Jump to content

Search the Community

Showing results for tags 'eden eternal'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Vendetta Gaming Network
    • News
    • Help Section
    • Introductions & Farewells
    • Bug Reports
  • Eden Eternal
    • News
    • Events
    • General Discussion
    • Guides & Tutorials
    • Suggestions
    • Community
  • Scarlet Blade
    • News
    • Events
    • General Discussion
    • Guides & Tutorials
    • Suggestions
    • Community
  • Off-Topic
    • Banter Section

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


VGN Games

  1. Hello there everyone, just recently checked up on Eden Eternal to see if it was still running and saw recommendations to the Vendetta server instead of the main by quite a few people so I decided to hop on and see what's up with Eden Eternal now. Played for the entirety of the closed beta, had a blast, and even played a bit more with the release game but other stuff came up at the time and i sort of just forgot about the game ? Hope things go well.
  2. I remember playing Eden Eternal; a long time ago. So far, it's as fun as I remember. I have a few questions, if that's alright. Is there a community Discord? Am also looking for an active guild. ?
  3. Head Enchants Sniper - Crimson Trial, Century Trial Ancient Soul - Soulmor Falls DGN, Federal Armory DGN Concentration - Roger Partial Enchant Formula Chest 1 Titan - Roger Partial Enchant 1 Body Enchants Iron Wall - Crimson Trial, Eroda Trial Healing - Soulmor Falls DGN, Manor DGN Steel Blade - Roger Partial Enchant Formula Chest 1 Anti-Devil - Roger Partial Enchant Formula Chest 1 Waist Enchants Ice Flame - Eroda Trial, Manor Trial Nature - Vortek DGN, Manor DGN Chaos - Roger Partial Enchant Formula Chest 1 Purification - Roger Partial Enchant Formula Chest 1 Hand Enchants Beast Blood - Morticora Trial, Manor Trial Tree Soul - Vortek DGN, Basel Border DGN Broken Shell - Roger Partial Enchant Formula Chest 1 Blessing - Roger Partial Enchant Formula Chest 1 Leg Enchants Gale - Morticora Trial, Century Trial Hide - Federal Armory DGN, Basel Border DGN Cloud Shadow - Roger Partial Enchant Formula Chest 1 God Healing - Roger Partial Enchant Formula Chest 1 (Decay Swamp/Highland) 1-Hand Weapon Enchants Violence - Dirty Armor Box (Decay Swamp) Devil Soul - Adventurer Armor Box (Decay Swamp) Essence - Roger Partial Enchant Formula Chest 1 Blood Kiss - Doom Armor Box (Decay Swamp) Crazy Devil - Heirloom Armor Box (Highlands) Beast - Asbee Chest/Vase from maps Decay Swamp, Highlands, Cyclone Basin, Viper's Forest Off-Hand Enchants Shield - Ancient Magic Armor Box (Highlands) Ox - Asbee Chest/Vase from maps Decay Swamp, Highlands, Cyclone Basin, Viper's Forest Streamer - Roger Partial Enchant Formula Chest 1 2-Hand Weapon Enchants Gun - Hero Soul Armor Box (Highlands) Purgatory - Asbee Chest/Vase from maps Decay Swamp, Highlands, Cyclone Basin, Viper's Forest Frozen Soil - Roger Partial Enchant Formula Chest 1 Instant Spell - Roger Partial Enchant Formula Chest 1 Dementor - Asbee Chest/Vase from maps Decay Swamp, Highlands, Cyclone Basin, Viper's Forest Level 2 Enchants ------------------------------------------------------------------------------------------------------- Head Enchants Sniper - Slain Trial, Malice Palice Trial Ancient Soul - Colossal Cauldron DGN, Windsnap Lair DGN Concentration - Roger Partial Enchant Formula Chest II Titan - Roger Partial Enchant Formula Chest II Body Enchants Iron Wall - Malice Palace Trial, Branda Root Trial Healing - Windsnap Lair DGN, Skleros's Ice Abyss DGN Steel Blade - Roger Partial Enchant Formula Chest II Anti-Devil - Roger Partial Enchant Formula Chest II Waist Enchants Ice Flame - Malice Palace Trial, Branda Root Trial Nature - Colossal Cauldron DGN, Sturmfrau DGN Chaos - Roger Partial Enchant Formula Chest II Purification - Roger Partial Enchant Formula Chest II Hand Enchants Beast Blood - Slain Trial, Mayor's Dream Trial Tree Soul - Sturmfrau DGN, Skleros's Ice Abyss DGN Broken Shell - Roger Partial Enchant Formula Chest II Blessing - Roger Partial Enchant Formula Chest II Leg Enchants Gale - Slain Trial, Mayor's Dream Trial Hide - Sturmfrau DGN, Windsnap Lair DGN Cloud Shadow - Roger Partial Enchant Formula Chest II God Healing - Roger Partial Enchant Formula Chest II (Witchcraft/Shiver Peak) 1-Hand Weapon Enchants Violence - Steel Armor Box (Witchcraft Forest) Devil Soul - Sealed Armor Box (Witchcraft Forest) Essence - Roger Partial Enchant Formula Chest II Blood Kiss - Crystal Armor Box (Witchcraft Forest) Crazy Devil - Frozen Earth Armor Box (Shiver Peak) Beast - Asbee Chest/Vase from maps Witchcraft Forest, Gemsis Ridge, Shiver Peak Off-Hand Enchants Shield - Emerald Thorn Armor Box (Shiver Peak) Ox - Asbee Chest/Vase from maps Witchcraft Forest, Gemsis Ridge, Shiver Peak Streamer - Roger Partial Enchant Formula Chest II 2-Hand Weapon Enchants Gun - Permafrost Armor Box (Shiver Peak) Purgatory - Asbee Chest/Vase from maps Witchcraft Forest, Gemsis Ridge, Shiver Peak Frozen Soil - Roger Partial Enchant Formula Chest II Instant Spell - Roger Partial Enchant Formula Chest II Dementor - Asbee Chest/Vase from maps Witchcraft Forest, Gemsis Ridge, Shiver Peak Level 3 Enchants ------------------------------------------------------------------------------------------------------- Head Enchants. Sniper - Lv70 Trials Ancient Soul - Tempest Cliff DGNs Concentration - Roger Partial Enchant Formula Chest III Titan - Roger Partial Enchant III Body Enchants. Iron Wall - Lv70 Trials Healing - Tempest Cliff DGNs Steel Blade - Roger Partial Enchant Formula Chest III Anti-Devil - Roger Partial Enchant Formula Chest III Waist Enchants. Ice Flame - Lv70 Trials Nature - Drake?(Rage Cape),.Legion Elite Treasure Chest Chaos - Roger Partial Enchant Formula Chest III Purification - Roger Partial Enchant Formula Chest III Hand Enchants. Beast Blood - Lv70 Trials Tree Soul - Tempest Cliff DGNs Broken Shell - Roger Partial Enchant Formula Chest III Blessing - Roger Partial Enchant Formula Chest III Leg Enchants. Gale - Lv70 Trials Hide - Tempest Cliff DGNs Cloud Shadow - Roger Partial Enchant Formula Chest III God Healing - Roger Partial Enchant Formula Chest III 1-Hand Weapon Enchants. 1H: Violence - Sealed With A Curse Armor Box (Death Valley) 1H Devil Soul - Not To Scale Armor Box (Death Valley) 1H - Essence - Roger Partial Enchant Formula Chest III 1H- Blood Kiss - Beastly Burden Armor Box (Death Valley) 1H: Crazy Devil - Jade Seal Armor Box (Tempest Cliff) 1H: Beast - Death Valley/Eyebloom Plains/Tempest Cliff Vases/Chests Off-Hand Enchants. Shield - Shattered Flower Armor Box (Tempest Cliff) Ox - Death Valley/Eyebloom Plains/Tempest Cliff Vases/Chests Streamer - Roger Partial Enchant Formula Chest III 2-Hand Weapon Enchants. Gun - Chained Lock Armor Box (Tempest Cliff) Purgatory - Death Valley/Eyebloom Plains/Tempest Cliff Vases/Chests Frozen Soil - Roger Partial Enchant Formula Chest III Instant Spell - Roger Partial Enchant Formula Chest III Dementor - Death Valley/Eyebloom Plains/Tempest Cliff Vases/Chests Level 4 Enchants ------------------------------------------------------------------------------------------------------- Head Enchants. Sniper - Gristle Prison (Zoet), Century Abyss (Kaban), Windsnap Lair (Torbado) Ancient Soul - Rose Temple(Kumar), Vilespire Temple(Manipulated Spirit Ruina) Concentration - Roger Partial Enchant Formula Chest IV Titan - Roger Partial Enchant Formula Chest IV Body Enchants. Iron Wall - Gristle Prison (Oth), Windsnap Lair (Gazina). Colo (Musaja) Healing - Uncharted Cave (Frost Watcher), Steel Blade - Roger Partial Enchant Formula Chest IV Anti-Devil - Roger Partial Enchant Formula Chest IV Waist Enchants. Ice Flame - Gristle Prison (Dascha), Century Abyss (Newgage), Windsnap Lair (Dostiv) Nature - Uncharted Cave(Cruel Ulysses), Vilespire Temple (Caldari/Toroto The 3rd) Chaos - Roger Partial Enchant Formula Chest IV Purification - Roger Partial Enchant Formula Chest IV Hand Enchants. Beast Blood - Colo (Spenja), Century Abyss (Fanning), Windsnap Lair (Bomon) Tree Soul - Uncharted Cave (Specimen#4), Rose Temple(Aurora) Broken Shell - Roger Partial Enchant Formula Chest IV Blessing - Roger Partial Enchant Formula Chest IV Leg Enchants. Gale - Gristle Prison (Bayin), Colo (Yuhidor) Hide - Rose Temple(Liarro), Vilespire Temple(High Priest Kinmo) Cloud Shadow - Roger Partial Enchant Formula Chest IV God Healing - Roger Partial Enchant Formula Chest IV 1-Hand Weapon Enchants. 1H: Violence - Ancient Hard Shell Armor Box (Searing Valley) 1H: Devil Soul - Cocoon Armor Box -(Searing Valley) 1H: Essence - Roger Partial Enchant Formula Chest IV 1H: Blood Kiss - Spirit Armor Box (Searing Valley) 1H: Crazy Devil - Fiery Armor Box (Devastation Realm) 1H: Beast - Searing Valley, Sunrise Plains, Devastation Realm Off-Hand Enchants. Shield - Spiny Armor Box Devastation Realm) Ox - Searing Valley, Sunrise Plains, Devastation Realm Streamer - Roger Partial Enchant Formula Chest IV 2-Hand Weapon Enchants. Gun - Skeletal Armor Box Devastation Realm) Purgatory - Searing Valley, Sunrise Plains, Devastation Realm Frozen Soil - Roger Partial Enchant Formula Chest IV Instant Spell - Roger Partial Enchant Formula Chest IV Dementor - Searing Valley, Sunrise Plains, Devastation Realm Lv5 Enchants ------------------------------------------------------------------------------------------------------------ Head Enchants. Sniper - Lv80 Vilespire Temple(Kinmo), Rose Temple(Aurora), Guillotine (Moa), Rage Cape (Drake) Ancient Soul - Eloise Plains/Durango Kingdom DGNs Concentration - Roger Partial Enchant Formula Chest V Titan - Roger Partial Enchant Formula Chest V Body Enchants. Iron Wall - Guillotine (Phillides). Rage Cape (Aquan) Healing - Eloise Plains/Durango Kingdom DGNs Steel Blade - Roger Partial Enchant Formula Chest V Anti-Devil - Roger Partial Enchant Formula Chest V Waist Enchants. Ice Flame - Guillotine (Gaddis) Nature - Eloise Plains/Durango Kingdom DGNs Chaos - Roger Partial Enchant Formula Chest V Purification - Roger Partial Enchant Formula Chest V Hand Enchants. Beast Blood - Guillotine (HGK) Tree Soul - Eloise Plains/Durango Kingdom DGNs Broken Shell - Roger Partial Enchant Formula Chest V Blessing - Roger Partial Enchant Formula Chest V Leg Enchants. Gale - Rage Cape (Balre), Vilespire Trial 2nd Boss Hide - Eloise Plains/Durango Kingdom DGNs Cloud Shadow - Roger Partial Enchant Formula Chest V God Healing - Roger Partial Enchant Formula Chest V 1-Hand Weapon Enchants. 1H: Violence - Aged Wood Armor Box (Eloise Plains) 1H: Devil Soul - Crusader Armor Box (Eloise Plains) 1H: Essence - Roger Partial Enchant Formula Chest V 1H: Blood Kiss - Dragon Scale Armor Box (Eloise Plains) 1H: Crazy Devil - Light Prism Amor Box - (Durango Kingdom) 1H: Beast - Eloise Plain/Hayward Seavale/Durango Kingdom Vases/Chests Off-Hand Enchants. Shield - Amethysts Armor Box (Durango Kingdom) Ox - Eloise Plain/Hayward Seavale/Durango Kingdom Vases/Chests Streamer - Roger Partial Enchant Formula Chest V 2-Hand Weapon Enchants. Gun - Governor Armor Box (Durango Kingdom) Purgatory - Eloise Plain/Hayward Seavale/Durango Kingdom Vases/Chests Frozen Soil - Roger Partial Enchant Formula Chest V Instant Spell - Roger Partial Enchant Formula Chest V Dementor - Eloise Plain/Hayward Seavale/Durango Kingdom Vases/Chests Lv6 Enchants ------------------------------------------------------------------------------------------------------------ Head Enchants. Sniper - Lv85 Tranquil Hill Trial (Daisy), Uncharted Cave (Frost Watcher) Ancient Soul - Ethereal/Iceflame/Meeryasha DGNs Concentration - Roger Partial Enchant Formula Chest VI Titan - Roger Partial Enchant Formula Chest VI Body Enchants. Iron Wall - Tranquil Hill (Zhoken), Uncharted Cave (Specimen #4) Healing - Ethereal/Iceflame/Meeryasha DGNs Steel Blade - Roger Partial Enchant Formula Chest VI Anti-Devil - Roger Partial Enchant Formula Chest VI Waist Enchants. Ice Flame - Tranquil Hill (Ouphie), Uncharted Cave (Ulysses) Nature - Ethereal/Iceflame/Meeryasha DGNs Chaos - Roger Partial Enchant Formula Chest VI Purification - Roger Partial Enchant Formula Chest VI Hand Enchants. Beast Blood - Uncharted Cave (Darphynius) Tree Soul - Ethereal/Iceflame/Meeryasha DGNs Broken Shell - Roger Partial Enchant Formula Chest VI Blessing - Roger Partial Enchant Formula Chest VI Leg Enchants. Gale - Lv85 Tranquil Hill (Papineau) Hide - Ethereal/Iceflame/Meeryasha DGNs Cloud Shadow - Roger Partial Enchant Formula Chest VI God Healing - Roger Partial Enchant Formula Chest VI 1-Hand Weapon Enchants. 1H: Violence - Stone Armor Box (Ethereal Dome) 1H: Devil Soul - Soulwood Armor Box (Ethereal Dome) 1H: Essence - Roger Partial Enchant Formula Chest VI 1H: Blood Kiss - Springlife Armor Box (Ethereal Dome) 1H: Crazy Devil - Refined Armor Box (Meeryasha) 1H: Beast - Ethereal/Iceflame/Meeryasha Vases/Chests Off-Hand Enchants. Shield - Powergrid Armor Box (Meeryasha) Ox - Ethereal/Iceflame/Meeryasha Vases/Chests Streamer - Roger Partial Enchant Formula Chest VI 2-Hand Weapon Enchants. Gun - Allowed Armor Box (Meeryasha) Purgatory - Ethereal/Iceflame/Meeryasha Vases/Chests Frozen Soil - Roger Partial Enchant Formula Chest VI Instant Spell - Roger Partial Enchant Formula Chest VI Dementor - Ethereal/Iceflame/Meeryasha Vases/Chests Lv7 Enchants ------------------------------------------------------------------------------------------------------------ Head Enchants. Sniper - Moloch(SFF), Undinian(SSF), Misc DoDs (P) Ancient Soul - Marstallo (Allolands Solo), Eunice (Batelo Valley) Concentration - Roger Partial Enchant Formula Chest VII Titan - Roger Partial Enchant Formula Chest VII Body Enchants. Iron Wall - Adramelech(SFF), Jinnie(SFF), Misc DoDs (P) Healing - Benosaph (Batelo Valley) Steel Blade - Roger Partial Enchant Formula Chest VII Anti-Devil - Roger Partial Enchant Formula Chest VII Waist Enchants. Ice Flame - Baalim(SFF), Eurynome(SFF), Misc DoDs (P) Nature - Angry Farhoss (Allolands Solo). Chaos - Roger Partial Enchant Formula Chest VII Purification - Roger Partial Enchant Formula Chest VII Hand Enchants. Beast Blood - Shaid(SFF), Drynad(SFF), Misc DoDs (P) Tree Soul - Nelwolfe (Allolands Solo) Broken Shell - Roger Partial Enchant Formula Chest VII Blessing - Roger Partial Enchant Formula Chest VII Leg Enchants. Gale - Salamand(SFF), Moss Demar(SFF), Misc DoDs (P) Hide - Spencer (Allolands Solo) Cloud Shadow - Roger Partial Enchant Formula Chest VII God Healing - Roger Partial Enchant Formula Chest VII 1-Hand Weapon Enchants. 1H: Violence - Misc DoDs (S) 1H: Devil Soul - Misc DoDs (S) 1H: Essence - Roger Partial Enchant Formula Chest VII 1H: Blood Kiss - Misc DoDs (S) 1H: Crazy Devil - Misc DoDs (S) 1H: Beast - Mayland/Shaxia Basin Vases/Chests Off-Hand Enchants. Shield - Misc DoDs (S) Ox - Mayland/Shaxia Basin Vases/Chests Streamer - Roger Partial Enchant Formula Chest VII 2-Hand Weapon Enchants. Gun - Misc DoDs (S) Purgatory - Mayland/Shaxia Basin Vases/Chests Frozen Soil - Roger Partial Enchant Formula Chest VII Instant Spell - Roger Partial Enchant Formula Chest VII Dementor - Mayland/Shaxia Basin Vases/Chests Some places I may not remember too well, sorry about that. As far as not writing down every single level 70 trial and S trial that enchants are in, it's because there's too many multiples repeated, so just go farm until you get then go to the next one. Same with DoDs. Goodluck. PS: (S) = Solo mode. (P) = Party mode.
  4. I made a list of furniture for people to use if they wish to decorate their houses~ Please let me know if any are missing, I will update it and add it when items come to my attention. I have left out things like floors and wallpapers because they can't be previewed in the preview window and I don't feel like buying all at npc and taking screenshots of them in my house. Gomenasai. ~ Also if you'd be so kind as to let me know where they come from and what their names are, if it's not on here, Thank you. ♥ PS: This is image heavy. http://tinyurl.com/EEFurnitures ;-; I know the left side pictures keep moving, apologies! I'm not sure how to fix it.
  5. Thy

    Halloween Art Event

    Hi guys, to celebrate Halloween I'm opening this art event for you. Event: The event consists in creating an art work about EE with a Halloween theme. You will have to draw and create a description/story for your art. 1. You can only submit your drawing once,anyone caught using multiple accounts will be disqualified. 2. Do not sell artwork for people on the event,let them do this by their selves. 3. If you don't want to draw, I will allow fotoshopping/editing an image from the internet,but the description/story must be original. 4. Make sure to include in your post your IGN (in game name),so I can mail you with your prize. Prizes: 1st Place (1 winner) : A legendary Costume of Winner's choice 2nd Place (2 winners) : 5 Event Points 3rd Place (3 winners) : 3 Event Points Things to keep in mind: We have the right to deny any item requested if we think it shouldn't be given. You can't choose Mystery box, Diamond Altar, Event box or Anniversary exclusive items. Items will be sent to winners Item Mall. Arts should be posted here: Event Starts today 11/02 and ends 11/24. Well,that's it. Good luck and see you 24th! Bye! o/
  6. Hello there, I'm wondering if there is any guild welcome a new player? And I would like to know which game in VGN is the most populated? I prefer an active community rather than the less active one. Thanks in advance
  7. Lv95 Dream of Destruction Casually staring into your soul... Along with Patch v23 - where class reworks were a big part of the update - a brand new map with custom dungeons, monsters, bosses and quests have also been added for those who enjoy PvE as much as PvP. The new map “Viroona Vale” also has a new feature that we know players have been waiting a long time for: Lvl 95 DoD’s. The gameplay of the new Dream of Destruction dungeons is still the same but unlike the lvl 90 DoD’s there is only one dungeon spawning each day instead of two, and every run will always give your party S+ (3 draws) no matter how long the run inside the dungeon takes - regardless if it's 10 minutes or 10 hours. As well as having new Dream of Destruction dungeons added to the game there is also new custom-made Holy Weapons for all awakened classes, which contains brand new Holy Skills. Link to Jordan’s thread about class updates/rework here Dream of Destruction NPC Jill (X:94, Y:365) Requirements: Character must be Lvl 95+ Party leader must have completed Mainline Quest “<L.95 My Legacy V>” Cannot be in queue for Arena Cannot be in a Raid Party Dream of Destruction Dungeon Days: Monday: Crimson Tuesday: Century Wednesday: Basel Border Thursday: Federal Armory Friday: Manor Saturday: Colossal Cauldron Sunday: Sturmfrau New Holy Skills The new Holy Skills can be purchased in Aven at the same merchants that sells Mimic Skill Scrolls for 400 Honor Stars each. Unlike the lvl 90 Holy Skills, when purchasing one of the new lvl 95 skills you will be given an empty class icon skill slot that will carry the new Holy Skill(s) once the Holy Weapon is equipped for the respective class. None of the classes already existing skills will be changed. Here is the list of all the new Holy Skills added to the new Lvl 95 Holy Weapons: Keep in mind that all these skills are viewed as lvl 100! T A N K Berserker Abandoning defense, Berserkers throw caution to the wind and attack with brute force and pure intuition. In the face of attacking enemies, the Berserker’s weapon makes swift work of any foe. New Holy Skill: Battle Cry - Inflicts Fear state on all enemies within 10 meters of the caster for 4 secs. Enemies DMG taken increases by +10% during this time. (Cooldown time: 30 secs) Shielder Shielder's defensive capabilities have been earned at the cost of many lives. These impenetrable warriors have sworn to defend those they shelter from harm. New Holy Skill: Shielder's Blessing - Grants all party members within 30 meters Stun Immunity and Knockdown Immunity for 5 seconds. (Cooldown time: 20 secs.) Executioner Attack is the best form of defense. An Executioner, whose speed is greatly enhanced, eliminates all evil and upholds justice. New Holy Skill: Execution - Deals DMG to target. If target’s HP is below 50% this skill will deal Triple Hit DMG and increase target’s DMG taken +10% for 6 secs. (Cooldown time: 6 secs) Glacier Knight Glacier Knights specialize in magical defensive abilities. Their shields and adept footwork enable them to move around the battlefield freely and act as the leaders of their parties. New Holy Skill: Ice Blast - Grants M-ATK and Deals Triple Hit Ice DMG to all enemies within 10 meters of the target. (Cooldown time: 2 secs) Blood Knight Having survived the eternal battles of malice and death, Blood Knights are the pure personification of madness. These sanguinary fighters drain energy from their enemies’ spilled blood and convert it into endless power for their own use. New Holy Skill: Zealot's Law - While the Holy Weapon is equipped (or Gem) the caster is granted ATK SPD +50%, Move SPD +35% and Recovers HP +5% every second for 10 seconds. (Cooldown time: 20secs) Paladin With their shield on the left and their mace on the right, Paladins devote their everything to their faith and protect it with their life. New Holy Skills: Elemental Grace - Increases Elemental Resistance +5% and heals all party members within 30 meters for +1802 points every second for 10 secs. (Cooldown time: 20 secs) - Remote Passive - Gives Stun Immunity and Physical Resistance +10% to another player for 10 secs. (Cooldown time: 20 secs) - Spinning Hammer - Deals Triple Hit Holy DMG to target and reduces their Move SPD -25% for 5 secs. (Cooldown time: 5 secs) Dragon Soul The power of the Dragon Soul was entrusted to you. One day you will return the power and the Dragon will wake up once again. New Holy Skill: Dragon's Wrath - Grants caster “Dragon’s Wrath” state for 20 secs. This state lowers surrounding enemies ACC, P-CRIT & M-CRIT Rate -5%, stackable 4 times. At 4 stacks, target’s Skill Failure Rate increases +10%. (Cooldown time: 30 secs) Dragon Emperor The Dragon Emperor and their dragon families fight together, live together, and die together. They are inseparable. New Holy Skills: Dark Dragon's Strike - Deals Fire DMG to all enemies within 15 meters of the caster and reduces their Move SPD by -25% and Fire Resistance -5% for 6 secs. (Cooldown time: 3 secs) - Flame Dragon's Charge - Deals DMG to all enemies within 15 meters of the caster. If target is hit twice with this skill it will result in them being Immobilized for 4 secs. (Cooldown time: 3 secs) M E L E E Assassin Silently hiding in the shadows, Assassins specialize in the business of killing. Their combat techniques allow them to confront their enemies face to face. New Holy Skill: Poison Dagger - Deals DMG to target and decreases their P-CRIT & M-CRIT Rate -402 points for 5 secs. Skill “Sudden Stab” increases this skill's DMG +30% per stack. (Cooldown time: 4 secs) Kage Kages inherited their ancestors’ secret ninjutsu. These ninja masters manipulate shadows and wield the power of the elements. New Holy Skill: Ninjutsu Flash Step - Caster jumps 20 meters forward, increasing their Move SPD +30% for 5 secs. (Cooldown time: 10 secs) Asura Asuras are Martial Artists who built every part of their bodies into weapons. They are their enemies’ worst nightmare. Fear and despair are their nicknames. New Holy Skills: Hidden Power - Increases caster’s Move SPD by +40%, EVA & ACC by 409 points for 15 secs. When hit, caster's DMG taken -1% for 5 secs, stackable 15 times. (Cooldown time: 40 secs) - Suppressing Slam - Deals Triple hit DMG to target and increases their P-CRIT DMG taken +20% for 5 secs. (Cooldown time: 3 secs) Rakshasa It is rumored that the Rakshasa’s footsteps are ghostly silent, and their fighting skills are fierce. Many live in fear of the name “Rakshasa”, but the truth is, no one can really give a detailed description of them - because none who have seen them ever escape. New Holy Skills: Energy Explosion - Increases caster’s DMG dealt +30%, Cast SPD +15% & Move SPD +20% for 15 secs. (Cooldown time: 20 secs) - Almighty Push - Deals Double hit DMG to targets and pushes enemies within 15 meters of the caster back and deals DMG equal to 5% of their HP. Also stuns them for 0.5 secs. (Cooldown time: 3 sec Blade Acrobat In the eyes of the Blade Acrobat, there are no battlefields, only stages on which to perform. New Holy Skill: Awakened Firebird Dance - Deals Double hit DMG to all enemies within 10 meters of the caster and absorbs 10% of DMG as HP. This skill also has a 25% chance to deal Triple hit DMG. (Cooldown time: 4 secs) Elegant Dancer The Ivory War is over: The merest smile from an Elegant Dancer was sufficient enough to conquer the enemy. New Holy Skills: Dance of Protection - Grants all party members within 40 meters P-CRIT DMG and M-CRIT DMG reduction -20% for 15 seconds. If the party members are in "Melody of Protection" status they will be granted DMG Taken -10% for 10 seconds. (Cooldown time: 20 secs) - Elegant Slash - Grants P-ATK and deals Triple Hit DMG to all enemies within 25 meters of the caster reducing their Move SPD -10% for 10 seconds, stacks 3 times.# If the caster is in "No Sleep" status, the caster will be granted DMG Dealt +10% for 10 seconds.(Cooldown time: 3 secs) Blade Master Combining all the skills of the Katana and mastering them through years of training, the Blade Master can take down enemies with a single blow. New Holy Skills: Power Draining Slash - Deals Double Hit DMG to target and starts the "Power Drain Combo": 1. Starting point, 2. Target's P-ATK & M-ATK -5%, 3. Target's P-ATK & M-ATK -15%. During this state caster also gains the "Power Increase Combo": 1. Starting point, 2. Caster’s P-ATK & M-ATK +10%, 3. Caster’s P-ATK & M-ATK +20%. This requires the skill “Raging River” to be activated. (Cooldown time: Instant) - Blade Master's Belief - Reduces caster’s DMG taken -10% and increases their Move SPD +40% and DMG of skill “Jaded Step” +30% for 10 secs. (Cooldown time: 25 secs) Master Fencer Few can describe the battle style of the Master Fencer, who mastered the ancient secret technique called “Dancing Moon” - as none have lived to tell the tale. New Holy Skills: Awakened Purgatory - Deals Double Hit DMG to all enemies in a 20 meter straight-line and decreases their DEF -4768 points, ACC -402 points, and P-CRIT & M-CRIT Rate -295 points for 7 secs. (Cooldown time: 5 secs) - Awakened Lunar Trance - Deals Triple Hit DMG to all enemies in a 20-meter- fan-shaped area. If enemies have “Eclipse” status this skill will remove 2 beneficial buffs from the targets. The "Lunar Trance" KP will increase this skill to remove 3 beneficial buffs. (Cooldown time: 4 secs) R A N G E D Trainer The Trainer can awaken the hidden potential in any wild animal. Adept at controlling beasts in battle and enhancing their latent abilities, this master of fauna commands the respect and loyalty of all creatures. New Holy Skills: Battle Stance - Caster gains “Battle Stance” status which constantly increases caster's P-ATK +15%, Move SPD +40% & Double Hit Rate +25%. (Cooldown time: Instant) - Spirit Breaking Arrow - Deals Triple Hit DMG to target and decreases their P-ATK, M-ATK & DEF -10% for 5 secs. (Cooldown time: 5 secs) Devil Hunter Devil Hunters specialize in cunning and unconventional combat techniques. They also wield impressive coercive powers and powerful magical attacks. Death is often preferable to protracting one’s encounter with one of these imposing warriors. New Holy Skills: Quadruple Volley - Grants P-ATK and deals Quadruple Hit DMG to the target. Sniper Stance Increase the casters P-ATK +15% for 5 seconds. . (Cooldown time: 4 secs) - Slow Shot - Grants P-ATK and deals DMG to the target, reducing their Move SPD -10% for 7 seconds stacks 5 times. Caster is granted cast range of Slow Shot +3 meters for 6 seconds, stacks 5 times. Frenzy Stance Increased area of effect +15 meters around the target. (Cooldown time: 4 secs) Mecha Ares Through constant technique refinement, Mecha Ares unite their bodies and minds into one weapon. New Holy Skills: Slime Grenade - Deals Triple Hit DMG to all enemies within 20 meters of the target and reduces their Move SPD -20% for 10 secs. Only available in "Robot Armor" state. (Cooldown time: 10 secs) - Overdrive - Caster gains “Overdrive” state which increases their DMG dealt +30% & Move SPD +50% for 10 secs. When the status runs out caster gains “Cooling System” state for 5 secs, decreasing their DMG dealt -10% and Move SPD -15%. Only available in "Robot Armor" state. (Cooldown time: 20 secs) *** Side note: The Holy Mecha Armor states are now controlled by Laser Cannon Glyph & Forceful Fist Glyph *** Annihilator Annihilators are adept in many forms of firearms. Foes and friends alike try to steer clear of their incredible firepower. New Holy Skills: PR0J3CT A-NN-1 - Summons a Robot Helper to assist player in battle. Upon hitting a target the robot self-destructs and decreases target’s Pierce Resistance & DEF -10% for 10 secs. (Cooldown time: 5 secs) - Buck Shot - Deals Triple Hit DMG to a 15-meter-fan-shaped area and pushes the caster backwards. (Cooldown time: 7 secs) Lethal Arrow See the world from the eyes of a Lethal Arrow, fighting alone on the battlefield with your merciless bow. New Holy Skill: Vital Point - Deals DMG to a target. If the target’s HP is below 40% this skill will do double DMG. (Cooldown time: 2 secs) Celestial Arrow God sent the Celestial Arrow down to face the evil forces. Will you borrow the power of God to fight back the evil? New Holy Skill: Celestial Blessing - Increases caster’s Elemental Resistance +10% & DEF +3179 points for 20 secs. (Cooldown time: Instant) Reaver Reavers have abandoned ranged attacks to become masters of melee combat. Capable of launching devastating surprise attacks, any enemy entering the Reaver’s domain of judgement will soon know the true meaning of pain. New Holy Skills: Shadow Escape - Caster gains “Shadow Escape” state which increases their Move SPD +50% for 3 secs. When the duration ends caster will become invisible for 20 secs. (Cooldown time: 30 secs) - Reaver Chains - Deals DMG to a 15-meter-fan-shaped area and gives enemies “Reaver Chains” status which has a 10% chance to immobilize them for 1 second every sec for 10 secs. (Cooldown time: 3 secs) Rifleteer Rifleteers have improved ranged attacks. Carrying a gun instead of a scythe, they stalk the land like phantoms. Once they do appear, evil will have nowhere to hide. New Holy Skills: Zephyr Strike - Deals Triple Hit DMG to target and inflicts “Sluggish” status which decreases their Cast SPD, ATK SPD & Move SPD -15% for 7 secs. (Cooldown time: 4 secs) - Draining Burst - Caster gains “Draining Burst” state which icreases caster's Normal Attack DMG +15% & ATK SPD +10% for 15 secs. Normal Attacks will also absorb 20% of DMG as HP during this time. (Cooldown time: 30 secs) H E A L E R / S U P P O R T Adjudicator Anointed by a higher power, the Adjudicator wields the power to pardon - or punish - all life on earth. When the apocalypse descends upon the world, the Adjudicator will be tasked with sorting the saved from the damned. New Holy Skills: Healing Zone - Creates a “Healing Zone” for 15 secs that increases EVA & Move SPD +10% for all party members inside of the zone. When enemies step into the zone, decreases their ACC & Move SPD -10%. Additionally, this zone will make the skill “Light of Truth” heal an extra +5% HP when both the caster and the ally is inside the zone. (Cooldown time: Instant) - Dragon Burn - Deals Holy DMG to all enemies in a 20 meter area and inflicts target'sDMG taken +3% and deals -1292 points of Holy DMG every second for 10 secs, stackable 5 times. (Cooldown time: Instant) Equilibrian The Equilibrian priests chose the middle path. Able to summon the powers of both light and darkness, the Equilibrian has a similarly split personality. Those who enter alliance with one of these mystics would be wise to do so with caution; they are foes to none and friends to fewer. New Holy Skill: Holy Smash - Deals Holy DMG to all enemies within 20 meters of the caster and knocks them back. Has no effect on boss monsters. (Cooldown time: 8 secs) - Energy Recovery - Recovers +630 points of MP for all party members within 30 meters of the caster for 10 secs. (Cooldown time: 20 secs) Battlefield Poet Battlefield Poets are like the clear call of a bugle on a battlefield. Under their inspiration, even the weakest soldiers become brave. New Holy Skills: Wave of Sleep - Deals Nature DMG to a 15-meter-fan-shaped area and inflicts “Drowsy” status to enemies for 5 secs. “Drowsy” status decreases their Cast SPD, ATK SPD & Move SPD by -5%. When the status runs out the enemies will have a 50% chance of entering Sleep state for 5 secs, increasing their DMG taken +20%. (Cooldown time: 6 secs) - Awakened Flame Vibrato - Deals Fire DMG to all enemies within 15 meters of the target and decreases their DEF -10% for 2.5 secs. Additionally, increases caster’s M-ATK +10% for 5 secs, stackable 5 times. (Cooldown time: 2 secs) Life Worshipper Life Worshippers’ prayers are like moonlight on a tender night, soothing warriors’ nerves and pining for departed lives. New Holy Skills: Sleep is for the Weak - All party members within 40 meter of the caster gains “No Sleep” state for 15 secs. “No Sleep” state reduces their P-DMG taken -882 points and grants them Sleep Immunity. Skill "No Sleep” will remove “Melody of Protection” state. (Cooldown time: 3 secs) Added interaction for Elegant Dancer skill Elegant Slash. Note: This skill can now stack with Melody of Protection. - Melody of Protection - All party members within 40 meters of the caster gains “Poets Armor” state for 15 secs. “Poets Armor” state reduces their M-DMG taken -882 points and increases their DEF +7948 points. Skill “Melody of Protection” will remove “No Sleep” state. (Cooldown time: 3 secs) Added interaction for Elegant Dancer skill Dance of Protection. Note: This skill can now stack with Sleep is for the Weak. Druid Druids draw their strength from the wisdom and fortitude of venerable souls of Yore. Blessed with the ancient powers of transformation, once they metamorphose into different forest creatures, their enemies will find themselves deep in the rough. New Holy Skill: Awakened Repressed Element - Deals Nature DMG to target and has a 40% chance to inflict Knockdown state for 2 secs. While knocked down, target's DMG taken +25%. (Cooldown time: 2 secs) Totem Master Faith equals power for a Totem Master. To believe is to exist, and to exist is to believe. Summoning forth totems of every shape and size, Totem Masters eradicate everything in their path without mussing their robes. New Holy Skill: Old School Rain - Heals all party members within 30 meters of the caster for +10730 points of HP, and continuously recovers +365 points of their Max HP every second for 8 secs. The “Swamp Studies” KP will also make this skill increase Move SPD +15% for all party members for 10 secs. (Cooldown time: 5 secs) Holy Sage The Holy Sage is always able to help people who are suffering in the war. New Holy Skill: Sage’s Protection - Caster gains “Sage’s Protection” state. As long as the Holy Weapon is equipped the caster will recover +3861 points of HP every time they are hit. (Cooldown time: 20 secs) Angel of Justice The Angel of Justice is like a messenger of God - sent to discipline the evil and purify the world. New Holy Skill: Awakened Forbidden Walk - Immobilizes a target for 4 secs and decreases their EVA -335 points. (Cooldown time: 25 secs) M A G I C Arch-Elementalist Arch-Elementalists can manipulate the forces of nature. Their power is an expression of the very will of the elements. New Holy Skill: Elemental Reversal - Grants caster “Elemental Reversal” state for 10 secs which makes the caster able to choose between the “Flame, Lightning, Ice & Nature Reversal” buffs. These buffs makes all your skills deal constant Elemental DMG depending on which Elemental buff you choose. Additionally: “Flame Reversal” - DMG dealt by “Ice Bombardment”, “Snow Tornado”, “Arctic Storm” & “Ice Hydra” +10%. “Lightning Reversal” - DMG dealt by “Wind Bombardment”, “Wind Tornado”, “Wind Storm” & “Wind Hydra” +10%. “Ice Reversal” - DMG dealt by “Flame Bombardment”, “Flame Tornado”, “Flame Storm” & “Fire Hydra” +10%. “Nature Reversal” - DMG dealt by “Lightning Bombardment”, “Lightning Tornado”, “Lightning Storm” & “Lightning Hydra” +10%. (Cooldown time: Instant) Gravity Manipulator With the fresh departure from the traditional magic of the three elements, those who control gravity possesses an invisible and inescapable weapon. New Holy Skill: Feather of Darkness - Deals Triple Hit Dark DMG to target. “Feather of Lightness” KP, “Air Dance” buff and glyphs effects this skill too. (Cooldown time: Instant) consumes 2 stacks of "Gravitation". *** Side note: The range of “Feather of Lightness” & ”Feather of Darkness” is now controlled by Graviton Distortion Glyph *** Demon Summoner There’s nothing quite like manipulating terrifying demons from alternate dimensions. Demon Summoners, without a disclaimer, possesses an eloquent influence like no other, along with brute-like strength. They are able to turn the tables against any enemy. New Holy Skill: Darkness Calling - Deals Triple Hit Dark DMG to all enemies in a 40 meter straight-line and stuns them for 2 secs. (Cooldown time: 7 secs) Time Manipulator Not enough time on your hands? Bottle it up and save it for a rainy day! Time Manipulators have the power to rewind, stop, fast-forward, and even slow down time. You’ll always be working at half the required time! Enemies are no match for overtime rage! New Holy Skill: Illusive Wind - Deals Double Hit Nature DMG to all enemies in a 20-meter-fan-shaped area and has a 20% chance to knock the enemies back. (Cooldown time: 4 secs) Demon Tamer Demon Tamers have a strong will to resist corruption, allowing them to dominate powerful demons. New Holy Skill: Demon’s Curse - Deals Dark DMG to target and inflicts “Demon’s Curse” status which deals Dark DMG equal to 10% of caster's M-ATK every second for 5 secs. If target’s HP drops below 40% they will be stunned for 2 secs. (Cooldown time: 5 secs) Conjurer By studying the weakness of the body and attacking its functions through Conjuring, Conjurers fight to ensure their foes’ deaths. New Holy Skill: Dark Magic - Deals Dark DMG to target and inflicts “Dark Magic Mark” status for 7 secs. “Dark Magic Mark” status deals Dark DMG equal to 10% of caster's M-ATK every second and has a 20% chance to remove 1 positive buff off the target during this time. (Cooldown time: 5 secs) Darkness Blade When there is light, there must be shadows. Harness the power of shadows to become a Darkness Blade. New Holy Skill: Dark Magic Prayer - Recovers +10% HP & MP for all party members within 30 meters of the caster and grants them Immunity to the next incoming attack. (Cooldown time: 20 secs) Holy Blade Holy Blades shine their eternal light upon the world, giving everyone guidance. New Holy Skill: Formation of Light - Deals Holy DMG to all enemies within 15 meters of the target and decreases their P-CRIT & M-CRIT Rate -107 points for 7 secs, stackable 5 times. (Cooldown time: Instant) Credit to [GM]Jordan for putting a lot of effort and work into this patch & to [GS]_Lilith_ for helping out creating the new custom map and dungeons ~
  8. This will be a guide about new 4 Trial gems. Where to find: 4 Trial of the Dimension can be found in Dimension of Soul at X:518; Y:44 Inside,you will have to kill 12 bosses to end the trial,each boss gives you a crystal in your email that may have some Ether Crystals or Locus Life Leaf Inside. After killing all of them,5 merchants will spawn selling the bp's to craft 4trial gems. Head Gems Clarity: WIS +25; M-CRIT +52 and Elemental Resistance +2% BP requirements: x3 Gem Extract (You can get them breaking Lv7 gems in arcane box.You can only use wis,str,luck,agi and int gems.) x75 Ether Crystal (You can get them opening the crystals that you receive in your email after killing 4trial bosses) x1 INT Amplifier Gem Lv7 (Human racial craft) Magician: INT +25; Cast SPD +52; When attacking 1% chance of triggering a 3-hit combo. (3-hit combo do not stack.) BP requirements: x3 Gem Extract x75 Ether Crystal x1 INT Minus Gem Lv7 Wild Star: STR +25; ATK SPD +52; When attacking 1% chance of triggering a 3-hit combo. (3-hit combo do not stack.) BP requirements: x3 Gem Extract x75 Ether Crystal x1 INT Magic Elimination Gem Lv7 Iron Wall: Move SPD +2%; P-Heal +52; Physical Resistance +2% BP requirements: x3 Gem Extract x75 Ether Crystal x1 INT Plus Gem Lv7 Body Gems Replenishment: When attacking or casting 1% chance to recover 10% Max MP BP requirements: x3 Gem Extract x75 Ether Crystal x1 WIS Plus Gem Lv7 Magical Burst: When attacking or casting 1% chance to grant 10% M-ATK for 10sec BP requirements: x3 Gem Extract x75 Ether Crystal x1 WIS Defense Gem Lv7 Physical Burst: When attacking or casting 1% chance to grant 10% P-ATK for 10sec BP requirements: x3 Gem Extract x75 Ether Crystal x1 WIS Heal Gem Lv7 Recovery: When attacking or casting 1% chance to recover 5000-10000 HP BP requirements: x3 Gem Extract x75 Ether Crystal x1 WIS Rehab Gem Lv7 Waist Gems Enlightenment: WIS +40; AGI +20 and LCK +20 BP requirements: x3 Gem Extract x75 Ether Crystal x1 AGI Match Gem Lv7 Perceptive: INT +40; AGI +20 and LCK +20 BP requirements: x3 Gem Extract x75 Ether Crystal x1 AGI Ultimate Speed Gem Lv7 Courage: STR +40; AGI +20 and LCK +20 BP requirements: x3 Gem Extract x75 Ether Crystal x1 AGI Fast Cast Gem Lv7 Survival: P-Heal +72; AGI +20 and LCK +20 BP requirements: x3 Gem Extract x75 Ether Crystal x1 AGI Plus Gem Lv7 Leg Gems Justice: WIS +25; G-Heal +52 and Recieved M-DMG -2% BP requirements: x3 Gem Extract x75 Ether Crystal x1 LCK Plus Gem Lv7 Conjuring: INT +25; M-CRIT +52 and Recieved M-DMG -2% BP requirements: x3 Gem Extract x75 Ether Crystal x1 LCK Fatal Gem Lv7 Bruiser: STR +25; P-CRIT +52 and Recieved M-DMG -2% BP requirements: x3 Gem Extract x75 Ether Crystal x1 LCK Elimination Gem Lv7 Holy Knight: HP +500; Block +2% and Recieved M-DMG -2% BP requirements: x3 Gem Extract x75 Ether Crystal LCK Accuracy Gem Lv7 Hand Gems Sacred: HP +500; Cast SPD +52 and Recieved P-DMG -2% BP requirements: x3 Gem Extract x75 Ether Crystal x1 STR Strike Gem Lv7 Sorcerer: LCK +25; M-CRIT +52 and Recieved P-DMG -2% BP requirements: x3 Gem Extract x75 Ether Crystal x1 STR Iron Shield Gem Lv7 Marksman: LCK +25; P-CRIT +52 and Recieved P-DMG -2% BP requirements: x3 Gem Extract x75 Ether Crystal x1 STR Defense Gem Lv7 Panzer: HP +500; Block +2% and Recieved P-DMG -2% BP requirements: x3 Gem Extract x75 Ether Crystal x1 STR Plus Gem Lv7
  9. Hi guys,I'm creating this thread to help those who have doubts regarding to new awaken sets. Firstly, you have to buy the quest scroll. You can buy them from <Mystery Man> Shifty Steve in DoS at X:523; Y:158. http://www.heberger-image.fr/data/images/56545_snapshot_20170503_160601.jpg Once you accept it you will have to find Harry, Len or Cyan to start awaken it. The first quest will divide into 5 new quests, which each of them has one part of the set as a reward. Heavy Armors Set Awakened Elemental Guardian Requirements: Harry: Tempest Cliff Awakened Elemental Guardian I: x3 Dimension Soul Token (There's a guide of how get them Here) x10 Soul Fighter's Helmet (You get them killing Dimension Soul Fighters in DoS) x1 Broken Great Elemental Guardian's Helmet (You get it breaking your helmet using Arcane Box,you can acess it through your bag. It's the same process to all broken set parts.) Awakened Elemental Guardian II: x1 Broken Great Elemental Guardian's Armor Awakened Elemental Guardian III: Kill x15 Iron Statue of the Dimension x1 Broken Great Elemental Guardian's Belt Awakened Elemental Guardian IV: x1 Legendary Aqua Gem Stone (You can buy it in Aven from <Crystal Cross Merchant> Jarroda using Crystal Cross Medals. Costs 2k CCM.) x1 Legendary Ruby Gem Stone (You can buy it inside <4 Trials of the Dimension> from a Mysterious Merchant,he is using purple clothes. Costs 500g.) x1 Broken Great Elemental Guardian's Gauntlets Awakened Elemental Guardian V: Defeat Stonmo x1 (You can find him inside Meteor Crater Lv95 Trial) x1 Broken Great Elemental Guardian's Boots Set Awakened Bahemoth Requirements: Harry: Devastation Realm Awakened Bahemoth I: x3 Dimension Soul Token x10 Soul Knight's Rapier (You get them killing Dimension Soul Knight's in DoS) x1 Broken Grim Bahemoth's Helmet Awakened Bahemoth II: x1 Broken Grim Bahemoth Armor Awakened Bahemoth III: Kill x15 Dimension Bug x1 Broken Grim Bahemoth's Belt Awakened Bahemoth IV: x1 Legendary Aqua Gem Stone x1 Legendary Ruby Gem Stone x1 Broken Grim Bahemoth's Gauntlets Awakened Bahemoth V: Defeat Luala x1 (You can find him inside Meteor Crater Lv95 Trial) x1 Broken Grim Bahemoth's Boots Set Awakened Dragon Lord Requirements: Harry: Blackflame Peak Awakened Dragon Lord I: x3 Dimension Soul Token x3 Soul Legions Honor (You get it killing <Elite> Dimension Soul Legion) x1 Broken Chaotic Dragon's Helmet Awakened Dragon Lord II: x1 Broken Chaotic Dragon's Armor Awakened Dragon Lord III: Kill x15 Dimension Worm x1 Broken Chaotic Dragon's Belt Awakened Dragon Lord IV: x1 Legendary Aqua Gem Stone x1 Legendary Ruby Gem Stone x1 Broken Chaotic Dragon's Gloves Awakened Dragon Lord V: Defeat Aelius x1 (You can find him inside Graylin Lv95 Trial) x1 Broken Chaotic Dragon's Boots Light Armors Set Awakened Flame Cerberus Requirements: Len: Avila Volcano Awakened Flame Cerberus I: x3 Dimension Soul Token x8 Dimension Bug's Slime (You get them killing Dimension Bugs in DoS) x1 Broken Flame Cerberus's Hat Awakened Flame Cerberus II: x1 Broken Flame Cerberus's Brigandine Awakened Flame Cerberus III: Kill x15 Dimension Devil x1 Broken Flame Cerberus's Belt Awakened Flame Cerberus IV: x1 Legendary Aqua Gem Stone x1 Legendary Ruby Gem Stone x1 Broken Flame Cerberus's Bracers Awakened Flame Cerberus V: Defeat Forsinol (You can find him inside Graylin Lv95 Trial) x1 Broken Flame Cerberus's Leather Boots Set Awakened Evil Necromancer Requirements: Len: Death Valley Awakened Evil Necromancer I: x3 Dimension Soul Token x8 Dimension Worm's Goo (You get them killing Dimension Worms in DoS) x1 Broken Wicked Necromancer's Leather Hat Awakened Evil Necromancer II: x1 Broken Wicked Necromancer's Brigandine Awakened Evil Necromancer III: Kill x15 Bane Prince Mistress x1 Broken Wicked Necromancer's Belt Awakened Evil Necromancer IV: x1 Legendary Aqua Gem Stone x1 Legendary Ruby Gem Stone x1 Broken Wicked Necromancer's Gloves Awakened Evil Necromancer V: Defeat Taipan x1 (You can find him inside Meteor Crater Lv95 Trial) Set Awakened Thunder Hound Requirements: Len: Cyclone Basin Awakened Thunder Hound I: x3 Dimension Soul Token x8 Dimension Mantis Wing (You can get them killing Mantis of the Dimension in DoS) x1 Broken Swift Hound's Leather Hat Awakened Thunder Hound II: x1 Broken Swift Hound's Brigandine Awakened Thunder Hound III: Kill x15 Dimension Demon x1 Broken Swift Hound's Belt Awakened Thunder Hound IV: x1 Legendary Aqua Gem Stone x1 Legendary Ruby Gem Stone x1 Broken Swift Hound's Gloves Awakened Thunder Hound V: Defeat Lendar x1 (You can find him inside Rheutear Temple Lv95 Trial) x1 Broken Swift Hound's Leather Boots Set Awakened Tempest Enchanter Requirements: Len: Shiver Peak Awakened Tempest Enchanter I: x3 Dimension Soul Token x3 Mantis King's Shell (You get them killing <Elite>Mantis King in DoS) x1 Broken Tempest Enchanter's Crown Awakened Tempest Enchanter II: x1 Broken Tempest Enchanter's Brigandine Awakened Tempest Enchanter III: Kill x15 Dimension Shaman x1 Broken Tempest Enchanter's Belt Awakened Tempest Enchanter IV: x1 Legendary Aqua Gem Stone x1 Legendary Ruby Gem Stone x1 Broken Tempest Enchanter's Gloves Awakened Tempest Enchanter V: Defeat Bel-Chandra x1 (You can find him inside Kahlo Tower Lv95 Trial) x1 Broken Tempest Enchanter's Leather Boots Set Awakened Voodoo Leader Requirements: Len: Rainbowfall Forest Awakened Voodoo Leader I: x3 Dimension Soul Token x8 Dimension Shaman's Staff (You get them killing Dimension Shaman in DoS) x1 Broken Elemental Voodoo Master's Hat Awakened Voodoo Leader II: x1 Broken Elemental Voodoo Master's Brigandine Awakened Voodoo Leader III: Kill x15 Mutated Dimension Frog x1 Broken Elemental Voodoo Master's Belt Awakened Voodoo Leader IV: x1 Legendary Aqua Gem Stone x1 Legendary Ruby Gem Stone x1 Broken Elemental Voodoo Master's Gloves Awakened Voodoo Leader V: x1 Michelano (You can find him inside Kahlo Tower Lv95 Trial) x1 Broken Elemental Voodoo Master's Leather Boots Cloth Armors Set Awakened Infernal King Requirements: Cyan: Iceflame Highlands Awakened Infernal King I: x3 Dimension Soul Token x8 Clone Bandage (You can get them killing Pharaoh's Clone) x1 Broken Infernal Pyromancer's Crown Awakened Infernal King II: x1 Broken Infernal Pyromancer's Robe Awakened Infernal King III: Kill x15 Pharaoh's Clone x1 Broken Infernal Pyromancer's Belt Awakened Infernal King IV: x1 Legendary Aqua Gem Stone x1 Legendary Ruby Gem Stone x1 Broken Infernal Pyromancer's Gloves Awakened Infernal King V: Defeat Lino x1 (You can find him inside Rheutear Temple Lv95 Trial) x1 Broken Infernal Pyromancer's Boots Set Awakened Divine Lord Requirements: Cyan: Durango Kingdom Awakened Divine Lord I: x3 Dimension Soul Token x8 Dimension Frog Spawn (You can get it killing Dimension Pond Frog in DoS) x1 Broken Divine Prophet's Crown Awakened Divine Lord II: x1 Broken Divine Prophet's Robe Awakened Divine Lord III: Kill x15 Dimension Pond Frog x1 Broken Divine Prophet's Belt Awakened Divine Lord IV: x1 Legendary Aqua Gem Stone x1 Legendary Ruby Gem Stone x1 Broken Divine Prophet's Gloves Awakened Divine Lord V: Defeat Wanda x1 (You can find her inside Rheutear Temple Lv95 Trial) x1 Broken Divine Prophet's Boots Set Awakened Spell Master Requirements: Cyan: Iceflame Highlands Awakened Spell Master I: x3 Dimension Soul Token x8 Dimension Devil Blood (You can get it killing Dimension Devil in DoS) x1 Broken Frost Spellbinder's Crown Awakened Spell Master II: x1 Broken Frost Spellbinder's Robe Awakened Spell Master III: Kill x15 Dimension Illusion x1 Broken Frost Spellbinder's Belt Awakened Spell Master IV: x1 Legendary Aqua Gem Stone x1 Legendary Ruby Gem Stone x1 Broken Frost Spellbinder's Gloves Awakened Spell Master V: Defeat Lili x1 (You can find her inside Meteor Crater Lv95 Trial) x1 Broken Frost Spellbinder's Boots If I forgot something feel free to comment here. Cya boys o>
  10. Just to avoid people asking the same thing everytime I'll make this clear. To unlock new lvl 95 racials just get 1 more exp point in the 90 one and the 95 will appear for you.
  11. Drop List Pre-awaken Weapon lv 65 trial MAYOR : Cestus, Drimoire, BRANDA : Dagger, Mace, Shield SLAIN : Guitar, Sword, Axe, Club, Staff MALICE : Gun, Rapier, Bow, Hammer thanks Mom
  12. hi, can someone show me list of all pre-awaken weapon drop list of lv75 ? the site of aeria got taken down. thankyou IGN : Mom
  13. Making a guide on how to Power Level any character whether Self Power Leveling or Taunt Power Leveling. Start up character Level 1. Here are the steps for P-Leveling and the places for the quickest leveling in the game. Power Leveling Yourself without a taunt runner or buying runs (For New Players) As a beginner player if you do not have gold then you will have to use this method. ( a bit harder and more time taking ) Kill normal map monsters and Level up to 8 and proceed to Angor Quarry dungeon 0/10. Preferable classes to use from Angor Quarry to Fort Verdure dungeon (12-20) is Cleric class and kite and aoe Spam Tornado. repeat the same in Shale(20) / Eroda 22) /Morticora (25) until you are Level 30 and unlocked Engineer Class. Get Movement Speed Accessories ( Screaming Ring/Fast Feet necklace/Gilder Cape/Heirloom Ring) and a Gun and design your KP for Gun/HP/Oil Bomb Dot. Proceed to Vileshark HQ from 27 to 43. Veninfang from 43-60. Century/Manor 60-66. Basel 60-70. Getting Trophies like Neondo and Robo at Level 55 and Polar Sunset Ring will help you receive heals while you self run. It is helpful until higher Level and after level 70 you can get the Shale S version of the Robo Heal trophy. Getting Farfa Trophy from Century Abyss Trial will also help you receive a dot heal. Use HP pots from time to time kiting and keeping your HP high enough. Unlocking Mimic at Level 60 and using its skills from various classes will help you with your work really quickly. Also Level up all classes a bit for a bit more HP so you can survive more while kiting. Example using Sage Aura: Hammer Friend/Luminary: Holy Prayer. Setup the skills according to your playstyle. Preferably Aoes Getting Ultimate Beast Broken Core/Liaro's Guardian at Level 72 will help you a lot on your runs in case you are taking a lot of monsters and plan to tank a bit according to your playstyle. Doing Searing Valley Rep Quests from level 71 will also help you level up. But fastest is self Power Leveling by kiting and healing with Engineer or Mimic. Obviously doing all the mainline quests and spamming dailies/reps/Guild Quests at specific places like Gemsis Ridge will make you level up but that will not be Power Leveling up. Once you are Level 80, Awaken Engineer to Mecha Ares. Setup up your kp. Use 4 Yellow Certificates. Movement Speed Certificates HP and Defensive certificates. Making sure you have Robo and Liaro's Guardian trophy. Run yourself in Devastation Dimension until you reach a higher Level. Otherwise just quest from Level 71/74/79 and up those quests give a huge amount of EXP, so it will help you level up. Getting the Temple Knight Sets and Weapons at level 50/60/70/80 will help you on these as a beginner. That is the old school way of leveling solo on the game but leveling quicker than quests and how most people who started this server did with. Taunt Runs These runs you will either have to buy from other people, or self level yourself on another character. ->Kill normal low level mobs until you reach level 8. ->Upon Lvl 8 proceed to Angor Quarry 0/10 or kill mobs until you are level 12. ->After Lvl 12, proceed to Fort Verdure 0/10 in Tranquil Hill. Kite all mobs inside to the first boss, Hit and let the seller or your alt kill all. 1 run of this should get you to around Level 16-18. Repeat process until you reach Level 20. ->After Lvl 20, proceed to Shale Cavern in Goss Mountains. Repeat the kite and kill process until you are Level 22 (then proceed to Eroda) or just repeat the process until you are Level 25. ->Note here now, depending on where you stopped, if you stopped at Level 25 proceed to Beluga Bay and Morticora dungeon to reach Level 27. Otherwise if did the Eroda dungeon part in Goss Mountains, you can just go Level 27 directly there. ->After you reach Level 27, the quick Leveing starts. Proceed to Vileshark HQ Dungeon 0/10. Kite all mobs until the top left side with the jellies. Hit and Kill. Proceed to Charles after spawn. Repeat process until to Kedar. Wipe all mobs eventually and Axe Moss will appear. A run of this will get you to Level 35 or so. Repeat process until you are Level 43. ->Your next step is to go to Golden Plains, Veninfang dungeon. Kite all monsters until the Middle part where Ram Blood Spawns, tank everything and taunt hit/kill. This will bring you to around Level 49/50 instantly. Now proceed to all mobs to Chino and repeat the taunt kill process until you reach Level 53 (preferably until Level 55) ->The next Super Leveing dungeon 0/10 will be Century in Blackflame Peak map. To taunt and kill in that area. First off kite all the mobs until where the soldiers are ( a bit before the Tentacle monsters are) That one does not give that much Exp. But now proceed to where the Tentacle Monsters and the Giant Devils are (where the last boss on century trial spawns). Kite there, do the taunt/kill process. Proceed further in and kite all the monsters (hidden tentacle monsters take a little time to spawn, so jump around in corners to spawn them) Go into the Mid Area near the first boss and do the taunt/kill process. Doing so should get you around Level 58 or 59. Now proceeding further or repeating until here is up to you. Your low level character might die there due to Loki and Neondo using aoe skills therefore ruining the process and since the dungeon is long you will have to walk back in. But if you do the risk you can reach Level 66 ( which is your goal) in about 6 runs. ->Now after Level 66, You can go dungeons like Basel in Highlands or Sturmfrau in Witchcraft Forest or Skeleros Ice Abyss in Shiver Peak. But the quickest way to Level from here is to do, Taunt runs in DD Kimba room. Here you need to find someone who can DD Teleport (needs awaken Level 75 weapon Quest) you via a mount and a Portal Stone. Proceed to Kimba room safe spot (between the tunnel and the kimba room entrance). Kite all monsters there tank and do the Taunt and kill process. One pull should get you around Level 70/71. Eventually it will take more pulls. But if done right you can get Level 80 easily within an hour or less. Yes you get Etheral Dome Quest at Level 79 which is the next thing you will be doing to level up. But the thing is your character is not geared yet. The easiest thing for you to right now is to proceed to 80 and awaken the Mage Class and use Gravity Manipulator. That way you will have enough damage to kill monsters in your quests. Also do the Rheutear Temple TK Set Quest you get for a free set you can use for some free stats. ->Now after you have done all that, proceed to Ethereal Dome, and do all quests until you reach Level 83, this will take around an hour and is a bit slow, but be patient on it. Once you reach Level 83, You will get a quest to proceed for Inquisitor quest (Starting at Fegeral Valley to Mayland Jungle to Shaxia Basin) Within around 1 hour from this you should reach Level 89. If you want to reach Level 90 from this just proceed and do your Meeryasha and Below maps from Eloise Plains Quests and Book Quests and you will get level 90. From here it will really depend on how you wish to proceed, depending if you have the money or not. If you don't then it will be slower, you will have to find your way of money making from there and get geared. Otherwise since you are already buying runs in the first place, I assume you do have the money to buy runs from here as well. ->Taking that you are Level 89. Search for someone who can teleport you with a mount and portal stone to Dimension of Souls. Find a DoS Runner that is Level 98 and Below. (+9 Levels to your Level is). Buy runs it should cost you around 4k Gold (making all classes to 80) and your main character to 91. That is your goal now because being Level 91 makes you prompt to buying runs from almost all runners that are Level 100. In case you are not geared well then, you will stop there and start awakening classes and grind for gold, like Mecha Ares etc and for Class Expertise. After you are geared here you can proceed to buy more runs till Level 100 (Example running all classes to 90 and some to 95 will get you high enough around Level 95 or more in DoS) Or you can just use Mecha or Totem Master to run yourself on a taunt party for faster Character Leveling. Now lets discuss a bit of the things you will have to use for taunt running ( As the Runner, Taunt Runs) From Level 12 to 66, you just need to use Liaro's Guardian trophy/Ultimate Beast core Trophy/Swamp King's Essence. Kiting all mobs on mecha ares and using those trophies will help you not receive damage and tank the monsters for your alt or the one you are selling runs to. For DD runs after Level 66, on Kimba Taunt rooms, this one you will have to be geared enough with decent resists (Dark/Ice/Fire/Holy) to be able to tank them monsters. Use Magic Fire Gun Armor to proceed to kiting and tanking the mobs with any of the two trophies I mentioned above. You will also need a lot of evasion to be able to run Kimba Taunt well. Awaken Guitar Level 75 Helps while kiting the monsters. Things you will have to use as the one being Power Leveled (Taunt Runs) Preferable Class to aoe on taunt is Magician Snow Storm, Until it reaches a higher Level to use Hell Fire glyph, equip that glyph and use the skill Hell Fire to aoe on the monsters. That way the aoe is larger and you are more sure to have hit all monsters. Also do not Level the Hell Fire skill, that will cause more malice and cause agro to you more often and end up get you killed if you are not cautious. I will update the thread if anything needs to be added, for now roughly this guide ~
  14. Well i just wanted to share some of the many information that many don't really know about eden eternal territory wars Lets start with it: -Eden Eternal Territory War comprises of 4 Crystals with a 5 minute pre-time to start and 30 min to end. ( I don't think this was necessary to mention >.>) Here are things you need to know about how to win a TW. 2 sides, Red & Blue. Winner: Side with the more score. How to win a crystal to your guild: After a crystal is capped, the first four guild's that did the highest damage on it are listed when you hover your cursor on the specific crystal. Example: South crystal. <Guild A> <Guild B> <Guild C> <Guild D> That means Guild A has that crystal and being first on it, Guild A will have the most points out of that crystal. Guild B will have points from this crystal as well but less. Now how to get a Guild name first on a crystal: Territory War Crystal HP: 10,000,000 (GvG Crystal HP is only 5,000,000) Two common misconceptions people have on this game about territory war crystals are. First, their entire guild needs to kill the crystal for them to win it. Second, If they have agro it means that the crystal is theirs. Both of this are wrong. Lets begin with the first one First Misconception: ONLY 1 person from a specific guild matters to win a specific crystal. Example, lets say 15 persons are hitting a crystal. <Person 1, Guild A> = 2,500,000 total dmg <Person 2, Guild B> = 500,000 total dmg <Person 3, Guild B> = 450,000 total dmg <Person 4, Guild C> = 250,000 total dmg <Person 5, Guild C> = 200,000 total dmg <Person 6, Guild C> = 100,000 total dmg <Person 7, Guild C> = 100,000 total dmg <Person 8, Guild C> = 100,000 total dmg <Person 9, Guild D> = 1,000,000 total dmg <Person 10, Guild D> =, 1,500,000 total dmg <Person 11, Guild D> = 2,000,000 total dmg <Person 12, Guild D> = 1,000,000 total dmg <Person 13, Guild D> = 150,000 total dmg <Person 14, Guild D> = 70,000 total dmg <Person 15, Guild D> = 80,000 total dmg So the total amount of dmg the guild's dealt is Guild A = 2,500,000 dmg Guild B = 950,000 dmg Guild C = 750,000 dmg Guild D = 5,800,000 dmg So logically from what many people think, Guild D should have won. Ranked First = Guild A listed on that crystal first. The when you bring your cursor onto that crystal will be <Guild A> <Guild D> <Guild B> <Guild C> That means, Winning a Guild Crystal is solely dependent on ONLY 1 person from a specific guild. Now, lets move to to the second misconception: Crystal Agro: So far in this game , having agro on something is a misconception that many people have. On TW, having crystal agro could mean it is yours. BUT it does not necessarily mean if you have a crystal agro, it means your guild gets it. It is not as simple as that. Crystal agro can be reset, for example, Cleric Holy Holy Fire or a Warlock using Ragnas Hellish Foray. But having crystal agro will NOT get your guild a crystal. So the point is to focus the most damage you can on a crystal as yourself being the Crystal killer and Dps. You might have noticed many times, you had the crystal agro but yet, your guild did not get the crystal. Now lets proceed to winning a TW , things you need to know: Being first on a guild crystal gets you around 240 points for your guild on your side. Kills in TW gives you 1 point to your guild on your side. Lets take this for example for this one. Red Side: Guild A, Guild B Blue Side: Guild C, Guild D Crystals: N ( North ) , S ( South ), E ( East ), W ( West ) So lets start with it, i will mention different cases where guilds will win. Case 1: 2x2 Crystals. At the end of TW if there is a win for example Red Side: N = Guild A, W = Guild A Blue Side: S = Guild C, E = Guild C That would mean the points added up will be equal. Then winning the TW will be dependent on kills. that means on the overall count, if Guild A has more kills than Guild B, C , D. Guild A will have more points and will win the TW. Case 2: 2x2 Crystals, but different guild names on Crystals Red Side: N = Guild A, W = Guild B Blue Side: S = Guild C, E = Guild C In this case, at the end of TW, Blue side Guild C will have more points than Red Side. Because on red side, Guild A is only on 1 crystal so they will win points only from that crystal. and Guild B is winning points from W.. While on the Blue side, Guild C is winning points enough from two crystals. So therefore the winner here becomes guild C. Case 3: 3x1Crystals, Red Side: N = Guild A, W = Guild A, S = Guild B Blue Side: E = Guild C Here, the simplest win will be to guild A. Because even if Guild C had more points just from kills they can't win. You cannot win a TW, with only 1 crystal by your side even if your side has more points with only 1 crystal Now most likely in this case, Guild A will win. But there is also this case if, Guild B ends up getting enough kills to surpass Guild A's score, then Guild B will win. Mostly when you are fighting a side with many people, it is very possible to win the TW by kills. But that wil also depend on where did Guild B Score on N and W. Because if they got lower than second on N and W, that will also give them even less score to win by kills. Case 4: 4x0 Crystals Red Side: N = Guild A, W = Guild A, S = Guild A, E = Guild A Blue Side:None The winner of this TW, will most likely be Guild A having the most points from all 4 crystals and scoring first on it. HOWEVER If for example on N, W, S, E, Guild B scored second on all. That will also bring their score close to Guild A. Which means, if on the total amount of kills, Guild B gets way more kills than Guild A, DESPITE Guild A has name first on all crystals. Guild B CAN win. So therefore, Scoring 1st 2nd 3rd and 4th on a crystal will vary your scores and depending on your guild strategy on how to win them. ~Currently on EE, there are 3 Kinds of TW maps, ( I forgot their names i don't pay attention to that >.> ) 1-The Normal TW without any kinds of things added to it 2-The Ray TW. 3-The Shura Totem TW. The first TW is just playing the simple rules and depending on the strategy's you need to win. The Ray TW, comprises of the same 4 Crystals as all TWs but every 5-8 minutes, ''Belk'' a ursun will spawn in the middle of the TW and after it is killed, 2 rays will spawn on any 2 random Crystals. and its primary focus will be to destroy the crystal that it is closest to. If your guild has that crystal, some members need to reset the ray or kill it or tank it until its gone. Obviously other guilds will take advantage of that depending on how the leader decides the strategy. The Shura Totem TW, where every 5 minutes a totem spawns on the battlefield. ( Press M> Monsters to go to the spots the totems have a chance to spawn) The first person to hit the totem becomes a Shura and will deal dmg enough to 1 shot someone who gets hit by it. Nowadays you won't really get one shotted because of the HP increase and Conjurers just end up worming that totem, so its pretty much a normal TW. Other things that were more useful on all TWs were the use of the TW NPC Machines, but these things does not really matter to this content of the game it is slow, does not do enough dmg to become relevant. All TWs give you a quest which you will later submit to get 2 TW chests to get War Stones, i do not think mentioning that is needed though. Winning TW's is at 3 at max, and if a guild already has TW, the next guild who is scored second on the winning side will win. TW's give Salary chests which give free gold once a day to all members of that guild (needs 200 fame) Updating. So i did a test on 05/13/17 for tw point calculation Total points for Lag: 822. Added Crystals/Kill points counted: Riley: 33 AlexisCm: 32 Ivan: 27 Mighty: 26 Gantony: 24 Luxor: 21 Doctor: 20 Angelitah: 19 Arlequin: 14 Kuromaster: 7 Jager: 6 Aironade: 6 Bellcranel: 3 Saranghe: 2 Mavis 1 tray: 1 1st Crystal W: 200 1st Crystal E: 200 2nd Crystal N: 180 Total : 822 Test proves to be positive. Therefore it is accurate to win Kill: 1 point Crystal 1st: 200 Crystal 2nd: 180 Crystal 3rd: 160 Crystal 4th: 140 Crystal 5th: 120 I will update this guide if ever something i missed strikes my head or comment and ask any question you need, I can reply and update this thread. P.S Please Read what Jordan said below and corrected ~
  15. Well, this wasnt realy the way i would spend my last 2 days on Twin Saga, but the game decided otherwise. It is time to start a new part of my life and there will be no time for games anymore. Ill try to come by and say hi from time to time. Thanks for the fun times i had in Eden Eternal and Twin Saga. Syndicate in Eden and owo in Twin Saga, love you guys, thank you for everything we have been tru it was fun. Chrissy or better known as Purl <3
×
×
  • Create New...