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Showing content with the highest reputation on 03/28/2019 in all areas

  1. Holy Sage is more of a Healer/Support Class, While AoJ is more of a Dps/Support class. First off you need to level both to atleast 85 to get the main bonus CE which is big, Later on level it more for extras. Holy Sage gives Patk and AoJ gives G healing. Holy Sage uses G heal Light Armor Set as it needs g healing for healing with Seraphic Hammer/Aoe Cue. AoJ uses any Pdmg dps set whether agi/str, with the addition of double hit to the class now it now can pull of pretty high damage. Holy Sage is more of a debuff removal class/debuff/cc prevention class, It can also boost the parties attributes as well as heal HP/MP over time. It also reduces party received Dmg by using the anti-stun skill. The skills prevent anti kd, anti stun, anti fear depending on which aura you are using. Or can invisible the party for specific moments. AoJ is more of an enemy debuffer, while doing damage, The main 3 hammer skills each give a different debuff that helps everyone in the party, While the aura's it uses can be used for specific purposes. (Note the -block aura does not work for pve). Mostly the aura's are beneficial in pvp, while the skill debuffs are more important on pve. Building them, depends on you. Holy Sage mostly has a 1 way of building because it is a support/healer class. Therefore G heal/Wis/Mrate/Skill healing/Additional support KP etc. Certificates for healer , 4 blue or 6 blue, or all tanky depending on what your purpose is. AoJ, depends on what you want to do, as a starter on EE, it is a good class to build to be taken on PvE parties due to the support it brings, you can end up using full tank with it and just debuff people, or being good gear, use full dmg (4 green certs, Patk cert, Dmg KP, Hammer KP) etc. Both Agi/Str sets work for it, it depends on how your party plays, if not how you play. Both is a support class in the end, Note that support does not mean just buffing/healing/Remove debuff etc, in my dictionary, Support also means what it can do to the enemy while helping the entire party.
    2 points
  2. Fixes Fixed a Schedule Error that meant Normal Class Territory War wouldn't close correctly. Note: This meant I had to move Temple Arena to an earlier point of the day. Fixed the Colossal Cauldron Movement Speed Exploit. Fixed the breakpoints of Gates of Pandemonium bosses. Fixed the bosses in 0/2 Palace of Dreams. Announce Due to an Altar Mistake we have had to change the Battle Mount Version of the "Blue Flame Tiger (Prime)". The text of this item will still claim its a battlemount but it is not. We're not liable for anyone who buys this item and gets scammed.
    1 point
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