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Jordan

VGN GM
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Everything posted by Jordan

  1. Jordan

    Patch v110

    Bug Fixes Fixed a bug where Awaken Angelic Guard Sword was not dealing Triple Hit DMG. Fixed the ALT+S Item Preview Hover. Fixed the texture on Demonic Crystal Bow. Fixed Level 110 Gathering Tools in Mountain Towns.
  2. The main way to purchase costume dyes are on the itemmall. You can also get them from Crystal Altar. If you are looking for a specific dye you can likely try buying it from a player as there is a lot of players who usually have a stock of the popular ones.
  3. We havent undone anything. It's just the text is bugged which is why you get the ones from other areas of the game when you press it. I just need to fix the text.
  4. Ohh I havent removed it I just didnt even know its existed and nobody ever pointed it out to me till now. I can fix this issue though very easily for the next patch.
  5. I'm not really sure what you're asking for here. Unless I'm just being dumb theres no much difference beetween the 3 images except the item name?
  6. You'd be better off putting KP into the skill DMG over the STR and Max HP Class Talents. Vigorous Supression, Deadly Riposte and Grievous Wounds. I think outside of that everything else is ok. --- As for certificates again I would removed the STR and DEF and put maybe some P-CRIT DMG and P-CRIT Rate instead.
  7. As noted at the bottom of the skill This skill requires you to be in one of the three Paladin Seal's to be used. If you still cannot use, make sure you are also using one of the required weapons also noted at the bototm of the skill.
  8. Whats the mats don't stack? I can take a look.
  9. You can get unaquired quests from the unaquired quest window (to open there should be a '!' on the right of the screen inside a yellowish bubble). Make sure to disable filter by level.
  10. They're suppose to drop for everyone involved in the kill. You may want to check the mail as they are coded to if the bag is full be mailed instead rather than drop on the group. Outside of that maybe it was just unfortunate or the party may have been on taunt mode or something I'm not really sure what could have caused them not to get it. Holy skills as a concept where kinda bad content in my eyes which is why I've kinda pushed it away from relevancy for the most part. When I do change or create them I try my best to make them 100% optional skills that are nice to have but not mandatory (Not always the case but not intentionally). As for Vital Point (Execution Arrow) its a perfectly fine Holy Skill in my book. It's based on the Ranger original skill of Eagle Pursuit originally suggested by a Ranger main for good reason. It's a good skill to deal Double DMG to a low HP target as in PvE boss fights thats 30% of the boss fight (usually the hardest part) you get a double damage skill with high P-ATK. Then in PvP it helps execute low HP targets.
  11. The 115 is debatable stronger in Solo Play as it has base M-DMG Dealt. I would argue on a boss where your standing still hitting a bunch of times that the 125 in the long run is better but its dependant on procs and can go either way. Reliable vs Potential. THis i mroe talking about bard issues overall. But what I was saying in the content of the weapon itself, if you need time to stack to be able to kill. Then the new guitar will be better with that given time than any other IMO. With most these awaken weapons I tried to make their proc's different to previous. I'm not saying this is the case all across the board but the goal was to make more options and not just an "upgraded" version of the previous. Like if you look at Axe for example, Axe of Oblivion most would consider "better" but the new one is a really solid choice and if you dont need the extra slash the new one is always the better choice. Guitar was improved based on the scope of Guitar. I did each weapon on the basis of the scope of the individual weapon and not what staff has or what gun has. What did Guitar have? What could be nice on Guitar? Is it a viable option? I think it covers all of these checks well. So if you wanna be a debuffer then 115 is probebly the best option in my opinion, if you wanna be a damage threat then i would say 125 is your best choice. I don't really see much case for 110 over the 100 awaken since personally i'd lose 3-4k M-ATK for Double Hit rate even at 2%. The issue I have is that you gotta remember how much weight your words will hold as you rightly said, one of the few maybe even only BP players. If a new player comes along who do you think they're going to look for advice from or ideas from. With the current setup I don't see a reason outside of it not being as strong as the S Tier meta class that a bard cannot kill people in TW or Arena with the new Guitar and if I had the time to do so I would back this up. But if your going to call something "not good" then I think that you should atleast do the diligence of testing it first. You can easily +14 gear in this game and run into sakura and test different builds with an alt or a friend to check damage numbers and then give feedback.
  12. I don't seem to understand your point or reasoning because you say "BP needs time to kill" but that would benefit you to use the new guitar because you'll have more chances to deal Triple Hit DMG which is 25% off dealing double damage. Plus all that extra base M-ATK is going to do wonders when you stack Flame Vibrato. Like your whole arguement practically boils down to "doesn't have res drop, its trash". However, I personally don't really care if you use it or not because if your so closed minded that just looking at in archive and you write it off without any testing and number crunching shows to me that nothing I say will change your mind. I'm just putting the information out there that other community members will actually take note and try out different things and hopefully not follow build advice thats centered around a single stat.
  13. Jordan

    Patch v109

    Updates We have updated the boss drops on both Angelic Temple and Demonic Fortress to now be able to drop both x1 and x2 Angelic Essence and Demonic Essence. Bug Fixes We have corrected the Fortification / Enchant particle effect of all custom weapons added in Patch 107.
  14. The issue isn't that CC/DoD has alpaca protection but basically aslong as someone is inside the dungeon the dungeon when you log back in you will appear back inside the dungeon. This would also work with 0/10 dungeons but its not possible at the current time to relay that onto single player without creating more issues.
  15. Not a bad suggestion to be honest. I do think you are on the unlucky end to be fair but I will investigate further. I do not see how a staff that gives 7% base M-ATK buff and Triple Hit DMG is not good for a class. That is an extreme exaggeration if I was to say so myself. Do remember that that Triple Hit DMG is 25% DMG away from a sadness effect which is possibly the most broken effect in the game. No matter what angle you look at staff, there is no doubt that both staffs are your best option when picking a staff for AE. If you wanna be a nuisance Awaken Angelic, if you wanna be big dps Awaken Demonic. --- Guitar is a different case where as going back to Awaken, all Guitars are a viable choice and ultimately depends on preferance. Pro: Awaken 100: Resistance Proc (10 pts, not insignificant, not a huge amount). Double Hit Rate (2%), Decent Base M-ATK Buff. Decent proc of M-ATK. HoO: Magic DMG Dealt (Unmatched stat, makes up for any loss of M-ATK from base). Move SPD (not a huge amount). Nice debuff if your not a main damage and the buff side kinda compensates for the lack of M-ATK. Awaken 125: Triple Hit Rate (4%), Elemental DMG, Best Base M-ATK Buff. Decent proc of M-ATK and Move SPD. Con: Awaken 100: Lowest base M-ATK (Get less M-ATK from your fortifications and gear upgrade too). Lower level gems only. No movement speed (debatable if this is con or not, depends on a per player basis). HoO: Likely lower M-ATK overall. No resistance drop proc. Awaken 125: No resistance drop proc. Now as someone who played this game for a longer time and PvP'd for a long time the situation I view it like this. Yes it sucks not to have a res drop on the new Guitar when you compare it to Awaken 100. But just alone comparing +14 M-ATK on both weapons your losing around 11.6k M-ATK, which is then enhanced further by your KP points, your achievement points and the multitude of other M-ATK buffs that also this weapon has 7% over 5%. So all that M-ATK is starting to add up in lost damage that you'll probebly find that damage is pretty close in comparrison. But then your also now dealing an extra 25% dmg on your multi-hits and the chance of dealing said multi-hits has doubled. Now someone might think, "well if I use 100 Awaken I can reduce Lightning Resistance for my Arch". While yes this is true, I would argue that its great that more than 1 guitar is an option for people. There might be better ways to support the Arch but if this is the best way in your opinion then great. Personally if I was going to build a bard my selection would be the new one. I think it has more potential upside and has more doors open with gems and future gems / enhancements. I also personally think it looks better so obviously thats a factor too in this game. I think people really overestimate the power of resistance reduction so even the decreases the targets x resistance makes people auto-assume its the best option. But without doing the math and the testing I would say this discussion should not even be happening. As in discusions I've had about these weapons as far as I can tell they all have viability. I also don't think they all completely wipe out previous weapons (some do, buts thats more of an issue with the previous weapon than an issue with themselves).
  16. Jordan

    Patch v108

    Due to an exploit with Angelic Temple we had to disable this dungeon earlier today. We have created a fix and tracked down the few players who took advantage of this bug. We will be reducing these players Awaken EXP items and Essences as punishment for the bug abuse. As the abuse was very minor we will not be issuing bans over this issue. Updates Fixed and issue with Angelic Temple allowing for multiple bosses to be spawned at the same time. Fixed an issue with Gathering Items not working in Mountain Towns. Fixed a size conflict with mounts and size altering items. Fixed the new Monster Info window when the UI Scaling has been increased. Fixed the missing Base Stats on Level 95 Trial World Boss rings. Fixed the EXP amount given by Blessed EXP Leaf and Cursed EXP Leaf. Note: Compensation will be given to players who have used this item already. Fixed an issue in Angelic Temple where Rock Monster's passive was not reducing Skill DMG. Fixed an issue with Skill Reset Scroll V not working on the new gear. Fixed the new weapons crafting achievement icons. Fixed the KP description for Desperation on Lethal Arrow. More fixes towards Costume Names and Description.
  17. There is 2 different bags from the dungeon. The last boss one gives coins the first 2 bosses does not. This was to replace repeatable qyests.
  18. Based on my own calculations if you complete the new content daily it wont take you any longer than 2 - 3 months to complete all 36 weapons. Not a bug, remember resistances cap at the same negative as they do positive so negative resistance is possible.
  19. 1. Not going to change anything right now. I will see in future but I'm not adding different procs cause there is purpose behind pretty much all the procs selected. 2. Drop rate is suppose to be so so, adding quest to compensate that might be good in future when people have there weapons and the only people who are i need are mostly new people trying to catch up but right now not. 3. It is something I will look into. As it is something I have been considering since it was made.
  20. I think it's shielder. But not 100% sure.
  21. Please submit a support ticket so that we can directly look at your account. Make sure you have claimed on the right game website as awaken and classic are two different servers with to different starter packages.
  22. Jordan

    Patch v107

    New content has arrived at Eden Eternal Vendetta! We once again apologise for the delays and thank you for your patience! The battle of light and dark begins! Available for level 125 players and above, Angelic Temple and Demonic Fortress are the latest dungeons added to the game. Head over to Death Mountains to enter the new dungeons. These dungeons bring you new weapons and trophies to collect. Both dungeons are available to be entered twice a day. Angelic Temple Welcome to Angelic Temple ruled by Temple Guardian Sammy and his loyal guardians! Demonic Fortress Step if you dare into Demonic Fortress ruled by Demon Queen Syntha and her loyal servants! Today we bring you new Awaken Weapons! There is two variants for each weapon type totaling 36 possible weapons overall. The Process We have created a custom Awakening System to improve the process to Awaken Weapons. Unlike previous Awaken Weapons, any fortifications, enchants, gems, and gear upgrades will be transfered from the pre-awaken stages to the awaken stages. This means from the moment you receive your weapon you can begin working on it and using it. To start the process you will need to collect a base weapon from either Angelic Temple or Demonic Fortress. These weapons come in the form of a Blueprint or an Artisan Blueprint. Once you have your base weapon you can then upgrade it to an Angelic or Demonic version of the weapon. You can do this by using either a Angelic Blessing Stone or a Demonic Curse Stone. This will upgrade both it's attack stats and effects. Once you have your Angelic or Demonic weapon you can start gaining Awaken EXP by collecting and using Awaken EXP items. You can see your progress if you hover over the weapon in your inventory. Once you have collected all 3 stars your weapon will be ready for Awakening. To awaken the weapon you must collect either a Angelic Awaken Stone or a Demonic Awaken Stone. The Awaken Stone type and the Weapon type should match. Angelic Awaken Stone will awaken a Angelic Blessed Weapon only. Demonic Awaken Stone will awaken a Demonic Blessed Weapon only. Awaken EXP To aquire Awaken EXP for your weapons you need to collect Awaken EXP items. Awaken EXP items will always drop from bosses who have them on the drop table and will be limited to one drop per player. If your bag is full then the item will be mailed to you instead. You can get Blessed EXP Jars and Cursed EXP Jars from the last boss in Angelic Temple and Demonic Fortress respectively. You can get Blessed EXP Shells and Cursed EXP Shells from the first and second boss in Angelic Temple and Demonic Fortress respectively. You can get Blessed EXP Leafs and Cursed EXP Leafs from Tree Root Cavern, Desolate Forest, Grandiose Valley, Ice Crystal Palace and Burning Mountain Multiplayer Modes. Lethal Arrow has just become a whole lot more Lethal! Today we are updating the Lethal Arrow class. We feel like this class does not really have much space in game and even when it has been used in the past it was never due to being enjoyable but rather just it was too strong to not be used. We decided to update the direction of this class to make it feel a bit more like how the original Ranger felt with changes that make it feel more like a single target killer and a good dualist rather than an Semi-AoE DoT class. Here is a list of the new skills for the ranger class: Client Stability Improvements! We have added some more Client Stability Fixes with this update in the war against the Alpaca Box! We got some reports from players who have helped me debug these new issues and we hope to have solved them. For more information about Client Stability changes check our previous patch notes! Monster Info Window Update! We have updated the Monster Info window to contain more information about the monster and removing the tabbing system. Achievement Window Updates! You can now hide completed achievements when looking through your achievement list to help you track what is left to be completed! Itemmall and Altar Updates With the release of new higher level equipment we have added updated level Chisels and Scrolls to the Itemmall and Altars. We have also added some missing materials from the EP Shop. We have also added a variety of new pets and costumes! Major internal changes to the games buffing system! We have made some internal changes that should not have too much affect on you the player. We had to make this changes to improve the games ID system for this and future content. Although this has been thoroughly tested we may has missed something. So the content this would affect includes: Haven of Oblivion Changes As we know there will be a lot less desire to play this content now that there is new weapons released we have done some QoL nerfs to this content so that people who still want gear from this dungeon can do so with either less players and less grinding. We have removed the restriction on Reality Potions. We have reduced the quest requirements for all trophies from 10 to 5 and increased the drop rate on the quest item to 100%. Text and Misc UI Updates We have done a lot of text fixes / updates across the whole game which I must credit @MrDoudou for as he has done most of it. A lot of these changes maybe subtle but improve clarity across the entire game. Here is some examples of what has been improved: Fixed an issue where the Revelation Armor Set was not dealing Dark DMG as stated. Fixed an issue with Mimic Scrolls not working past level 120. Fixed an issue where <The Scales Spirit> Libra's Equilibruim Soldiers would not reduced resistances as stated. Removed a bugged Summoning Scroll from The Summoner Ahdon. Fixed an issue where Icecrown Altar and Diamcrys Keep's level requirement was reversed. 😜 Have Nice Time 🤪
  23. Question is a bit of a rabbit hole. If your just talking about strictly leveling up then yeh you can use stuff like Cleric to kill mobs, it's a bit slow till it unlocks Holy Smite. If your talking about end game dungeons then it's best to stick to the roles of the class. Most awaken classes that can heal, cannot heal and dps at the same time. Even the ones that can doesn't really do well. That being said the whole kinda point of the game is that you can swap class any time. So if you wanna heal then just play a healing class and if you wanna DPS then just swap to the DPS class. Otherwise you will be weak a both and either the party will die or you have less damage.
  24. Please provide a screenshot of the issue with the quest tracker visible. Also make sure your bag is not full.
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