

naru
Members-
Posts
156 -
Joined
-
Last visited
Everything posted by naru
-
Some ppl get bored cuz arena aint a thing for them since its totally random with which ppl they get in que but maybe we could do a guild arena. Its capped to 30 ppl for each guild and you can participate daily for 30 min maybe right after tw or 15 min after TW. It could be like GvG random against which guild youre OR the guild leads need to register their guild to participate. With a register we could prevent getting dead guilds in a match. Register day could be Monday and until Friday the guilds which are registered will randomly fight against each other once a day until sunday. The guild with most wins could get prices like : Glory giftbags x30/ 2 of this OP banquet buffs (which you can only get if you host alot banquets) so you can use them for GvG on weekend/Maybe some costom guilds statues with cool buffs/A Costom box which can contain one of this items ,10 bind eden crystals, 25% tritiumscroll, 5 warstones or a random prime costume(as best reward). The map could be the normal GVG map and you have to fight for the crystals like in gvg just without the legion thing and bombs. The guild with most crystals at the end of the 30 min wins the round. The crystals should have alot of hp and resistance so you have to use ATLEAST 10 ppl on one crystal to kill it fast, like that we can prevent ppl from joining at minute 25 and just use 4 cappers to assasinate the crystals in 1 min solo. I mean yea in this level cap none really can do that i guess (soloing a crystal in less than a minute) but just to be sure you could make the crystals abit harder to kill. More and more pvp participating ppl are quitting i asked some of my friends which actually do alot of pvp and not all of them like arena unlike me but they like pvp with their guild and are abit bored that the only good pvp is on weekend (gvg) but only twice a day for 30 min sometimes even less if you lose fast. Im not in a pvp guild yes but, i love the arena system without pets and arena sets with arena enchants so dont tell me "youre not even in a pvp guild why you care about guild pvp" but i want that this server survive atleast 2 more caps thats why this suggestion .
-
+ for placeable pw like it was before the change ❤️
-
1 fight is 6 min it starts at 5:59 and you forgot the 1 min in spawn when we are joining the arena. so its 14 min each round jordan could reduce the time from 6 to 4 min each round and it would be 10 min with spawn time and fight time.
-
Why not just decreasing the time of one round from 10 to 5 min. If you wipe the enemy team fast youre out in few secs anyways but it just starts getting annoying if the round last for more than 8 min even if its obvious which team is dominating.
-
alright and what about later on classic with lv 80 after inquisitor release?(if you add something like that)
-
why should a normal weapon as be good as a awaken weapon that doesnt make sense. 110% is totally fine tho...
-
ah yea forgot that thread then i have to wait
-
Jordan confirmed that they gonna wipe them or is that just a wish of you?
-
idc if its in 5 months lol, just want to know if i have to cash now or in 5 months . Rn there is nothing to do for me and im not going to fort pre awaken weps .
-
I would like to know now if you guys going to wipe the stones or not. I want to cash and hoard the stones for lv 70 but if you wipe them ill wait. No need to waste more gold for this cap until the awakens are going to be released.
-
I wanted to suggest to add maybe costom enchants for capes cuz theyre the only accessoires which cant be enchanted. Something like pheal +x and -5% dmg taken mcrit dmg +x and flat acc+5% cast speed +x and gheal +5% crit dmg +x and acc flat +5% or 1% chance to decrease dmg taken by -10% 1% chance to decrease enemies physical res by -5 1% chance to decrease enemies ele res by -10 1% chance to increase parry by +10% Tell me what you guys think of this.
-
lv65 awakens are not 117% you can ask a gm if you dont believe it theyre 115%ish the lv 75 are 120%+ thats why i suggested that. You will allways get one shotted by mages theyre just unbalanced deal with it and let it go they dont want to rework the classes.
-
Why not just capping the % at 115% like the awaken weapons so both weapons have the same amount of matk/atk and you can build like you want. Even if jordan doesnt release the driver system for lv 65, 110% and 115% arent that different. Idk why you guys act like you get 20k more atk/matk with 115% or 120%.
-
i saw the robe with 103 for 6k. If you dont want to buy it for 20k with 109% then you have to buy the bad versions of this set. the % on sets arent that important its not a big def dif. And 6k is a total fine price for a gold set tho.
-
That wont work because we are on classic server. The only class with life steal is Warlock and later warrior with awaken axe. You simply cant solo trials on this server unless you have the awaken axe and good gear then maybe. That means you have to farm the ec with a party and everyone will try to get the ec. @infecttado Anyways dont try it just wait for jordans "solution" so many pve players already quit jordan and bash forget sometimes that half of the ppl in aven are selling alts and the guild towns are full with alts farming too. Looking at login numbers doesnt mean anything im right now in a pve guild with alot of casual f2p players and the guild became the last few weeks pretty inactive, more and more ppl just quit the game.
-
@Matt i think she/he was talking about more then one set + wep you big brain. I already needed 100$ for my lv 60 staff when ecs were at 85g ea and viridians at 400,ultramarine around 500 and corals around 600-700g ea. We are talking about the current situation if you want to play more than 1 class you have to pay way more than 500$. @Bash i dont think you want me to search some nice quotes of you and jordan. Disagree is okey but being rude at the same time not, maybe you didnt do that in this thread but in some others. Tutti made even a whole thread about it, that the devs are insulting ppl weeks/months ago lmao.
-
Herak when were you the last time in classic in arena? 4. Why does this class has this fking pet if you cant use the bonus of it in pvp? 3. PPl sleep others once they gonna lose the fight and wait until theyre out of combat just to change to cleric and revive their party member. Jordan should remove class change completely in arena or just make it possible after 1 team won so ppl can change for the class token but changing class during a match just to revive ppl or idk to suprise just sucks. I saw ppl using illu invis and then swap to ranger during the fight. This class is unbalanced and it will be even more unbalanced from each level cap everyone knows that. Its like the normal class gm knockdown - deadly ice 1-2 times and dead if youre not lucky with 20% block rng. Sometimes you even need one deadly ice cuz sadness ring procs and you crit for 40k with triple hit.
-
Illu dominates in 3v3 and 10v10 very hard with the kit it has and thats why i want to suggest some changes Sleep only available while being invis Deadly ice double hit instead of triple sleep only 6 sec and 8 sec if you skill it instead of 12 +2 with skill, so you cant sleep and change class to rev ppl in arena Make the pet invis too Pet HP same like player hp in arena, knock down 2 secs instead of 3. Ik thats just 1 sec but 1 sec is a big diff in my opinion this class has already enough annoying tools I know other classes are unbalanced too but illu is one of the most unbalanced pvp classes in my opinion with the amount of cc and dmg it has.
-
Jordan you just dont want to understand that with the current prices a f2p player will never reach the level of someone who paid. unless you let a cap for more than 6 months xd but someone with work to do and someone who cant play everyday will never reach the level of a player who paid not even in few months.
-
tiered spender *cough*. Maybe you should tell us what kind of solution you think of so we can chill and dont have to post threads like this just to get insulted by the devs. Ppl are more relaxed if they know whats going to be released. Since we know when youre going to patch awas or other stuff its way less stressfull to play the game cuz we know how much time we have to do stuff, share us your solutions and maybe we are more calmed down.
-
I made threads on this forum how dumb and p2w this server is since the first few weeks of the server back in lv 55 cap. They will keep saying its our fault or what ever @Astraea . @Bash and @Jordan why you guys are not be honest and just say "yes we want more money" lets be real everyone who says this server isnt p2w is just delusional. I calculated yesterday how much gold i would make as a casual in 0/2 until the 27th August when you guys are gonna release the awaken weapons. doing all 0/2 from skleros until crimson you gonna get 1,5-2k gold depends on your luck. thats around 85-100k gold until the 27th august. The stone price for +8 and +10 stones are around 800-1k gold and +6 for 600+, how many stones you want us to use for one item? I used for my lv60 gold staff around 60k gold and to that time the stones werent that expensive. With an effort of farming gold EVERY day until the 27th august you CANT even be sure you will have enough to fort your awaken wep to +10 cuz the prices are just to high and the stones are only 10% so it depends on your lucky to get the wep +10. I mean yes i could get a weapon with 20k gold +10 if im a lucky bastard or i need 100k+ if i fail everytime and lose the %progress i made and have to buy new stones . Btw i hoarded from lv 60 cap 64 +6 10% stones and 24 7% prime lucky ss and i needed all viridians and 17 7% lucky prime for 2 sets lv 65 +6, dont want to know how much gold i would need to +10 a set if i would not hoard tho.
-
i suggested that weeks ago @Annuia jordan said the problem is if you close the window the server forgets the progress you made while trying to up the item. Thats why i suggested to make a npc for it like the one for mana infusion, that npc didnt forget the progress of the mana infusion enchant on weapon/costumes too. Not losing the progress would make the game way more enjoyable since you know that you made it up to 30% for example and you can try it in few days again (once you have enough gold for buying fort stones 1k+ ea xd). I would even suggest to increase the % until +8 by 2% or maybe 1,5% and after +8 by 1% for each fail. I think thats fair enough since you have like 11% succesrate after +8 and if youre unlucky you will need corals until 40% or even more anyways which is still alot of gold but atleast the chance increases each time you fail ....
-
I would like to mention that you can still make a system like the mana infusion system to safe the progress you made with forting a weapon. That way you need less stones since the % will increase after each fail and you dont have to start from 0 again after closing the window. Wipe the stones before a content update so ppl have to sell them and cant hoard them for months while the price gets higher and higher. Ik we already discussed that and you said the server forgets the progress of forting after we close the window but the mana infusion npc didnt forget the progress too which means its not impossible to make a npc for forting like that. I hope you understand what im trying to say Jordan/Bash.
-
Why he should make the game completely f2p? Thats nonsense making the alpaca capsule drop rate higher then none would need to cash anymore unless for chisels and costumes or ep. You can just go +10 with normal safety stones if you just farm enough of them. Jordans only money source are the safety stones,ep and everything else you need to make a good set out of altar rn he just needs to find a more balance way for everyone.