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Boss Reflect status nerf/rework


RozenniaChan

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Having to deal with permanent reflect on bosses can be either an impossible task or an annoyingly slow one and I really think that the status (when applied to bosses with a permanent effect) should be reworked to make it so players can actually adapt to the status instead of having to be spam healed with Demon Tamer.

This is how I think the status should be reworked.

Reflect should come in various flavors:

PDPS:

  • Reflects x% of all Physical damage taken.
  • Reflects x% of Slash damage taken.
  • Reflects x% of Strike damage taken.
  • Reflects x% of Pierce damage taken.

MDPS:

  • Reflects x% of all Magic damage taken.
  • Reflects x% of  Fire damage taken.
  • Reflects x% of Lightning damage taken.
  • Reflects x% of Ice damage taken.
  • Reflects x% of Nature damage taken.
  • Reflects x% of Holy damage taken.
  • Reflects x% of Dark damage taken.

The idea of this rework is to make it so players can strategize around the bosses instead of having to use Demon Tamer or having to have low damage while being healed. Bosses could have multiple of these variants like reflecting both Slash and Holy damage, for example, but obviously reflecting all Physical damage and reflecting all Pierce damage wouldn't stack because that would be redundant. Also, if you are feeling extra evil, bosses could reflect all Physical and Magic damage, finally requiring Demon Tamer, but using Demon Tamer really should be a last resort. 

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  • RozenniaChan changed the title to Boss Reflect status nerf/rework
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This would take a lot more effort than its worth considering most content that has reflect is very much old content that people have been able to deal with for 5-10 years.

It's not worth the time investment for something that ultimately wont change much.

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On 7/25/2023 at 4:01 AM, Jordan said:

This would take a lot more effort than its worth considering most content that has reflect is very much old content that people have been able to deal with for 5-10 years.

It's not worth the time investment for something that ultimately wont change much.

Sure, most of the content that still has reflect is old, but most of it is still required for end game. 

Sky Tower, Dreadlore Lab, DoD 95 and Daylight Forest(?) still have reflect. It is true that reflect in Sky Tower and Dreadlore Lab can be dealt with by using Totem Master, but DoD 95 and Daylight Forest cannot. 

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4 hours ago, RozenniaChan said:

Sky Tower, Dreadlore Lab, DoD 95 and Daylight Forest(?) still have reflect. It is true that reflect in Sky Tower and Dreadlore Lab can be dealt with by using Totem Master, but DoD 95 and Daylight Forest cannot. 

Actually, it's pretty easy to deal with it. Just go Berzerk and full auto hit. You can even get an Annihilator using the lv 100 Awaken Axe, so he can 10% increase the dmg dealt + hit, and you'll still not die because of it. It's just pretty long to do, but anyway who does DF as dps ? We all do as mimic, charming a mob around here to kill the boss.
About DoD 95, auto hit wouldn't be too long. I really like the idea of reflect on a type dmg, but there are too many way to counter it, dots, life steal... 

So even if it was updated in the way you said, that'll just limit the playable classes on that (Life stealing classes). If we need more HP, we would use Zigbar necklace to deal a bit less dmg but not die of ref, or using every other accessories increasing the amount of HP.
 

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