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Reikan last won the day on June 29 2019

Reikan had the most liked content!

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About Reikan

  • Birthday 09/18/1994

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  • VGN Games
    Eden Eternal

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  1. Hello there. One of the main issues with every bag suggestion lies on "how much people on lower resolutions can handle" So, I'm here to suggest something different than "more slots". What if, instead of more slots, Bags gave us more tabs? We have the tabs just for "highlighting" the different kinds of items, which, even though it's a cool feature, it isn't really needed as much as more room. With the tabs being added in game, we could have bigger bags because the extra slots would be fit into these different tabs. This suggestion was taken inspired by Diablo III bag system. We
  2. This is another worrisome point. Do you have any ideas to avoid turtling in arenas? I'm sorry for not contributing as much as I would like, but i've been away for almost 1 year due to real life issues so I can't really give precise opinions on current state of the game. I hope everything works out, I want to come back as soon as possible. Love your work on Awaken server.
  3. I expected your answer to be exactly like this, and I agree about the work. This is why I know it's not practical, i'm just pointing out stuff. The reason why 3v3s were sucessful in the classic era is because normal classes didn't add 823732849 debuffs on their combos. Nowadays, Reaver itself can force atrocities as Holy Sage and GK cleansing skills. 3v3 is super imbalanced in Awaken era because of debuffs, since you can't react if you're permanently root or knocked down, and you won't count on a pair of GK/HS to back you up every arena. No matter how many good suggestions pop there, it
  4. Hello, it's me, Sirocco. Long time without coming here. I know i'll get a lot of backfire for what I'm about to write here, but I feel that I must single this out: The reason why PVP is so hard to balance in Awaken classes isn't related to the DMG they deal, but the amount of different buffs and debuffs they apply. It's pretty much impossible to balance all PVP modes without tinkering on the class buffs/debuffs. What seems balanced for TWs and GvGs with multiple Holy Sages and Glacier Knights (and the 10+ cleanse everytime) can't work properly in 3v3 or 10v10. The only solution I eve
  5. Good suggestions, I like the hidden equipment thing.
  6. Your arguments are well formatted and I agree with your opinions, great job there buddy. ... I only wish people would just stop wanting to min-max on a classic server, though. I played with questionable gears for most of my time in Aeria server back in Cap 60, and it didn't hurt my experience. PVP was still fun and I was still efficient on PVE (this game is really easy when it comes to PVE, no need to min-max for that).
  7. Reikan

    TW Maps

    It's not the game fault that other guilds are smaller. If we were to change the game based on guilds, Jordan would be sitting here and waiting for the next drama to see who is switching sides for the next GvGs Outnumbered? Go recruit more people. Invite friends to help. Quit your guild and give up. There are tons of options. I played on AwakenVGN with a 10 member guild and went to every single TW, having to fight MoneyTeam with 30+ and other guilds. We never bothered asking for "balance" or whatever change in forums, we just went in and played the game. Totems aren't RNG if you cover all
  8. Reikan

    TW Maps

    1) Totems aren't random and they have fixed spawn points. It's up to the guilds that want control over them to spread around possible spawn points in the correct timers if they want to abuse it as a strategy. 2) I guess you just want to show off on kills? Besides, kill count isn't a reliable power meter. I can always ask a friend to keep logging alts on guilds that are on the other side for free kills. Specially worse if the kills are counted multiple times in the same character. Might not be an issue if it doesn't affect TW results, but would be funny to see a guy with 600+ kills in the
  9. Oh, I get it now, sorry. Bad habit of reading quick and not paying full attention to context. Still, Purple weapons only have more ATK because they can reach higher ATK % bonuses. If both weapons are at the same % (let's say ALL weapons are 100%), Golden ones will stil maintain a higher ATK while still having the bonus effects. @Topic Honestly, I'd just leave the game as it is. The server just launched and people are already wanting min-maxed characters in every role of their party. Everyone wants 120% staves and whatnot. That's not how classic experience was, most of the game h
  10. Purple weapons can have MAX 160%, they don't appear with less than 101%. Also, purple weapons don't have the effect, so a 100% Magic Skeleton is still better than any purple weapon at 160% due to the special effect. Not that it's important, but Purple weapons break too often aswell due to half durability.
  11. You can't use any kind of mount in a normal dungeon, only on battle maps. Also, if you want faster stuff, maybe you could hop in the Awaken VGN server. The purpose of a classic server is a slower progression, not min-max like the Awaken one.
  12. Nothing would forbid people from other countries to convert into BR money in order for cheaper prices. It has been discussed in another MMORPG that I used to play too, it's kinda tricky to avoid it being exploitable.
  13. Depends on how much gold you can farm per hour in the dungeons. People can still have multiple characters with the same gears (archive system) to do multiple dungeons, but it's time consuming and depending on situation, not worth it. Just a matter of balance.
  14. If a top guild didn't win today due to RNG, it will give them motivation to be in full force tomorrow, instead of going "full force for the first 3 territories and then going AFK" or "going for the sake of stomping". Also, if you have the ability to keep a 33% rate everyday, it's virtually impossible to miss at least 3 territories every week. Today, if a big guild has 3 territories and I have 5 competent cappers, I can "follow their wind" and win with PVE ONLY. People will still call that bullshit and think it's unfair. Why don't we change it that either you have top points or no one wins
  15. Once everyone wants to be in the top, it gives less room for people who want to build something. EEClassic will start now, but people who reach the server late will have to fight a bunch of 30+ dudes with gears, and win against that. Whoever wants to build a guild will have to stick to PVE only until they have roughly equal numbers and gears or maybe more. Until then, it's dead PVP. That's what happens in EEAwaken (Even with increased rates that makes reaching "the top" easier), hence why most of the TWs are stompfests with 1 or 2 guilds hopping in there. I agree with the % for the sake o
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