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naru

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Posts posted by naru

  1. 5 hours ago, Matt said:

    Also, it doesn't cost $2,000 to +10 full armor sets, maybe $500 tbh (know from personal experience).

     

    bye dont let the door hit you on the way out. The entitlement some people have.. "MAKE IT MY WAY OR I WONT SPEND MY $50" 

    712216048450928722.png?v=1

    @Matt i think she/he was talking about more then one set + wep you big brain. I already needed 100$ for my lv 60 staff when ecs were at 85g ea and viridians at 400,ultramarine around 500 and corals around 600-700g ea. We are talking about the current situation if you want to play more than 1 class you have to pay way more than 500$.

     

    2 hours ago, Bash said:

    No one is insulting you, we are allowed to disagree with you.

    @Bash i dont think you want me to search some nice quotes of you and jordan. Disagree is okey but being rude at the same time not, maybe you didnt do that in this thread but in some others. Tutti made even a whole thread about it, that the devs are insulting ppl weeks/months ago lmao. 

  2. 5 hours ago, Herakles said:

    First of all, the illu is not the only dominant class in PvP.
    Coming back to your suggestion, I just want to highlight something, we are on the Classic server, not the Awa where we rework all the classes.
    Personally I'm against it.
    But if I have to give my opinion on your suggestion:
    1 Hmm why not I like the idea
    2 Maybe
    3 I'm not sure what to think
    4 No
    5 No, very bad idea
    6 Why not

    I know a lot of classes keep the advantage over others, but then again, every class has a class that can counter it. #Knight

    Maybe someday Jordan's gonna want to rebalance all the classes on the classic, I don't know. But it's going to take some time

    Herak when were you the last time in classic in arena?

    4. Why does this class has this fking pet if you cant use the bonus of it in pvp?

    3. PPl sleep others once they gonna lose the fight and wait until theyre out of combat just to change to cleric and revive their party member. Jordan should remove class change completely in arena or just make it possible after 1 team won so ppl can change for the class token but changing class during a match just to revive ppl or idk to suprise just sucks. I saw ppl using illu invis and then swap to ranger during the fight.

    This class is unbalanced and it will be even more unbalanced from each level cap everyone knows that. Its like the normal class gm knockdown - deadly ice 1-2 times and dead if youre not lucky with 20% block rng. Sometimes you even need one deadly ice cuz sadness ring procs and you crit for 40k with triple hit.

    • Haha 1
    • Confused 1
  3. Illu dominates in 3v3 and 10v10 very hard with the kit it has and thats why i want to suggest some changes

     

    1. Sleep only available while being invis
    2. Deadly ice double hit instead of triple
    3. sleep only 6 sec and 8 sec if you skill it instead of 12 +2 with skill, so you cant sleep and change class to rev ppl in arena
    4. Make the pet invis too
    5. Pet HP same like player hp in arena,
    6. knock down 2 secs instead of 3. Ik thats just 1 sec but 1 sec is a big diff in my opinion this class has already enough annoying tools

    I know other classes are unbalanced too but illu is one of the most unbalanced pvp classes in my opinion with the amount of cc and dmg it has.

    • Confused 6
    • Sad 2
  4. Jordan you just dont want to understand that with the current prices a f2p player will never reach the level of someone who paid. unless you let a cap for more than 6 months xd but someone with work to do and someone who cant play everyday will never reach the level of a player who paid not even in few months.

    • Like 1
  5. 51 minutes ago, Jordan said:

    You say shit like "More attractive things for cashers" well go on list to me whats more attractive for cashers.

    tiered spender *cough*.

    1 hour ago, Jordan said:

    I have mutliple things to take care of asside from this game and this game has had so much attention since opening and I want to say I've spend more time dealing with people on this forum than I've had time actually working on the server. So yeh maybe the idea is good and maybe the system could do with a little work but quite honestly if I wasn't spending so much time on here having to debate the same thing over and over again and having the same few people which btw it is the same few people.

    Maybe you should tell us what kind of solution you think of so we can chill and dont have to post threads like this just to get insulted by the devs. Ppl are more relaxed if they know whats going to be released. Since we know when youre going to patch awas or other stuff its way less stressfull to play the game cuz we know how much time we have to do stuff, share us your solutions and maybe we are more calmed down.

  6. 14 minutes ago, Astraea said:

    Do you even realize the people hoarding stones aren't the people who are currently complaining? Also i'll use this argument again but as someone who played on the french aeria server, the experience isn't cheaper here. But then again i'm not asking for that, nobody's asking for that, people are just asking for a better experience than what it actually is and yet you refuse to listen, you refuse to even consider the remote possibility of making things better. Instead you keep on blaming us the players, yet you're saying you want to protect the longevity of the server ? Big doubts on that currently, don't think any game staff blaming the player base ever helped anywhere.

    I made threads on this forum how dumb and p2w this server is since the first few weeks of the server back in lv 55 cap. They will keep saying its our fault or what ever @Astraea . @Bash and @Jordan why you guys are not be honest and just say "yes we want more money" lets be real everyone who says this server isnt  p2w is just delusional. I calculated yesterday how much gold i would make as a casual in 0/2 until the 27th August when you guys are gonna release the awaken weapons. doing all 0/2 from skleros until crimson you gonna get 1,5-2k gold depends on your luck. thats around 85-100k gold until the 27th august. The stone price for +8 and +10 stones are around 800-1k gold and +6 for 600+, how many stones you want us to use for one item? I used for my lv60 gold staff around 60k gold and to that time the stones werent that expensive. With an effort of farming gold EVERY day until the 27th august you CANT even be sure you will have enough to fort your awaken wep to +10 cuz the prices are just to high and the stones are only 10% so it depends on your lucky to get the wep +10. I mean yes i could get a weapon with 20k gold +10 if im a lucky bastard or i need 100k+ if i fail everytime and lose the %progress i made and have to buy new stones :). Btw i hoarded from lv 60 cap 64 +6 10% stones and 24 7% prime lucky ss and i needed all viridians and 17 7% lucky prime for 2 sets lv 65 +6, dont want to know how much gold i would need to +10 a set if i would not hoard tho.

  7. 22 minutes ago, Annuia said:

    I completely agree, this sometimes doesnt feel like a game at all, its just a person grinding to grab the best items at the best price while selling and reselling, gambling and hope for the best.

     

    One of the best suggestions in this thread so far is to not lose the foritifcation % increase when closing window. Common just think about it, in what way is that fair or makes any sense? None, its an exploit and a spit in the face to the player if you ask me, whoever designed that system, should be ashamed of themselves. Its great that the succes rate increases if you fail, but by simly closing the window, you lose that increase? What? Who thought of that? What kind of flaw is that? And this is something I truly Believe you, @Bash, @Jordancould totally work on to improve, these details make the difference in the overall gameplay experience, and thats whats important, people will continue to invest in a game they like and enjoy and that actually has a good system built in it. You won't lose players by improving these flaws, you will win them over.

     

    Also this is my opinion but having so many "good stuff" on altar is what makkes the market go crazy, take coronas for instance, SS, costumes, etc etc, the only way to get those is trhough altar. People once complained about the alpaca king costumes material requirements to be huge and absurd, yet, its one of the only Prime costumes thats avaiable outside of altar. People would need months jjust to get 2 primes from alpaca king costume (assuming they dont play 24/7, this is just an example of how certain things dont need to be that hard or ridiculous to get. Simply give more options to acquire certain items.

     

    i suggested that weeks ago @Annuia jordan said the problem is if you close the window the server forgets the progress you made while trying to up the item. Thats why i suggested to make a npc for it like the one for mana infusion, that npc didnt forget the progress of the mana infusion enchant on weapon/costumes too. Not losing the progress would make the game way more enjoyable since you know that you made it up to 30% for example and you can try it in few days again (once you have enough gold for buying fort stones 1k+ ea xd). I would even suggest to increase the % until +8 by 2% or maybe 1,5% and after +8 by 1% for each fail. I think thats fair enough since you have like 11% succesrate after +8 and if youre unlucky you will need corals until 40% or even more anyways which is still alot of gold but atleast the chance increases each time you fail ....

  8. I would like to mention that you can still make a system like the mana infusion system to safe the progress you made with forting a weapon. That way you need less stones since the % will increase after each fail and you dont have to start from 0 again after closing the window. Wipe the stones before a content update so ppl have to sell them and cant hoard them for months while the price gets higher and higher. Ik we already discussed that and you said the server forgets the progress of forting after we close the window but the mana infusion npc didnt forget the progress too which means its not impossible to make a npc for forting like that. I hope you understand what im trying to say Jordan/Bash. 

  9. 2 minutes ago, SenorBernd said:

    I'd like more Safety Stones :) Best to boost the rates in Alpaca Capsules but just for normal SS ofc. I know Jordans sick of hearing this but this would make people stop crying literally instantly and i honestly don't know why it would be so hard to just make them drop more out of the capsules except from maybe people cashing less then?

     

    Btw. i absolutely didn't read this thread at all since i know it'd be a complete waste of time and most people are writing bullshit anyways so yeah owo

    Why he should make the game completely f2p? Thats nonsense making the alpaca capsule drop rate higher then none would need to cash anymore unless for chisels and costumes or ep. You can just go +10 with normal safety stones if you just farm enough of them. Jordans only money source are the safety stones,ep and everything else you need to make a good set out of altar rn he just needs to find a more balance way for everyone.

  10. 2 minutes ago, infecttado said:

    When Awaken started was so poppulated, not like classic, but now is dead, and no one can say no , even jordan cause he don't play the game, ppl online don't means the server is alive, and i'm not talking about tw with 10-20 ppl.

    thats what i was talking about last time, jordan doesnt play the game and idc if he played the game when aeria fked up i play since the lv 50 cap i saw every shit too. But he doesnt play his own server rn and thats why he doesnt understand why ppl are complaining about the activity,dmg from classes or what ever. Dont take that as insult jordan its simply the truth the lack of empathy you have will kill both servers at the end. I know you cant run a server without earning money to run it but the system you run rn in classic is just to p2w i suggest you should think about the stuff alicia said and try to do something even if it will take few months.

  11. 29 minutes ago, infecttado said:

    Glad to see you guys talking about :3

    when i literally made 2 or 3 posts about how p2w this server is the last few months and then i see this ...xD. 

     

    1 hour ago, ted said:

    while we have one perfectly working.

     

    What exactly is working perfect? Youre rn the only one here who dont see any issuses.

  12. 8 minutes ago, Luxdrayn said:

    I dont know how bad is your luck but you can make more than 800-1k gold per day with 0/10 & 0/2.

    Also a tiered spender wont help at all, it wil just make people donate more and keep the stone for them instead of playing the altar if he choose to add stone in it.

    Also dont tell me he can just add thing like costume or i dont know what else, just add mystery box for that.

    how much gold you do in 0/10 0/2 century @Luxdrayn? He wrote about farming century , century T, sturmfrau, skleros, venin T and he gets 2,5k and i asked how can that be when i get in just one thing (century) already 800-1k gold. I also suggested to wipe the stones for each level cap that means ppl cant hoard,which means more ss in game if they would be in a tiered spender free available for cashing players. Why should they hoard the ss if they get deleted after each level cap anyways? They will use them first for themself and then they have to sell them if they want to get gold out of the stuff they got with cashing.

  13. 3 hours ago, Tuti said:

    After farming a whole day to level all my classes to 65 I ended up getting 2.8k after running Century, Century T, Venin T, Sturmfrau, Skleros Ice Abbys.

    how can you have 2,8k with this dungeons while i just do 0/10 and 0/2 century and reach 800-1k gold?

     

    2 hours ago, Astraea said:

    Like Alicia said i think +6 is a minimum, so it should be easily affordable by any regular player, yet only LSS are available right now, so you just need to get unlucky and who knows how much you'll spend on a single +6. I really don't think it's that hard nor gamebreaking to release 50% or 75% viridian stones ? That or you could juste make regular viridians (NT) available in alpaca capsules at a better rate than what it is now. A combination of both could work too.

    Jordan could also make the vlls 25% or something like that and the alpaca capsule normal ss just limit to +6 and remove them completely from altar since they can be gained in game through pve. 

     

    @Jordan you could just add a tiered spender so there would come more safetystones into the game/marked. The players have to pay real money for safety stones anyways cuz you can only obtain them in altar and the server is already p2w so dont agrue with "its not p2w you can farm gold" no you cant farm gold fast enough as a person with life. if i would not cash i would only afford 1 +10 wep and maybe a +6 or +8 set in idk 3 months or something like that. You can wipe safety stones maybe not every month but atleast each level cap so ppl dont hoard for lv 70 cap. Casuals will need the whole cap time to gear a class wiping ss every month would make it for them abit impossible tho. Lets face it this server will bring you money until lv 80 when you release inquisitor and the last awa sets and other stuff, after that it will die if you dont add more costom content. Im not the only one whos unhappy with the server economy as you can see maybe you should do something now. 

    • Like 1
  14. 13 hours ago, SenorBernd said:

    Now that you say it, you're right. I see many especially BR players that complain about their connection/DCs.

    Thing is, maybe it'll be the total end of the world like people try to describe it here for a little while when everyones going for the new released world bosses/awa drops. I'm almost a 100% certain that for older World Bosses nothing like yall described it will ever happen.

    So here, perfect solution: just keep the currently relevant bosses(Jordan already said this would be ver ylow priority so if at all, this would come like late-ish into 65 cap?) OUT of the tracker. Like in 65 cap just keep Bazuda and Oisadar out and make the tracker only list Gore Render and lesser WBs. 

    Keeping it for old bosses sounds good jordan can add the bosses each level cap.

    lv 65 cap only bosses until lv 60 are in the timer and lv 70 cap the lv 65 just will be added. Or is it a problem to see older bosses too?

  15. 4 hours ago, Menthe said:

    What kind of fuckery in this ? 

    If you can't time hourly based WB you have nothing to do in a MMORPG

    MMORPGs require time, it's fact, and it wont change 

    If you can't afford it, it's time to change and play some more casual games 

     

    With love ❤️.

    @MentheYou would understand it, if you would have a reallife to take care of :) . Some players would appreciate it to know after they just came on when the boss they need is about to spawn. With love ❤️ btw honey 😘 

     

    And at all others who think it could start making issuses to be able to see the boss spawn times. Well first of all if you already camp the boss then it should not be a problem for you to camp it with a timer too. No one said you should stop camping the boss just because jordan adds a timer. Stealing worldbosses is reportable so you can just report that and the person will get punished if you do it right. Asking in peer doesnt work because you allways get answers like "idk maybe in X min/h". Ppl who tryhard and play 24/7 will get the bosses anyways that timer would be cool for ppl which are NOT online the whole time. You guys did literally just one arguement against it and thats the "everyone can see the boss and try to steal it" arguement like wtf. 

    The tryhards are just afraid of that they get eventually more struggle to get the trophies because more ppl would try to kill the boss monsters.

    @Yukani

    1.  None said lower the spawn time of the bosses.
    2. You still need alot of time and effort to get the trophies. I mean yea now you see when the boss is about to spawn but that doesnt mean you will get the boss and even if you get the boss you still cant be sure to get the trophy. More ppl who tryhard will hunt the boss monsters so if you dont have time you will probably longer or maybe abit less depends on how much time you invest in eden.

    @Matt

    8 hours ago, Matt said:

    Camping times has always been apart of the game. I don't think its beneficial to those that are willing to put the effort in to timing boss spawns and farming them until they get their trophy or achievement. Why reward players for being lazy? The game is already easy enough as it is, put in a little bit of effort and this sort of change isn't even necessary. All it's going to do is promoting boss resetting and stealing bosses because everyone will know the respawn time and sit there and wait for it spamming AoEs.

    Everything you said here is reportable, if you dont want that then just report it. Resetting is reportable and stealing too. I wouldnt call that rewarding the lazy ppl if the ppl just dont have the time to hunt the bosses because theyre busy with other stuff youre i guess the one whos lazy because you dont want to fight for a boss with other tryhards :) otherwise you can hard camp them just like without the timer.  

    @Yukani

     

    And i cant believe you actually agree Matt calling others lazy while you at the same time agreed with

    me many times in forum and even on other plattforms with my suggestions and opinions about the eden economy about the thing with weapon % system. Like gurl do you even have your own principles or opinions ? If you dont like players being lazy and agree with matt then you should also agree others who say "forting stuff +10 is easy and not time consuming" or are you to lazy to farm gold? Im seriously curious. 

    @Jordan

    4 hours ago, Jordan said:

    Idk just playing devils advocate on both points.

    There is an important point made in which when content is released, there is a certain advantage to timing bosses to get your achievements the fastest. You cannot argue against this as simply put why should people who don't want to time a world boss still be able to see its spawn timer against people who are willing to put in the effort of doing so.

    That being said later into a level cap when all the try harding players have completed their achievements it can become a bit more of a pain than before as you don't know when bosses will spawn, sometimes people will drive by kill it so now the channels are out of sync so honestly it does become a bit of a "well when the hell is it spawning".

    I personally think its fine as it is but I'm also not someone who cares enough about this kinda detail that would mind if a timer was added or not. It's not a priority for sure so it wouldn't be added for a while as I'm always super busy and things like this would always be top of the list priority (https://forum.vendettagn.com/index.php?/topic/11084-cleric-holy-smite-bug/).

    Thanks for the answer if you are gonna release a system like this after your important stuff is done could you tell me? :) 

  16. 3 minutes ago, Jordan said:

    Not a bad idea, although it might make it harder to farm since people will be able to time it easier ?

    Would love to see what others think as the only negative point to this would be the above point. I don't think I'd be able to do it cross channel though however as simply the game doesn't share that information with channels other than the relavant one.

    they can time it better, farm it better and get the trophy faster which means others can farm later on easier after the no life peeps are done. Across channels would be cool if you could make it work some how if its not possible its fine too.

  17. I would like to suggest a Indicatorboard for boss monster respawns so we dont have to guess when they will spawn next time after coming on from work or what ever. The indicator should just show

    - Is the Boss alive on X map and server

    -When is it gonna respawn time in hours/minutes

    Maybe even the buffs so you know where you should not go (bloodypayback)

    it would help to farm the worldbosses (less time consuming)

    • Like 1
  18. 6 minutes ago, Tuti said:

    I'd like to sse changes on Shaman, because Cleric is way better than Shaman. Heals more and have Purifying Wind.
    But before the KD Immunity, fights are simple: Put enough debuffs so cleric can't remove KD, KD and kill everyone. (Or just KD everyone including clerics and wipe)
    Cleric just isn't enough to deal with it.
    So I'd like to see Shaman and Cleric as a duo, and not making one better than the other.
    Like, giving Shaman a higher healing than Cleric might be enough since people will still need to run clerics for PW.
    Or keeping Shaman with lower heals but giving Drops of Heaven a chance to remove debuffs as a player suggested here before.
    I believe they can work together without people crying "Now Cleric is bad, please buff cleric" if you give them different fuctions.

    I know this is classic, I know the game experience we had back then was this, with Shaman being the only useless class both PVP and PVE.
    But back then we didn't had a direct contact with anyone who can change that, that's why no one asked for those changes before.
    Now that we have I feel like we should use it to make the classic experience, that was already better than awaken experience, even better than it was before.

    i already suggested one time both points 

    1.Give him more heal

    2.Give drops of heaven a chance to remove debuffs

    and the answer was a no. Jordan said that often enough that shaman heal is already higher than cleric heal and the thing with drops of heaven being able to remove debuffs was just a no.

  19. 41 minutes ago, Jordan said:

    I didn't say they need auto-attacks right now did I? I said I would make defense affect MDPS when they are on equal footing in possible damage output as PDPS. I'm not saying PDPS isn't getting the short end of the stick, but I'm  not just going to flip flop it either just because of that factor. You can see what I'm talking about as future X-Legend games does have MDPS basic attacks and they also have MDPS defense stat too.

    They have to be at an even potential before you can suggest changes like this, as anyone worth their salt on this game can tell you put MDPS and PDPS at even footing PDPS can always win in damage. It's just how the damage output is achieved is vastly different which makes PDPS struggle in PvP.

    One time I said this game has too much CC? Yeh well I don't have the time like I did 3 years ago to rework every class in the game to remove a lot of that CC. In the end it doesn't even matter cause aslong as it still exists its still going to be there and the game itself can't tell the difference between CC and none CC so the game can't do things such as extended immunitys in PvP or halfed durations in PvP. Lets also be honest compare our awaken server to the state of aeria. Bard locks, 15 - 30 seconds of transformations, etc. I have done my best.

    None would cry about a balanced game. I'd love to see you try make a balanced game with no complaints. I'd love to see anyone try it. Theres a reason why games like League of Legends patch balance changes bi-weekly, they don't do it to keep things fresh they do it because when something gets buffed other things get indirectly nerfed. So you're quite honestly asking the impossible.

    So you basically saying now we should let it unbalanced like it is cuz something will allways be wrong after a change. What would be wrong about reworking luminary for example or reworking a class in general in classic server. Or maybe decreasing the dmg numbers of snow storm and holy smite or changing def so it effects magic skills too. You can test stuff and if it doesnt work just revert it after a week you have the opportunities. Or maybe release a new stat "magic def" something like that idk. 

  20. Why they need auto attacks if they dont do equal dmg rn? You said no to all class balance topics since now because, any change would "destroy the classic experience" literally everyone talks about how big the dmg gap between pdps and mdps is then why you dont consider to change something? One time you said this game has to much cc why you dont change something about that? I mean you talk about problems but you dont change it that actually confuses me. When someone talks about release luminary and you answer luminary would be to op this level cap and it is op in lv 75 cap too why you dont balance it? None would cry about a balanced game. 

  21. I would just suggest to make def counting for both kind of damage sources. MDmg and Pdmg since you can pretty much reach the same amount of patk with a pdps and matk with a mdps. Mdps only get countered by parry and res while pdps get countered by parry, res and def (i know there is also block but in a perfect scenario, you want to use your main wep the whole time and not shield as a dps, to deal dmg). With same amount of patk and matk i mean for example Mage reaches this level cap 40-45k matk full buffed and a warrior can reach 40-45k patk full buffed too (pots inlcuded on both classes). 

  22. Alright and implementing a system is not possible too? Mana infusion could save your progress too if you couldnt finish enchanting one costume, so its not impossible to make a system which can save your fort progress.  

  23. The % progess when you fort a item gets deleted after closing the fortification window. I wanted to suggest to change this system so we can fort something and after failing few times and closing the window the progress we reached dont get deleted. Like if you start with 10%, start forting the item but fail everytime and you end up with 15% chance but you have to close the window because you want obviously keep playing the game, you will lose the progress you reached after putting hours into farming the gold for the stones. Thats just frustrating and thats why i think this change might be a good idea.

     

    Pros

    • Less frustrating if you fail because you know the chance to fort the weapon up is next time you use stones higher
    • You spend less life time into forting 1 item 
    • More ppl would be able to gear up for pvp

     

    Cons

    • Safety stone price might get higher
    • Sublime safety stone could be less worth to buy since you can stack the % (Even if i think it wont decrease the price of those stones to much)
    • Ec price could increase too cuz its more rewarding to fort stuff. Ec = safety stone 
    • Like 3
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