Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/18/2020 in all areas

  1. Sounds ok in terms of how reworks work. There is a number of things that Eden cant really do such as allowing you to cast the same spell on 2 different types of target and having 2 different effects. So things would have to be done like awakens where you choose healer form or damage form. However, that being said I just think this takes too much away from the classic experiance. It's one thing to throw a skill buff on a class or something where maybe x or y skill can remove and debuff or why on Shaman the Prevention becomes a self AoE or something (Like how the old 95 Awaken weapons worked before I reworked them). I just think reworking an entire class isn't the right approach. Once you start breaking into things like this it becomes a standard and everyone who has a class that isn't performing as well ends up getting added to the rework list. Then when other classes fall out of balance people expect you to start buffing and nerfing other classes and it becomes a never ending cycle of buffing nerfing and reworking. Normal classes are what they are and we wouldn't have been spammed for months upon months to make a classic server if they had enough problems to be needed to be reworked. Shaman can work right now perfectly fine in PvP it's just not optimial. It can heal higher than Cleric but it doesn't provide Grace of Wisdom for the glyph nore does it provide Purification Wind for the anti-debuffs. I'd also like to point out before anyone starts banging on about how it should have a similar passive to Cleric for Mace instead of Staff that as me and @Maggot where looking into for the past few weeks and I actually managed to confirm this weekend... Passives such as Cleric where it says something along the lines of "Cast Speed when equipped with a Mace" actually has the opposite effect of what it should do. We've ran the numbers several times and I've looked at the backend to get the exact formulas and it turns out that even though in game the numbers look fine. You will notice if you cast with a Sword and Shield vs Mace and Shield on Cleric you actually need around 10% more cast speed when using the Mace. This is because they've botched the formula and its having a sort of reverse effect. And before anyone says well why don't you fix that and everything will be fine, it's not something I'm planning to do at this moment as Cleric's have been fine for years and a chance like this could change the entire build paths people take in future patches. It's something that has to be taken very carefull as your talking about roughly a 30% increase in cast speed for all Clerics that has never been present in the game. I'd also like people to refrain from questioning this decision because once I've actually had time to think about it. I'll decided for whats best for not only the game but also to keep the Classic feeling in-tact, this doesn't mean I wont open a discussion or leave it broke for ever but theres a good chance it gets changed if it gets fixed and I feel it would be "too beneficial" to the Clerics to have such a passive when they've never had a working one ever.
    2 points
  2. Nemesis have escort missions, mystic boxes, and RP mobs. That's plenty enough to keep ya busy PVEwise. None of those activities you can benefit for the long run tho. In terms of solo leveling, nemesis is where the fun ends. I suggest using those minor exp boosters to get the hell outta there and proceed to Ellis (lv50+). Pvp in this lv cap used to be good enough a year an a half ago. One day they realize that in order to funnel people towards endgame, everything fun in lower level caps must be tuned down. And so when admin decided to kill lv55 NB, pvp in nemesis and ellis died along with it. I still have my lv49 sw in FK tho. I promise to sign up for BG if I ever log in that toon. Nemesis aside. There is no shortcut towards lv65. It seems like they cant increase any further exp gained from mobs. If that's the case then why not instead greatly decrease certain mobs' hp and shorten their respawn in DV?
    1 point
  3. Hello, If people agree with that, and if it's possible can you change the color like in the main server, it's rlly hard to see our group with so much people, our only reference is the HP bar :c
    1 point
×
×
  • Create New...