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Akyme

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Everything posted by Akyme

  1. I'll say it once again, if you need 20 minutes to find one Pet Coin, then there is a lack. Now the good question is where is this lack coming from ? Server activities ? Item ? If you're telling me that there is enough Pet Coins (3k not being a lack), I'm curious to know 3k split on how many characters, and to know the current daily "active" connexion to your server which is lately very lower than usual. Since I know this but didn't even consider it as a way to obtain Pet Coin, could you list me all the "free" way to obtain pet coin per day ? If you're telling me you can obtain only 1 per day, or even 2, while you need at least 2 of them to buy a skill book, good luck to you. I never said I didn't consider it as P2W before. I actually did, but as you mentionned, there were less skill book required. I would add the way to obtain gathering tools Lv. 110 is also P2W, since you can obtain them only from Coins that you drop in Crystal Altar. But as this wasn't a big useful debate, since it has a minor impact on the server, there was no point talking about it before. Just to make sure, only my next quote was sarcasm. But you could still consider the "0 compensation" part about it. Anyway, all of this was just as reply to you. The "productive to the discussion" comes now. What I really don't understand from you right now is, you know this update would make player upset because you killed their pets. Why didn't you even consider doing a temp event "Double Pet Coin rate in altar for x days as compensation", or something like that ? I'm not saying this is the only way to do, I'm just showing the idea. As you said nothing about this, which wasn't sarcasm, I want to make sure you are aware of it and let players know it. Every player that made pet fused knows that, those are the price since you changed "Web Item mall" to "In Game Item Mall". I might be rude on what I am saying, but I'm just being honest and showing facts, showing my in game experience and not only mine, that you'll consider or not (not gonna lie, most of time it's not unless there is a screenshot showing it's wrong, which is making the "sarcasm" part of my topics). Thanks for reading, Aky
  2. Hello, Just saying, this is not 100% chance of getting an ultimate skill, this is 100% chance of getting a random Skill. I fused many pets to try getting some Ultimate skill, I checked based on Yui's post if the skill I got matched with an ultimate, and no As example, I got a pet named "RunBitchRun" (Robust Scarlet Vandra), the 4th skill he got is "Natural Chaos", which isn't listed in any new skill type. Yui's New Pet System Guide : Also, as you didn't consider the lack of Pet Coin in the server, I would suggest to get new method to get them, we don't really care about the RNG spending 999999 pet coins to get the skill book we want, we first need to spend 20 minutes to find someone selling a Pet coin. I actually like the rework on skill pet, but the way you made it is full P2W. Look : To get a Legendary pet, you need to cash shop (or to buy from a player that got it thanks to the item mall) To get 1 Pet Coin, you need to roll EC (which is the first RNG of getting Pet Skill Book) To get a Pet Skill, you need to spend 2~4 Pet Coins (which is 2-4 ECs for a ratio of 100% win rate, not possible so), with the RNG of the skill book. From 1 Battle pet (Physical or Magical) you had, you know need 1 Battle Pet for each type of resistance, so 3 physical, 6 magical if you're planning to reduce all resistance. As Pet Pray were already the most P2W issue of your server, you also made Battle Pet full P2W. Just as information : A perfect Pet Pray is around 50$ if you buy it from a player (250k-300k golds for a really low price), can be 20$ if you fuse it thanks to the item mall with a lot of luck, or can be 200$ without luck, and I know what I am talking about since I spent a lot Well, with the RNG of skill book, we end up having a full bag of "trash" pet skill, it would be interesting to be able to transform like 2 of them to get back one pet coin. But even with that, we will still lack Pet Coins in the server, there are for sure many Pet Coins that are sleeping on some dead / inactive account, else I'm pretty sure the amount of players owning them is very low. And I'm not even crying of you killing my current battle pet, I understood this had to be done this way to enable pet in more PvE contents, but 0 compensation about it. So, to make it short : Thank you Jordan for making a P2W update, any plan to make server as P2W as X-Legends is in the future ? It would be interesting for us to know if yes because if we're not playing X-Legends server it is because of the P2W issue, not because of the server management Thanks for reading, Aky
  3. Hola, a small typo for the next patch you can easily do : Let's write Magical Protection and not Magical Proection Aky
  4. Hello, After taking a look into the new armors Lv. 125, I noticed that the "main" stats are the same than the level 115's one. Except DEF, HP and MP, all the other are the same. It's kinda disappointed for a new awakened armors to keep the old stats of previous level ... In this example, STR, AGI, LCK, ACC, CRIT RATE are all the same. Every awakened armors are in this case. Meanwhile Basics Armors Lv. 125 have higher "main" stats ... I hope this is just a mistake. Thanks for reading, Aky
  5. The main reason why p-dps is stronger than m-dps is the 2 following one : Blade Master dealing crazy damage that no other class has Auto hit that also deals a lot of damage, that caster classes can't have Annihilator shooter mode 2 and 3 that is "bugged", dealing 2 attack in one on average of 1/3 hits Sagittarius set that is much better than Gemini (10% triple hit vs 3% dealing dmg x2 and 8% double hit + 4% triple hit on trophy) Most of physical weapons got huge triple hit rate compared (10% vs 3~5%) to magical's weapon I would love to see m-dps meta since I love m-dps, but the PvE class balance and items are too different. On a "normal meta setup" for PvE, you would have : Blade Master Executionner Berzerk Healer (Adju, TM or HS depending dgn) Trainer If you want to transform p-dps party on a m-dps party, it would do : Blade Master can't be replaced by a m-dps class because of its amount of dmg Executionner can't be replaced either because dealing too huge dmg Berzerk becomes Demon Tamer (in case of a Berzerk using Sagi) Healer stays the same Trainer becomes Demon Summoner And the main problem has always been PvP. Because in PvP, it's the total opposite, m-dps classes are much better than p-dps. So, if Jordan buffs a few m-dmg classes, it would go crazy for PvP. As far as I know, he founds the solution with the "PvE & PvP stats" which is still recent, so I guess we will see more coming in the next updates. I'm not sure I fully understand this, True resistances has always been a sensitive topic for me. Taking the 80 base fire resistance and the 40 fire true res, which make a dmg reduction to 100% In the case we lower the fire resistance, elemental resistances can be lowered to -70% maximum. So, if I reduce the fire resistance by 190%, I'll reach the -70% res. Or will it be -30% ? As far as I saw, true resistance is more acting as a dmg reduction for a type of dmg. For me, it would act like if the boss had -40% dmg taken on fire dmg, and 80% base fire resistance, which make us need to lower its fire resistance by 150% to reach -70% fire resistance. Reducing by more than 150% would be just to be sure to reach the -70% res since the boss debuff himself and many reductions are on time (like trophies for example) that are here 24/7. Actually, maybe this is what you said, as I said I'm not understanding it very well, because I never saw a boss getting 0 dmg with a true res + basic res, and the entire damage reduction doesn't work together, as example : Insight buff (Adjudicator) reduce dmg taken by 15% (with KP) Hard skin Pray reduce dmg taken by -7% Dragon Scale Protection II (certificate) reduce dmg taken by -8% Having all of them doesn't reduce the damage taken by 15 + 7 + 8 = 30%, but it'll reduce damage taken (based on no crit dmg) by 15%, then 7%, then 8%. For exemple, I get 100K dmg I reduce it by 15% (Insight), which does 85k Then I reduce by 7% (Hard Skin Pray), which does 79k And then I reduce by 8% (Dragon Scale certificate), which does 73k So the final reduction is 27% and not 30%. Well, the order of those dmg reduction is for sure wrong, I never tested which one has the highest priority, and maybe some of them can be cumulated even if I don't think so. And I'm not even talking about crit dmg reduction, skill dmg reduction, and so and so ... They are so many type of reduction that nowdays, it is very complicated to understand how it works, and how to get a real huge dmg reduction.
  6. Hello, I think the character window could be changed a lot ! First, I would make it bigger (Not too big, some players have small resolution). In the Character Window, I would add : Amount of HP & MP A button opening a new window with more fast change gear, so we can get 20 of them ? I'm kinda abusing, okay. But the idea is to make new page as much as we want, and name them the way we like, for example "Berzerk Debuff", or "Berzerk DPS". This button could stay outside of the character window in the place of the current 1 2 3 4 5 that are existing now In the fast gear change, add costume change as well. I always change my weapon costume when switchting from melee dps to ranged dps. I'm sure I'm not the only one, and that some page could be used only for costume change for players that really love the costumes In the fast change gear, add a pet pray we would like to use ? Changing the Target Window as well, to be more looking like our Character Window In the Licence Knoweldge, I would add the possibility to make a 2nd page with new KPs and certificate. It would do one for PvP, one for PvE. For example, in PvE we barely use the certificate "dmg taken -8%" in PvE, while in PvP I think everyone use it. About Monster HP & MB bars, since they have million HP, it is not possible to write their number here. So if possible, just write their HP as % ? Only on the target window ofc. Aura Kingdom Character Window has a pretty good look, you could use it to rework the current one !
  7. Hello ! If I understood right the idea, you're talking about a transmogrification change on weapon only, not costume weapon at all, just like World of Warcraft does, right ? (Because if it was also on costume weapon, I wouldn't see the interest of it since we just have to change it xD) I really like the idea (even if I won't use it at all, since I prefer to use costume), I would also add it for armors since some of they have special effect, and I'm pretty sure many people would like to be able to choose which color the effect is. Also, I would add a few categories for some skins. For example, awakened weapon Lv. 65 / 75 / 100 should be marked as legendary, which would require something more to use it ? In WoW, as long as you don't have the item, you can't transmogrif, which is a pretty good thing in my opinion. Another idea for the same suggestion : We've seen on X-Legends that enchant for costumes exists. Maybe using a costume enchant to change the skin could work ? It would do 7 type of enchant : 1h, 2h, Off-Hand, Body, Head, one for the aura that armors give, and a last one that remove the current enchant. Well I'm not sure which one is the best, in the end I think I prefer to stay on "weapon" and not "costume weapon" so we don't have to always change the costume for every class (it would be a huge cost and using so much space in bag xD). I let the idea here so maybe it could give you new idea too !
  8. Actually, it's pretty easy to deal with it. Just go Berzerk and full auto hit. You can even get an Annihilator using the lv 100 Awaken Axe, so he can 10% increase the dmg dealt + hit, and you'll still not die because of it. It's just pretty long to do, but anyway who does DF as dps ? We all do as mimic, charming a mob around here to kill the boss. About DoD 95, auto hit wouldn't be too long. I really like the idea of reflect on a type dmg, but there are too many way to counter it, dots, life steal... So even if it was updated in the way you said, that'll just limit the playable classes on that (Life stealing classes). If we need more HP, we would use Zigbar necklace to deal a bit less dmg but not die of ref, or using every other accessories increasing the amount of HP.
  9. Hello ! This is more about a gear / skill issue. If you die in PvE, it means you're not geared enough or the gameplay isn't good enough. As example, I'll just say that we can run AT / DF without a healer. There are enough way to recover HP by yourself, having a healer is just to make it safer. In a fight, if you kill a player, your ennemies will have to move back and you'll get the advantage. If you're not able to kill them in that time, it usually mean that you'll lose the fight anyway. However, if you win the fight, then it's nice ! It means they'll be back in the fight faster, it's too boring having to wait forever that they're coming back. It used to be an issue in AeriaGame server because of Mana Infusion. Player stayed in spawn waiting for their Mana Infusion to be back (1min30 reload), and so ennemies player were just walking around in the map. If the player swapping to shield is moving away, it's gameplay issue. It means you didn't controled him / he was controled before but didn't get killed so he got immunity. This would actually break game content. What's the point making some specific gems, pet fuse, whatever to increase the move speed of your char ? It would be unfair for player hard working on it, and would be unfair to items increasing move speed, making some of them useless. If everyone is having run spd +100% in Demonic Valley or other maps, what's the point making an op running char ? This is more an help for newbies that has nothing to do here, than a game change to increase game quality. I fully agree. It's all about gameplay / gear issue. Everyone can reach the same amount of move speed, and it doesn't ruin anything anywhere. It can be annoying for caster classes in PvP, but in a fight, the ennemy team usually get controled so they don't move. And even without control, a 10vs10 fight for example, is mostly static than running. Thanks for reading, Yato
  10. Hello, End game players have many different pet pray (Staff, Axe, Sword, Dagger, Gun, and so and so). It's kinda annoying to go threw Pet Window, click pray, confirm we're sure to change the current pray when changing our gear. It would be nice having a way to change it faster without using the Pet Window. I'm thinking about a unique skill for each pet (skill named by the pet) that could be learned as same way of Holy Skill, and which would automatically switch the pet pray. Could be also done for battle pet ! So when we're changing class like from Berzerk to Annihilator, we just have to place the pet skill in our shortcut, click and the pray is changed. So, if it is possible to make a skill replacing the "Pray" and "Battle" pet button and that is not asking to confirm, go ahead pls ! Thanks for reading, Yato
  11. Akyme

    UI change

    Hello, For now, we can use 3 shortcut bar at a same time, and place only on a line from left to right (What I mean : ____) It would be very nice if we can have more shortcut bars, I would say a total of 6, and that we could place from bot to top (What I mean : | ). There are for now a total of 8 shortcut bars, since the main one can be changed 6 times. The way we can change those bars is still pretty nice (shift + number), so please don't remove it to add other bars ! Hoping this is do-able, Thanks for reading, Yato
  12. Hello, About Human Racial Craft, when we "Forget" a gem lv. 9, we have to redo all the previous levels. It's getting really annoying, all the other race can reset only their current level so why not making it on human too ? I suggest to add a button permitting to reset only the current level, so to unlock the lv. 9 gem, we still have to do all the previous one (which is normal), but once we reach lv. 9, we can choose to "retry" the current level. This would make a total of 3 buttons : Upgrade / Forget / Retry. As the UI is too small to add a third button, I suggest to rework it to be a bit larger. Thanks for reading, Yato
  13. Hello, It would be very interesting if players could be able to spawn a training dummy to do some damage / heal test. How exactly ? Being able to choose the absolute entire stats : Level Amount of HP Amount of MP Defense Resistances Parry rate Block rate Wisdom P-Heal Eva Dmg taken reduction or not (Also need to seperate PvP and PvE if possible) An option to clear all the buff / regen its HP & MP Being able to party him to also test heal (which is why Wisdom and P-Heal stats, and so need to be able to lower is HP without attacking) Since I'm not sure of how this can be realized, I guess a NPC could give differents buffs to the dummy that can be stackabled or not so we can choose the amount of resistance for example. But of course, if you can make a window where we can choose absolutely everything I said above, and just click "Spawn Dummy", it would be very huge. If this is not possible, then I guess some training dummies models lv. 130 would still be nice (For example X amount of HP with X res / dmg reduction, and another with Y amount of HP and Y res / dmg reduction) What's the point of it ? I'm absolutely sure PvP players and PvE players would love to be able to train on that since we keep asking some healer to be a punchinball in Sakura Island, poor healers Thanks for reading, Yato
  14. Akyme

    QoL changes

    I would like to add those 2 suggestions : Add Guild Warehouse portable (like portable bank / auction) Add npc trading Gathering coin in guild town Ty
  15. Hola, I full agree ! It would be very interesting to add Archive Save Slots too. In my case, it's full and I would like to put much more in. And more Gear Swap ! 5 is already nice, but not enough :c More would be too much for UI, so I suggest to put it in Character Window only, reworking it a bit like Aura Kingdom is. Another slot for "When MP >" would be nice too, for players who uses many MP pots.
  16. Does it also happens on the X-Legend version ? It would be interesting to know if it fully comes from PC, or from the client. Can you try to copy / paste the game on a USB key and run the game from there ? Are you using Windows Pro, or Windows Home ? (Type winver in research bar and screenshot it) In the Device Manager, do you have any /!\ ? Screenshot it too pls. In a previous post, you told me you're playing as Windows mode and it kept resetting your UI. Did you change to Full Screen mode ? If yes could you try in Windows Mode again ? Half of those test can look stupid but well, EE is pretty sensitive about everything If you have Windows Pro, you can try uninstalling last update to see how it is going.
  17. Hello, @Jordan, just to let you know, if we play as "Windows mode", the UI will often reset, whatever are the permission of the .ini files. It doesn't reset all the time, but more likely when multi-client are opened. The new opened game will erase .ini files and make it reset I guess. I've tried to set it up, close the game, restart it, and then opening multi-client, I still got the issue after that. As Full screen mode, I don't have that problem. So, the question is, @RozenniaChan, do you play as Windows mode or Full Screen mode ? I can't explain why it does reset UI, but that's where it's coming from for me.
  18. Akyme

    QoL changes

    Regarding this and based on you do gain and cost x10 , the current list is : 1 EP = 10 mats (white quality) /// With what I said : 1 EP = 1 mat 1 EP = 5 mats (green quality) /// With what I said : 2 EP = 1 mat 2 EP = 5 mats (green quality) /// With what I said : 4 EP = 1 mat 3 EP = 5 mats (green quality) /// With what I said : 6 EP = 1 mat 2 EP = 3 mats (orange quality) /// With what I said : 7 EP = 1 mat (that one is a bit more expensive for us cuz it would be 6,67 which is not possible) 3 EP = 3 mats (orange quality) /// With what I said : 10 EP = 1 mat 5 EP = 5 mats (orange quality) /// With what I said : 10 EP = 1 mat All the rest of the shop are x1, so you would just have to do x10 the price.
  19. Akyme

    QoL changes

    Hello, I know it has been asked many times already, a "research" function for the EP Shop, so I propose another idea. There are 65 pages in Consumables, I'm pretty sure you could split it by 4. You could make new categories like : - Farm (Page 1-18) - Mine (Page 19-36) - Altar (Page 37-52) - Town-Related (Page 52-65) It wouldn't be better than a research function, but for sure it would be easier to navigate in this than how it is now. Also, we canno't choose the amount we want to buy because most of consumables are listed by more than 1. Since some price are very low (1 EP for 10 materials) and canno't be more reduced, what do you think about doing 1 EP = 1 material, and increase the general amount of EP gained and costs of everything in the shop (even if it's already very good in my opinion) so we could choose the exact amount we want ? It would do a x10 costs which could look crazy but if we also gain x10 EP, it doesn't change anything. Another Idea : Delete Pet & Mounts Category and put the Pet Food (NT) in Hot Items or Boosts category. Also, Upgrade category could be deleted and put the Portable Bank / Portable Auction in Hot Items. At the place of Pet & Mounts Category, add Gathering Tools (there are already fishing tools in the Hot Items selection), it would be very nice if we could buy every tools with EP and not wait for Gem Altar to get tool, + Gem Altar is limited we can't get the lv. 110 tools. Aven's fame : Add 2 Payment option and delete the low level options (Until Succubus' Will): Erebus' Will x950 = 6 175 fame (50 Erebus' Will = 325 fame) Noxious Will x950 = 5 700 fame (50 Noxious Will = 300 fame) Last suggestion, it's about guild administration. It would be very interesting if the guild leader could autorize (or not) thanks to the Rank Privilege, that officer could put / changes NPC and Guild Statue. Off-topic, my IGN is now Yato, is it possible for you to change my forum name by Yato ? @Jordan thanks for reading, Yato
  20. Hello, It's been many months since Elemental Expedition has been released (Patch v96, The 23th June 2022). In my opinion, this Expedition deserve a rework to be more accessible for everyone. First example, only one guild has the statue that the expedition gives. The others actives guilds don't have it. Those are the current most active guild (Only 2 of them are PvP). As you can see, they still use the old expedition statues. Why ? Because they can't group up 25 players, and even if they can, it'll end up by being too laggy after 15 members in the raid. In my opinion, this expedition should be reworked to be do-able easier as a 10 Players group, by reducing every bosses HP or resistance / or allowing 200% pots, and for the 2nd boss, reducing the space between elementals stones and boss to avoid some hard reset. The dungeon is very interesting to do, mechanics are fun, but it's way too long even with a party of strong players. Increasing the amount of reward wouldn't fix the problem, only one guild would have the statues all the time. I'm very surprised that others guilds didn't ask for any change about it, since thoses statues are very good to use. I'm pretty sure that by making it as a 10 Players party, it would add another daily PvE content to do, even if you reduce the reward it gives. 20~30 min in that Expedition would be way enough for casual players that can't play all the day. Thanks for reading, Yato
  21. I agree but well, regarding all the votes we had, it's half-half so I think we can close the topic, PvP community isn't willing to do that change. Thanks you all ❤️
  22. Hello, I'm asking PvP players what they think about switching Battlegrounds time and Territory War time during the weekdays, since our french guild (JambonSuperStar) isn't willing to do PvP at midnight. We already proved we're starting PvP We think it's better having 30 min PvP than 10 min (because we're not enough and not all geared yet to win a fight and kill the first crystal). So please, let us know what you think about it ! Thanks ❤️
  23. I'm not a dev, and I don't have the time to edit all the files.ini in the client and server just to prove anything, and I never said it is "so easy". "Nice copy paste" is a reference to me I assume I said "Copy and edit", don't change my words please, because it changes all the meaning of it And I assume it is easy to edit an ini files, what is hard is when it goes wrong, if you forget or add a " | " it can fucked up the game too since it's very sensitive, or when there is a bug to fix. Class rework is pretty hard too so congrats for it ! Even if I disagree that yellow classes heals more than the blue classes xd But since you've made hard work on it, I totally understand you want players to play it so keep it a bit too broken compare the blue one. (talking about GK vs Adju) But I don't want to debate on this anyway so nevermind it. Changing icone / fix a typo / text / loading video is pretty easy. But we're not here to talk about if it's easy to dev the game or not anyway Just please, change that "Copy and paste" by a "Copy and edit" Don't bother answering just put a thumb up or something like that on my answer to show you've read it, we're done talking anyway. Byee
  24. Arcane box had a similar system with rework blue items, normal class = 1vs1 buff merged to a perma immo buff, I never tried Guild Arena so can't tell but I bet it's kinda same about GvG / Tw system But I can tell you've got the good idea to rework on it, which is already a lot, as I said I'm not saying you do bad work or so, as first I just suggested a few things xd That's why, most of the time, we work as a team, so you don't have to be everything.
  25. First of all, let's be honest, you can't create, you can only copy and edit. That's a way different thing. If I ask you to create tomorrow a new system and to introduce it in Eden, you just can't, all you can do is using an existing system and edit it. Dude, all I ask is that by moving my mouse on an item, I can see what's inside, like every item and I don't need to drop this item before to know what's inside, well you showed me it's in Event and that it's possible now so let's take off this part of the topic. It's not about refusing reading, it's about reading at the right place, if I want to know about holy skill, I go on the wiki, like for many other informations, if I have a question, I ask it here / peer channel, since it's the place for it (by here I don't mean in this exact forum place) I didn't only play Aeria server too. I've been playing most of private server & official. About tools I don't mean any special tool that we can find on the web, I know you've made your own tools since we can use many tools for many differents things. Also, as I said at first, it's mostly copying existing content than creating, I don't mean only Eden contents, I mean also AK, TS, and surely some others. Also, so I did play more, don't tell me you play and edit the game at the same time, I could believe you, but I don't think so But ye that's a stupid talk to continue dick measuring. But yes I do come here and act like I know all content 90- except edited content, which is different than everything, since it's the truth ^^ I tried to research for normal class tw, I found so many different topic, from players, many different patch note, so yes maybe when you know your forum like you, because you're here since the start and follow the forum a lot, it's not hard. But for someone who just come here and try to get some informations of a specific topic, the research bar isn't helping a lot. And opening all patch note one by one, it's not my cup of tea. Forget the Gold Weapons idea, since you're not open minded about that, it's useless talk. They do need resistance ? 18 gems on a set + weapon, res Gems lvl 80 are sold for 100g ea, many trophies give resistance, your weapon lvl 80 also do (cape, rings and neck, +20 all res, trophies, +34 elem and +10 p-res) so we're at 54 elem res and 30 p-res, get 2 gems of each resistance, it use 12 gems slot, you're capped around 70 elem res, the only hard resistance to cap for new players would be p-res. Armor achievement isn't a need either for a start. Or, only heavy armor is. Noted, thanks for the answer. I don't complain, I debate, that's different. I'm not crying "bla bla bla game is hard bla bla bla" game is pretty easy I can't complain about that lol. All I say is that you worked only on the half of a system, which is not understandable. You make a part of a feature easier, ofc we will think you'll work on the rest too, obviously no. What you've done about success rate is just like if I simplified the math calcul 1+1, since craft is just TA farming for EP and PoD for golds. I would say the half of player having enchant achievement made them thanks to alt afk at legion spawn. Doing nothing getting everything, in fact it's good. For gold BP, alright, you could just have say directly you don't have the time to work on it for a few players asking it, which would be way faster talk, and ecnomize your time and my time. You're not the only one spending time here. Anyway I think there is nothing more to talk about between you and I in this topic, in summary : - You're not gonna think about any change about War Stone gain or Achievement that should go back to their old craft success rate. - You totally disappeared about the HoO trophies topic so I supposed it's a dead topic. - Stack to 9999 needs many test so I admit it's not a priority. - Gathering tools can't be stackable, game doesn't support it but glyphs could be stackable if you want to. - I talk only shit and you're always right. And I'm a troll, gives me some ideas for new profile picture thanks you. That's your game, your choices, but I'm not suprised Eden players prefer a laggy PvP server (I don't think I need to say which one I'm talking about) than Vendetta that is good working, since we can't have a proper talk, suggestions, ideas, without being trashtalked on the first thing you disagree. Even if I think that's just a "movement" I think I also saw you saying something like that on a post or in game already, that when a server open, players will be active for a few moments, then they'll leave, I think the same about it, but let's see, it's been a moment the other one is opened now and usually the date is 1 month to 3 months of being active. If you like the server how it is now, and think the activity is good enough, good for you. Don't waste your time answering this, anyway it's not going anywhere since you're always right. It was good debating with you Jordan, now I know you a little bit more
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