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Showing content with the highest reputation on 08/14/2020 in all areas

  1. Please remove the charge time from Lightning whip,it seems to have been forgotten when the Punisher charge times were being removed,the 0.5 sec charge that is advertised is actually fake,it takes around 1.5 seconds to charge the skill,making it basically useless. 2} the scaling is a bit poor,especially when u are forced to use 2 extra points for 0.2 sec of disable( lvl = 1 sec disable,lvl 3 =1.2 sec disable).not sure what can be done here,maybe not let 3 points be required for the 2nd skill(Electric Tempest) or slightly increase the lower lvl scaling of lightning whip.Thanks.
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  2. @Jordan Regarding class change in 3v3 I would limit it to preparation in between rounds not because of racials but because of the common abuse of: illu uses sleep (when their team is dead)-> change to cleric and revive everyone -> back to illu if they can. This just feels extremely cheap and people have been abusing it a lot imo (at least when ive played there). Maybe you can make it so it takes longer time to leave combat so they cant swap while people are slept but i guess it would be easier to just disable class change when rounds are going on. Also i dont get why debuff removal pots dont work for CC, it should work for sleep at least so we have a way to deal with this cheap tactic. Its just frustrating when you are about to win, theres just an illu with low hp left, but then they just sleep you-> goes cleric, revives everyone and goes illu again and they win it back. Thats just something that only illu class can do (besides human healers and thief i guess) and it adds more unfairness to 3v3 cos the other classes cant do that as consistent as illu does. The easy fix would be to disable class change when rounds are playing, and only allowing it when in the preparation zone in between rounds. Regarding 10v10 (and 3v3 as well) it would be nice to see some new maps, in my case it would be just for new visuals lol, idc much about the terrain but well if you can add some interesting terrain it would be cool and the variety and randomness would make arenas feel fresh. Also thinking about this it would be cool some king of the hill mode (could be a special arena some days of the week), where a party has to keeps a place for a certain amount of time and you have time to preparate to take it back (I believe old tw was kinda like this), i was thinking a 10v10 but with a different win condition.
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  3. Dragon Emperor Rework We've made some changes to give Dragon Emperor much more of a Dragon Knight feel in terms of playstyle. We wanted to bring back the same feeling that the original Dragon Knight class had while having the Awaken Class level of gameplay, so when designing these changes I had the following goals: Remove the reliance on the mount and pets, without making them completely useless. Improve the fluency of the combinations. Have a good PDPS presence as well as a good MDPS presence so that you can play it either way or even in a Hybrid fashion. Improve the damage of the class to make it match up to whats currently available. New skills Here is a list of its current skill list. Some skills are similar and some skills are completely new. Here is the skill list: Flame Lance Cooldown 3 seconds Grants M-ATK and deals Triple Hit Fire DMG to the target granting the caster with Flame Dragon Strike DMG +30% and Dark Dragon Slash DMG +40% for 3 seconds. While in Dragon's Rage: This ability will be cast again. However, the recast will not deal Triple Hit DMG. Class Talent: DMG Dealt +3%, stacks 10 times. Soul Bound Lance Cooldown 3 seconds Grants P-ATK and deals Triple Hit DMG to the target granting the caster Dark Dragon Slash DMG +40% and Flame Dragon Strike DMG +30% for 3 seconds. While in Dragon's Rage: This ability will be cast again. However, the recast will not deal Triple Hit DMG. Class Talent: DMG Dealt +3%, stacks 10 times. Dark Dragon Slash Cooldown 3 seconds Grants M-ATK and deals Fire DMG to all enemies within a 15 fan shape granting the caster Flame Dragon Ambush DMG +40% and Dark Dragon Ambush DMG +30% for 3 seconds. While in Dragon's Rage: This ability deals additional Fire DMG equal to 10% of your M-ATK every second for 4 seconds. Class Talent: DMG Dealt +3%, stacks 10 times. Flame Dragon Strike Cooldown 3 seconds Grants P-ATK and deals Physical DMG to all enemies within 15 meters of the target granting the caster Flame Dragon Ambush DMG +30% and Dark Dragon Ambush DMG +40% for 3 seconds. While in Dragon's Rage: This ability deals additional Slash DMG equal to 10% of your P-ATK every second for 4 seconds. Class Talent: DMG Dealt +3%, stacks 10 times. Flame Dragon Ambush Cooldown 3 seconds Grants P-ATK and deals Physical DMG to all enemies within 25 meters of the caster reducing their DEF -30% for 7 seconds. While in Dragon's Rage: This ability additionally Reduces enemies Physical DMG Dealt -20% for 3 seconds. Class Talent: DMG Dealt +6%, stacks 5 times. Dragon's Rage Cooldown 40 seconds Grants the caster HP +pts, P-ATK +pts and M-ATK +pts for 20 seconds. Additionally grants bonuses to the following skills: Flame Lance Soul Bound Lance Dark Dragon Slash Flame Dragon Strike Flame Dragon Ambush Dark Dragon Ambush Class Talent: Duration + 1 seconds, stacks 5 times. Summon: Flame Dragon Summons the legendary Flame Dragon to battle. While the Flame Dragon is alive, the caster will be granted P-ATK +20%, P-CRIT Rate +15%. Class Talent: Increases the P-ATK to 30%, P-CRIT to +20% and grants an additional Move Speed +5% . Summon Dark Dragon Summons the legendary Dark Dragon to battle. While the Dark Dragon is alive, the caster will be granted M-ATK +20%, M-CRIT Rate +15%. Class Talent: Increases the M-ATK to 30%, M-CRIT to +20% and grants an additional Move Speed +5% . Dark Dragon Ambush Cooldown 3 seconds. Grants M-ATK and deals Fire DMG to all enemies within 25 meters of the caster reducing their Move SPD -30% for 7 seconds. While in Dragon's Rage: This ability additionally Reduces enemies Magical DMG Dealt -20% for 3 seconds. Class Talent: DMG Dealt +6%, stacks 5 times. Dragon Emperor Leadership Toggle Skill. Recovers 1% HP every second. Summons the legendary Ice Dragon to ride into battle. While riding you will be granted Max HP +50%, Move SPD +30% and DMG Taken -10%. Additionally surrounding enemies within 15 meters will be inflicted with "Chilling Breeze" which reduces their Move SPD -30% for 2 seconds. Class Talent: Grants an additional HP +50% and Move SPD +20%. Holy Skill: Dark Dragon's Roar Cooldown 4 seconds Grants M-ATK and deals Fire DMG to all enemies within 20 meters of the caster inflicting fear status for 4 seconds. Additionally granting the caster Flame Lance DMG +10% for 3 seconds. Has no effect on boss monsters. Holy Skill Flame Dragon's Charge Cooldown 4 seconds Grants P-ATK and charges at the target dealing DMG to all enemies within 15 meters of the target immobilizing them for 4 seconds. Additionally granting the caster Soul Bound Lance DMG +10% for 3 seconds. Dragon Emperor Equipment With an updated class we also updated its equipment. Here are the equipment changes: Flame Lance Glyph Dragon Soul Skill <Dragon Fury> Cooldown -30%. Dragon Emperor Skill <Flame Lance> DMG +15%. Dragon's Wrath Glyph Dragon Soul Skill <Flame Dragon Fear> DMG +25%. Dragon Emperor Skill <Soul Bound Lance> DMG +15%. Ultimate Dragon Tamer Dragon Emperor Skill "Flame Lance" +10% DMG. Dragon Emperor Skill "Soul Bound Lance" +10% DMG. Spear of the Dragon Hunter Dragon Emperor Skill "Flame Dragon Ambush" +15% DMG. Spear of the Dragon Slayer Dragon Emperor Skill "Dark Dragon Ambush" +15% DMG. Final Notes Will enjoy to see how you guys feel about this one. Personally my favourite class was Dragon Knight back in the day and this new version really made me want to play. So I'd love to see what you guys think about this. Other Class Changes Along with Dragon Emperor there was some small buffs given out to various different classes. Here is a list of the classes and the changes that where made to them: Annihilator Shooter mode is now a toggle skill and not a buff. Equilibrian Sickle of Darkness Fixed a consistency issue where the Double Hit effect would only proc half the time. The P-ATK & M-ATK debuff is now 100% chance to occur from 50% chance. It has also been increased from -15% to -20%. Sickle of Silence Fixed a consistency issue where the Double Hit effect would only proc half the time. The ATK SPD & CAST SPD debuff is now 100% chance to occur from 50% chance. It has also been increased from -10% to -15%. Divine Circle Fixed a bug where the Holy Version of this was not giving the stated DMG Reduction. Increased the duration from 20 seconds to 30 seconds. Increased the amount of Elemental Resistance from +6 pts to +10 pts. Class Talent "Dark Prayer" now gives +6% skill DMG instead of +3%. Class Talent "Silence Updated" now gives +5% skill DMG instead of +3%. Class Talent "Sincerity" now gives DMG Taken -1% instead of Max MP +4%. Demon Taimer Hellish Foray Fire Demon skill "Hellfire" Cooldown Removed. Dark Demon skill "Ghostly Sob" Cooldown Removed. Dark Demon skill "Demonic Howl" Cooldown Removed. Infernal Contract Pet Skills cooldowns have all been set to 1 second. Oblivion Contract Pet Skills "Soul Song" and "Ghostly Sob" cooldowns have been set to 1 second. Thanks for reading, lots of text, lots of info 🤩
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  4. There are some skills that do need an animation change, though its not 100% casting time related. @Daddy
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  5. I don't think that is possible in this game, 2020 btw. It would be such a big boost for classes that use them It's soo bad having to click/press every skill twice, and many times missclicking and dying for it. Or the fact that you have to waste 2x time (to time it right) to use a skill is just bad I hope it is possible, is it?:(
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