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  1. Information Hey everyone sorry for any delays getting this patch it took a lot longer than expected. I have done a major fix to game that was causing stats to be updated around 100-200 times per gear swap which resulted in some players with bad connections to the server suffer. This fix wont magically fix lag and if you're lagging a lot you likely still will. However, this should help against random freezes you get when you or someone around you swaps their gear. I have disabled the GM command that allows me to decided on the teams for Territory War as I'm tired of this nonsense that is occurring. You are all complaining to me about how the teams are unfair but yet all of you complainers are saying the other guilds are this that and the other because they don't want to fight 2 vs 1 but then when it's your turn to fight 2 vs 1 you do the same. Simply put I'm tired of changing the teams on a weekly basis just to be raged at the following day about being bias. If you get tired of 2 min crystal capping wars and want the command to be added back then sort it out among yourselves and don't involve me. Fun PVP is in your hands now not mine so if you cannot sort it out together then out of luck I guess. Sorry for the downer but it had to be said, now on to the patch notes apologies for any none PVP players or small guild players who had to read that. Feedback thread! Main Content Added 3 New Quest Maps: Fostmorn Mountains Grumond Grassland Fallmyst Weald Added new Legendary Pets. Legendary pets will have 3 Skills and 3 Pray Skills and upon leveling them to 4 stars there is a chance to learn a 4th skill. All 4th skills are brand new custom pet skills. All Pray's on Legendary pets are improved versions of the ones found on Prime pets. To start off the Legendary pets we've added all currently missing Senshi from Twin Saga to Eden and these will be the first set of Legendary pets to be available. Older Prime Pets will recieve Legendary versions upon request / upon patch. Multiple Class Reworks and Balance Changes (Check the next post for more information). [Major Rework] Shielder [Major Rework] Glacial Knight [Major Rework] Blood Knight [Major Rework] Elegant Dancer [Major Rework] Devil Hunter [Minor Rework] Rakshasa [Minor Rework] Gravity Manipulator [Changes] Beserker [Changes] Paladin [Changes] Mecha Ares [Changes] Adjudicator [Changes] Life Worshipper (Mainly to compensate for the Elegant Dancer Rework). [Changes] Angel of Justice [Changes] Time Manipulator Changes Increase the Core Stat Cap of 9999 to 19999. Class Pets will now recieve "Pack Master" buff in Territory War, Guild vs Guild and Guild Arena. Note: This is not given in Normal Class Territory War. Updated the Territory War player buff to grant 25% DMG Reduction from 15% DMG Reduction. All Vendetta exclusive P-Healing Heavy Armor sets now grant base G-Healing just like a Healing set would. Multiple levels of the Gun enchant will no longer stack, highest level will always take priority on the stack. Note: Broken Shell is unchanged. Added Arcane Box formula's for all HP & MP Potions level 90+. Created Nelle's Pet Battle Skills Handbook 3 which contains all 3rd slot skills and a selection of none 3rd slot skills that grant books exclusive to the 3rd slot on your pet. Increased the success rate of learning a 3rd Slot Skill on Prime Pets when reaching 4 stars. Updated the icon for "Daylight Crystal". Cosmetics Added 1HD Version of "Heaven's Lambency (Legendary)". Added 1HD Version of "Judgment Blade". Added 70 New Mounts from Twin Saga. Note: These come in both Prime and Legendary. Added 51 New Pets from Twin Saga. Note: These are the new Legendary Pets. Bug Fixes Major optimization to the game system that will remove a great deal of possible lag when swapping gears or someone swapping gears within a distance to you. Fixed the base stats of "Steel Dragon's Guardians". Fixed the base stats of "Awaken Dragon of the iron Fortress". Fixed an issue with Warrior/Beserker/Shielder Clas Talent "Weapon Master" was not working when using a Pike. Thank you for playing at Eden Eternal Vendetta. Make sure to check the thread linked at the top for the in-depth information on Class Changes!
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  2. Hi all, from italy try to play boot side finally select RG because FK are more....
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  3. Beserker (Changes) Beserker in my opinion is in an ok spot at the moment. It's playable in PVP but it doesn't really excel at it either. It's very good for soloing because of it having lots of life steal paired with the Awaken Axe and it's also decent for party damage. These changes are more quality of life oriented to help give it something nice but ultimately won't really change how strong the class is as a whole. [Skill] Rebuke The amount P-ATK reduced by this skill has been doubled. [Skill] Mindweaver Cooldown reduced from 7 seconds to 5 seconds. Debuff can now stack twice. Class Talent Changes Weapon Master: Now grants +3% to 2HD Weapons instead of +2%. Note: 1HD Weapons is unchanged. Shielder (Major Rework) Shielder in it's current form although used often is not very healthy for the game, in a general sense it just replaced Elegant Dancer's space within a party. Often times for most players it can feel more like a chore than something fun so based of some ideas given sometime in the last year I've tried my best to make the class more interactive while not taking away it's abillity to shield your team. I have hopes that the class still has a place in PVP but we'll have to see how it goes. [Skill] Tenacity Strike No Cooldown Time. Grant's P-ATK and deals DMG to the target reducing the casters DMG Taken -10% for 7 seconds, stacks 5 times. At 5 stacks of "Tenacity Strike" the caster becomes immune to the HP & MP drain of Titan's Barrier. [Skill] Provoking Strike Cooldown 7 seconds. Grants P-ATK and deals Triple Hit DMG to the target with increased Malice and grants all party members within 20 meters DMG Taken -1% and All Resistance +2 pts for 10 seconds, stacks 5 times. [Skill] Intercept Cooldown 2 seconds. Grants P-ATK and dashes towards the target stunning them for 3 seconds. Grants the caster Move SPD +10% for 10 seconds, stacks 5 times. [Skill] Titan's Barrier Toggle Skill. Costs 10% HP and MP every 5 seconds. DMG Taken +15%. Allies within 30 meters of the caster recieve DMG Taken -10%. Allies within 15 meters of the caster recieve DMG Taken -25% and will have 1 negative status removed every second. [Skill] Invigoration Cooldown 30 seconds. Increases your Max HP by +n pts and your Max HP by +20% for 50 seconds. [Skill] Encouraging Roar Cooldown 30 seconds. Grants all party members within 50 meters "Encouragement Status" for 15 seconds. Encouragement Status P-ATK & M-ATK +5%. DEF +n pts. Move SPD +15%. Each attack attack will grant a stack of "Battle" status for 15 seconds, which grants you ATK SPD and CAST SPD +1% and stacks 30 times. When reaching 30 stacks you will be granted "Battle Roar" status for 15 seconds. Battle Roar Status Upon gaining Battle Roar status you will recover 20% HP. DMG Dealt +10%. [Skill] Titan's Retaliation (Replaces Eternal Slumber) Cooldown 20 seconds. For 15 seconds the caster is granted ATK SPD +100% and each attack will grant P-ATK +1% for 15 seconds, stacks 15 times. At 15 stacks of "Titan's Retaliation" the caster will be granted DMG Dealt +20% for 15 seconds. [Skill] Endless Fury Cooldown 5 seconds. Grants P-ATK and deals Triple Hit DMG to all enemies within 20 meters of the caster provoking them and deacreasing their P-Heal -5% and All Resistance -5 pts for 10 seconds, stacks 5 times. [Skill] Shielder's Blessing (Holy Skill) Cooldown 20 seconds. Grants all party members within 30 meters Stun Immunity and Knockdown Immunity for 5 seconds. Class Talent Changes Tenacity Power: Now grants Skill DMG +5% instead of +3%. Provoking Smash: Now grants Skill DMG +5% instead of +3%. Class Talent Replacements Shield Block is now called Intercepter Duration of Intercept +1 seconds, stacks 1 time. Defense Stance is now called Offense not Defence. DMG of Intercept +4%, stacks 5 times. Slumbering Warrior is now called Retaliating Warrior Increases P-ATK +15% and stacks are 17 seconds in duration instead of 15 seconds, stacks 1 time. Life Potential Increases the HP points value of Invigoration +50% and the HP Percent +15%, stacks 1 time. Vital Defence Increase the P-ATK and M-ATK of Encouraging Roar to +10%. Increase the DEF points by +50%. Stacks 1 time. Fury Endless Fury Skill DMG +5%, stacks 5 times. Equipment Changes Dragonfrost Thorn Provoking Strike: Now grants Skill DMG +30% instead of +50%. Warding Arms (90 Holy Weapon Combo) Shielder's Blessing: Duration is now +2 seconds instead of +5 seconds. Warrior's Soul & Sword of the Forgotten Provoking Strike: Now grants Skill DMG +25% instead of +40%. Intercept: No grants Skill DMG +25% instead of +40%. Broken Blade & Demon's Club Provoking Strike: Now grants Skill DMG +15% instead of +25%. Intercept: Now grants Skill DMG +15% instead of +25%. Last Resort Glyph Removed Invigoration effect. Now grants Intercept Skill DMG +25%. Glacier Knight (Major Rework) Glacier Knight is currently the strongest healer class for many reasons and has a knock on effect of putting the other healing classes down because they simply just don't compare, especially since this class can be played at a high level without even being fully geared in comparrison to something like Adjudicator. To fix this problem I decided to remove all the % based healing increases that this class has and instead increase it in other ways such as the indirect change that was adding G-Healing to all the heavy P-Healing armor sets so that build matters. I also took the opportunity to remove all the cross DPS and Healing mechanics so that if you want to play the class as a healer you don't need to touch the MDPS skills for the most part and vice versa. I'd also like to say at the very least the MDPS should be playable now, I don't think it will be the next Gravity Manipulator but I think its nice atleast to try it. [Skill] Rimeblade Thrust Cooldown 3 seconds. Grants M-ATK and Deals Triple Hit Ice DMG to the target generating huge amounts of Malice and granting the caster "Frozen Armor" status for 10 seconds, stacks 5 times. Frozen Armor Status Grants the caster DMG Taken -5% and M-ATK +n pts. At 5 stacks of Frozen Armor status the caster will be granted "Ice Legend" status for 10 seconds. Ice Legend Status All surrounding allies within 20 meters will recieve M-ATK +20% and Move SPD +30% [Skill] Frost Flourish Cooldown 3 seconds. Grants M-ATK and Deals Ice DMG to all enemy targets within 15 meters, generating a large amount of Malice and grants the caster M-ATK and M-CRIT Rate +1% for 5 seconds, stacks 20 times. At 15 stacks of "Frost Flourish" the caster will be granted DMG Dealt +10% for 3 seconds. [Skill] Frost Storm Cooldown 5 seconds. Grants M-ATK and Deals Double Hit Ice DMG to all enemies within 25 meters and reduces their ATK SPD and CAST SPD by -30% and their Ice Resistance -15 pts for 5 seconds. [Skill] Leader of ice Toggle Skill. Summons a War Horse mount. Move SPD +30%. Party members within 30 meters will recieve "Protection of Ice" status for 2 seconds that increases their Core Stats +10% and P-Healing +10%. [Skill] Ice Lance Toggle Skill. Costs 2% MP every second. Magic DMG Dealt +10%. All basic attacks deal Ice DMG. All basic attacks deal Double hit DMG. Cooldown of Frost Flourish -100%. Grants all party members within 30 meters INT & WIS +n pts. Note: When Ice Lance is used, Frozen Knights blessing will be removed. [Skill] Frozen Knights Blessing Toggle Skill. Costs 2% MP every second. WIS +5%. Removes 1 Negative Status every 3 seconds. Grants all party members within 30 meters DMG Taken -3%, EVA +n pts and P-Healing +20%. Replaces the effect of Frost Flourish. Grants M-ATK and Deals Ice DMG to all enemy targets within 15 meters, generating a large amount of Malice and grants the caster DMG Taken -1% for 3 seconds, stacks 20 times. Note: When Frozen Knights Blessing is used, Ice Lance will be removed. [Skill] Ice Blessing No Cooldown Time. Cast Time 2 seconds. Heals all party members within a 25 meter target area. [Skill] Energy Recovery Cooldown 25 seconds. Recovers HP & MP +5% every second for 10 seconds. [Skill] Purifying Ice Cooldown 10 seconds. Removes 5 Negative Status from all party members within 40 meters of the caster. [Skill] Ice Blast (Holy Skill) Cooldown 2 seconds. Grants M-ATK and Deals Triple Hit Ice DMG to all enemies within 10 meters of the target. Class Talent Changes Mighty Glacier: Now grants Skill DMG +5% instead of +3%. Scattered Frost: Now grants Skill DMG +4% instead of +3%. Rime Diffusion: Now grants Skill DMG +4% instead of +3%. Duty: Now grants Skill Healing +5% instead of +4%. Cripple: Now increases debuff removal to 8 Debuffs instead of 10 Debuffs. Military Art: Grants both ATK SPD and CAST SPD now. Tougher than Ice: No longer grants debuff removal. Note: Was added to the base skill instead. Master Horseman: Now only grants M-ATK +30% instead of M-ATK +50%. Class Talent Replacements Blessed Armor Duration of Energy Recovery +1 seconds, stacks 5 times. Natural Leader Leader of Ice will increase casters M-ATK & WIS +10%, stacks 1 times. Equipment Changes Time's Redoubt Removed Leader of Ice duration effect. Now grants Energy Recovery duration +3 seconds. Frozen Knight Glyph Rimeblade Thurst Skill DMG +10% instead of +20%. Frost Flourish Skill DMG +10% instead of +20%. Frost Storm Skill DMG +10% instead of +20% Blood Knight (Major Rework) As many will know Blood Knight has been a very poor choice of class ever since it was added to the game. Even after myself reworking the class twice already and yet it still didn't take off but now I think I've made a very good attempt at improving the class. This class is by far my favourite rework of this patch and it was very fun to make. I hope you guys give this one a try as it's definatly very fun to play and it's also a very good running class. [Skill] Bloodsword's Mark No Cooldown Time. Grants M-ATK and deals Holy DMG to all enemies within 25 meters of the caster inflicting them with "Bloodsword's Mark" and "Bloodsword's Curse" status for 10 seconds and grants the caster "Empowered Bloodsword" status. Bloodsword's Mark (Target) Reduces P-Healing -20%, this status cannot be removed. Bloodsword's Curse (Target) Inflicts DMG equal to 2% of the targets Max HP every second, this status cannot be used on boss monsters. Empowered Bloodsword (Caster) All basic attacks recover 30% of the damage dealt as health. Cooldown of Bloodsword -100%. Bloodsword now deals Triple Hit DMG. Bloodsword now recovers 10% of the DMG Dealt as HP. Skill Bloodsword's Mark is replaced with Empowered Bloodsword's Mark. Note: This status will remove "Empowered Demonsword" and "Empowered Drainingsword" status. [Skill] Empowered Bloodsword's Mark (Caster) Cooldown 4 seconds. Grants M-ATK and deals Holy DMG to all enemies within 30 meters of the caster inflicting "Empowered Bloodsword's Curse" status for 2 seconds and "Empowered Bloodsword's Mark" status for 10 seconds, stacks 4 times. Empowered Bloodsword's Mark (Target) Reduces G-Healing and P-Healing -10%, stacks 4 times. Note: This status will remove "Bloodsword's Mark" status. Empowered Bloodsword's Curse(Target) Inflicts DMG equal to 5% of the targets Max HP every second, this status cannot be removed and cannot be used on boss monsters. Note: This status will remove "Bloodsword's" Curse" status. [Skill] Demonsword's Mark No Cooldown Time. Grants M-ATK and deals Dark DMG to all enemies within 25 meters of the caster inflicting "Demonsword's Mark" status for 10 seconds and grants the caster "Empowered Demonsword" status. Demonsword's Mark (Target) Reduces P-ATK, M-ATK and DEF -10%, this status cannot be removed. Empowered Demonsword (Caster) All basic attacks deal Triple Hit DMG. Cooldown of Demonsword -100%. Demonsword now deals Triple Hit DMG. Demonsword now increases the casters P-ATK and M-ATK +5% for 10 seconds, stacks 5 times. Skill Demonsword's Mark is replaced with Empowered Demonsword's Mark. Note: This status will remove "Empowered Bloodsword" and "Empowered Drainingsword" status. [Skill] Empowered Demonsword Grants M-ATK and deals Dark DMG to all enemies within 30 meters of the caster inflicting "Empowered Demonsword's Mark" for 10 seconds, stacks 5 times. Empowered Demonsword's Mark Reduces P-ATK, M-ATK and DEF -5%. Note: This status will overwrite "Demonsword's Mark" status. [Skill] Drainingsword's Mark No Cooldown Time. Grants M-ATK and deals Holy DMG to all enemies within 25 meters of the caster inflicting "Drainingsword's Mark" & "Drainingsword's Curse" statusfor 10 seconds and grants the caster "Empowered Drainingsword" status. Drainingsword's Mark Reduces Physical Resistance -10 pts, this status cannot be removed. Drainingsword's Curse Reduces target's MP by 2% every second, this status cannot be used on boss monsters. Empowered Drainingsword All basic attacks will deal 1% Max HP DMG to enemies hit, this status cannot be used on boss monsters. Cooldown of Drainingsword -100%. Drainingsword now deals Triple Hit DMG. Drainingsword now decreases enemies hit ATK SPD & CAST SPD for 10 seconds, stacks 3 times. Note: This status will remove "Empowered Bloodsword" and "Empowered Demonsword" status. [Skill] Empowered Drainingsword's Grants M-ATK and deals Holy DMG to all enemies within 30 meters of the caster inflecting "Empowered Drainingsword's Curse" for 2 seconds and "Empowered Drainingsword's Mark" for 10 seconds, stacks 4 times. Empowered Drainingsword's Mark Reduces All Resistance -5 pts. Note: This status will overwrite "Drainingsword's Mark" status. Empowered Drainingsword's Curse Reduces MP by 5% every second, this status cannot be removed and cannot effect boss monsters. Note: This status will overwrite "Drainingsword's Curse" status. [Skill] Bloodsword Cooldown 3 seconds. Grants P-ATK and deals DMG to all enemies within 20 meters of the caster. Note: This skill has bonus attributes when used with "Empowered Bloodsword" status. [Skill] Demonsword Cooldown 3 seconds Grants P-ATK and deals DMG to all enemies within a 25 meter straight line. Note: This skill has bonus attributes when used with "Empowered Demonsword" status. [Skill] Drainingsword Cooldown 3 seconds. Grants P-ATK and deals DMG to all enemies within 20 meters of the target. Note: This skill has bonus attributes when used with "Empowered Drainingsword" status. [Skill] Blood Field Toggle Skill. Costs 10% MP every second. When attacking you will recieve DMG Taken -1% for 3 seconds, stacks 50 times. When using an Empowered Skill you will recover 1% MP for each target hit. [Skill] Bloodborn Cooldown 35 seconds. Note: This skill requires the caster to be in "Empowered Bloodsword", "Empowered Demonsword" or "Empowered Drainingsword" status to have an effect. Empowered Bloodsword Grants Bloodsword Skill DMG +25% for 10 seconds. Empowered Demonsword Grants Demonsword Skill DMG +25% for 10 seconds. Empowered Drainingsword Grants Drainingsword Skill DMG +25% for 10 seconds. [Skill] Zealot's Law (Holy Skill) Cooldown 20 seconds. While the Holy Weapon is equipped (or Gem) the caster is granted ATK SPD +50%, Move SPD +35% and Recovers HP +5% every second for 10 seconds. Class Talent Replacements Dark Apostle Increases Physical Resistance +1 pt, stacks 10 times. Brand of Mercy While Blood Field is active you will recieve P-ATK & M-ATK +1% every time you are attacked for 3 seconds, stacks 25 times. At 20 stacks you will recieve DMG Dealt +5% for 5 seconds. Blood Evil Range of Bloodsword's Mark and Empowered Bloodsword's Mark +5 meters. Great Might Range of Drainingsword's Mark and Empowered Drainingsword's Mark +5 meters. Demonlord Range of Demonsword's Mark and Empowered Demonsword's Mark +5 meters. Equipment Changes Great Blood Knight's Axe/Katana/Spear/Sword All Skill DMG Lowered to 15% from 25%. Bloodsworn Glyph: All Skill DMG Lowered to 10% from 20%. Paladin (Changes) This class is already very good and was something I expected to be more popular than it was. However, I understand that most of its flaws come from its lack of mobility. I've removed its complete immobilization for a slow and added some nice QOL changes to maybe push the class forward. However, I'd like to note that this class is something I will be keeping my eye on as it will also be indirectly effected by the nerfs to Glacier Knight and the fact that the armor the class uses has had a significant buff too. [Skill] Blessing Aura Light - Blessing Aura P-Healing reduced to 5% from 10%. Now stacks 5 times instead of 1 time. Defense - Blessing Aura DMG Dealt increased to 10% from 5%. DMG Taken increased to -10% from -5%. Punishment - Blessing Aura Healing is now 3% instead of 2% per second. [Skill] Divine Shield Light - Divine Shield DMG Taken is decreased to +5% instead of +15%. Immobilization removed. Now reduces Move SPD -80%. Defense - Divine Shield Cooldown is now 45 seconds instead of 60 seconds. Duration increased to 7 seconds from 5 seconds. [Skill] Paladin's Blessing MP Cost is now 2% for all modes. Seal of Defense Move SPD +25%. Seal of Punishment DMG Dealt +15%. Equipment Changes Templar's Justice All Skill DMG Lowered to 30% from 50%.
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