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Venom

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Everything posted by Venom

  1. Whipper :After testing more with the given skill resets,i can say the dots are a strong ,an whipper can finally do some damage now, adding back ACC/CH ACC to pulls will be too much for classes like SE ,SW an eva PU, AND eva Medic(if thats still a thing)im not 100% sure if changes were made to pull/stun animations ,but it feels smoother than before.With the increased damage i can say the longer cooldowns ,the lower stun/disable duration and the lower targets affected was the right move.my issue only being the range on Hook an Sinker 2 is very short an feels like a melee skill.Overall i like the changes on WH so far.(i encourage people to test skills before complaining/raging,there are skill resets provided an event boss drops alot) @Daddy
  2. Posting this here because thread closed before i had time to write anything,also for people to agree or disagree with it. i like to play all the classes and have a good experience with all of them at end game except the medic.People complaining before testing. Defender : the reflect is a welcome change and the stun on Armageddon strike was needed ,Reflect duration seems to be a bit long. Ironskin,(idk if u guys checked this}for a while now iron skin duration has been bugged making the timer invisible,sometimes u can see it sometimes not i,probably depends on how close to u they use the buff,same goes for CB guardian shout,i seen CB abuse this by buffing far away an then biking towards u ,knowing u cant see their buff or duration,this is going to be more problematic when guardian now last 30sec. Both ironskin an Guardian shout needs to get checked and maybe even a visible buff also added(like wh shield,se bubble). Whipper :After testing more with the given skill resets,i can say the dots are a strong ,an whipper can finally do some damage now, adding back ACC/CH ACC to pulls will be too much for classes like SE ,SW an eva PU, AND eva Medic(if thats still a thing)im not 100% sure if changes were made to pull/stun animations ,but it feels smoother than before.With the increased damage i can say the longer cooldowns ,the lower stun/disable duration and the lower targets affected was the right move.my issue only being the range on Hook an Sinker 2 is very short an feels like a melee skill.Overall i like the changes on WH so far.(i encourage people to test skills before complaining/raging,there are skill resets provided an event boss drops alot) Sentinel : Its ok thus far,i think skirting disaster needs a longer duration(se spends the most time vulnerable right now,sw can still fade),25 sec with a 40 sec CD or 30 sec with a 45 sec CD and possibly some additional void like before.Also in badly need of a cleanse or maybe a decent dot reduction added to skirting disaster(sw has 2 cleanse,cb has 1,de has 1 an medic)Removal of casting time for'Extinction Event' mech skill so SE can actually benefit from using the new subjugate debuff Shadow Walker : A bit op but in a good place for itself,better than it was before. Punisher : Needed the damage an defense reduction, seems to be doing similar or even more damage than before, not sure why punishers complaining about the 5 second window on defense cocoon,they have the longest def buff with just 5 sec downtime.the gravity to plasma change in the 2 aoe in mech is good,more ch damage,and the additional dot dmg .Can also do with a cleanse added to 'in plain sight or mind over body'. Cyberblade :the longer guardian shout an the suppressor shout range seem really good,somewhat op but i need to test more. Medic : i dont know much about this class besides going Kali an shooting people.
  3. What? exp rate is fine,you all should reduce it more and lets lose some more players to the grind,filter out the weak😀🤣
  4. Venom

    Pet Chat!

    1. Diee!! You worthless ugly freaks!
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