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Showing content with the highest reputation on 09/07/2019 in all areas

  1. There's a problem with CB that really kind of ruins it for me. It's that the animations are bulky. 4-5 CB skills reset him to his standing combat position before another skill can be used. This leaves unnecessary gaps where he can get stunned and lengthen his rota longer than it should be. The skills flow very awkwardly, and is hard to deal with overall. Not to mention spiral kick can get canceled by basically any stun ever. CBs mech animations are very delayed, the mech pull's stun is too short to help make up for it. Skull Crack, Spread Webs, Shockwave, Sudden howling and Armor Breaker have slight delays before you can use a new skill. Since animations are hard coded, nothing can be done with them as far as I know. However, the best fix might be lengthening 1-2 of his stuns/disables. Maybe making Spread Webs 3.5 seconds, or Skull Crack 3.2-3.4 seconds to make up for the animations. Should also make Spiral Kick an immobilize + disable or stun to make it worth using at higher levels. Maybe CB mech pull could be 1.7-2 seconds. @Vivi
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