are in a fine state and do not need my attention at the moment. There is bigger issues at play regarding things like MDPS classes in PvE that need looking into. - Login rewards as a whole need reworking / updating as right now its too beneficial for people who have lots of accounts. I can say that Charm 3's are likely not going to end up on this and selection coins will not be swapped instead of RNG boxes as there was a reason I made them RNG boxes in the first place. - Buying guild statues with guild funds will never happen. That is a very silly idea as it would make the few guilds willing to actually do the 25 man raid not need to do it anymore punishing the smaller guilds further as it would then just become a small guild tax. As for Guild vs Guild rewards I can see about maybe throwing something in there even with bonuses from Guild vs Guild it would still hurt the smaller guilds but it would atleast be a fair suggestion. I can open more Elysian Islands, the only issue with Elysian as of the moment is it has to have the same time on every day due to a bug in the game. It's quite a complex bug and I havent had the time to sit down and fix it. There won't be a daily / rep for Angelic Temple / Demonic Temple due to limitations and the swapping bosses. This is why the Demonic Reward Bag and Angelic Reward Bag gives Battle Tokens as a replacement for the rep quest that was originally planned. A shared bank is not a bad idea but I have a lot to do right now and this is far down on my list of things to do. Thats without even thinking of the logistics and planning if it could work or not but I noted it.
  25. We dont have direct controller support. However, I believe there is 3rd party programs that can allow you to rebind controller keys to leyboard keys that will allow for controller support.
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