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Jordan

VGN GM
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Everything posted by Jordan

  1. This post was done before we updated our files (Patch V36). So when this post was made it was not possible to do this as some dungeons would no allow mounts in dungeons specifically the Dream of Destruction dungeons. However, this has since been fixed in the files. I also wasn't aware of this fix/change until I reworked the Dragon Emperor (Patch v69) as I then noticed the fix. However, due to the amount of mounts we have in the game it would be a huge middle finger to anyone who likes mounts that are not originally battle mounts including a lot of our imported mounts because quite simply they do not have the animations to become battle mounts ever (Devaluing their purchase and forcing them to either not use a battle mount or use a mount they may no like for the speed). So yeh I can understand why someone who may use a Golden Flame Tiger or one of the many of the coloured Nine Tails would love this but the decision will still stand that battle mounts will never be a thing on our server.
  2. Could you provide me a video so I can see what you mean. Cause if what I'm reading is true then it's likely a bug that can be fixed.
  3. Although the text style is a mix of my own style plus the original Aeria style and could do with an update I would assume on reading this that if you read the word aura you'd make an assumption that the aura range would be finite and because it is unspecified my first guess would be the same range as the totem's aura. From looking at the range of it, the only one that doesn't match its original aura size is the Tranquil Totem which is presume was from a nerf and being missed (bug). There is no requirement to have the totems effect, but the range is the same.
  4. Resistances and Defense means nothing these days as people will just shred it. He would need True Resistances and High Health but people will still burn him unless he does things to disrupt that. Plus people don't seem to like the approach we took with the last event bosses to try make them survive longer as it made them a bit too strong. So now we need to reevaluate that too. As for rewards yes Dye Chests sucks but they're suppose to suck. They're suppose to be the lose reward and taking that away from him doesn't mean lets replace the considered loss reward with something like EC frags and EP. Unless you make him hard enough that people still do him but it takes a fight you need to have lose rewards. Simple as that. I agree he needs a bit of a rework and its on my list.
  5. I can look into it. Remember though you only have to do this farming on 1 character per account as the fame items can be worn without the fame now when put into the archive.
  6. I mean it may be possible to stack the item but not stack the durations plus I don't think stacking the duration is even a good idea aside from stuff like Famous Forger and things of that nature as usually NPC's are put up on the basis of what people need at the time and not just generic. The game has a limited amount of item's that can be made due to data types. We have enough left to last a good while still but making a box for every single NPC will eat a large chunk of items in turn wasting limited resources. I'm not sure about making them stackable though as even though in theory its possible I'm not sure what sort of bugs may occur. We where looking into expanding the guild NPC storage but this is on the list of QOL changes.
  7. It's just a lot of unnecessary effort. You couldn't just do it for some as people would complain so the only way you could do it is one big RNG box for all alphas. Then you'd have to hunt them all down test you can get every one and in the end there would be maybe 5-10 people at most who actually care about this. Prime costumes are cheap and we have 156 dyes in the Cash Shop that I'm sure if it isn't on altar then I'm sure someone who has some leftover you can likely buy from if you don't donate yourself. Not to mention they use the same system to dye Alphas as costumes are dyed so my guess is that the dye that this costume is using is available. I'm sorry if this isn't the solution you're looking for but there is far more better uses of time than adding this to game when my list is already stacked with QOL changes that people would like. You can earn 10k easily in doing your daily dungeons. I don't thinking asking people to spend some of their game time to play dress up on a free 2 play game is too much to ask. I mean tbh with your suggestions the amount of time spent on Alpaca Coins or farming EP for EP Capsules you could have just earned the 10k bought the costume and been done with your day.
  8. I would rather keep it exclusive to Elysian Island as in the end its suppose to encourage Elysian Island participation. So if you have any suggestions towards that, then I think that would be the better solution here.
  9. New to mystery boxes this week: Recolored Melody Comes in 3 stat types and colors!
  10. STATUS: ONLINE The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Crystal Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  11. STATUS: ONLINE The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. During this downtime, the Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  12. Jordan

    Patch v37

    Adventure Realm We've added some new daily dungeons to the game. These dungeons are once per account completable dungeons that can be accessed in Aven. These dungeons give some really nice rewards including guaranteed Eternal Coins, Honor Stars and Crystal Cross Medals. To access the Adventure Realm head to Aven (X:455, Y:372) and speak with the Adventurer of the day! Shaman Class Update We recieved feedback a while ago about the Shaman class and after some discussions I decided the best course of action was to revamp the class. I will be stating clearly here this is not becoming a class balancing game where every week we're doing updates to classes. However, there is one or two other classes I will be looking into over the next couple of weeks and may or may not make some changes to. The goal here is not to nerf anything but simply bring up a class that would otherwise wouldn't be used. Vendetta Starter Weapons You will recieve a quest upon hitting level 40 that will give you a full set of Custom Vendetta Starter Weapons that will level up with your character every 5 levels until level 70. The stats of the weapons will be equivalent to a gold weapon of the same level at +10 fortification. The weapons cannot be fortified or gemmed but will grant Resistances, Movement Speed, EXP and Class EXP. Altar Updates Just as a reminder I will be reiterating the Altar Changes that where made last week here. However, as mentioned last week there is now a conversion for Tradable Viridian, Ultramarine and Coral Lucky Safety Stones using the Arcane Box. The current ratio is 2 Luckys to 1 Halcyon. This may change in the future though so it's best to exchange your stones while you can! Simply put the Lucky's into the Arcane Box to convert. Drop System Changes We've updated to use the updated Drop System that includes player specific drops and auto-looting. Added Class Drops to the 70-S Trials for Eden Crystals, Eternal Coins and Honor Stars. We've updated Flame Ash from Volcanic Altar to contain NT Halcyon Stones instead of Halcyon Formulas. We've updated Mutant Monster Expedition Reward Box to contain Virdian Lucky Safety Stone, Ultramarine Lucky Safety Stone and Coral Lucky Safety Stone x3. Guild Towns Added Material Merchant Alice and Material Merchant Susie who will sell Fame Materials directly from Guild Town. Added Collecting Expert Hanga to Guild Towns! Note: Also updated him to use the Trade System. Added Pickaxe Merchant Phio, Gardening Gloves Seller Ri and Crystal Ball Dealer Aidey to Guild Town. Racial Crafting Zumis can now access the level 80 Racial Crafts at level 75. Ursuns can now access the Luminary Glyph at level 75. Anurans can now access the level 80 Racial Crafts at level 75. Note: The level 80 Essence enhancement has been removed. Achievements/Crafting Updated all Orange 1-65 Rings and Necklace crafting formula's that where below 50% success rate to be 50% success rate. Update all Orange Capes War Stone requirements to match the Awaken Server. All Level 3 Potions now have a 100% success rate when being crafted. Updated the following crafts to give Guild EXP x4 and Building EXP x5 and will take 2 seconds to craft: All level 20 Orange Rings and Necklaces. All level 23 Orange Armors. All level 20 Potions. All level 20 Farming, Mining and Summoning blueprints. Note: I know some of this was previously implemented but some things where missed/skipped. Misc. Updates We have performed some fixes to Teleport Skills such as Dimension Jump and Pulling Skills. We cannot know for sure if any and all issues have been fixed but it feels better in testing so we assume that it's been improved at the very least. Removed the Christmas Event Related Content. Updated Warrior, Knight and Templar Glyph Translations. Updated Thief, Martial Artist, Blade Dancer and Samurai Glyph Translations. Updated Hunter, Engineer and Ranger Glyph Translations. Updated Cleric, Bard and Shaman Glyph Translations. Updated Mage, Illusionist, Warlock and Luminary Glyph Translations. Updated Certificate Dynamic Body I & II to be P-ATK instead of Parry. Updated Certificate Powerful Muscle II to be 25% instead of 15%. Updated Certificate Holy Inspiration II to be 25% instead of 15%. Updated Certificate Sorcery Knowledge II to be 25% instead of 15%. Updated all Certificate Translations. Increase the Free Portal stone buff to last until level 70. Reduced the Crystal Cross Medal cost for the Awaken 65 Weapons. Updated EE Top 10 Players Award and Top 10 Players of the Month Award to contain Ultramarine Sublime Safety Stone. Updated Elysian Golden Giftbox and Elysian Silver Giftbox to contain Halcyon Stones rather than formulas. Increased Arena HP to match Territory War HP. Updated the EXP in the Book Quests in Searing Valley, Sunrise Plains and Devastation Realm. Updated Recommended Events buffs to be granted as a consumable item. Updated Recommended Events to always have the Courageous Vigor buff available. Departure Crystal now only requires 1 Fame in Andrew Mining. Memory Tome and Heroic Trait Transformation Tome can now be stacked x999. Bug Fixes Fixed the Tool Tip for Class Stress. Fixed the Description for Gem Pouch. Updated the Captcha Dialog Text. Fixed Guild Manager Heldin text issue. Fixed the placement of the Vendetta Upgrade Stone in the Auction House. Fixed a typo on the Formula:Recovery Lv7 formula. Updated the Icon for the 200 Eternal Coins. 🐢 Nice! 🐢
  13. Jordan

    Patch v91

    Guild Towns Added Material Merchant Alice and Material Merchant Susie who will sell Fame Materials directly from Guild Town. Updated Collecting Expert Hanga to use the Trade System. Note: With this change we have removed Hanga 2.0. Made some adjustments to the position and rotations for Phio, Ri and Aidey in Guild Towns. New Player Changes To accompany our changes in the last patch as mentioned we have some more changes that have been made to improve the experience for new and returning players. This should be the last changes that we make for the time being. Achievements/Crafting Updated all Orange 1-90 crafting formula's that were below 50% success rate to be 50% success rate. All Level 3 Potions now have a 100% success rate when being crafted. Updated the following crafts to give Guild EXP x4 and Building EXP x5 and will take 2 seconds to craft: All level 20 Orange Rings and Necklaces. All level 23 Orange Armors. All level 20 Potions. All level 20 Farming, Mining and Summoning blueprints. Awaken Weapon Level 100 Reduced the following Trial Coin material requirement: Formula: Holy Blade: 20 -> 15. Formula: Healing Spirit: 60 -> 40. Formula: Swamp King's Cloned Heart: 40 -> 30. Formula: Sniper Enchant: 30 -> 20. Reduced the following Dimension Soul Token material requirement: Formula: Messiah's Hammer: 40 -> 20. Misc. Updates We have performed some fixes to Teleport Skills such as Dimension Jump and Pulling Skills. We cannot know for sure if any and all issues have been fixed but it feels better in testing so we assume that it's been improved at the very least. Removed the Christmas Event Related Content. Corrected incorrect prays for Robust Amaris. Updated the size of all Patch v90 pets. Updated Warrior, Knight and Templar Glyph Translations. Updated Thief, Martial Artist, Blade Dancer and Samurai Glyph Translations. Updated Hunter, Engineer and Ranger Glyph Translations. Updated Cleric, Bard and Shaman Glyph Translations. Updated Mage, Illusionist, Warlock and Luminary Glyph Translations. Updated EE MVP Award and Player of the Month Award to contain Corona's Heartflame Lv120. Updated EE Top 10 Players Award and Top 10 Players of the Month Award to contain Ultramarine Sublime Safety Stone. Bug Fixes Fixed a bug with Libra's Understanding Stone. Fixed the icon on Leo's Pack Boy buff icon. Fixed Celestial Corridor Boss Achievement Text. Updated Haven of Oblivion Essence Text. Updated Bundle of Energy Gogo's Dialog. Fixed Nasci Boss Achievement Text. Fixed an issue with Soul Trader Shyman's Trade System. Fixed icon issues with some of the pets and mounts. Fixed the placement of the Vendetta Upgrade Stone in the Auction House. Fixed the placement of Ormormu's Heroic Mount in the Auction House. Updated the Captcha Dialog Text. Fixed a typo on the Formula:Recovery Lv7 formula. Updated Guild Manager Heldin's Dialog. Nice Stuff!
  14. I'll re-evaluate the bosses skill set for future. Demonfire Immunity will not be removed.
  15. Information Hey everyone, as you can see with our Eden Eternal Awaken Patch v90 we did a big overhaul on the game to improve the experience for new players, returning players and even current players. Now that the Holiday period is coming to an end I will now be doing a similar process to Classic. Our goal is to make the game more accessible to newer players and returning players which should hopefully benefit current players too. We expect to launch this patch next week so for now I will just post some information on some of the things we will be looking into: We want to give players who are new/returning some gear so that they can easily access the higher level content without feeling like a dead weight. We want to making the character leveling experience better. We want to improve the experience for crafting and racial crafting giving it some nice QoL changes. We want to make pod farming your buffs and recommended events easier. Plus many more small QoL changes. However, being vague is quite boring so I'll give you two pieces of information. We will be adding the updated drop system that Awaken Server has (Auto Looting and Player Specific Drops). We will be creating some new custom daily dungeons that will give some really nice rewards to help people farm things such as Eternal Coin's, Honor Stars and Cystal Cross Medals. Feedback [GS]MrDoudou has been handling suggestions for this patch and some of you may have already been contacted by him to provide feedback. So if anyone has feedback they would like to give please contact him directly so he can pass it to me. You can usually find him in game with that character name. Changes This Week! Although our patch is next week we will be performing some changes this week that do not require a patch to be made! Crystal Altar Updates Based on the feedback we felt it was time to move on from the Lucky Safety Stones. As the levels grow higher the more important having maxed gear has become. So we will be moving to Halcyon Stones on the Crystal Altar. Coral Lucky Safety Stone -> Coral Halcyon Safety Stone Ultramarine Lucky Safety Stone -> Ultramarine Halcyon Safety Stone Viridian Lucky Safety Stone -> Viridan Halcyon Safety Stone Note: Please do not discard your Lucky Safety Stones as we will be adding a conversion for them next week with the patch. We also have heard your feedback. Eternal Coin's should be in bigger quantities on Altar! 129 Eternal Coins -> 200 Eternal Coins Safety Stone -> 50 Eternal Coins Gem Altar Updates Based on feedback we have made the following adjustments to the Gem Altar: Corona's Extract Lv65 -> Corona's Extract Lv70 Corona's Essence/Stardust Lv60 -> Lv65 Corona's Essence/Stardust Lv55 -> Lv60 Corona's Essence/Stardust Lv50 -> Lv55 Corona's Essence/Stardust Lv45 -> Lv50 Corona's Essence/Stardust Lv35 -> Lv45 Lucky Safety Stone x1 -> x2 Power Scroll Lv80 -> CP Charm II Guard Scroll Lv80 -> EXP Charm II Ranking Reward Updates Based on the above Safety Stone changes we have made the following adjustments to the Ranking Rewards: EE Top 10 Players Award Ultramarine Halcyon Safety Stone -> Ultramarine Sublime Safety Stone Top 10 Players of the Month Award Ultramarine Halcyon Safety Stone -> Ultramarine Sublime Safety Stone Note: The box text will state Halcyon Safety Stone till the patch. We hope you like this information!
  16. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Thank you for your patience! Update Information: ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. Thank you for your patience while we complete our weekly fixes.
  17. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as mystery boxes. Preview of the mystery box items can be found in the forums as well as in the archive in-game. We've updated the following ranking rewards: EE MVP Award Corona's Heartflame Lv70 -> Corona's Heartflame Lv120 Player of the Month Award Corona's Heartflame Lv70 -> Corona's Heartflame Lv120 EE Top 10 Players Award Ultramarine Halcyon Safety Stone -> Ultramarine Sublime Safety Stone Top 10 Players of the Month Award Ultramarine Halcyon Safety Stone -> Ultramarine Sublime Safety Stone Note: The text for these boxes will be updated next week along with some more QoL changes that where skipped in Patch v90 due to time. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. During this downtime, the Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  18. Jordan

    Patch v36

    Christmas Event The event will end on January 13th 2022 <Ice Fairy> Melody has arrived in Aven! Note: She respawns every 3 hours. For those who are unfamiliar with our Awaken Server's event dungeon Vendetta Treasury we have brought our Winter Replacement to Classic too! You can expect high EXP and CP gains with monster levels that cater to your own levels! Want to level a Tank, Healer or Support class? Don't worry we provide you replacement skills where necessary. You will also be rewarded with some goodies on completition! Speak to Snow Cave Explorer Steven in Aven (X:289,Y:461) to Enter! We're also giving away some free goodies on our event page! Click Me! Make sure to check out our ongoing forum event for the Christmas Season! Promotions We will be enabling the Diamond Altar on Thursday including enabling some new Mystery Boxes! Mystery Boxes Darker Seraph Wings Mystery Box Bright Seraph Wings Mysery Box Uriel's WIngs Mystery Box Chainsaw Mystery Box Bear Hammer Mystery Box Leporine Nimbus Mystery Box Cerulean Leporine Nimbus Mystery Box Rainbow Leporine Nimbus Mystery Box Flower Melody Mystery Box Idol Star Stone Mystery Box Starlight Luna Rock Mystery Box Diamond Altars Winter's Curse Cestus and some returning costumes Note: We will also be increasing the top row Eden Star Diamond on the Crystal Altar to 3 instead of 2 for this event only! Updates We've now enabled Class Drops in 65, 70 and 75 Trials! We hope this helps anyone struggling to get their pre-awaken weapon drops! Along with class drops we've also enabled 120% Weapon and Armor Grades again! 🎄 Merry Christmas 🎄
  19. Jordan

    Patch v90

    Information Hey everyone I'm pleased to announce the wait is over and the newest content for Eden Eternal Awaken is here! We have lots in store for this pre-christmas update including New Content, Christmas Event and many New Player related updates. 🎄 Merry Christmas! 🎄 Celestial Corridor Celestial Corridor is the newest content to hit Eden Eternal Awaken. This content is available to all players level 117 and above but is recommended for players level 120 to participate! To enter the Celestial Corridor head to Aven (X:430, Y:369)! The Celestial Corridor contains six dungeons. Each dungeon is particularly designed to make for a challenging fight for teams of five players. So make sure to prepare well before entering! There is six new accessory and trophy combinations and fourteen new weapon gems to collect! We will be opening an event in the coming days to earn some really nice and exclusive rewards! Christmas Event The event will end on January 13th 2022 <Ice Fairy> Melody has arrived in Aven! Note: She respawns every 3 hours. We have updated the Aven decor this year improving the position and rotation of all the trees! We've retired the Vendetta Treasury this year in place with the Vendetta Snow Cave! This single player dungeon is a great place to level your classes and some neat rewards! Speak to Snow Cave Explorer Steven in Aven (X:289,Y:461) to Enter! We're also giving away some free goodies on our event page! Click Me! Make sure to check out our ongoing forum event for the Christmas Season! New Player Changes After taking a long hard look at the progression of the game we have decided to make many changes that not only improve the New Player Experience but also enhances the quality of the content in question. We also plan to make some more changes to try and improve the quality that where missed in this update due to time constraints. General Changes Added Basic Class Level Stone Item to Temple Ranger Yukari in Aven (X:332, Y:267). This change will help quickly level your classes up to level 80. Allowing new players to access those all important Awaken Classes without the added grind. Increased the Free Fortification Cap till level 90 equipment. Note: We've added an exception for Awaken 95 Armor so they too can be Fortified for Free. Updated the Newbie Portal Stone buff to last until level 95. Awaken Classes Based on feedback we have created an instant complete version of every single Awaken Class Quest. These can be purchased from Temple Ranger Yukari in Aven (X:332, Y:267). We've updated the names of the Awaken Class Quest scrolls to state the name of the Class to help players who are unfamiliar with the game. Dream of Destruction We made the following changes to help new players get easier access to Holy Skills as this system is likely not to be updated again in future. We have updated the level 90 Dream of Destruction dungeons to always be an S+ Grade when completed to match the custom level 95 Dream of Destuction dungeons. Wonderland Godstones and Viroona Godstones can now directly pick the weapon of choice in the Arcane Box rather than an Unidentified Weapon. Dimension of Souls We have reduced the Boss Respawn Times from 3 hours to 2 hours to help new and current players catchup and collect those all important Enhanced Dimension of Souls trophies. Updated the following NPC's to use the Trade System rather than Quests: <Soul Trader> Shyman <Witch Doctor> Humphrey <Token Exchange> Ringo <Token Exchange> Neckles <Token Exhcange> Clark> <Token Exchange> Elder Bash Updated <Dimension Trader> Snapper to use a Trade Button rather than a quest and reduced his exchange rate from Fragmented Soul Token x6 to x5. Removed Dimension Soul's Spirit from the (Enhanced) Complete Support Potion Lv7 due to the Trade Systems limited Item Slots. Fixed the rotation of the Bosses. Dimension Trials This change was made because of the nature of the game and for the most part these dungeons have become obsolete. So we have made these dungeons either soloable for players with lower gear or lower geared parties can do these dungeons with ease. Monsters and Bosses stats have been reduced to match a Fallmyst 0/10 dungeon. Note: Does not affect the World Bosses. Awaken Armor Level 95 To preface this change I want to highlight the purpose. We want to make Awaken 95 Armors the standard of Basic Gear for up and coming players. We know it plays a key role with their Titles and we know that it is a much better option than the standard Vendetta Starter Gear. We have tried our best to make these gears almost need no assistance to obtain from other players. However, player advice is important and if you agree with this change then please help spread the word to the newer players in game and if they do need help, offer your hand. Note: As all quests are mostly the same the changes listed generally apply to all. Reduced the amount of required Dimension Soul Tokens from 5 to 3. Dimension of Soul monster specific drops reduced by the following conditions: 20 Drops Required -> 10 Drops Required. 15 Drops Required -> 8 Drops Required. 5 Drops Required -> 3 Drops Required. Dimension of Souls Boss specific drop is no longer required. Dimension of Souls Monster Kills reduced from 50 to 15. Crystal Cross Medals required reduced from 4000 to 2000. Flower Ink is no longer required. Quetzalcoatl is no longer required. Dimension Trials World Boss is no longer Required. Level 100 Trials Monsters and Bosses stats have been reduced to match a Fallmyst 0/10 dungeon. Removed Trial Coin Exchange Keres NPC from Aven and updated Trial Coin Exchange Cass to contain all the items of both NPC's using the Trade System. Awaken Weapon Level 100 Reduced the following Trial Coin prices: Medal of Completion: 50 -> 35. Enchanted Stone: 80 -> 50. Formula: Ying and Yang Stone: 30 -> 20. Dark Crystal: 50 -> 35. Bottle of Dark Magic: 50 -> 35. Formula: Gemstone: 50 -> 35. Formula: Messiah's Hammer: 50 -> 35. Evil Eye: 30 -> 20. Dragonside Ridge These changes are aimed just at Quality of Life. Updated Tribe's Madman Anhkou and Evil Witch Morana to use the Payment System. Updated Ring Exchange Ebazon, Cape Exchange Sheikhman and Nacklace Exchange Antigua to use the Payment System. Updated Potion Master De De and Ze Ze to use the Payment System. Removed Dragon Trial Trader Zigglet NPC from Dragonside Ridge and updated Dragon Trial Trader Zig to contain all the items of both NPC's using the Trade System. Monster Stones Note: Due to similarity in items, the names have been shortened. Basic <Type> Stone to <Type> Stone Lv1 reduced the Basic Enchant Crystal required from 5000 to 2000. <Type> Stone Lv1 to <Type> Stone Lv2 reduced the Basic Enchant Crystal required from 9999 to 6000. <Type> Stone Lv2 to <Type> Stone Lv3 reduced the <Type> Enchant Crystal required from 5000 to 2000. <Type> Stone Lv3 to <Type> Stone Lv4 reduced the <Type> Enchant Crystal required from 9999 to 6000. Haven of Oblivion All changes in this category are aimed to increase the speed in which new players can obtain and maximise the Haven of Oblivion weapons. All Haven of Oblivion dungeons will now be open every day. You can now use pets in Battle Mode within Haven of Oblivion dungeons. Reduced the crafting materials of all Specific Essences from 5 to 3 but increased the Blent Essences required from 5 to 7. Reduced the Faded Essence Arcane Box trade from 8 to 6. Reduced the Burnt Essence Arcane Box trade from 5 to 4. Reduced the Clean Essence Arcane Box trade from 8 to 6. Reduced the Frozen Essence Arcane Box trade from 8 to 6. Reduced the Aged Essence Arcane Box trade from 6 to 5. Reduced the Cynical Essence Arcane Box trade from 5 to 4. Reduced the trade price of the Oblivious Bag from 50 to 35 Silenced Souls. Reduced the trade price of Cerulean Bag from 150 to 75 Silenced Souls. Reduced the trade price of Delicate Bag from 150 to 75 Silenced Souls. Reduced the trade price of Claret Bag from 150 to 75 Silenced Souls. Reduced the trade price of Bright Bag from 150 to 75 Silenced Souls. Bug Fixes Fixed an issue with Celestial Arrow skill Heavenly Disarm where it did not affect Magic 2HD Weapons. Fixed an issue with Battlefield Poet skill Wave of Sleep where it did not deal Nature DMG as stated. Fixed a text issue with Leg Gem: Heretical Power. We updated the loading screens on imported maps to add some faded overlay. 🎄 Enjoy yourselves 🎄
  20. Well altar is the cheapest method as there is a lot of ways to get Eden Crystals free/cheap and often times people will roll altar just for a bit of fun with their Mystery Box excess and will sell the costumes for somewhat cheap. You can also roll Gem Altar which uses gold to get costumes although this updates less frequently and there is selected costumes in game that you can get from various different content that can then be upgraded to full legendary costumes using the cash shop item. If you don't want to do gacha then the simple solution would be to try and buy from other players using money you earn from selling cash shop items or farming in game.
  21. The cash shop is constant and only gets updated when there is new items that need to be put there. The crystal altar rotates a few times a week and our Mystery Boxes that are purchased from our website are rotated once a week.
  22. There is a number of MDPS classes that would be able to compete with the current party setups of today a lot of it is down to people not really trying to do so. Yes one can argue that the vast majority of the MDPS classes just simply aren't worth using in PvE but same can be said about a lot of PDPS classes too. People have come to the conclusion that PDPS is the way forward and the only way to do it so a lot of people demand that thats the way the party has to be. So unless people who are considered reputable try it and show people that it can work it will forever be this way. As for Conjurer although I know you've clarified. There will never be a need for this class in PvE as the primiary role for the class is debuffing and with boss fighting being long there is no need for it. However, Demon Taimer on the other hand would pay a crucial role in most MDPS party setups as it works well in both -Fire and -Dark setups which one could argue is the best 2 PvE party setups with Arch/GM.
  23. I'm rather busy at the moment to go to specific about each boss but just to clear up what True Resistance means its basically is as you said an absolute. So if a boss has 40 Fire True Resistance then that means their Fire Resistance will never drop below 40 pts no matter how much resistance drop you throw at the thing. It also gets applied on top of normal resistance so if you have 60 pts Fire Resistance for example and 40 pts Fire True Resistance then you have 100% Fire DMG reduction. So if you add all that and look at what Draconem's Passive states. So he has 70 pts All Resistance and 40 pts True Resistance. Making all his resistance 110 pts total meaning he reduces 110% damage (Basically 100%). So you must use -Resistance Reduction for atleast 11 pts to make his Resistance 99 pts meaning he will then take 1% damage. Additionally you can only reduce his resistance by 70 pts which would leave him at a total of 40 pts and anymore than that would be futile. Hope this clears up.
  24. Main Patch Content Hey everyone, I know it's been a while since Eden Eternal Awaken has had any new PvE content. Here is some of the stuff that we've been working on and hope to bring to you soon. These dungeons are designed to be fun and challenging and have had a lot of work and design iterations made to bring not only new content but some new skill designs to make the bosses challenging. We really hope you enjoy once its released! Misc. Information We have listened to new players complaints and even veteran players input on how its hard to get through the later stages of the game when you have nobody to carry you through content. So we've taken a lot of time to revise the entire games content from level 80 onwards, this not only includes changing content but also revamping the systems to be more user friendly. We wont go into too much detail yet on the changes made but we have done a lot of work on the following content: Awaken Classes Dream of Destruction Dimension of Souls Dimension Trials Awaken Armor Level 95 Level 100 Trials Awaken Weapons Level 100 Dragonside Ridge Monster Stones Haven of Oblivion We do plan to look at other areas of the game in future but this should be a good start in getting players into the game without the requirement of being carried constantly. We thank you for playing Eden Eternal!
  25. Jordan

    Trial 111

    Even though I intially planned to do content centered around normal classes there was never really much demand for it. Normal class territory war was dead very quickly so it was removed. Then with all the noise and outcry to bring it back once again it became dead even with the much better systems in place. So unless there is a really community push for this content I don't think we will be touching normal classes in any capacity. Cause I mean at the end of the day theres nothing really stopping people using normal classes on any of the currently available content. Like I know some people have done Abyss dungeons and GoP on normal classes for a challenge.
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