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Nyet

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Posts posted by Nyet

  1. 8 minutes ago, Nayxa said:

    What is QoL really? 

    Cause what i see it a system which needs to mark out the "useless" and mark the useful items which means u need to mark out every single item that u dont want with programing and comands in order to do such thing which can be used with bots and make a lot harder to see if its a player or AI 

    Is there more downsides apart of making this game easier for "lazy gamers"? 

    Cause u see no downsides only upsides on this susuggestion

    Clearly you don't understand what I've explained regarding how this doesn't assist bots / AI despite me saying it 4 times, so I won't tell you again, please go read my prior posts and stop mentioning this.

    If you're describing someone that doesn't want to waste 10 minutes of their tarot / boa / fb looting through shit in case they miss an item as lazy then you're a bit lost. I don't know if you've even mobbed act 6 seeing as you're like +8? But I've purposely ignored looting and lost a lot of gold per hour since I didn't want to loot through the garbage items just in case a piece of res or something of worth dropped, hence missing them which has happened many times.

    It's QoL since you don't have to waste your time doing something that doesn't really shouldn't be necessary, why should I be forced to pick up certain items just to CHECK if there is anything I want? 

    I don't really see any downsides to this as you are still required to buy the pet and the pet food to even get the opportunity to utilise the implementation. As I said, similar suggestions have been raised on this multiple times, the Event channel was introduced due to the drop rates being too high and complaints, is that "lazy gamers" too?

  2. 6 minutes ago, Mithy said:

    Hello!I have no idea why i have so low dmg in act 6 with my wk.My bow is r7+8 with s%dmg 15,ench dmg 96 SL def 16 and my dagger has SL ene and dmg 16.My wk is 99+13.I deal like 6-8k dmg without buffs,but with crits i can reach up to 30k.Any tips to higher up my dmg?thanks.I wanna mention that in erenia raids with all buffs and effects i deal up to 17k normal hit.Thanks!

    Enh dmg 96 is pretty low tier to be honest, I believe enh damage goes up to 180, same for your S-% Dmg, I don't know the max stat for that but I believe it's >20%.

    Damage to evil should help act6.1 damage, you can get a steampunk clockwork bow too, also crit damage (Preferably) / crit chance is always viable for an archer.

    I would assume since your bow is only r7+8 your WK perfection is also low, which won't help your damage. Not to mention you really require overall SL to maximise your damage so you can apply minimal SP points to attack to reach 100, hence allowing you to apply points to Ele / HP as per your preference.

  3. 11 minutes ago, Nayxa said:

    I just want something thats outside the box, not a automatic recollector in a game...if it was the only way then its okey but come on just leave the "useless" stuff at 1 only and clean up when u have one stack , it takes only 3 sec of your damn time, is it me or humanity is becoming more lazy than ever?

    It's not about the amount of a single item, the stacks are 999 that's not the issue but regardless of what map you're mobbing there is around 5-10 useless items that will drop, whether that is in ETC or Main it will take up spots.

    I've had the issue of full inventory many times just filled with trash and I tend to keep my inventory exclusive to what I feel are necessities so I can understand the wish for a blacklist. 

    You can call it lazy or call it a wish for QoL improvement, that's just your perspective on it, I don't think that makes it any less viable of a suggestion.

    Besides, would it even take that long to code, I mean pretty sure you can just use the code the bots use and apply it to pets ¯\_(ツ)_/¯ That could be an overestimate though.

  4. 22 minutes ago, ChavezSempai said:

    That it takes time to do it doesn't mean that it can not be done.

    "All our dreams can come true if we have the courage to pursue them." - Walt Disney.

    Pretty much as per the above ^ not sure if having a pet item looting blacklist is a dream but, it is what it is.

    @Nayxa You mention bots very frequently whenever item looting / map changes are raised as a suggestion.

  5. 2 hours ago, Nayxa said:

    I hate to say this but , i hate doing things automatically ....

    The manual method is old and yes it might take its time but thats why i organize my inventory to farm , theres a few problems cause yeah they arent wasting any time but , if someone with a head does that it would be like a normal player 

    if they does pause or rest at certain point they can do this and make this trick 

    Im sure that u dont know so much of the bot systems that u can use, even a one that disconnects if a player comes near.

    So i ask you again , dont u think that would be possible? 

    I mean come on, even if they dont move and attack nearby it can work! 

     

    I can't be arsed to argue with you, when you're wrong or have no answer you base your justification off assumptions.

    The bots do not care if they get banned, they trade their gold over sell it for real life money and make a new character on a VPN, why would they waste their time "pausing" on their route to avoid detection? That will just reduce their gold income. I have just explained TWICE that the pets do not follow the character. Also, they can't "pause" because they have a "ROUTE" which they follow, once they hit the end of their route it restarts from the beginning.

    And yes I'm aware that a bot disconnects when a GS or GM appears again for the third time "I have used bots on official servers" any decent bot, especially a paid one, has additional features / benefits.

    Regardless of how you prefer to do things, that has nothing to do with how it would / wouldn't affect bots, I hate to break it to you, but not everything on the server has implications with botting as ludicrous as that may sound.

    I don't feel like repeating the same two points over and over again, so if you're going to reply with reasoning behind this benefiting bots, please attempt to understand what I've written, I know that may be difficult beneath your shroud of EVERYTHING IS TO DO WITH BOTS, but give it a try.

    • Like 2
  6. 15 minutes ago, Nayxa said:

    Trust me if u think like a bot user 

    -Prevents from being detected by normal players 

    -Can just rute stop and kill every min without pause meaning the pet recolects 

    -They have a lot of money , they can just buy fibis and other tanky pets 

    u need a bit of thinking 

    and well yes it looks like a QoL but i dont want to remove a bit of human interaction cause the player base is too lazy to get items up ?

    You just said "Think like a bot user" I've literally used bots on official servers to make over 5kkk~ so I don't get your point on that, I explained that in my very first sentence.

    It doesn't prevent anything. If someone is walking around on a set path attacking and not answering when approached they're not a bot because their pet is collecting items? You don't make any sense as the self-proclaimed bot banning queen.

    They already have a set route integrated into the bot, they aren't wasting any time "pausing" what are you even saying?

    I just explained the pet doesn't follow the player anyway due to the bots interaction with NosTale, the pet doesn't pick up on player movement to follow. The point is not they have a lot of money; why would they reduce the amount they make when their bot already does what this suggestion requests WITHOUT spending gold? If they take a pet with them and it attempts to pick up the items it will ruin your path since it will stay in place on the way back to the bots start point and drag mobs from their initial spawn.

    The point isn't reducing human interaction, it's been raised multiple times that items deemed as invaluable / useless are taking inventory space, this is pretty much just a duplicate of many requests to add a feature to auto-remove items that are not necessary.

    • Like 1
  7. 22 minutes ago, Nayxa said:

    Heres the issue 

    -U want to your pet to recolect things beneath the useless stuff(what a bot does)

    they can use this to just kill and not recolect making everyone a suspecious of botting , shall i explain it better to you? 

     

    As someone who benefited from botting on official server (Mainly US) I can confirm bots won't benefit from the integration of this request.

    When a bot attacks it has an automatic set path and blacklist of items, the pet will not follow the character along the set path as it doesn't pick up that the bot is clicking on the screen, despite your character moving, hence not following the path / direction of the player when hunting mobs.

    On top of that even if it did, I can't see any bot user on a low level character willing to buy a pet that will be fast enough to follow the route, but also not consume pet dolls in order to maximise profit.

    This seems like a simple QoL request in my opinion.

    • Like 1
  8. 2 hours ago, NewplayerVGN said:

    hi guys i am new for nostale vendetta i go arena see people say always "fskfskfsk" any knows what a fsk means it is a player?

    FSKKKKKKKKKKKKKKKKKKKKK

    fskfkskfskfsksfk

    Fsk is life bro

  9. 2 minutes ago, Nibali said:

    You continuously fail to understand the points I'm bringing to the table to the point that it's getting quite annoying. PvE players are definitely at a major disadvantage in this act because items/options that MERELY serve a PvE purpose have become redundant. 

    Let's make this very, very simple:

    Before this act, you could still compete in end-tier PvE content even if your set wasn't worth 3kkk. Why? Because with a bit of teamwork, some thinking, some investing in good shells and a bit of patience, you could "master" a specific raid and be quick. With this act, literally the only thing that matters for the end-tier raid is that you have a 3kkk set. Now, you may argue that "better gear should make you a better player" but in a game that is as skill-less and clicky as NosTale, just that little bit of teamwork that was required was nice. This isn't a skilled game at all - it's point and click. Yet the developers of NosTale at times made certain raids somewhat fun and challenging, such as Chicken King (which was very hard when I was a kid) and Fafnir. 

    All those factors that could make you a good PVE player in 5.2 or 6.1 have been reduced to ONE single factor that matters: your gear. And more specifically - extremely expensive gear. Fernon, in a sense, is also pay to win.

    This is not the fault of Nos VGN - this is mostly to blame on the raid developers. But there are some things that can be done to make this game more attractive to those players that enjoy a bit of work, such as some of the potential solutions that I mentioned in the opening post. Why not stimulate a hard raid? 

    Sorry can we just refer back around what 3 weeks ago to where you said:

    "Fernon raid is meant to be easy and spammable why is it so hard" I think you're just being childish that your equipment doesn't work in it and now want it to be changed.

    You really, really do not need a 3kkk set to do well in fernon. Most of the people that spam the fastest raids have garbage PvP equips and lose to me with 80% HP, I fail to understand your point here aside from a few stats don't work in every raid? Why are you so opposed to just buying new equipment for different raids like I said this applies for FC and Arena..

    Sure I can agree the raid is easy but that was one of the EXACT things you asked for.

    • Like 4
  10. 7 minutes ago, Nibali said:

    Does Erenia require skill? No.

    Does it require skill and teamwork to do as many Erenia raids as possible within an hour? Yes.

    Why? Because most of the time that you can "win" is in the segment BEFORE the boss and is not fully dependent on damage. It is also about the right mix of speed, putting the right people at the right spots, making sure people buff at the same time, etc. Sure, it's not rocket science but there certainly is more skill involved than Fernon. 

    And sure, perhaps to you it is just mindless bragging, but is arena any different? Aren't we all just looking for a way to be "good" at the game? We all set our own goals. Perhaps to you doing quick raids based on skill is dumb - to me hunting down random players in arena is dumb. Different players, different goals. 

    There are also more stats than just Damage to Evil that are being lost, such as Damage to Lower Society and the Property options. Sure, these options do not have major effects but in combination with for example res reduction (which has become redundant), they made a difference. 

    Finally, I'd like you to read the first part of my first post again. This is a discussion, not a fight. Refrain from ad hominems or leave. You're also still completely misunderstanding the point. The stat increase is an issue because it tries to make the raid harder in a way that puts PvE players at even more of a disadvantage. It multiplies the disadvantage that was already created with this raid. Is this an issue that should be solved per se? NO. There are other means to make this game more attractive again for PvE players. But is it a part of the problem? YES. 

    Every raid requires teamwork to do as fast as possible?

    If you really wanted you could time your hongbi in Fernon to make sure half the team is off CD per blade drop, making the point that Fernon doesn't is just being transfixed on your idea of the raid. In fernon you need to make sure each player has their own alternate and buff themselves, how does any of this only apply to Erenia sorry?

    If you really want to do Fernon as fast as possible, build a set for it? I'm a PvP player and have an r8+10 PvE gun which works for Fernon.

    I think you need to realise that PvE players aren't any worse off than PvP players, they're losing stats that PvP players never even had? If anything it's more balanced to a wider audience, and I will state for the last time which you have ignored every single time.

    Build

    A

    Different

    Trophy

    Instead

    Of

    Res

    Reduction.

    In no way are PvE players at a higher disadvantage to PvP players. They're more even now and to be honest. If your "PvE" equipment doesn't work universally for other raids that come out, update them, don't make a point that your current set isn't working, like having different sets for FC and Arena you are saying you can't need more than 1 set for different raids.

    How about you buy a set that works for Fernon, then if you're still unsatisfied you can complain, at the moment you're using a set that has ZERO correlation to what is good in Fernon and expect to do well in it.

    Also I never said it was a fight. You're the one who brought up your family's "status" as if that was meant to add any justification to your ideas of what is wrong with Fernon.

    • Like 1
  11. 3 minutes ago, Nibali said:

    Nowhere did I ever vouch for a stat reduction of Fernon. Read it again if you can't comprehend. I'm stating that the stat update of Fernon gives a disadvantage to PvE players, which could be solved by the potential solutions I mentioned at the final part of my post. My post consists of a background, problem, solution. It's easy. Was one of my potential solutions "decrease Fernon stats"? No. 

    Nowhere did I ever state I want the raid to be easier either. Please read before you post. What I'm seeing is that a certain raid, which is INCREDIBLY easy from a skill point of view is boosted to the point that gear/items that used to be "merely" for PVE players have become useless. Before 6.2, there was quite a clear divide between PvE and PvP items. There are specific weapon skins for PVE and PVP, there are certain trophies that are more useful in PVP and some that are more useful in PVE, there are specific shell options that are more useful in PVE than PVE and vice versa. It's really simple. Yet, with 6.2, that divide was erased. This makes certain items in the game that were meant for PvE players quite useless. What's the point of Shadow Stone even now unless you're fully geared towards full element ganking in arena? 

    Nowhere did I ever state that Zenas and Erenia were more than a way to earn cash for most players. But there was a small bit of competitiveness to them that seems to be lacking in Fernon. Just like a lot of players think arena is useless and dull, you probably think Zenas and Erenia are nothing but a way to earn cash. That does not mean there never was some kind of competition in the past. Just because you haven't felt it doesn't mean it doesn't exist. 

    Nowhere did I ever state that I'm tilted that my family lost status - heck, since the release of 6.2 we have honestly only gained in respect rather than lost it. What I'm missing here is that you can achieve something useful through skills rather than gear. That you can compete with other families and feel a sense of achievement when you've earned something through teamwork. Just like some people feel some achievement if they can beat another strong player in PvP, it is nice to feel like you can "outraid" other families through skills. That's the entire point here. 

    Two divides have been erased in 6.2:

    Skill versus gear

    PvE items versus PvP items. 

    Read before you comment!

     

    Firstly, don't kid yourself that Erenia requires skill either. 

    You're the one hand picking your teams for Erenia; the exact same is done in Fernon. Also ok? There is a "disadvantage" for PvE players, which I can't even see? There isn't one for PvP players in this raid? Most of the stats from PvE and PvP equipment overlaps. Enhanced damage, critical damage and S-% Damage; all of which YOU would decline players from joining your raid if they lacked and now you're complaining that 1 or 2 stats are redundant?

    A weapon skin is beyond cheap; I'm sure 99% of any "PvP" player would have both if they really wanted and don't consider someone PvP just because they go arena sometimes, we're talking higher tier PvP players.

    The competition was non-existent, it was just mindless bragging about how fast you can raid, sure you can say you did it faster than other fams. That still applies to fernon? As I said there's posts about it WAY more often then there was Erenia speeds.

    Simply put, PvE players are losing 1 useful stat "Damage to evil" PvP players are gaining NO useful stats, they're benefiting from the exact same stats that PvE players now have?

    As for shadow stone being useless it still gives crit? As I already said just build another trophy and stop complaining that 1 thing doesn't universally work for everything. If anything since you're such a PvE player you should have more trophies seeing as you do more raids?

    Clearly you are tilted about your family's non-existent "status" since it was one of the first things you opened up with, also why bother commenting on the stats being "too high" if you don't want them changed? Doesn't take much to infer the point you were making.

    • Like 1
    • Thanks 1
  12. 1 hour ago, 13175 said:

    - Teamwork is needed. Without voice chat your team won't be as succesfull as with constant talking/informing.

    How do you need voice chat to succeed in a Fernon raid..? All you would say is "Pull the blade" "Hit the boss" what? LOL I really don't get that at all

    1 hour ago, Nibali said:

    1) The resistance of Fernon is too high. 

    A key PvE item which is kind of useless in end-tier PVP (because everyone has complete res sets) is a Shadow Stone. It would massively increase your damage in Erenia and Zenas because you'd take away a huge batch of resistance from the monsters and therefore you'd be capable of advancing quickly. By increasing Fernon's resistance, Shadow Stone became quite useless in raid.

    2) The FP delay makes most of your deaths completely random.

    I don't think Fernon requires any skill - it merely requires decent defense, a bit of luck and a lot of full pots. The fact that you have to wait 5 seconds to just pot means that, if you're in the wrong position at the wrong time, you're done for regardless of what you're doing.

    3) The increased defense 

    Fernon is NOT by any means affected by PvE gear. The only shell stats that actually matter to increase your damage against her are S% to Damage, enhanced damage and preferably critical damage. Every PvP player has these stats. Now, that certainly is not the fault of Bash as Fernon is a raid without any rooms, but by increasing its defense, this means that PvE players are at even more of a disadvantage. A lot of my gear is based around resistance reduction, stats like Damage to Evil and high SLs. Whereas this makes my damage in raids like Erenia very high, it's not the ideal gear for Fernon. Keep in mind that PvP gear is incredibly expensive and usually owned by either resellers or VGN spammers. What I loved about 6.1 is that you could NAIL it with "intelligence" rather than just money. With some cheap shell options, you could increase your damage radically. It took some patience and time to find these options, but once you had them you really felt like it was worth the work/wait. Fernon is pay to win.

    Now I FULLY agree that you can still earn a lot of cash with Erenia/Zenas, but this isn't just about cash. It's also about having a sense of achievement. I LOVE the idea of practicing and training in certain ways to come out on top. I love the idea of gaining respect and credits because you're capable of doing something as a family that other families are not capable of. Fernon is the new end-tier raid, Erenia and Zenas merely matter for the cash these days. As petty as this argument may sound, I think respect should be earned and not bought. That is not to say that I think Autumn had this kind of respect or should deserve it - that is to say that I would love to be competitive and battle for that type of respect. 

    None of the stats are too high or the raid wouldn't be completed in like 2 minutes, which you've already said is achieved with just 3 basic stats on your equipment, which if anything makes the raid applicable to more players than not?

    It simply isn't a hard raid which I agree with, but you're asking for the stats to be reduced?? That really doesn't make sense to me at all. You can't compare the stats of Erenia to Fernon as you've also stated in your initial argument the time based on Erenia comes from the rooms before the boss where damage doesn't really apply. How in any way would reducing the stats of Fernon be beneficial at all?

    The luck / a lot of full pots I can agree with; the meteors are just a joke sometimes where you can't move for about 30 seconds then just die to 2 blades dropping on you at once, however that's pretty much the only thing giving the Fernon raid as current any sort of "difficulty" since especially after 20% Health it's extremely hard to pull the blades without invis being revealed by meteors.

    If anything the main points I gain from this is: you're tilted that your fam lost credibility as the "fastest Erenia raiders" or something and that you want the raid to be easier even though it "takes no skill"? It's already extremely easy and profitable, perhaps too profitable to be completely honest, the prices of c45 equipment is pretty ridiculous, however the point of making the raid easier / different doesn't seem to compliment this arguement. If anything you should seek an alternate way to make c45 equipment in a suggestion.

    Also were Zenas and Erenia ever any more than a way to make cash? I don't think anyone truly had an obsession with these raids and wanted to be the fastest or whatever you seem to claim. Even if they were, there's constantly new fastest times put in the record book thread for Fernon, if anything it's a more sought after thing to be the fastest in that raid.

    Also if the shadow gem is bad for fernon get another trophy ????? It's not as if anyone is forcing you to use just 1, isn't there a trophy specifically for PvE with % damage and some other shit? Pyramid of peace I think? Or just get the archer stone ?? Enh damage and crit? The only one stopping your trophy from being useful is you. You wouldn't use a shadow gem in a 1v1 PvP so why should you expect to use it in every raid?

  13. 10 minutes ago, HyogaGaming said:

    Sorry for my English level "2-year-old child"

    The real question is, can we really do something?
    For example, I take videos of bots, then I send them as tickets but is something really done?

    The videos look like this:
    https://www.youtube.com/watch?v=ZQfrztWPi5o

    I try to switch to the known maps, on each channel when I have time.
    If more people did like me, would that drastically reduce this kind of bots?

    @Vivi has said many times they ban an abundance of bots every day so yes something is being done it's currently just inefficient with the amount of bots being created. Hence the thread looking for an alternative suggestion :) 

  14. 19 minutes ago, Nayxa said:

    Think like a bot would do, if there were an invincible mob then they will eventually make another path, if we move mobs then they will do it again, and so infinitely... anyway making them stop bots

    Although @Vivi, said the thing with engineering of games.... i thought that bash could maybe upgrade/trick the system to behave as the one of Eden Eternal, without making a thing wrong(with this i mean terribly wrong, like the game cease to function ect) or at least running an quick test if it could do it, i mean its a bit difficult but it might become beneficial to both Staff team and community as solutions to the bot issues.

    U can always try to make something,the only thing its time 

    I think they said already this is out of internal processing capabilities, it's not an issue with the suggestion more with the ability to make the suggestion happen.

    If I were you I'd look into presenting an alternative since this seems to be declined.

  15. 6 minutes ago, Vivi said:

    I never said it was bad or the worst, just have to understand how dated the game itself is. Wow is different since their devs constantly update the engine they use since they have that ability (either they made the engine, the physical backend code the game runs on [networking, optimization, etc] or they have the source from the original makers of the engine [think of it as Unity]). This is separate from having the actual source of the game, which is the code that makes the game run how it does. 

     

    Having 2000+ people employed by blizzard, probably ~500 are working on Wow. So comparing Wow to just bash is a bit of a stretch.

     

    Though as Bash mentioned, SMS/Phone and such that were already suggested wont happen, which brings me back to the very original post mentioned by @Bloodevil about making things like invincible mobs to trick the system or upping the required level for drops. Doing things that we do know for a fact are possible and somewhat simple to do and are also a quicker solution.

     

    I think though, when @Bash first read this post he thought it was for something along the lines of security for the account (since he mentioned 2FA), like receive an email when a new ip has logged your account, instead of slowing down bot accounts.

    Oh okay, I guess I just got confused, seemed a bit random to put that in a bot thread, my mistake. xD

    Also for the mobs being created, they will need the exact same name as mobs within the map; and probably 1 mob with a matching name of each other mob on the map; seeing as bots allow you to blacklist mobs based off names, even if an invincible (for example) lava golem was created in Shanera, they could just blacklist all golem's and kill only Skeleton Warrior's etc. So I'm unsure of how simple the workaround seems and the actual efficiency of it. ^_^ 

  16. 3 hours ago, Bash said:

    There are plans for 2FA to be added to the network as a whole to better account security but it will be email based not SMS.

    Presumably the bot accounts are already set up with an email though? Would this help with stopping the bots?

    Or are you saying you will receive an email after being in combat for a period of time and your account is locked until you enter the code? Because that seems rather inconvenient for QOL of general players in my opinion.

  17. 7 minutes ago, Boi1337 said:

    Hello there,

    how should I play Archmage?

    or how does Archmage even work?

    It's the best SP for a6 mobbing for mage, all attacks are pretty much AoE, a couple are useless i.e. meteors and that straight line skill, I forgot the name of it, in regards for mobbing, but generally yes I'd recommend picking up the sp, if you read the debuffs on the skills you can figure out the combo, I don't know the skill names off the top of my head so couldn't advise them specifically.

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