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naru

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Posts posted by naru

  1. 2 minutes ago, infecttado said:

    When Awaken started was so poppulated, not like classic, but now is dead, and no one can say no , even jordan cause he don't play the game, ppl online don't means the server is alive, and i'm not talking about tw with 10-20 ppl.

    thats what i was talking about last time, jordan doesnt play the game and idc if he played the game when aeria fked up i play since the lv 50 cap i saw every shit too. But he doesnt play his own server rn and thats why he doesnt understand why ppl are complaining about the activity,dmg from classes or what ever. Dont take that as insult jordan its simply the truth the lack of empathy you have will kill both servers at the end. I know you cant run a server without earning money to run it but the system you run rn in classic is just to p2w i suggest you should think about the stuff alicia said and try to do something even if it will take few months.

  2. 29 minutes ago, infecttado said:

    Glad to see you guys talking about :3

    when i literally made 2 or 3 posts about how p2w this server is the last few months and then i see this ...xD. 

     

    1 hour ago, ted said:

    while we have one perfectly working.

     

    What exactly is working perfect? Youre rn the only one here who dont see any issuses.

  3. 8 minutes ago, Luxdrayn said:

    I dont know how bad is your luck but you can make more than 800-1k gold per day with 0/10 & 0/2.

    Also a tiered spender wont help at all, it wil just make people donate more and keep the stone for them instead of playing the altar if he choose to add stone in it.

    Also dont tell me he can just add thing like costume or i dont know what else, just add mystery box for that.

    how much gold you do in 0/10 0/2 century @Luxdrayn? He wrote about farming century , century T, sturmfrau, skleros, venin T and he gets 2,5k and i asked how can that be when i get in just one thing (century) already 800-1k gold. I also suggested to wipe the stones for each level cap that means ppl cant hoard,which means more ss in game if they would be in a tiered spender free available for cashing players. Why should they hoard the ss if they get deleted after each level cap anyways? They will use them first for themself and then they have to sell them if they want to get gold out of the stuff they got with cashing.

  4. 3 hours ago, Tuti said:

    After farming a whole day to level all my classes to 65 I ended up getting 2.8k after running Century, Century T, Venin T, Sturmfrau, Skleros Ice Abbys.

    how can you have 2,8k with this dungeons while i just do 0/10 and 0/2 century and reach 800-1k gold?

     

    2 hours ago, Astraea said:

    Like Alicia said i think +6 is a minimum, so it should be easily affordable by any regular player, yet only LSS are available right now, so you just need to get unlucky and who knows how much you'll spend on a single +6. I really don't think it's that hard nor gamebreaking to release 50% or 75% viridian stones ? That or you could juste make regular viridians (NT) available in alpaca capsules at a better rate than what it is now. A combination of both could work too.

    Jordan could also make the vlls 25% or something like that and the alpaca capsule normal ss just limit to +6 and remove them completely from altar since they can be gained in game through pve. 

     

    @Jordan you could just add a tiered spender so there would come more safetystones into the game/marked. The players have to pay real money for safety stones anyways cuz you can only obtain them in altar and the server is already p2w so dont agrue with "its not p2w you can farm gold" no you cant farm gold fast enough as a person with life. if i would not cash i would only afford 1 +10 wep and maybe a +6 or +8 set in idk 3 months or something like that. You can wipe safety stones maybe not every month but atleast each level cap so ppl dont hoard for lv 70 cap. Casuals will need the whole cap time to gear a class wiping ss every month would make it for them abit impossible tho. Lets face it this server will bring you money until lv 80 when you release inquisitor and the last awa sets and other stuff, after that it will die if you dont add more costom content. Im not the only one whos unhappy with the server economy as you can see maybe you should do something now. 

    • Like 1
  5. 13 hours ago, SenorBernd said:

    Now that you say it, you're right. I see many especially BR players that complain about their connection/DCs.

    Thing is, maybe it'll be the total end of the world like people try to describe it here for a little while when everyones going for the new released world bosses/awa drops. I'm almost a 100% certain that for older World Bosses nothing like yall described it will ever happen.

    So here, perfect solution: just keep the currently relevant bosses(Jordan already said this would be ver ylow priority so if at all, this would come like late-ish into 65 cap?) OUT of the tracker. Like in 65 cap just keep Bazuda and Oisadar out and make the tracker only list Gore Render and lesser WBs. 

    Keeping it for old bosses sounds good jordan can add the bosses each level cap.

    lv 65 cap only bosses until lv 60 are in the timer and lv 70 cap the lv 65 just will be added. Or is it a problem to see older bosses too?

  6. 4 hours ago, Menthe said:

    What kind of fuckery in this ? 

    If you can't time hourly based WB you have nothing to do in a MMORPG

    MMORPGs require time, it's fact, and it wont change 

    If you can't afford it, it's time to change and play some more casual games 

     

    With love ❤️.

    @MentheYou would understand it, if you would have a reallife to take care of :) . Some players would appreciate it to know after they just came on when the boss they need is about to spawn. With love ❤️ btw honey 😘 

     

    And at all others who think it could start making issuses to be able to see the boss spawn times. Well first of all if you already camp the boss then it should not be a problem for you to camp it with a timer too. No one said you should stop camping the boss just because jordan adds a timer. Stealing worldbosses is reportable so you can just report that and the person will get punished if you do it right. Asking in peer doesnt work because you allways get answers like "idk maybe in X min/h". Ppl who tryhard and play 24/7 will get the bosses anyways that timer would be cool for ppl which are NOT online the whole time. You guys did literally just one arguement against it and thats the "everyone can see the boss and try to steal it" arguement like wtf. 

    The tryhards are just afraid of that they get eventually more struggle to get the trophies because more ppl would try to kill the boss monsters.

    @Yukani

    1.  None said lower the spawn time of the bosses.
    2. You still need alot of time and effort to get the trophies. I mean yea now you see when the boss is about to spawn but that doesnt mean you will get the boss and even if you get the boss you still cant be sure to get the trophy. More ppl who tryhard will hunt the boss monsters so if you dont have time you will probably longer or maybe abit less depends on how much time you invest in eden.

    @Matt

    8 hours ago, Matt said:

    Camping times has always been apart of the game. I don't think its beneficial to those that are willing to put the effort in to timing boss spawns and farming them until they get their trophy or achievement. Why reward players for being lazy? The game is already easy enough as it is, put in a little bit of effort and this sort of change isn't even necessary. All it's going to do is promoting boss resetting and stealing bosses because everyone will know the respawn time and sit there and wait for it spamming AoEs.

    Everything you said here is reportable, if you dont want that then just report it. Resetting is reportable and stealing too. I wouldnt call that rewarding the lazy ppl if the ppl just dont have the time to hunt the bosses because theyre busy with other stuff youre i guess the one whos lazy because you dont want to fight for a boss with other tryhards :) otherwise you can hard camp them just like without the timer.  

    @Yukani

     

    And i cant believe you actually agree Matt calling others lazy while you at the same time agreed with

    me many times in forum and even on other plattforms with my suggestions and opinions about the eden economy about the thing with weapon % system. Like gurl do you even have your own principles or opinions ? If you dont like players being lazy and agree with matt then you should also agree others who say "forting stuff +10 is easy and not time consuming" or are you to lazy to farm gold? Im seriously curious. 

    @Jordan

    4 hours ago, Jordan said:

    Idk just playing devils advocate on both points.

    There is an important point made in which when content is released, there is a certain advantage to timing bosses to get your achievements the fastest. You cannot argue against this as simply put why should people who don't want to time a world boss still be able to see its spawn timer against people who are willing to put in the effort of doing so.

    That being said later into a level cap when all the try harding players have completed their achievements it can become a bit more of a pain than before as you don't know when bosses will spawn, sometimes people will drive by kill it so now the channels are out of sync so honestly it does become a bit of a "well when the hell is it spawning".

    I personally think its fine as it is but I'm also not someone who cares enough about this kinda detail that would mind if a timer was added or not. It's not a priority for sure so it wouldn't be added for a while as I'm always super busy and things like this would always be top of the list priority (https://forum.vendettagn.com/index.php?/topic/11084-cleric-holy-smite-bug/).

    Thanks for the answer if you are gonna release a system like this after your important stuff is done could you tell me? :) 

  7. 3 minutes ago, Jordan said:

    Not a bad idea, although it might make it harder to farm since people will be able to time it easier ?

    Would love to see what others think as the only negative point to this would be the above point. I don't think I'd be able to do it cross channel though however as simply the game doesn't share that information with channels other than the relavant one.

    they can time it better, farm it better and get the trophy faster which means others can farm later on easier after the no life peeps are done. Across channels would be cool if you could make it work some how if its not possible its fine too.

  8. I would like to suggest a Indicatorboard for boss monster respawns so we dont have to guess when they will spawn next time after coming on from work or what ever. The indicator should just show

    - Is the Boss alive on X map and server

    -When is it gonna respawn time in hours/minutes

    Maybe even the buffs so you know where you should not go (bloodypayback)

    it would help to farm the worldbosses (less time consuming)

    • Like 1
  9. 6 minutes ago, Tuti said:

    I'd like to sse changes on Shaman, because Cleric is way better than Shaman. Heals more and have Purifying Wind.
    But before the KD Immunity, fights are simple: Put enough debuffs so cleric can't remove KD, KD and kill everyone. (Or just KD everyone including clerics and wipe)
    Cleric just isn't enough to deal with it.
    So I'd like to see Shaman and Cleric as a duo, and not making one better than the other.
    Like, giving Shaman a higher healing than Cleric might be enough since people will still need to run clerics for PW.
    Or keeping Shaman with lower heals but giving Drops of Heaven a chance to remove debuffs as a player suggested here before.
    I believe they can work together without people crying "Now Cleric is bad, please buff cleric" if you give them different fuctions.

    I know this is classic, I know the game experience we had back then was this, with Shaman being the only useless class both PVP and PVE.
    But back then we didn't had a direct contact with anyone who can change that, that's why no one asked for those changes before.
    Now that we have I feel like we should use it to make the classic experience, that was already better than awaken experience, even better than it was before.

    i already suggested one time both points 

    1.Give him more heal

    2.Give drops of heaven a chance to remove debuffs

    and the answer was a no. Jordan said that often enough that shaman heal is already higher than cleric heal and the thing with drops of heaven being able to remove debuffs was just a no.

  10. 41 minutes ago, Jordan said:

    I didn't say they need auto-attacks right now did I? I said I would make defense affect MDPS when they are on equal footing in possible damage output as PDPS. I'm not saying PDPS isn't getting the short end of the stick, but I'm  not just going to flip flop it either just because of that factor. You can see what I'm talking about as future X-Legend games does have MDPS basic attacks and they also have MDPS defense stat too.

    They have to be at an even potential before you can suggest changes like this, as anyone worth their salt on this game can tell you put MDPS and PDPS at even footing PDPS can always win in damage. It's just how the damage output is achieved is vastly different which makes PDPS struggle in PvP.

    One time I said this game has too much CC? Yeh well I don't have the time like I did 3 years ago to rework every class in the game to remove a lot of that CC. In the end it doesn't even matter cause aslong as it still exists its still going to be there and the game itself can't tell the difference between CC and none CC so the game can't do things such as extended immunitys in PvP or halfed durations in PvP. Lets also be honest compare our awaken server to the state of aeria. Bard locks, 15 - 30 seconds of transformations, etc. I have done my best.

    None would cry about a balanced game. I'd love to see you try make a balanced game with no complaints. I'd love to see anyone try it. Theres a reason why games like League of Legends patch balance changes bi-weekly, they don't do it to keep things fresh they do it because when something gets buffed other things get indirectly nerfed. So you're quite honestly asking the impossible.

    So you basically saying now we should let it unbalanced like it is cuz something will allways be wrong after a change. What would be wrong about reworking luminary for example or reworking a class in general in classic server. Or maybe decreasing the dmg numbers of snow storm and holy smite or changing def so it effects magic skills too. You can test stuff and if it doesnt work just revert it after a week you have the opportunities. Or maybe release a new stat "magic def" something like that idk. 

  11. Why they need auto attacks if they dont do equal dmg rn? You said no to all class balance topics since now because, any change would "destroy the classic experience" literally everyone talks about how big the dmg gap between pdps and mdps is then why you dont consider to change something? One time you said this game has to much cc why you dont change something about that? I mean you talk about problems but you dont change it that actually confuses me. When someone talks about release luminary and you answer luminary would be to op this level cap and it is op in lv 75 cap too why you dont balance it? None would cry about a balanced game. 

  12. I would just suggest to make def counting for both kind of damage sources. MDmg and Pdmg since you can pretty much reach the same amount of patk with a pdps and matk with a mdps. Mdps only get countered by parry and res while pdps get countered by parry, res and def (i know there is also block but in a perfect scenario, you want to use your main wep the whole time and not shield as a dps, to deal dmg). With same amount of patk and matk i mean for example Mage reaches this level cap 40-45k matk full buffed and a warrior can reach 40-45k patk full buffed too (pots inlcuded on both classes). 

  13. Alright and implementing a system is not possible too? Mana infusion could save your progress too if you couldnt finish enchanting one costume, so its not impossible to make a system which can save your fort progress.  

  14. The % progess when you fort a item gets deleted after closing the fortification window. I wanted to suggest to change this system so we can fort something and after failing few times and closing the window the progress we reached dont get deleted. Like if you start with 10%, start forting the item but fail everytime and you end up with 15% chance but you have to close the window because you want obviously keep playing the game, you will lose the progress you reached after putting hours into farming the gold for the stones. Thats just frustrating and thats why i think this change might be a good idea.

     

    Pros

    • Less frustrating if you fail because you know the chance to fort the weapon up is next time you use stones higher
    • You spend less life time into forting 1 item 
    • More ppl would be able to gear up for pvp

     

    Cons

    • Safety stone price might get higher
    • Sublime safety stone could be less worth to buy since you can stack the % (Even if i think it wont decrease the price of those stones to much)
    • Ec price could increase too cuz its more rewarding to fort stuff. Ec = safety stone 
    • Like 3
  15. 1 hour ago, Micene1975 said:

    but our comunity just trolls in peer and world chat, they just spam talk about their life :(

    I personally had never a problem to sell stuff or searching for ppl to do trials even if they talk about nonsense in peer or worldchat. Ppl trash talk in eden trash in world chat since the game is released. And after peer chat release, the trash talk became even worse but you can still use these chats to trade/sell/search for ppl.

  16. 23 hours ago, TheObserver said:

    I agree with the OP, I know you have to "work" to get  items in games, but sometimes real life makes it difficult, at night after work I am to tired to farm highland and when its weekend I dont have the gold to buy items and I can not compete, so I started to get bored and do other stuff, for example this weekend I prefer watching some series and  playing a RTS with some old friends. If the money I invest in the game were more rewarding I can buy AP and enjoy the game more.

    Selling ECS is not good enought, maybe if your main currency is the american dollar it will be ok, because 20$ it is nothing, but for other countries its like x3 or x4 the value, so get just 8k gold is really bad, and then you will probably say if you dont have money why do you buy AP, well  maybe my rate is x3.5 but thank god I have a good job and I can donate but I want more rewards for my money because it cost more for me.

    Fortification stones should be rare, but not just for rankings, how normal players are suppose to compete for example in arena, the problem with this system is that people who have everything get  richer and powerful and the others have to farm highlands for hours and after that watch all their gold reduce to nothing while the other guy gets richer and continue to rank.

    yea i mostly agree with this. But i guess it wont happen so what ever ill just wait for awaken server to be active again and pay there money for what ever is in the mystery boxes or selling vgn points to other player. - How i personal feel and think rn.

     

    Now to the discussion

     

    Its just frustrating to come on after a long day and start farming in eden for idk how many hours like its my second job. Idk why ppl would not want free rewards for buying vgn i mean jordan said that the tiered spender could be used for rare items which is nice and idk why it would make it pay to win i mean ppl are buying for example sublime stones for 10-12k ea. Why would a tiered spender kill the economy i mean if there was a sublime stone in there and you would sell it, then it would be 10-12k worth too or even less cuz there would be more ppl selling it?

    Player with a fulltime job dont have the time to farm gold get rank 1-5 and get their sublime stones every month. Farming gold for 10% stones takes alot of time too. It would be actually less frustrating if the % increase after using a stone would NOT disapear after closing the fortification window because youre out of stones. That would mean you can come after work on for like 2h farm maybe 2k gold if you need to. Buy stones with that gold and even if they all fail and you reach lets say 14% succesrate. Then you could keep going next day until the weapon goes up. 

    That would make it less frustrating but rn you have to use a big amount of safety stones and need alot of tries until you get the fort you want or you need alot of luck otherwise you lose the succesrate you reached and need to start at 11% again.

    So maybe we could after using 30 coral sublime safety stones and fail all of them keep atleast the succesrate for our next try.

     

    Ofc it feels maybe "unfair" that ppl who actually pay for this game get their stuff faster done against casuals who play 24/7 and dont have the money to get the stuff they want to have out of the tiered spender. But if they hadnt a problem to farm and then spend the money on stuff which other players got with ecs from altar then why is there a problem with stuff you get out of tiered spender?

    The only diff between altar and tiered spender is that tiered spender is for cash only. Ppl could also buy tiered spender ranks in game. There shouldnt be a problem to write "wtb rank 8 tiered spender" if they want something special out of it we did that in offical server too for example.

    Non cash players which have the time to farm can also buy vgn points vs gold like in awaken server and play the tiered spender. I mean there are options to get the stuff out of it thats why i dont understand why ppl think its to pay to win. You pay 60-80g for ecs which are only available with real money and prime costumes are only available in altar too, for altar you need ecs which means altar items are cash items too and none cries or criticsize that because you can buy it from other players if you dont cash. That would be possible with tiered spender too, you can buy it from other players thats why i dont get the big problem why it should be not more rewarding for cash player to cash.

    Dont take this as crying or something like that i just want to discuss abit in this thread to understand the mind of the ppl which dont want a tiered spender. Just want to know why "No" to free items you get for paying into the game. Thank you in advance for your answers and thoughts. 

  17. You could make the safetystones NT so its more rewarding to cash and just make the costumes and pet and the other stuff out of tiered spender tradeable.

    That way the stones would keep the same price in game and ecs too. I personally work or start working soon again cuz corona and played the last months alot cuz the time was obviously there if you dont need to work. As someone who doesnt work yes its easy to just not to cash because you have alot of time. I sometimes just farmed 10h highlands and made 10-11k gold on one day, if i wanted too.

     But you need to think about the ppl who actually work 8h+ a day then they come lets say at 4pm or 5pm or even later and dont want to or dont have the time to farm 5h to buy 10 safety stones for example. If you have the money and you want to cash why not making it more rewarding?

    People who cannot afford to cash like SenorBernd wrote here should just dont do it then? I mean you could cash in awakening too and it was way more rewarding then here tho. Ppl who cannot afford the money for drugs buy them in rl too. If youre characteristic weak and do stuff you shouldnt do like spending your money in a casino or in a video game then its not the fault of the game or the casino its basically your own fault. Just as example btw dont feel offended here. 

    Yes you can sell the ecs you get from cashing now but in my personal opinion its just not rewarding enough for the money you put in the game. I hope that wasnt to harsh again from my side i just wanted to make an example why it would be better to make cashing more rewarding.

  18. rank 1. 30 ecs 

    rank 2. 25 ecs , 20 warstones  , bankslot rental , heroictrait tome, makeover cosmetics set

    rank 3. 1 corona stardust lv X , 1 alpha  costume , 30 ecs NT , 5 shattergems

    rank 4. 2 alpha pets for pdps and mdps (chooseable), 30 ecs NT, 5 safety stones , 2 lucky safety stones

    rank 5. 5 viridian lucky safety stones , 30 ecs NT , 1 alpha mount , 5 chisel lv X , 5 CP charms lv 1, 5 EXP charms lv 1, 5 loot charms lv 1

    rank 6. 10 lucky safety stones, 40 ecs NT , 1 prime mount , 5 chisel lv X, 30 slot backpack

    rank 7. 5 CP charms lv 2, 5 EXP charms lv 2 , 5 Loot charms lv 2 , exp blue gear cloth/heavy/light 1-30

    rank 8. 15 corona essence lv X , 10 corona stardust lv X , 5 Corona heartflame lv X , 15 fortification reset scrolls

    rank 9.  1 prime head costume , 1 prime body costume , 1 prime face costume ,1 prime special costume, 1 pdps prime pet , 1 mdps prime pet

    rank 10. 1 2h prime weapon , 1 1h prime weapon , 20 ultramarine lucky SS, 15 coral lucky SS , 1 halycon ultramarine SS

    1 special rank for ppl who pay abit more

    rank 11. gear fortification +10 box ( 2 coral sublime stones , 2 ultramarine sublime stones , 6 viridian sublime stones, 10 fortification reset scrolls) or 250 ecs NT

     

    Saw under few threads that ppl didnt make a clear suggestion for a tiered spender so i thought i make a suggestion. since until rank 4 in this example are just trash items i would suggest

    Rank 1-3 : all items can be choosed

    Rank 4-6 : 3 items can be choosed

    Rank 6-8 : 2 items can be choosed

    rank 9-11 : 1 item can be choosed

     

    The spender could be filled like the one on offical server just by buying stuff with vgn points. If you also need a suggestion for the price idk 1-10 = 100 dollar and 11 maybe 175 dollar i think if something like that would get released then you guys should choose the price.

    • Like 2
  19. 2 hours ago, SenorBernd said:

    Let's be real. Most of the suggestion only go south if(/after) Jordan doesn't accept them. The problem are the people that then proceed to get pissed and personal, just because their suggestion isn't accepted.

    Heck i did many suggestions and literally 0 made it so far. Still i am here defending Jordan. Because people(you in your suggestion did it too) need to calm the shit down. Of course people want to convince the Staff that their suggestion is THE non+ultra solution for everything but pls. Instead of accepting a no and/or keeping it polite, people instead get angry and personal every single time.

    TL;DR: yall really need to calm down. Accept a no and keep things polite. I can really understand Jordans position right now, especially TODAY with literal hundreds of lines of pure "shit" to read. 

     

    Edit: i even think Jordan is way too polite still. Some threads that i think really need to be closed ASAP are still open and personal attacks/pure flame for the purpose of flaming should be banned tbh

    senor if ppl would  respond to suggestions normally without insulting ppl and im talking rn about everyone the gs/gm included, then ppl would not start agruing or answering toxic back. If you get treated like shit, ofc ppl start being toxic :) . i agree there with tuti they just get back what they give us pretty much. 

    • Thanks 1
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