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  1. Thank you, this is all thats needed, your approval, whether be it positive or negative, @Bash and @Jordan, just a thumbs up or thumbs down, and your right, both of you need time. I stand down, as the message is clear as day. Its good to know your working on implementing changes and like the suggestions on this post, and to be honest, thats all thats needed, no dramas, thats what forums are for, to help community and developers come up with good solutions
  2. I remember in the beginning of this server you wanted to keep things as "classic feeling" as possible, which is okay, but againot everything in original was good as we all know, and you guys can imrpove those flaws in this new private server. Thats what a private server is all about, its not about mimicking the original, its an alternate experience. I know your working on a boss type rush dungeon, thats amazing!! Those stuff give life to these private servers. You've done other improvements too, which is good. Your the administrators, your the only persons that can change something significantly, the players provide feedback, good and bad, the sheer amount of posts about stones literally means that this subject really needs to be worked on. "Everyone complains about it, the number of posts is skyrocketing". At this point its enough to understand that this is a big issue for many players, and it can cause you to lose more people, therefore more money, therefore killing the server. A happy player will invest gladly on the server, and there are people here that are willing to invest to keep it alive. Yes changes take time to work on, yes you have your real life and other projects to work on. Its all fine, as long as your willing to implement those changes that players are asking for, in this case specific about the stones, its all fine, doesnt have to be done today or tomorrow, but dont just shove it away, because its not about the amount of stones avaiable anymore.
  3. Sorry must have passed by that post hehe, regardless its wonderfull suggestion indeed It will fix the hoarding problem and also not everybody can stock up many stones to guarantee success, and yeah a better % would be better when failing for sure, as it stands now, its a pretty draining feature...
  4. I completely agree, this sometimes doesnt feel like a game at all, its just a person grinding to grab the best items at the best price while selling and reselling, gambling and hope for the best. One of the best suggestions in this thread so far is to not lose the foritifcation % increase when closing window. Common just think about it, in what way is that fair or makes any sense? None, its an exploit and a spit in the face to the player if you ask me, whoever designed that system, should be ashamed of themselves. Its great that the succes rate increases if you fail, but by simly closing the window, you lose that increase? What? Who thought of that? What kind of flaw is that? And this is something I truly Believe you, @Bash, @Jordancould totally work on to improve, these details make the difference in the overall gameplay experience, and thats whats important, people will continue to invest in a game they like and enjoy and that actually has a good system built in it. You won't lose players by improving these flaws, you will win them over. Also this is my opinion but having so many "good stuff" on altar is what makkes the market go crazy, take coronas for instance, SS, costumes, etc etc, the only way to get those is trhough altar. People once complained about the alpaca king costumes material requirements to be huge and absurd, yet, its one of the only Prime costumes thats avaiable outside of altar. People would need months jjust to get 2 primes from alpaca king costume (assuming they dont play 24/7, this is just an example of how certain things dont need to be that hard or ridiculous to get. Simply give more options to acquire certain items.
  5. mmm i understand, but I guess Jordan agrees with some of those changes and others not, that should be enough for him to make the decision as Jordan always justifies why he decided to change this and not change that, because not all suggestions are great, but some are pretty good and if Jordan agrees and sees potential in them, not go through it because other people will complain about theirs not being accepeted is not fair for the player who made the good suggestion, because it would actually benefit and improve gameplay experience. But I do undrestand theres alot on Jordan shoulder, just wanted to shout out that, if he thinks its worth and its good idea, dont fear other peoples reaction as to "why wasnt my accapeted".
  6. Yes i meant EC in this case, but you gave a solid point about their prices. And yes the grind has always been there now its even longer, still, some people figure out the best way to farm gold in less time, problem is since most things are more expensive now, you do have to grind more like you said. About rolling for profit, I mean for some players who dont have much EC, and only buy EC with gold instead of purchasing them with AP or something, it can be tricky to get good profit, as it will take even longer to recover the amount you spent, and since EC price raised some stuff that gave profit on altar are not really worth getting anymore like tools for instance, unless you raise the price of tools from 150 to 200, you wont get much out of them. even mounts are not worth it right now, unless and again, if you raise their price. But on another note it depends on which altar we spend EC, clearly not every altar is worth spending EC, some have better items in better rows then others, so its all about playing smart, but in my opinion, its not as easy to profit as it was before, specially for newer players
  7. Yeah but then again everybody rushed trhough content, on day 3 of new cap there were already people with +10 gold gear. So in turn they start to cash in and sell more and higher. Its all playerbase fault, everybody treats this game like a business marketing place. Selling BP, auctioning outfits for 20k, etc etc. There will always be people trying to rip off more gold in any way they can. So its the players fault, its the community fault thats in the state it is right now, I agree with the diamond altar thing, it shot up the price of EC, but thats because people get greedy easilly and they want to make more profit out of something they know has some value, and look at the state of it now, Diamond altar is long gone yet EC price never dropped, in fact it raised with no apparenbt reason, it became the norm because people profit more, the cashers in this case, because as for the rest, poor fellows will have to grind like nuts, create alts, devise ways to get gold, EC right now isnt worth the risk, the profit you make out of ec is less then before, thats for sure. Now the question is, why dont people drop the prices? If one drops the price, the others will follow and things will drop overall making it less expensive to get everything, so why does nobody do that, I wonder? To be honest sometimes this doesnt feel like a game, its like a gambling, dealer type of application where people enjoy spending, selling, collecting and whatnot
  8. You simply cant appeal to everyone.... I think its amazing that +6 your gear becomes easier now, as it should, it gives a ashot to everyone to have proper gear, and people will always complain and want the cheapest way possible to get everything +10 or everything they want, and just because they will complain about +8, its how it is, you cant have it all in a flash like some people do. And ive noticed specially since new altar and cap came out, people will try to rip off more gold from others simply because they have something people want and take advantage of that because of people's needs. JLike everyone said, its not something the GM's can control, its the community. Regardless of how easy or hard it is to get SS on altar, your bound to the price people sell them for. If they wanted to sell CLSS for 2k, and everyone did the same, then you could only buy it for that price, unless someone sold it for 800g, iIn the end, its the community that decides the value of the items in the game, and many take advantage of that fact to overprice some items. A good example is when you see people selling BP vs those giving BP away, the same type.
  9. Yey thats great to hear
  10. Hello! I dont know if this is even doable, but what do you think of boss rush dungeon :o? Like a special dungeon you can do twice or once per day, the bosses give CCM, stuff like Blood, fear cores (i think thats the name), and other crafting materials! No trophies in the drop list or gold gear, leave those for the Trials, To make things spicy these dungeons could only be runned by at max 3 people. So 1 healer, 1 dps, 1 tank. as for CCM dropped it could be more then what you get from Trial / Guild bosses, just an incentive, the drop rates for the mats could be higher too. Also the more you progress the better the drop rates. as for the amount of bosses, id say 5 to be the max, since fighting bosses takes time
  11. Annuia

    Online Rewards

    Alright, sounds fair :)!
  12. Dunno if there was something like this before, But what do you think of adding a sort of of Online rewards? For example in 1hour online you get a reward like 200g, 2 hours you get another like a EXP or CP Charm, 3 hours could be a NT SS. Many people would take advantage of this. You could even add special VGN Reward that contain several items and you get a random one if a person is online for like 5 or 4 hours. Of course, there has to be a maximum limit to the hours online...Not everubody can afford to leave game open for 5 or 4 hours, so maybe 3 or 2 hours would be the maximum
  13. Hello This is an extremely simple suggestion but makes all the difference. How about adding a Auto Sort button for Guild Warehouse? Or allow us to manage items in it instead of having to Withdraw all mats then deposit again Got this idea thanks to a guildie
  14. Keep in mind this would be a separate arena mode, the idea is not to replace the original pvp mode, There are other PVP based games that do something similiar to this, also if you think +10 gear is only worth for pvp then thats another issue, you still have GVG, TW, 10v10 wwhere you can rely on your own effort and gears to grab the win, so its not like creating another type of arena would upset everythng else