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SmolShibe

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Everything posted by SmolShibe

  1. Ah, I forgot about that part, too used to geared healers not dying pretty much anywhere. Altho, I am quite confused why the char tooltip alrdy says "u can only parry with 2h, and block with a shield", but the certs just have to say it again XD On that note tho...it cud be entirely possible to simply change one of the less used blu certs to a flat block 5% like the yellow one, instead of changing a million lines of code just to give new effects.
  2. TLDR: I wanna change a lot of certs, (yes ofc im serious, I cant catch a joke if u stuffed it into my face), most of them are probably terrible ideas, tho I do provide some of the reasoning if u r willing to read it, otherwise, they are in BOLD text. So for starters, Healers are way too powerful in group fights but if we nerf their healing in PvP maps (by like 15%?) they just die faster, which is unfair. Instead, they shud get compensated by having one of the Blu Certs reworked to also give a "when attacked 4% to debuff offense" cert, such as swapping out the Int 25% cert, to perhaps, 4% attacked lowers PvP dmg dealt by 5%, or just a copy of the other 2 buffs. Then ye, MP max +10% shud be changed to Gheal, and the MP cost -5% shud give "when block triggers, 10% to gain dmg reduction by 10%" In general tho, just want healers to be tanky enuf to survive which is expected of them, without being cancers that make group fights stall into oblivion. Also, the Yellow Stun cert is kind of...oof. You wud mainly have 4x yellow on Shielder, maybe the occasional Pala and maybe some PvE DT, but either the classes that use it alrdy have a stun, or the ppl who use DT for actually 4 yellow but cant land any Hellfire, cuz full tank usually has a bit of tradeoff of accuracy, which is kind of a fair exchange but tbh tanks just arent that strong for either PvE or PvP, so maybe swap the stun to Acc +10%? (I usually recommend new player DTs to go full tank in 110T for some WB because even the healer gets one shot, yes WB are not meant to do oneshots unless someone is playing wrong, but going full tank DT has saved me and certain WB fights countless times in the past, and its just safer and less frustrating for new players) And lastly...does any1 actually use the def/parry/block certs? I cant find any legitimate use for them... Like, def helps reduce a boss's basic atks against u, but only if it crits., cuz ur alrdy cap 55% as pdps PvE meta. In PvE, ur kind of supposed to go full dmg certs anyway? and in PvP with so much phys shred around, if I needed physical defense I wud probably just take phys res +5% certs, and thats a big "IF". Meanwhile, theres so much Parry/Block in the game, I dont see a good use for Parry/Block certs. Yellow Def >>>> hp 10% Yellow Parry >>>> crit rate 10% Yellow Block >>>> Wis 15% Orange Def >>>> ele res 5% Orange Parry >>>> acc 10% If you read to the end, then thank you so much, im sure most of these will sound absolutely terrible to you, and if you would like to provide a different perspective, plz feel free to explain, maybe one of these certs I dislike just doesnt fit my playstyle and is perhaps widely used by others, I would like to know, it may enrich my gameplay.
  3. Dio, I have the Atk Speed formula given to us peer by Soul, 100% - ( 0.5 / Weapon Atk Spd) = X %, X is cap the weapon can fully exploit. For example, Guns have 2.0 Atk Speed in their description, meaning the math here is 100% - ( 0.5 / 2 ) = 100% - ( 1/4 ) = 75%, hence the max effective Atk Speed of a gun wud be at 75% Atk Speed, which is really ez to reach.
  4. Theres nothing stopping the other group from using it as well tho, and the only advantage Disarm has in 1v1 is to discourage an opponent from capping, which u can do by simply picking a catcher/healer to prevent dmg to the crystal. Why is this Disarm topic only brought up, now that every mdps in TW is just AE? This is not a coincidence, and Im not happy to see it.
  5. Lets look at the different debuffs/ccs... Stun: stops ppl from moving, atking, casting, reduces Eva to 0, prevents use of items Fear: same as above KD: same as above Sleep: same as above Wormming: same as above KU: same as above Immobilize: stops ppl from moving, reduces Eva to 0 Silence: stops ppl from casting slow: slightly stops ppl from moving doesnt really do much p/gheal debuffs: stops heals from being as powerful they exist? oh, on niche, meme, or shit classes block/parry/res/def debuffs: lowers defenses Disarm: stops ppl from (effectively) atking, does NOT stop ppl from moving/running, does not stop ppl from casting, does NOT reduce eva to 0, does not reduce any defense. Disarm is one of the few "its fine" things in PvP thats actually fine, it should be left alone.
  6. At the end of the day, guilds die and revive almost on a weekly/monthly basis, based on extremely random factors such as an old player logging back on for a while, drama, and many more. Even if Jordan did do the set up...I just dont know how long it will last.
  7. About the South American thing, I was born in Miami, spent quite some time there, heard lots of stories, talked to ppl etc. Maybe not all, but a lot of ppl have a consistent habit of eating later than other cultures, like, 1945 or later is quite normal. If anything, I believe making the GvG/GA early might make it easier for them to take a break after finishing said PvP events, plus I have noticed that on weekends the SA playerbase just dies after the evening rolls in. And about the TA boss spreading, I lag heavily in there just because its new and people still havent fully collected everything yet, so they still hunting, and I can respect the decision to cut down on boss numbers, because wow its really hard to play without hiding other players.
  8. I suppose thats fair...about the timer. On the other hand, is there something gamebreaking if all 9 spawn at once, or any legitimate reason not to have all 9 (beyond some statistics and math)? In some cases, some ppl who drop chars on all 5 channels seem to report the occasional channel not spawning bosses at all, seems a bit odd to have sparse availability of bosses despite having such forgiving loot conditions, just wondering.
  9. Alternatively, the schedule for GvG/GA/TW are well established and adjusted to by the community at this point, while the re-incorporartion of TA is fairly new, we cud also make TA hours odd instead of even, since its only been a few days and people can just re-adapt to that change fairly quickly. As a side note, the TA bosses spawn erratically like the old "first wave" on the initial TA mechanic, is there anyway to get around this and make all 9 appear consistently?
  10. I must say...your voice was not deep like CorpseHusband as I imagined. My disappointment is immeasurable and my day is ruined.
  11. ye, cant help u with that, a Favorite function wud be really nice tbh. but thats up to Jordan if its even doable at all.
  12. well, there is an "Archive Save" button, so you can keep an archivable item in ur bag that doesnt just go back in when u press "Archive All"
  13. I mean, even without guitar, u can just smoke bomb urself and then swap-to/use a class with instant regen, such as Assasin, DB, Reaver, Conju, AE, GM, Rifle, both DS, DT, all healing classes, thats like... half the awkn classes really. The regen will be there, item or not, its the disengage thats the core of the strat. Whether the disengage is to be touched is a different matter.
  14. I wud say both are the case, however it is tru that this particular upgrade method is just making more semi-geard players crowd out new players, who may also need the bosses for awkn 100 weps. No endgame content shud ever be at the expense of new players, this needs a fix.
  15. Theres actually Harkat which tons of ppl miss or dont bother to do cuz its a healer T. IDK why lots of ppl look down on healing like this when its an incredibly valuable resource, but at least that boss in particular doesnt seem to be hunted as much. SK and wormmy tho...oh boy.
  16. kekw http://prnt.sc/15bnw1g
  17. There are so many issues when balancing PvP as a whole tbh. If we nerf hit and run, then cc becomes too strong, if we nerf cc, healing becomes too strong, if we nerf healing, hit and run becomes strong since ppl ill resort to guitar and healers become unplayable in PvP. And thats not even counting the intricacies of which classes need to have dmg in PvP to be viable and which ones dont need high dmg at all (Conju/Reaver are too strong as catchers, and yes, I abuse Reaver as well). Currently movespeed cheesing strat makes solo PvP annoying but does nothing to groups, I think thats the main issue here. Can we focus on the particular facet that solo PvPing just sucks right now, because literally everyone on this thread is almost a solo PvPer, and all the issues being argued I think stems from the fact that solo PvP is just not feeling particularly rewarding?
  18. Thats why I proposed a movespeed cap instead of other changes, it directly nerfs trash capping AND this cavalry archer tactic. Having less movespeed also means Melee classes get to be played more, becuz right now they inherently need high burst/cap dmg just to usable, since their atks almost never connect due to how melee basic atks work with ping, lag, ppl moving an inch away etc.
  19. I agree with the pod buffs as well. There's been recent phenomemon of ppl just using conju, going full movespeed set up, and then just cheesing/disengaging. Im not against guerilla warfare as that is my main playstyle in TW, but ppl dont use conju in teamfights to cc as much as using it as a 1v1 ambush cheese class, which is a tad bit unhealthy in my opinion, because that offers little counterplay aside from grabbing a healer, or it just forces u to also play conju, which turns it into a League of Pick/Ban situation, except here we cant ban. I think both conju CC and the cap movespeed in TW need to be nerfed to something more reasonable, like losing 0.5 seconds and dropping cap speed to 185%. Healing is also a bit oppressive tbh, even tho healers lack agency, ppl just squad up with an army of healers, it just makes group fights tedious, stat checky, and repetitive.
  20. If u're same level, then no need to taunt run, but it also means u arent going for the more juicy mobs like frogs or shamans, "becuz they hit too hard". This is where BloodKnight comes into play, it is the atk variant of the Templar awkn classes. The class has Aoe and BasicAtk Lifesteal as well as incredible amounts of dmg reduction when using the toggle skill. If you dont know how to read the skills, ignore the Mark skills and only read the Sword skills and buffs, then read Marks last. Essentially, turn on toggle, use Blood Mark, then spam Blood Sword with the occasional Blood Mark to speed up killing. There are more ways to utilize BloodKnight, tho I advise against doing so with your current progression.
  21. did u turn on taunt mode and let them hit with aoe first? If ur level is 9+ of theirs in Random distribution, they will get massively reduced cp.
  22. So a guildie of mine was farming low level reflect WBs...then he noticed something. Ragnas/Agelas do not deal fire/dark basic atk dmg, and I have tested it on multiple WBs and high level elites, where the pets can still deal visible dmg. Idk if this was intentional or not, if it is, ill just call it a strange decision and leave it at that. If not, just put it on ur list. thnx 4 reading.
  23. 1. yes 2. thats impossible, u must have switched sword to main hand or forgot to use a strike wep, or god forbid, confused the main hand slot with the sub hand slot props to u for actually paying attention tho, I cant tell u how many ppl Ive asked to "swap ur X to main hand" and just didnt understand or ignored me (thats a kick).
  24. From my point of view, if we want new players to catch up better, instead of making whole new content, we can just ask Jordan to tone down what he considers super easy (even tho WB T drop rate is undeniably trash) to even easier levels, which simply is tinkering with some numbers instead of all this, as long as he is willing to. For example, we can ask Jordan to buff 100/110 Trials again, buff the rates of WB T, maybe giving passive dmg reduction buffs in 100T, reducting coins needed for awkn gear, increasing number of coins per trial clear (again), there are many many ways, so long as he is willing to. Also, if we just release more new content for new players, even if they wanted to, they now have even more things to learn and remember, a lot of them alrdy have trouble using simple things like the Map (sitting in Frostmorn Mountains and asking where Ice Crown Altar is) and gathering, or even reading items (example, ppl still ask how to get the free items, even though its clearly given a webpage on the H item thing that comes in the level up crystal that everyone gets). So I suggest just make existing content even easier if the goal is truly to let ppl catch up.
  25. Its been the 12th ( or 14th?) run and not a single Tangle essence drop. My Molten averages 1 every 4, Fox every 6, but Tangle is just special. Yes im here to cry, u may judge me, I dont care, Ik its not particularly anyones fault either, but god i wud lov for some way, beyond 3 ****ing souls per box, to feel like Abyss is worth doing. k thx bye
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