

Nanami
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Posts
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Joined
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Days Won
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Posts posted by Nanami
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6 hours ago, shinntxz said:
I also believe that there is a lot of KP's tree that can be adjusted in order to let you choose which path you want to take on, for example an assasin. right now is burst or being bursted (on that class) so for example ytou can give assasin players an option like ok you can pick the oneshoot build but in order to put kps on burst things, u gonna lack another stats, and viceversa if you pick long term fight lacking another stats so you can "balance" ur class. This using this class as an example.
This idea makes me think of BnS class talents, they have 1 skill that can be transformed into 2 or 3 different types of skills based off the type of "tree" you choose.
So for an example let's say "Firebomb" is the base skill, we can upgrade this into something like "Purgatory Bombardment" or "Purgatory Rain" via KP, this will be completely different skills learned and gained off KP chosen.
Doing something like this would make KP trees a lot bigger as I don't think there's enough space for it currently, it would require a lot of time to revamp it all but it would indeed be a nice way to build differently especially if we could mix and match skills from different "trees" and basically take a branch off of that tree to make our own unique builds. It would also be a good way to use a lot of the KP we've gained with the custom cap raises and be more efficient for reducing over capped stats like @Losquehad wanted.
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22 hours ago, Losque said:
I was shooting pretty high with this one, admittedly. Would it make a difference if the suggestion was to instead only remove the green stun cert and yellow mundane cert? If not remove, then reduce to a 1% chance?
I'm not too married to this suggestion in particular so disagreements were expected. I'm sure there is a compromise somewhere, though.Ideally I would like to keep 2/3 of them, I'd be alright with 1% chance if all 3 still exist I suppose. Ultimately I'd prefer to keep at least the two yellow or get a useful holy skill which semi-supports part of your wishes to change things up. I would lose a res or dmg gem for the cc. 🙏
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9 hours ago, Losque said:
The removal of output variance in healing and damage skills.
I don't personally have any issues with the way it is currently.
9 hours ago, Losque said:The removal of smoke bombs and character augments (such as poison powder, baby powder, teddy bear shampoo, etc.) being effective in Battlefield and Arena PvP.
As a GK main for many years, I don't agree with removing them at all. I would prefer if these HAVE to be adjusted they be client side only so that I will not have to kill everyone I am healing because of some horse wings flapping in my face. Let's not forget how big Annihilator Siege mode is on bears. 😜
9 hours ago, Losque said:Nerf Antor’s and the 75 Awaken Pike
I'm in favor of this one, the trophy is annoying. I can't say I've felt the effects of the pike as much as most of my PvP experiences were spent as a capper recently.
9 hours ago, Losque said:Removal of RNG CC Certificates (Yellow DK 4% Mundane Cert, Green Engineer 4% Stun Cert, Yellow Templar 4% Stun Cert)
As an assassin main for my capping class, I will respectfully disagree with this. It's truly just too unfair to remove the only form of CC that a class without CC uses, it will leave them utterly defenseless imo. The only way I'd agree to this is if Asassin holy skill were to become a fear/stun/kd or an immobilize that works like the frog melee racial.
9 hours ago, Losque said:Nerf certain POD buff effects and increase stat value requirements at Level 130.
I'm against this change, as a human healer in battle medic m-crit rate is already very low (around 54% base with adju buff) and reaches cap usually with full potions and pod and couple buffs. Some people's builds are built entirely around PoD buffs and I think there's nothing wrong with them.
If people are too lazy/unmotivated to do PoD for PvP that's on them, the buffs were increased to be 4 hours long as a way to motivate people to PvP more and compensate with podding issues on the weekend. The only change I would suggest on this is if people still have issues with podding is to make it like NCTW and make it free in every PvP mode, but even then I don't think that is necessary at all cause it comes down to laziness.
And quite frankly the removal of pod buffs is the lesser of the "two" I believe that Elemental's guild statue is more overpowered than PoD buffs. 🤷♀️
9 hours ago, Losque said:[Prospective]Damage Received/Taken Buff Nerfs
I'm not a fan of this change either considering we still get 1 shot even with all of that, yes I understand that is suggested to go along with the nerf of randomized DMG values but I just don't agree with either change.
9 hours ago, Losque said:Nerf the necklace sleep enchant “Nightmare”
Doesn't really matter to me, nor do I see a reason to change it because I don't care for it.
Those are all my thoughts on these changes, I am quite content overall with the game and how it's been so I guess I'm a bit of a party pooper ☹️ Sorry!-
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Demonic Valley QoL Suggestions:
‣Add MP/HP Potion VIII to monster drops.
‣Adjust the price of "Demonic MP/HP Potion" to be a more fair price. I believe it should be no more than x10 Polished Emeralds for x999 at the current rate of emeralds, even x999 for x5 Polished Emeralds is a decent trade price. The current price is x50 Polished Emeralds which takes hours to obtain.
‣Add a boss daily to Demonic Valley. People who have mistakenly or unknowingly turned in their main quest would appreciate this!
‣Increase "Raw Emerald" drops from x1 to x2. Much like DSR had it's adjusted Dragonside Soul drop, emeralds need the same change to even begin to purchase MP potions at the rate toggles suck them up. Here's the amount gained after 1 hour of running.
Aven Fame Vendor Suggestions:
‣Add Baleful Will & Will of the Ancients to trading option. Currently it stops at Erebus' Will which means at cap level we receive 2/3 useless wills when we pod farm. The level cap was raised, however the fame cap was not raised for trades and I don't believe we should wait for new items to be sold at the NPCs just for the trades to be upgraded, the fame cap should be raised with level cap! \o/
‣Add new M-DPS and P-DPS orange shields. The last one we had was Lv110, it would be cool to receive a new one that we can purchase orange version of from fame vendors and gold from Honor Star NPC again since we did not receive either of this with the new awaken weapons. PS: I do believe the ATK gear upgrades might still be bugged on these types of shields.
Login Reward Change Suggestions:
‣Remove Pickaxe/Ball/Glove boxes and replace with respective coins. The crystal altar currently has Glove/Ball/Pickaxe reward coins these in the login reward would be nice, it would free up more codes for you as well to get rid of the random boxes and benefit racial crafters a lot more by being able to choose the tools they need most!
‣Add Lv3 Charms To Login Reward. Right now the only way to get them in-game is a 2:1 trade for a 1/3 chance to even get the charm we're after, it would be nice to have them in the login reward itself or have the trade be a 1:2 ratio for the exact charm we want.
Here's rough draft of some suggestions.
Day 2 is a box containing 1 Heroic Trait Tome (NT) and 1 Memory Tome (NT).
Day 6 is a Ball Reward Coin.
Day 9 is a box containing CP Charm Lv1, Lv2, Lv3 (NT).
Day 13 is a Glove Reward Coin.
Day 16 is a box containing EXP Charm Lv1, Lv2, Lv3 (NT).
Day 20 is a Pickaxe Reward Coin.
Day 23 is a box containing Awakening CP Charm Lv1, Lv2, Lv3 (NT).
Days 3, 10, 17, 24, 27 I leave open to you or anyone else's ideas as I couldn't think of anything else at this moment to put there. I think that the login coins are the most valuable part of the login rewards currently and my only issue with them is the Lv3 charms. With this change the heroic trait/memory tome chance in weekly day 6 slot can be removed from the box, I also would like to ask that the CHF and Corona Stardust be upgraded to Lv120 instead so newer people who get it may also have a opportunity to use it in crafting their Abyss sets.
Miscellaneous Suggestions:‣Add an option to be able to purchase guild statues with GUILD funds via a NPC, including elemental statues and Lv95 expedition statues. I think this would be a nice way to use guild funds as many if not all active guilds and even a number of inactive alt guilds have capped funds, but currently funds have no purpose. You can decide the gold amount if you do agree to doing this, it would be beneficial to all the smaller guilds who cannot do Elemental Battlefield on their own.
‣Change the current GA/GvG winner to receive a random Elemental's Battlefield statue.
‣Give the 2nd place of GA/GvG a random Bash/Vivi/Jordan statue. Getting rid of the useless door, etc
‣Open Elysian Island on more than Mondays and Fridays. Currently these are the only two days to farm this for elysian devil souls and with the rng/luck of some people and newer players who also have jobs, it can be quite hard to obtain. Not to mention currently pretty much all types of arena are dead so swapping the time slot around for something like this wouldn't be too bad. PS: Consider adding the soul to be exchanged for "PvP Tokens" in Aven.
‣Consider a daily for Angelic Temple/Demonic Fortress. A daily similar to HoO's, it can consist of a random amount of any of the 3 Parchments and have a chance at either Demonic or Angelic Essence's, as well as the EXP shells and/or Jars. This kind of box would help not only people with 1 character and no time to farm 0/10s, but also people with general bad luck and rank crafters.
‣Consider making a "Mysterious Gem Pouch". This pouch can be obtained through the same method as Gem Pouch but give Lv1-5 Elemental and Physical Resistance gems. Removing "Swift Collect" scrolls from the loot pool as they are not used at all and this will help gem crafters out a lot.
‣Finally I know it might be a long shot but multiple bank tabs would be nice and if lucky enough an account shared bank! I know many people who would love and appreciate these, including myself 🙏
I put a lot of time and thought into this so I hope you will consider some or most of these suggestions in the future patches to come, thanks for taking the time to read!-
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26 minutes ago, Jordan said:
Yes it sucks not to have a res drop on the new Guitar when you compare it to Awaken 100. But just alone comparing +14 M-ATK on both weapons your losing around 11.6k M-ATK, which is then enhanced further by your KP points, your achievement points and the multitude of other M-ATK buffs that also this weapon has 7% over 5%. So all that M-ATK is starting to add up in lost damage that you'll probebly find that damage is pretty close in comparrison. But then your also now dealing an extra 25% dmg on your multi-hits and the chance of dealing said multi-hits has doubled.
Now someone might think, "well if I use 100 Awaken I can reduce Lightning Resistance for my Arch". While yes this is true, I would argue that its great that more than 1 guitar is an option for people. There might be better ways to support the Arch but if this is the best way in your opinion then great.
Personally if I was going to build a bard my selection would be the new one. I think it has more potential upside and has more doors open with gems and future gems / enhancements. I also personally think it looks better so obviously thats a factor too in this game.
Yeah, it's just that for majority of the way people build for current meta they just don't fit in the way we're used to that's all. I just wanted to give my feedback as well, thanks. o/
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- Firstly: thank you for the patch 🎉 I have been waiting for new content and something else to farm for a while now, I do quite enjoy the majority of the angelic weapons as well.
This will be my feedback for the patch and only things I feel could be adjusted in any way, I have also read the above posts and would like to state that I am in agreement with somehow increasing the rate at which we gain essences.
It is too dependent on RNG for people who have "bad luck" or singular characters to run on, this patch will take them an extremely long time in comparison. I have spent the last 6 days farming on 3 accounts mainly 1 character each (I did assist my guildmates in a few runs with an alt on my account but it had no major benefit to me as I only did 3 angelic runs and 2 demonic runs on her).
This is the rate as which I have gained essences in the last 6 days, Tuxedo has yet to go today but neither Shado or Tuxedo can awaken a weapon yet. I feel like that's pretty low odds for spending everyday running and I know some people who have had worse luck and just received their 1st-3rd essences of either type.
Amaris won nearly every single roll and gained some on self drop for angelic, the lucky one I suppose
So ultimately I would also like to ask for a daily that can give anything to increase the essences we get or some adjustments to the drop rate. HoO on release had a daily box that contained many things, I would even be happy with that kind of daily box for this new content too!
I do also think it would be cool to arcane box an essence we don't need into the other type of essence. In Shado's case she will need Angelic but not Demonic essences.- Secondly: I do feel as though neither staff are truly good for AE, one I understand is a debuffer for PvP which I feel is much better for a class like Conjuerer so I can agree with adding or swapping the dark resistance out for lightning (prefer to add). The guitar is in a similar state as the staff and while I am against having so many debuffs/CCs added in weapons, I do agree that it's not the kind of guitar you'd think of using in a PvP comp.
Thanks for reading and considering. 🙏 -
9 minutes ago, Jordan said:
No where in the post stated this was being asked of awakened players.
This was a general topic that anyone who is interested in this server, whether they play our classic server now, play our awaken server now or don't play any games on the network is welcome to put forward there opinion.
I will also point out that this was posted in the Eden Eternal [CLASSIC] section of the forum.
Yes but an announcement went out on awaken server to give our opinions on this thread, that's why I am here saying I don't think it's relevant to ask awaken for our opinions, that's all.
I gave my opinion on it and I'm not here to be a bother, so I will just leave at at that. -
I personally don't think that asking awakened server players for their opinion is relevant, there will always be a lot of bias because we don't play or haven't played classic since it's release.
On the server itself, I believe that if you're going to keep Classic open you should look into hiring more ACTIVE helpers or a dev specific to each server, including active staff as none of them are active in-game and if they are around they're 90% of the time AFKing or playing on an un-tagged alt in our head GS's case. Which as far as I was told was a bad thing to do in the past since new players cannot identify the person who is there to help/guide them. -
On 1/1/2023 at 2:58 PM, Oda said:
i can't seem to figure out how to get the drop "Heavenly Melody Guitar" from Skleros Trial. Ran it so many times already. The google sheets wiki said that it drops from "Torreyace's Chest" but the only chest I get is "Dragon's Secret Chest" when I defeat the 3rd or maybe the last boss which are the twins. Tried bard but no drop and I checked the drop list from the chest already but I don't see the guitar in the list.
Need help
Torreyace spawns 2 chests, one has weapons/trophy (including guitar) and the other has bps. You need to get two types of spoons in order to spawn both chests, so i suggest BPing the twin torreyaces'.
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IGN: Amaris
Row: I2 -
5 hours ago, Jordan said:
I say this to you all who feel the need to come here and complain. Remember I'm a single person working on this content. I have a few helpers both staff and none staff who help test and help with opinions and ideas but most of this patch was hand designed by me with some help from @MrDoudou . So even that in mind the content we have brought you guys is what a team would create for you over the course of 6months to 12months at XL. This took me a lot of days of just waking up getting straight to it and then only stopping to eat/sleep. We also worked 7 days a week most weeks to get this content done so that I can move on to the next content which required this to be done first. So I do apologize if I come across as rude in my responses as I've tried my best to make design choices that are best for the longevity of the content whether people agree if I'm right or wrong.
We're all very well aware of the hard work and time you spend on creating content for this server, no one is putting that down, Jordan and many thanks have been given already. I am thankful for your hard work on keeping the game and server alive, it is by far better than any other server anyone could ever host.
But we have come here as the players to make suggestions to help make it better for everyone overall because we are the ones who will be experiencing the grinding aspect of this patch and every other patch on a daily basis, so what's wrong with speaking our thoughts? and should they not be considered even a little? I mean we have come to you because we believe there could be room for small changes to them and just ask that you consider those changes, try to see our point of view when you do so, that's all.
This is just my two cents and I'm done with the suggestions/post, I don't care enough anymore. I already spent 3 days farming all DGNs. I just asked for changes because I know other people don't have the same time I do, between working and just life itself.
Thanks for the patch, hope you rest up and feel better.
PS: I don't need a response.-
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A couple of suggestions to add to this discussion.
- Battle map boss HP decrease. Their HP is far too high even for entire parties, it still takes an average of 3-5m depending on how geared your party is to kill the bosses, this includes the use of reality potions and a demon tamer.
- Drop rate increase slightly for all trophies in Patch V100. I know it isn't something that matters to most people and this is a matter of "RNG" but I will suggest anyway that the drop rate on the trophies be raised slightly for all the new content if you don't agree with making them 100% drop rate in 0/10s. I spent 3 days capping many of the dungeons to get all the trophy achievements, it shouldn't take 34 runs to get a single trophy is all I am trying to say. I've also killed the most Selena's in this server thus far, around 70 before the trophy dropped.. finally. However, I am aware that others got it in less which is what brings me to ask for a slight drop rate increase.
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Regarding Anniversary. There were many players hoping for more than just a diamond altar and a unexpected, semi-unwanted level cap and were very disappointed to find NO anniversary events of any kind in-game. No boost to go with the level cap raise, no quests, not even re-runs which the new player base and older players who missed out would've been completely happy to get. I would like to suggest giving the server a CP/EXP boost at the very least.
- Regarding Rin's post. I am in agreement with all of his suggestions and I think that a dungeon we can get 10 mobility in, in 1-2m is more than enough, it takes care of the "botting" issue you speak of and will likely bring back/give motivation to some others who felt that spending 10-20m prepping for 30m fight was too much.
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IGN: Amaris
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IGN: Tuxedo
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Hello, everyone my IGN is Amaris! I would like to share with you some insight and information on the original community made wiki that I'll be reposting the link to today. This Wiki was created as a guide for Eden Eternal Vendetta (Awaken) for the community to use when they're in doubt with their quests or just stuck at a leveling block.
The guide is pretty straight forward to use; the main page consists of a linked list of every page that gets added (so all you have to do is click the page you want to go to on that page!) as well as some other various miscellaneous information about Vendetta.
The pages themselves are pretty basic format so it is easy to read and understand as much as possible, we do not add pictures as they will cause it to lag more so for any guides that need pictures you're going to find them in the useful links page (this is a small example of how to navigate the wiki).
The owner of this wiki Pao and I appreciate all who would like to use this wiki and anything you'd like to be added can be inquired to either one of us, you can find our contact info on the wiki's page. Thanks for reading!
Wiki Link: https://docs.google.com/spreadsheets/d/1CAkzpiMKacccouaYzLoi2uKEPyJ0s07caihNP5QLv6Q/edit?usp=sharing
Shortened Link: http://bit.ly/2uZUh1Z-
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Legendary Pet Suggestions:
I don't know her name. I think this is her item ID: M98001.
Festival Elizabeth. Again possible item ID: M97301.
Hestia. M97401.
Santa Idun. M97101.
Bastet. M95501.
Santa Amaterasu. M96001.
Festival Succubus. M95601
Festival Muramasa. M92401.
Muramasa. M88801.
Demeter. M89101.
Alina I don't know her Item ID.
This version of Phoenix who is currently a NPC in fallmyst too plox.
Old Prime pets for legendary such as:
Lumikki
Fox Priestess Rika
Fox Spirit Inari
Teddy Bear
Black-Eyed Panda
Burger Bears (Small and large ones)
Battle Bacchus
KITAMI PLEASE-
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As far as the arena medal/title icon goes I think the way it's designed will be more based off the arena that the #1 title is for, since we could hopefully get to a point of having all arenas be active again. But for that they need to be fun and rewarding for people to feel like queueing and not with alts just to leech stuff.
We could go back to the days where we need to get gear or items for gear from arenas, this is partly why our arenas have died. I personally think being able to queue with a friend or guildmate would be the best way to make it more active along side a new or map rotations. But if this does become a thing I think that classes should be locked again so no one can change inside, also lock smoke bombs out so they don't ruin things because they are big cheats when it comes to PvP.
The thing with people avoiding a certain group shouldn't really be an issue, even in the past people would avoid a certain 2-3 players who qued in arenas because of broken classes like Conju or arena sets (in Aeria days) and still were able to queue in with other sets of people because of it being active, which is our goal. The rewards themselves are open to changes still, mine was just a suggestion but I do think PvP tokens should be a main reward from arena ranks even if the arena is MBA.
You can build on the costumes more, add more of them to the game and make new arena quests with different rewards than the ones we have which will be a start to making things more active by giving us incentive or a reason to queue without big changes having been added yet. There's a lot of people who avoid doing capes and wait until they can afford bags because arena quests are unreliable for collecting war stones for capes, you could add PvP tokens/fragments to a daily and a set amount of war stones like 10 or 20 per different arena daily to help as a small start to making it active.
You can give us new "buffs" similar to the "Fearless Resistance", "Versatile Potential", "Courageous Vigor", and "Strong Defense" buffs that we can gain from arenas that also last only for 2h. Maybe something like a upgraded version of those like we have couple buffs that turned into spouse buffs or entirely new buffs if you're willing to do that.
As for the rest of the suggestions I will just say; okie and thanks for reading it, I hope that when the time comes it will have been considered. -
@JordanI just have some small QoL changes and a few suggestions since a racial patch was possibly in the works, mentioned a few forums ago.
QoL Changes:
1. Remove captcha from guild towns and player housing. It's not really a place it should be popping up in my opinion, especially when trying to summon 100+ mobs at an altar or 80+ baby phoenix the old fashioned way after the Sakura Island nerf to them, it'd be nice to at least not have to deal with captcha ruining the mood more.
2. Make Lv20+ summoning blueprints purchasable in stacks of 100+ if possible, the Lv95?+ ones can be purchased in higher amounts but not the low level ones and I think this change would be a nice change to accompany the guild town leveling changes.
3. Portable Bank and Portable Auction time be extended to be at least 2 weeks, giving us good rotation with our Daily Login rewards since they are every 2 weeks for one Bank and one AH.
4. To help with bringing back arena, I have a few reward suggestions. Rank 1: Eden Crystal x30(NT), Corona's Heartflame Lv120 x1, PvP Token x5, Honor Star x1500 and similar to 1v1 a "Rank 1 Arena" type of title that will last for the entire month and have an icon over their head with a special glow. Only 1st rank in every arena bracket can obtain this title, so 3v3 will have it's own and MBA it's own, etc. The rewards for 2-5 will be similar to 1st place but dimmed down on the EC/HS amounts and so forth and so on.
5. Add 115 bloods/cores to the loyalty item mall. I see all the other Lv115 materials however the bloods were left out and they are useful whereas the cores are not currently.
6. Change the 3v3 and 10v10 and MBA maps to new ones, spice it up for us or give us a chance to be in a new one or the old one similar to how TW maps rotate.
7. Let us be able to queue up in our own set parties before entering 3v3 or 10v0, we should be able to que as 2 and get a random solo or que as 3 and fight vs another 3, etc like this.
8. Heroic Trait Tome and Memory tomes available for login reward coin trade.
9. Stack CC formula boxes like DS boxes. - I'd ask for gem BPs too but I feel you won't, but if you do yay.
Suggestions for Racial Patch:
1. Anuran can craft "Enhance Essence Powder Lv120" making another use of Lv120 Corona's Essences.
2. Zumi can craft "Wonderous Pouch" A sort of Lv110+ wonder pocket/4th dimension bag that can have NEW items in it such as Lv110 and 120 pet weapons and accessories, a chance to obtain Lv14 enchants crafted or blueprints, the other misc items the old ones consisted of but new and improved.
3. Human can craft physical, mana and claret fusion resist gems similar to our courage/compassion resistance.-
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Row#: F9
IGN: Amaris
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IGN: Amaris.
WISH: Eden Crystal x999 (1 stack). -
I've fixed the typo in the wiki now. ^^ Ty for pointing it out.
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On 7/5/2021 at 8:03 AM, Jordan said:
I have no plans to expand racials at the moment as humans and bears are pretty much screwed right now. I have no plans to expand on glyphs and due to the nature of the game Human's cannot have there materials shared between 2 racial crafts. So I'd once again have to release more tools which I know people don't want but I'd have literally no choice.
I don't think releasing new tools is a bad idea at all, the fishing rods imo seem quite lonely having only Lv100 rods where as other tools have Lv30-100. It would just add to the fishing rods selection is all.
You already made Lv9 gems exist, there's just no enhanced versions yet so I do think it'd be sad to leave those undone overall.
Bears I can fully understand, you'd have to start basing their base stats off of another stat or mix and match those if not. As well as base their skill effects on another skill or maybe even a fusion of things, who knows. 😐 -
On 2/15/2021 at 10:36 PM, Reikan said:
I found funny how I'm being considered an absolute evil for voicing out an opinion that I had for 3+ years (as Infect just pointed out), and that opinion being "considered" by Jordan since some classes weren't being used.
Nope, this isn't it at all. It's just that you complain and rant, and rave all the time about M-DPS everywhere that it is to the point you put down any PDPS. Your argument was that PDPS are much stronger than MDPS and MDPS are lackluster in PvE thus resulting in no one using MDPS anymore in PvE and Jordan nerfing PDPS (some of which were completely unnecessary in many peoples opinions). Most of which I feel was based off meta theories, not actual fact or reality of how the metas truly are.
Some people just don't have the time to go and re-gear every class you say, but in gearing 1 HA class you essentially gear 3-4 easily and get many things done, I don't see how this is at all hard to do (I have geared a character on another account and finished awaken 110 armors in a few days if nothing less than a few hours depending on trial parties/drop RNGs (thanks to being able to stack many awaken books for extra stones and fossils).
On 2/15/2021 at 8:02 AM, Jordan said:As for MDPS. You all cry and laugh at how bad MDPS in PvE is. You all sit there in world meme'ing about how MDPS has to be force into the game to be played. Then the second you make any change to kinda balance them out without ruining PvP it's like i've just killed someone.
I rarely speak in world chat and I never cried or complained about MDPS ever. I frankly do not enjoy MDPS at all, I am a healer main at heart and will always be, even with my main healer being nerfed to half of what it used to be. My 2nd main is Assassin even after it's nerfs and minor rebuff.
I just wish that things were the way they used to be on this server. Sorry again for my annoyances and disturbances, hope next patch goes better for you.
I will not respond anymore in order to keep this forum post on track.
Overall my thoughts of the last patch were unnecessary nerfs.
Executioner: I think other things should have been done for exe's nerf, like the DMG dealt buff being decreased to 5-10% instead of handicapping it with nothing and even having to share it's new P-ATK buff with the entire party. It is no longer the tank we used for Sakuya fights where the tank NEEDs to hold aggro or it messes up and can result in wipes due to the KD/Stun spam the boss gives on the current target between shockwaves and not being able to do damage cause of foxes/shockwave (meaning healer can easily get aggro)
BA: This class has only been used as a farmer for the longest time and the holy skill almost never used, no one ever gems for it and if anyone uses it, it is likely just to survive the fatal wound inside of palace or the huge dot in mine.
Berserker: I think the nerfs to this class was 100% unnecessary, berserker is generally the lowest tier PDPS in the current meta and is used as a de-buffer. The only thing that truly makes it OP is the amount of regen ability it has, the DMG output it gives is next to nothing to worry about and yet it still got nerfed.
BM: This class I will admit has been OP for quite a while and sure some people were abusing an infinite KD (need I remind, not everyone was doing this and still suffer for it). The overall DMG loss in KP is kind of sad, but the saddest part is the KD (which you said you will fix?). I still think that this could have been handled better, DMG KP loss could've been 4% in every KP talent because of the overall DMG loss being 10% from each skill. -
On 2/13/2021 at 10:11 PM, Reikan said:
Imagine yourself being a Mage player in every other MMORPG. Then you reach VGN, have to build 3+ PDPS classes and play it for 2~3 months straight, just so you can take part in content, in order to gear your desired class that you're going to use for 30~40min per day. Why would you play a game like this, if there are so many others where you can just play your desired class from day 1?
Imagine coming back after years and not participating in the current end-game PvE, let alone PvP and trying to make the game M-DPS ONLY. Honestly, I'm sick of listening to your BS about the current metas for PvP and PvE when you know ABSOLUTELY NOTHING. Just spare us all and duck off your high horse, go experience things before you try to get them nerfed and turn our server into a anti-PDPS server because of your retarded ideals. If you didn't play and you didn't stay to watch each meta change, and you have 0 experience or knowledge then stop talking now AND GET SOME FIRST.
Many of us have been loyal AF to this server through many meta changes, through many class nerfs regardless of the nerf actually being needed or not.
Why are you so butthurt that M-DPS aren't top dog in PvE? Is PvP not enough for you? All we have in PvP is capper classes, they don't win the party vs party fights. Abyss and Haven give us PvE use for M-DPS whether you agree with it or not, not everyone will go and use the cheese method. Some of us don't want to be M-DPS mains like you. 🙃
You rant and you rave all over peer chat, honestly it's the most annoying thing to have to see in a GAME we're meant to play for FUN or to RELAX. If this game isn't fun for you the way it is, then maybe you shouldn't be playing it.
And by all means, voice your opinions, no one is going to stop you. Just don't force your ideals onto all of us cause not everyone agrees with it. And quite frankly, I think these nerfs were some of the most unnecessary ones the game has ever received.
On 2/11/2021 at 3:39 PM, Jordan said:None of the classes changed in the patch notes have suddenly become unplayable or even out of favour in the meta. This is just classic over exaggeration. Executioner out damages most classes already it's not suddenly grounded because 20% DMG Dealt was removed. Infact if in a party setup you might find the AoE P-ATK to all the other stacked PDPS you have might even increase overall DMG dealt for the party or atleast come out in a similar fashion. Yes BM is hurt by the infinate KD bug being fixed but like mentioned, it was used before the bug and it will be used after the bug was fixed.
Wrong, it's no longer top DPS(Tank) in our end-game content anymore. The 20% SELF DMG buff it had was quite helpful for using it as a tank for bosses like Sakuya.
Soloing 4T now takes x3 the time it used to, good game, solo players are getting hurt through this and berserker's nerf. 🤷♀️
Not to mention BM's KD is now broken and KDs every so often for 2s or 3s or if you get lucky a max of 4s. I have tried this many times and have brought someone else with to count with me to be sure of the times. It'd be nice if you can find a better way to fix this "infinite" KD bug that not everyone knew about or bothered to abuse.
I just wish that more people's opinions mattered in this game.More than just Siroco play this server. Some of us haven't quit for the other classic server or Aeria that contest vendetta's livelihood. Is it so wrong to hope for our voices to matter too? instead of just getting ignored when we make good suggestions.
What about when we said we didn't want Haven or Abyss? Doesn't mean poop, huh..
This isn't the content we wanted, doing achievements is a demotivating thing as it is and now it's even worse with Haven and Abyss. People that are here miss the old trials, we miss getting to play a variety of weaker classes for FUN because of being able to chill and relax while progressing in old fashioned trials.
I'll apologize for being a handful or an annoyance to @Jordan, but I won't apologize for speaking my mind.
If I get banned for saying BS and duck off then so be it, good luck. I'll be done now.
I'll just leave this here and say this isn't the only person's opinion you should be listening to.-
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Patch v112 Feedback
in General Discussion
Posted
Hello, it's been a couple of days or so now since this patch has hit us. I've come with a few suggestions after having given it some time with the changes that were made.
I believe that the goal with this patch is to make MDPS more prominent in PvE but to be honest that will almost never be the first choice unless bosses are completely immune to melee/ranged DPS. I don't mind if that is the goal and I'm all for it since I know there are players who enjoy MDPS in both PvP and PvE, but I believe that there's a better way to go about it than nerfing every single melee/ranged dps class.
Berserker
I didn't understand the need for this change as this is already one of the lower DMG dealing physical classes we have in our PvE party setups, so I hope this gets reverted but if not okie I guess times change a lot. Just keep in mind not everyone likes change and sometimes it is bad.
Executioner
I have similar thoughts on berserker as to why this one was nerfed again, I am glad there is now some malice gains since this class has been our CC/Abyss/DS tank for years. I still believe that executioner with the self buff of +DMG dealt was the best executioner of all though. I will not ask for you to change this one as I don't believe you will and it's not as important as some other classes in this patch to me.
Dragon Emperor
Overall I think this class just needs to be entirely revamped again or maybe bring back the "best" version of it from 100 cap times and tweak it so it isn't as overpowered, but will still be a decent class to play and give more variety to PvP/PvE again.
Annihilator
I have thought that this class has been quite strong, too strong for quite sometime now and I'm in agreement with most of it's changes, but after playing it for the last couple of days in PvE and a few instances of PvP I feel that the 5% DMG on Fire Support would be a good thing to return to this class. It feels a little too weak now, it still caps decently fast which is the one thing I hated about how overpowered this class is, but in fights and in pve it is consistently missing a chunk of it's damage now (imo).
Rifleteer
With the changes made to this class it is almost vital to press sanction as soon as it's off cool down otherwise you lose all of your stacks, god help you if the boss has -acc and lowers your acc. My suggestion for this class is to increase the duration of sanction by 1-2s so it gives us a little bit more time to try to keep all our stacks since not only Celeste has -acc (to around 30-40% from 100%+) but also I believe the 1st boss of Angelic Temple does too or some of the mobs around there. I saw my ACC go from 107% to 73% and I missed every sanction 3 times during this.
Arch-Elementalist
I believe that removing the triple hit entirely out of lightning bombardment has killed this class entirely for PvP and not many use it in PvE other than a select few and noobs questing. My suggestion is to make the skill deal double hit DMG that way it gets a small nerf but is not overpowered as before. Much like assassin's skills back at 100 cap were triple hit and were reduced to double hit, I think that would be a good fix for AE too.
Other things I have to say are, I like the new DT but I know liking something is subject to person, I still find it neat ~
Thanks for the patch and spending time continuing to keep this server updated!